









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 20 / 85% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:23 / 110Killed by Bill the Stone Troll at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:48 Killed by ghoul at level 7 on the 6th Mirth 122nd year of Ascendancy at 13:29 Killed by Xanebretha the skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 16:11 Killed by Xanebretha the skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 16:28 Killed by Xanebretha the skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 16:48 Killed by skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 17:32 Killed by carrion worm mass at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:37 Killed by Govena the skeleton magus at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:46 Killed by carrion worm mass at level 7 on the 6th Mirth 122nd year of Ascendancy at 20:15 Killed by carrion worm mass at level 7 on the 6th Mirth 122nd year of Ascendancy at 20:25 Killed by skeleton magus at level 7 on the 6th Mirth 122nd year of Ascendancy at 21:43 Killed by ghoulking at level 7 on the 6th Mirth 122nd year of Ascendancy at 23:16 Killed by ghoulking at level 7 on the 6th Mirth 122nd year of Ascendancy at 23:34 Killed by Xerinn the ghoul at level 7 on the 7th Mirth 122nd year of Ascendancy at 01:09 Killed by Xerinn the ghoul at level 7 on the 7th Mirth 122nd year of Ascendancy at 01:24 Killed by Xerinn the ghoul at level 7 on the 7th Mirth 122nd year of Ascendancy at 01:37 Killed by Glyyada the degenerated skeleton warrior at level 7 on the 7th Mirth 122nd year of Ascendancy at 16:15 Killed by skeleton magus at level 8 on the 8th Mirth 122nd year of Ascendancy at 00:32 Killed by Islewyn the skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:40 Killed by Islewyn the skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 14:48 Killed by skeleton magus at level 9 on the 8th Mirth 122nd year of Ascendancy at 18:46 Killed by Gilaith the degenerated skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:17 Killed by Gilaith the degenerated skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:27 Killed by Gilaith the degenerated skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:49 Killed by Elowen the ghoul at level 9 on the 9th Mirth 122nd year of Ascendancy at 10:57 Killed by Elynne the skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:07 Killed by Elowen the ghoul at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:15 Killed by degenerated skeleton archer at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:25 Killed by Islylaith the armoured skeleton warrior at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:17 Killed by skeleton master archer at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:46 Killed by Subject Z at level 10 on the 10th Mirth 122nd year of Ascendancy at 04:56 Killed by Flesh Cake! at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:21 Killed by Flesh Cake! at level 11 on the 3rd Summertide 122nd year of Ascendancy at 20:56 Killed by delayed explosion trap at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:21 Killed by ogre sentry at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:27 Killed by ogre sentry at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:37 Killed by ogre sentry at level 11 on the 2nd Flare 122nd year of Ascendancy at 02:14 Killed by ogre sentry at level 11 on the 2nd Flare 122nd year of Ascendancy at 02:23 Killed by rimebark at level 11 on the 8th Flare 122nd year of Ascendancy at 01:03 Killed by giant venus flytrap at level 11 on the 8th Flare 122nd year of Ascendancy at 06:51 Killed by Silotta the brown bear at level 11 on the 8th Flare 122nd year of Ascendancy at 17:17 Killed by Cyrysedama the large white snake at level 12 on the 9th Flare 122nd year of Ascendancy at 00:30 Killed by giant venus flytrap at level 12 on the 9th Flare 122nd year of Ascendancy at 05:21 Killed by Silidheta the gloomy giant venus flytrap at level 12 on the 10th Flare 122nd year of Ascendancy at 12:15 Killed by shadow at level 12 on the 10th Flare 122nd year of Ascendancy at 14:06 Killed by deformed grizzly bear at level 12 on the 10th Flare 122nd year of Ascendancy at 16:35 Killed by gloomy giant venus flytrap at level 12 on the 10th Flare 122nd year of Ascendancy at 16:57 Killed by thought-forged bowman at level 13 on the 1st Dusk 122nd year of Ascendancy at 00:01 Killed by thought-forged bowman at level 13 on the 1st Dusk 122nd year of Ascendancy at 00:09 Killed by deformed fox at level 13 on the 1st Dusk 122nd year of Ascendancy at 00:21 Killed by shadow at level 13 on the 1st Dusk 122nd year of Ascendancy at 00:38 Killed by The Withering Thing at level 13 on the 1st Dusk 122nd year of Ascendancy at 01:03 Killed by Belydakira the gloomy giant venus flytrap at level 13 on the 1st Dusk 122nd year of Ascendancy at 05:37 Killed by war hound at level 13 on the 1st Dusk 122nd year of Ascendancy at 08:33 Killed by sick polar bear at level 13 on the 1st Dusk 122nd year of Ascendancy at 08:56 Killed by Emeth the warg at level 14 on the 9th Dusk 122nd year of Ascendancy at 03:40 Killed by Emeth the warg at level 14 on the 9th Dusk 122nd year of Ascendancy at 03:50 Killed by Mayurin the giant white ant at level 14 on the 9th Dusk 122nd year of Ascendancy at 17:11 Killed by war hound at level 14 on the 10th Dusk 122nd year of Ascendancy at 11:02 Killed by black mamba at level 15 on the 10th Dusk 122nd year of Ascendancy at 16:46 Killed by Lisoriara the cave bear at level 15 on the 10th Dusk 122nd year of Ascendancy at 16:59 Killed by Islemita the rattlesnake at level 16 on the 11st Dusk 122nd year of Ascendancy at 02:52 Killed by Wrathroot at level 16 on the 11st Dusk 122nd year of Ascendancy at 05:38 Killed by Wrathroot at level 16 on the 11st Dusk 122nd year of Ascendancy at 06:36 Killed by naga psyren at level 16 on the 11st Dusk 122nd year of Ascendancy at 22:00 Killed by naga psyren at level 16 on the 11st Dusk 122nd year of Ascendancy at 22:12 Killed by naga psyren at level 16 on the 11st Dusk 122nd year of Ascendancy at 22:22 Killed by naga psyren at level 16 on the 11st Dusk 122nd year of Ascendancy at 22:36 Killed by naga myrmidon at level 16 on the 11st Dusk 122nd year of Ascendancy at 23:32 Killed by naga myrmidon at level 16 on the 11st Dusk 122nd year of Ascendancy at 23:42 Killed by naga myrmidon at level 16 on the 12nd Dusk 122nd year of Ascendancy at 00:09 Killed by Weirdling Beast at level 17 on the 12nd Dusk 122nd year of Ascendancy at 09:54 Killed by shadow at level 17 on the 12nd Dusk 122nd year of Ascendancy at 11:25 Killed by Weirdling Beast at level 17 on the 12nd Dusk 122nd year of Ascendancy at 11:59 Killed by abyssal horror at level 17 on the 12nd Dusk 122nd year of Ascendancy at 12:56 Killed by Bethuth the cutpurse at level 17 on the 18th Dusk 122nd year of Ascendancy at 05:09 Killed by orc warrior at level 17 on the 19th Dusk 122nd year of Ascendancy at 11:52 Killed by Minotaur of the Labyrinth at level 17 on the 19th Dusk 122nd year of Ascendancy at 12:12 Killed by Minotaur of the Labyrinth at level 17 on the 19th Dusk 122nd year of Ascendancy at 12:38 Killed by Belamiwyn the giant acid ant at level 18 on the 19th Dusk 122nd year of Ascendancy at 14:05 Killed by ogric abomination at level 18 on the 28th Dusk 122nd year of Ascendancy at 19:07 Killed by ogric abomination at level 18 on the 28th Dusk 122nd year of Ascendancy at 19:43 Killed by Xilevea the crimson ooze at level 19 on the 29th Dusk 122nd year of Ascendancy at 00:29 Killed by Xilevea the crimson ooze at level 19 on the 29th Dusk 122nd year of Ascendancy at 00:52 Killed by ogric abomination at level 19 on the 29th Dusk 122nd year of Ascendancy at 02:16 Killed by ogric abomination at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:08 Killed by ogre mauler at level 19 on the 29th Dusk 122nd year of Ascendancy at 04:39 Killed by ogre pounder at level 19 on the 29th Dusk 122nd year of Ascendancy at 05:15 Killed by Eluvena the crimson ooze at level 19 on the 29th Dusk 122nd year of Ascendancy at 09:07 Killed by Eluvena the crimson ooze at level 19 on the 29th Dusk 122nd year of Ascendancy at 09:16 Killed by ogre rune-spinner at level 19 on the 33rd Dusk 122nd year of Ascendancy at 05:30 Killed by ogre mauler at level 19 on the 33rd Dusk 122nd year of Ascendancy at 08:13 Killed by ogre guard at level 19 on the 33rd Dusk 122nd year of Ascendancy at 13:07 Killed by Arilaith the poison ooze at level 19 on the 33rd Dusk 122nd year of Ascendancy at 19:32 Killed by Arilaith the poison ooze at level 19 on the 33rd Dusk 122nd year of Ascendancy at 20:02 Killed by Arilaith the poison ooze at level 19 on the 33rd Dusk 122nd year of Ascendancy at 20:09 Killed by ogre warmaster at level 20 on the 33rd Dusk 122nd year of Ascendancy at 22:46 Killed by degenerated ogric mass at level 20 on the 34th Dusk 122nd year of Ascendancy at 01:19 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 05:47 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 06:26 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 07:13 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 07:49 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 08:07 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 08:22 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 08:43 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 09:23 Killed by Healer Astelrid at level 20 on the 34th Dusk 122nd year of Ascendancy at 09:45 Killed by ogre rune-spinner at level 20 on the 34th Dusk 122nd year of Ascendancy at 10:41 Killed by Flesh Cake! at level 20 on the 34th Dusk 122nd year of Ascendancy at 11:07 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 40 (base 37) |
Magic | 69 (base 48) |
Willpower | 20 (base 13) |
Cunning | 27 (base 11) |
Resources
Life | 423/423 |
Mana | 290/330 |
Healing Factor | 1.2222297605397 |
Regeneration | 7.6389360033731 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -58.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 26 |
Accuracy | 31 |
Crit Chance | 17% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Lightning | +20% |
Cold | +10% |
Nature | +18% |
Offense: Damage Penetration
Physical | +5% |
Acid | +15% |
Cold | +13% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 32 |
Mental Save | 16 |
Defense: Resistances
Darkness | + 18%( 70%) |
Lightning | + 14%( 70%) |
Nature | + 42%( 70%) |
Temporal | + 12%( 70%) |
Blight | + 12%( 70%) |
Acid | + 9%( 70%) |
Cold | + 20%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 201 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (75 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Flesh Cake!. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Flesh Cake!. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Bethasenor the giant black ant. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +52.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 darkness Changes stats: +1 Wil Changes resistances: +18% nature / +9% darkness Changes damage: +12% nature Reduces incoming crit damage: 5.00% Light radius: +1 A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +5 Cun / +3 Wil Changes resistances: +11% nature Changes damage: +6% nature Critical mult.: +15.00% Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +8 Mag Changes resistances: +9% nature Changes resistances penetration: +5% nature Spell save: +8 (+4 eff.) Mana when firing critical spell: +2.00 Spell crit. chance: +2% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Changes stats: +5 Cun / +4 Dex Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+3 eff.) Changes resistances: +3% acid / +3% lightning / +3% darkness / +6% blight Changes resistances penetration: +15% acid / +5% cold Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 21 arcane Changes damage: +20% lightning Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +22.00 Spellpower: +25 (+8 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +25 (+11 eff.) Armour: +2 Changes stats: +4 Mag Changes resistances penetration: +5% physical Changes damage: +6% physical Reduces incoming crit damage: 5.00% Life regen: +4.00 Stamina each turn: +1.40 Maximum stamina: +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +2 Mag / +5 Cun / +3 Con Life regen: +2.00 Stamina each turn: +0.60 Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() manasurge rune (regen 1044% over 10 turns; mana 52; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1044% for 10 turns (96 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 172 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature / +14% blight Poison immunity: +26% Disease immunity: +20% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +24% Mana each turn: +0.10 Rings make your fingers look great! |
![]() inquisitor's steel dagger (10-13 power, 6 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Deals 34 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
![]() Astelrid's Clubstaff (45-67 power, 4 apr) Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
![]() elemental dwarven-steel greatmaul of projection (41-62 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 90 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +19% acid Changes damage: +14% acid Massive two-handed mauls. |
![]() caustic dwarven-steel greatsword (35-56 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +27 acid / +14 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +10% acid / +9% nature Massive two-handed swords. |
![]() chilling dwarven-steel greatsword (34-55 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +19 cold Massive two-handed swords. |
![]() mighty yew longbow of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +12 acid When wielded/worn: Physical power: +12 (+10 eff.) Changes stats: +8 Str Changes damage: +18% acid Longbows are used to shoot arrows at your foes. |
![]() arcing dwarven-steel mace of massacre (32-44 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 90 damage Blunt and deadly. |
![]() penetrating hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes resistances penetration: +8% physical Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag Changes damage: +33% lightning / +3% arcane Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +2% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% lightning Changes damage: +18% lightning Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() surging yew vilestaff (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() yew magestaff of might (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() thought-forged steel waraxe of corruption (13-18 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 2). On weapon hit: * 14% chance to reduce all saves and defense by 15 Damage (Melee): +11 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil One-handed war axes. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Mental save: +19 (+11 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all / +10% temporal Changes damage: +11% arcane / +10% temporal Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() silk robe of nature (+33%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +33% nature / +13% all Changes damage: +22% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Changes resistances: +9% all Physical save: +16 (+9 eff.) Spell save: +15 (+8 eff.) Spellpower: +2 (+0 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() woollen robe of frost (+22%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +22% cold Changes damage: +15% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() miner's pair of dwarven-steel boots of strife (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +3 Con / +4 Wil Changes resistances penetration: +7% physical Mindpower: +6 (+3 eff.) Infravision radius: +3 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +2 Changes stats: +3 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() heroic hardened leather gloves of spellstriking (0 def, 6 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Damage (Melee): 7 arcane Changes stats: +4 Mag / +4 Wil Changes resistances: +6% arcane Changes damage: +5% arcane Mental save: +11 (+7 eff.) Maximum life: +52.00 Spellpower: +4 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() grounding dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +5 Dex Changes resistances: +7% lightning / +7% temporal It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 17.1 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() hardened leather cap 'Hanagrim' (0 def, 13 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +13 Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Changes stats: +5 Dex Changes resistances: +15% lightning Reduces incoming crit damage: 10.00% Teleport immunity: +20% Only die when reaching: -80.00 life A cap made of leather. |
![]() miner's hardened leather cap of constitution (+2) (0 def, 4 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Con Infravision radius: +2 A cap made of leather. |
![]() radiant dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +10% blight / +12% darkness Light radius: +2 A suit of armour made of mail. |
![]() steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
![]() wrathful dwarven-steel shield of cold resistance (+7%) (0 def, 6 armour, 85 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 135 light and fire damage to each enemy blocked Changes resistances: +7% fire / +5% light / +17% cold Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+3 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +3% acid Mental save: +6 (+5 eff.) Cut immunity: +10% Knockback immunity: +20% Maximum life: +42.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% blight / +3% fire / +5% arcane / +3% nature Changes resistances penetration: +20% darkness Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 fire / 2 temporal Changes resistances penetration: +10% temporal Changes damage: +12% temporal It can be used to blast the opponent's mind dealing 155 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() piercing yew totem of summon tentacle [power 215] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 639 Base Damage: 237 Armor: 12 All Resist: 19 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Flesh Cake! the Shalore Archmage level 19
31st Dusk 122nd year of Ascendancy at 12:40 see stats
By Flesh Cake! the Shalore Archmage level 10
9th Mirth 122nd year of Ascendancy at 11:31 see stats
By Flesh Cake! the Shalore Archmage level 20
33rd Dusk 122nd year of Ascendancy at 21:42 see stats
By Flesh Cake! the Shalore Archmage level 16
11st Dusk 122nd year of Ascendancy at 02:52 see stats
By Flesh Cake! the Shalore Archmage level 17
18th Dusk 122nd year of Ascendancy at 06:29 see stats
By Flesh Cake! the Shalore Archmage level 20
34th Dusk 122nd year of Ascendancy at 11:07 see stats
Log
Bleeding from Ogre rune-spinner hits Flesh Cake! for 34 physical damage.
Talent Manathrust is ready to use.
Bleeding from Ogre rune-spinner hits Flesh Cake! for 34 physical damage.
Ogre mauler hits Flesh Cake! for 92 physical damage.
Melee retaliation hits Ogre mauler for 1 darkness, 8 cold, 3 arcane (13 total damage).
Ogre rune-spinner casts Lightning.
Ogre rune-spinner hits Ogre mauler for 202 lightning damage.
Ogre rune-spinner hits Flesh Cake! for 225 lightning damage.
Flesh Cake! the level 20 shalore archmage was zapped to death by an ogre rune-spinner on level 4 of Old Conclave Vault.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ogre rune-spinner killed Flesh Cake!!
Saving game...
Resting starts...
Talent Nova is ready to use.
Talent Chain Lightning is ready to use.
Talent Grace of the Eternals is ready to use.
Talent Illuminate is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Vitality is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
Talent Shielding is ready to use.
Flesh Cake! activates Shielding.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!