Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 45 / 41% |
Size | medium |
Lifes / Deaths | Killed by fire drake at level 40 on the 30th Regrowth 123rd year of Ascendancy at 15:28 0 / 9Killed by Zubivena the orc summoner at level 42 on the 18th Pyre 123rd year of Ascendancy at 16:19 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 32nd Pyre 123rd year of Ascendancy at 21:08 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 32nd Pyre 123rd year of Ascendancy at 22:08 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 32nd Pyre 123rd year of Ascendancy at 23:01 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 61st Pyre 123rd year of Ascendancy at 14:33 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 61st Pyre 123rd year of Ascendancy at 15:41 Killed by Xerulle the orc summoner at level 45 on the 73rd Pyre 123rd year of Ascendancy at 18:20 Killed by giant spider at level 45 on the 73rd Pyre 123rd year of Ascendancy at 18:23 |
Primary Stats
Strength | 44 (base 13) |
Dexterity | 76 (base 45) |
Constitution | 19 (base 10) |
Magic | 159 (base 60) |
Willpower | 41 (base 10) |
Cunning | 127 (base 60) |
Resources
Life | -115/1362 |
Mana | 809/839 |
Stamina | 340/354 |
Healing Factor | 1.2091723257555 |
Regeneration | 12.394016338994 |
Speed
Mental | +4.4408920985006E-14% |
Attack | 0% |
Movement | +9.999999999998% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 68.242677126183 |
See Invisible | 73.242677126183 |
Offense: Mainhand
Damage | 71 |
Accuracy | 61 |
Crit Chance | 43% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 61 |
Crit Chance | 46% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 97 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Lightning | +46% |
Acid | +3% |
Cold | +30% |
Blight | +9% |
Arcane | +37% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Lightning | +70% |
Physical | +30% |
Arcane | +80% |
Fire | +35% |
All | +25% |
Defense: Base
Armour (hardiness) | 21 (51.69962066283%) |
Defense | 84 |
Ranged Defense | 84 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 52 |
Mental Save | 49 |
Defense: Resistances
Acid | + 46%( 73%) |
Blight | + 24%( 73%) |
Arcane | + 43%( 73%) |
Cold | + 64%( 73%) |
All | + 19%( 73%) |
Lightning | + 73%( 73%) |
Temporal | + 21%( 73%) |
Mind | + 31%( 73%) |
Fire | + 55%( 73%) |
Nature | + 26%( 73%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 70% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 895 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 206 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 7 times. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 410.02 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 335.16 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Aralle the snow giant. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Arera the ghoul. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by Yvotha the stone troll. Escort: repented thief (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Shardskin. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 326 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | Bethowyn the alchemist's lamp Bethowyn the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.crit +3.0% S.pwr/crit +6 Dmg.mod +6% physical Melee Ret 10 arcane ----- def ----- Phys.save +15 (+5 eff.) ---------- misc Max.mana +80.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Samenik the Nimbusvagrant (0 def, 3 armour) Samenik the Nimbusvagrant (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Cun +4 Str dps ---------- Dmg.mod +6% lightning Res.pen +25% lightning Melee Ret 4 mind ----- def ----- Armour +3 Fatigue +3% Resists +10% cold +11% fire ---------- misc Light +3 A cap made of leather. |
On hands | Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 126% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | voratun torque of mindblast 'Camindil' [power 370] (13 cooldown) voratun torque of mindblast 'Camindil' [power 370] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +15% arcane ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Max.mana +80.00 Blast the opponent's mind dealing 437 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 21% for 2 turns. 100% to heal for 68. Torques are made by powerful psionics to store psionic powers. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil dps ---------- Dmg.mod +18% mind Res.pen +5% arcane ----- def ----- Resists +20% acid +30% lightning +5% arcane +30% cold +15% mind +25% fire Mind.save +6 (+2 eff.) Blind- +50% ---------- misc Infravis +4 See.Stealth +19 See.Invis +24 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Bregyfast the gold ring Bregyfast the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +3% temporal +3% cold Phys.save +11 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+3 eff.) Max.HP +52.00 HP.reg +10.00 Heal.mod +13% Blind- +20% Stun/Frz- +20% Rings make your fingers look great! |
Around neck | Deleyon Deleyon0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% physical ----- def ----- Armour +13 Defense +5 (+1 eff.) Resists +6% blight +6% cold +9% nature Res.Cap +3% all Phys.save +10 (+3 eff.) Max.HP +60.00 Amulets make your neck look great! |
In main hand | Niran the dragonbone magestaff (136% power, 6 apr, cold element) Niran the dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +23 Mag +10 Wil +24 Cun +9 Con dps ---------- Spell.crit +8% Crit.mult +25.00% Spell.pwr +25 (+5 eff.) S.pwr/crit +7 Dmg.mod +9% blight +30% cold Res.pen +35% arcane ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +45.00 Max.N.En +37.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Chaledir' hardened leather belt 'Chaledir'1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.crit +5% ----- def ----- Resists +16% lightning +8% fire +7% cold +14% acid Crit.chn- 15.00% Anom.red +15 Max.HP +74.00 ---------- misc Max.mana +60.00 Max.stam +45.00 Max.hate +16.00 Max.psi +28.00 Max.vim +31.00 Max.P.En +27.00 Max.N.En +29.00 Light +2 A belt that goes around your waist. |
In off hand | Boltsorrow the stralite dagger (132% power, 9 apr) Boltsorrow the stralite dagger (132% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane Power 133% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +14 blight On Crit.r2 +4 lightning On Hit: * 20% chance to reduce armor by 49% * 14% chance to reduce strength, dexterity, and constitution by 39 * 25% chance for lightning to strike from the target to a second target dealing 146 damage On Crit: * Splash the target with acid dealing 244 damage over 5 turns and reducing armor and accuracy by 31 While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% lightning ----- def ----- Resists +12% lightning Sharp, short and deadly. |
Cloak | Furnacebreak the cashmere cloak (2 def, 0 armour) Furnacebreak the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Cun dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +4 Res.pen +10% fire ----- def ----- Defense +2 (+1 eff.) Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
acid wave rune of the titan (damage 92; dur 4; cd 15) acid wave rune of the titan (damage 92; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 92.49 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 158; cd 16) shatter afflictions rune of the duelist (absorb 158; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Glintwalker Glintwalker0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +7 Dex +4 Mag +6 Wil dps ---------- Dmg.mod +15% light +3% cold ----- def ----- Resists +6% cold Blind- +28% ---------- misc Light +2 Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
Nerosena the gold amulet Nerosena the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Spell.crit +2% Spell.pwr +15 (+3 eff.) Mov.spd +10% ----- def ----- Fatigue -8% Resists +20% mind HP.reg +3.00 Confus- +32% ---------- misc Stam/turn +0.60 Mana/turn +0.16 Masteries +0.16 Technique/Combat veteran +0.16 Technique/Dual techniques Amulets make your neck look great! |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gladiator's stralite ring of pilfering gladiator's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +15 (+4 eff.) Apr +11 ----- def ----- Defense +9 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's stralite ring of luminosity savage's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Con +6 Mag dps ---------- Melee+ 10 light Ranged+ 18 light Dmg.mod +15% light ----- def ----- Spell.save +17 (+5 eff.) ---------- misc Max.stam +20.00 Rings make your fingers look great! |
warrior's voratun ring of misery warrior's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +8 Cun +6 Str dps ---------- Melee+ 33 physical Ranged+ 23 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 29 On Hit (Ranged): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +12 ---------- misc Hate/m.crit +2.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
voratun dagger 'Stormborn' (162% power, 9 apr) voratun dagger 'Stormborn' (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 162% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +12 lightning +12 mind On Crit.r2 +12 lightning On Hit: * 10% chance to reduce all saves and defense by 29 While equipped: Stats +6 Dex dps ---------- Phys.crit +15.0% Crit.mult +35.00% Phys.spd +10% Res.pen +15% mind Acc +19 (+5 eff.) Apr +12 On Hit (Melee): * 21% chance to reduce all saves and defense by 29 ----- def ----- Resists +3% lightning Sharp, short and deadly. |
balanced voratun greatsword of evisceration (173% power, 4 apr) balanced voratun greatsword of evisceration (173% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +14 (+5 eff.) Acc +13 (+3 eff.) ----- def ----- Defense +20 (+4 eff.) Disarm- +57% Massive two-handed swords. |
voratun greatsword of shearing (177% power, 4 apr) voratun greatsword of shearing (177% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 178% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% all Acc +24 (+6 eff.) Apr +17 Massive two-handed swords. |
Coalweeper the dragonbone magestaff (136% power, 6 apr, arcane element) Coalweeper the dragonbone magestaff (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +4 Wil +3 Con dps ---------- Spell.crit +16% Crit.mult +54.00% Spell.pwr +35 (+6 eff.) Melee+ 32 fire Dmg.mod +30% arcane Res.pen +10% physical ----- def ----- Resists +5% arcane +6% mind +9% darkness Mind.save +6 (+2 eff.) Die.at -20.00 life Pinning- +10% ---------- misc Max.mana +100.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Furnacetitan (147% power, 6 apr, fire element) Furnacetitan (147% power, 6 apr, fire element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +9.0% Spell.crit +8% Phys.pwr +14 (+5 eff.) Spell.pwr +28 (+5 eff.) Dmg.mod +38% fire Res.pen +5% fire Acc +13 (+3 eff.) On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +14% temporal +15% darkness +6% fire Crit.chn- 15.66% Anom.red +15 Def/telep +25 Res/telep +23% Dur/telep +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insulating drakeskin leather belt of resilience insulating drakeskin leather belt of resilience1.0 T5 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +9% fire +15% cold Max.HP +53.00 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Haniran the cashmere cloak (2 def, 0 armour) Haniran the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +6 (+1 eff.) Dmg.mod +11% arcane Res.pen +11% arcane +10% blight ----- def ----- Defense +2 (+1 eff.) Resists +9% light +6% temporal +6% darkness +5% arcane Phys.save +6 (+2 eff.) Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethorin (5 def, 5 armour) Bethorin (5 def, 5 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +3 Wil +7 Con dps ---------- Spell.pwr +15 (+3 eff.) S.pwr/crit +3 Dmg.mod +3% acid +30% nature +15% mind Res.pen +10% mind +5% acid Melee Ret 2 mind ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +6% acid +15% all Phys.save +23 (+8 eff.) Poison- +45% Disease- +35% Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tundratorrent the elven-silk robe (0 def, 0 armour) Tundratorrent the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +37% cold Res.pen +10% mind ----- def ----- Resists +20% darkness +19% blight +46% cold +18% mind +15% all Phys.save +16 (+5 eff.) Spell.save +20 (+6 eff.) Mind.save +36 (+12 eff.) Max.HP +88.00 HP.reg +4.90 Heal.mod +18% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Smoldertrial' (0 def, 0 armour) cashmere robe 'Smoldertrial' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Con dps ---------- Dmg.mod +6% blight +10% physical +14% nature +9% fire ----- def ----- Resists +10% physical +12% darkness +3% blight +12% fire +11% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+8 eff.) Poison- +27% Disease- +31% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour) stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +19% lightning +25% physical +25% cold ----- def ----- Resists +12% lightning +12% cold +16% blight +15% all Max.HP +62.00 HP.reg +4.50 Heal.mod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bokyhek the pair of rough leather boots (0 def, 1 armour) Bokyhek the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Res.pen +5% arcane ----- def ----- Armour +1 Resists +2% physical Spell.save +3 (+1 eff.) Max.HP +60.00 Knockbk- +10% A pair of boots made of leather. |
undeterred pair of hardened leather boots of massiveness (0 def, 3 armour) undeterred pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Silence- +25% Confus- +29% Stun/Frz- +29% ---------- misc Size +1 A pair of boots made of leather. |
naturalist's voratun gauntlets of archery (0 def, 3 armour) naturalist's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +7 Cun +6 Dex dps ---------- Melee+ 7 nature Dmg.mod +6% nature Acc +8 (+2 eff.) Apr +12 ----- def ----- Armour +3 Fatigue +5% Resists +8% nature Unarmed combat: Power 139% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +25 Crit +10.0% Atk.spd 83% On Crit.r2 +6 nature On Hit: 10% Venomous Breath 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
nimble rough leather armour (6 def, 2 armour) nimble rough leather armour (6 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +6 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1227 alchemist agate 1227 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 garnet 13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast 'Pyreblow' [power 105] (13 cooldown) iron torque of mindblast 'Pyreblow' [power 105] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +20% fire ----- def ----- Resists +6% acid Spell.save +12 (+4 eff.) ---------- misc Max.mana +100.00 Blast the opponent's mind dealing 124 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Onos T'oolan the Skeleton Arcane Blade level 35
72nd Haze 122nd year of Ascendancy at 08:53 see stats
By Onos T'oolan the Skeleton Arcane Blade level 35
70th Haze 122nd year of Ascendancy at 06:08 see stats
By Onos T'oolan the Skeleton Arcane Blade level 39
12nd Regrowth 123rd year of Ascendancy at 22:22 see stats
By Onos T'oolan the Skeleton Arcane Blade level 38
9th Regrowth 123rd year of Ascendancy at 02:48 see stats
By Onos T'oolan the Skeleton Arcane Blade level 37
5th Regrowth 123rd year of Ascendancy at 17:56 see stats
By Onos T'oolan the Skeleton Arcane Blade level 30
55th Haze 122nd year of Ascendancy at 14:43 see stats
By Onos T'oolan the Skeleton Arcane Blade level 22
35th Dusk 122nd year of Ascendancy at 06:22 see stats
By Onos T'oolan the Skeleton Arcane Blade level 23
52nd Dusk 122nd year of Ascendancy at 22:03 see stats
By Onos T'oolan the Skeleton Arcane Blade level 10
8th Mirth 122nd year of Ascendancy at 22:21 see stats
By Onos T'oolan the Skeleton Arcane Blade level 20
32nd Dusk 122nd year of Ascendancy at 23:20 see stats
By Onos T'oolan the Skeleton Arcane Blade level 30
55th Haze 122nd year of Ascendancy at 11:05 see stats
By Onos T'oolan the Skeleton Arcane Blade level 40
16th Regrowth 123rd year of Ascendancy at 22:36 see stats
By Onos T'oolan the Skeleton Arcane Blade level 23
53rd Dusk 122nd year of Ascendancy at 04:23 see stats
By Onos T'oolan the Skeleton Arcane Blade level 34
69th Haze 122nd year of Ascendancy at 03:15 see stats
By Onos T'oolan the Skeleton Arcane Blade level 14
14th Dusk 122nd year of Ascendancy at 19:43 see stats
By Onos T'oolan the Skeleton Arcane Blade level 37
5th Regrowth 123rd year of Ascendancy at 23:42 see stats
By Onos T'oolan the Skeleton Arcane Blade level 5
4th Mirth 122nd year of Ascendancy at 15:01 see stats
By Onos T'oolan the Skeleton Arcane Blade level 41
59th Regrowth 123rd year of Ascendancy at 18:36 see stats
By Onos T'oolan the Skeleton Arcane Blade level 20
33rd Dusk 122nd year of Ascendancy at 20:21 see stats
By Onos T'oolan the Skeleton Arcane Blade level 14
14th Dusk 122nd year of Ascendancy at 14:12 see stats
By Onos T'oolan the Skeleton Arcane Blade level 45
73rd Pyre 123rd year of Ascendancy at 18:20 see stats
By Onos T'oolan the Skeleton Arcane Blade level 34
68th Haze 122nd year of Ascendancy at 22:47 see stats
Log
Void monolith receives 513 healing from Orc grand summoner.
Belulramira the orc summoner receives 382 healing from Orc grand summoner.
Giant spider receives 366 healing from Orc grand summoner.
Orc grand summoner receives 460 healing.
Belulramira the orc summoner's mind surges with critical power!
Xerulle the orc summoner casts Netherblast.
Xerulle the orc summoner's spell attains critical power!
Something hits Onos T'oolan for 30 temporal damage.
Belulramira the orc summoner hits Onos T'oolan for 307 mind, 3 lightning, 4 physical, 3 fire, 5 acid, 28 cold, 3 lightning, 4 physical, 3 fire, 5 acid, 28 cold (391 total damage).
Melee retaliation hits Belulramira the orc summoner for (5 deflected), 7 arcane, 1 mind, (5 deflected), 7 arcane, 1 mind (16 total damage).
Onos T'oolan was blasted back 2 spaces!
Xerulle the orc summoner loses 54 health to the entropy.
Zubivena the orc summoner loses 35 health to the entropy.
Zubivena the orc summoner calms down.
Acid Splash from Onos T'oolan hits Belulramira the orc summoner for (26 deflected), 27 acid (27 total damage).
Belulramira the orc summoner hits Onos T'oolan for 219 physical damage.
Emelossra the orc grand summoner is not dazed anymore.
Onos T'oolan casts Lightning.
Onos T'oolan's spell attains critical power!
Onos T'oolan is surging arcane power.
You collect a new ingredient: orc heart (1).
Onos T'oolan hits Belulramira the orc summoner for (142 deflected), 631 lightning (631 total damage).
Void monolith receives 504 healing from Something.
Stone golem receives 426 healing from Something.
Giant spider receives 359 healing from Something.
Onos T'oolan killed Belulramira the orc summoner!
Giant spider uses Spit Poison.
Giant spider hits Onos T'oolan for 225 nature damage.
Onos T'oolan the level 45 skeleton arcane blade was treehugged to death by a giant spider on level 2 of Gorbat Pride.