Colladr the level 7 Cornac Bulwark by Blupi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassBulwark
Level / Exp7 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity22 (base 12)
Constitution22 (base 22)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life284/284
Stamina98/98
Healing Factor1.2024166372473
Regeneration4.409919502412

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage38
Accuracy38
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)39.935666915223 (72.903125182002%)
Defense25
Ranged Defense25
Fatigue29
Physical Save17
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 20%( 70%)
Light+ 30%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Stun Resistance50%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Ran for 22 turns (stop reason: at exit).

Colladr wears:
insulating iron helm (0 def, 3 armour).

Colladr wears (replacing
brass lantern): Summertide Phial.

You gain 0.02 gold from the transmogrification of
brass lantern.
Colladr deactivates
Shield Wall.
Colladr activates
Shield Wall.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 31 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-19 power, 1 apr).
You gain 2.61 gold from the transmogrification of
acidic iron battleaxe of paradox (14-21 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; magical; dur 3; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.