









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 175 / 13% |
| Size | huge |
| Lifes / Deaths | Killed by Doomed Shade of Of The Universe at level 121 on the 56th Regrowth 123rd year of Ascendancy at 13:18 0 / 8Killed by Doomed Shade of Of The Universe at level 121 on the 56th Regrowth 123rd year of Ascendancy at 14:37 Killed by Doomed Shade of Of The Universe at level 121 on the 56th Regrowth 123rd year of Ascendancy at 15:59 Killed by Xanakira the maelstrom at level 175 on the 49th Pyre 123rd year of Ascendancy at 05:23 Killed by Xanakira the maelstrom at level 175 on the 49th Pyre 123rd year of Ascendancy at 07:03 Killed by Xanakira the maelstrom at level 175 on the 49th Pyre 123rd year of Ascendancy at 10:01 Killed by Xanakira the maelstrom at level 175 on the 49th Pyre 123rd year of Ascendancy at 12:51 Killed by Xanakira the maelstrom at level 175 on the 49th Pyre 123rd year of Ascendancy at 14:30 |
Primary Stats
| Strength | 321 (base 12) |
| Dexterity | 367 (base 104) |
| Constitution | 235 (base 265) |
| Magic | 307 (base 265) |
| Willpower | 280 (base 265) |
| Cunning | 275 (base 265) |
Resources
| Life | -6191/16753 |
| Mana | 1402/4744 |
| Healing Factor | 1.8333333333334 |
| Regeneration | 0.45833333333335 |
Speed
| Mental | +12% |
| Attack | +12% |
| Movement | +1474.3646421191% |
| Spell | +12% |
| Global | +133.81188118812% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 20 |
| See Stealth | 276.2621340997 |
| See Invisible | 411.58287806421 |
Offense: Mainhand
| Damage | 230 |
| Accuracy | 112 |
| Crit Chance | 110% |
| APR | 13 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 188 |
| Crit Chance | 100% |
| Speed | 0.89285714285714 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 111 |
| Crit Chance | 100% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| Acid | +87% |
| Blight | +50% |
| Arcane | +48% |
| Cold | +216% |
| All | +17% |
| Darkness | +89% |
| Light | +32% |
| Temporal | +32% |
| Physical | +67% |
| Lightning | +184% |
| Fire | +217% |
| Nature | +62% |
Offense: Damage Penetration
| Lightning | +117% |
| Nature | +65% |
| Fire | +67% |
| Darkness | +57% |
| Arcane | +87% |
| Cold | +117% |
| All | +32% |
Defense: Base
| Armour (hardiness) | 171.95963006394 (30%) |
| Defense | 123 |
| Ranged Defense | 164 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 91 |
| Mental Save | 86 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 42%( 70%) |
| Lightning | + 68%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 50%( 70%) |
| Physical | + 64%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 38% |
| Bleed Resistance | 100% |
| Disarm Resistance | 21% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 1096 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 1018 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2605% for 10 turns (10288 total) and instantly restoring 130 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3092% for 10 turns (12211 total) and instantly restoring 155 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Meta | 16.30 |
| 2/5 |
| 12/5 |
| 6/5 |
| 12/5 |
| Spell / Ice | 16.30 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
| Spell / Temporal | 3.30 |
| 6/5 |
| 17/5 |
| 6/5 |
| 15/5 |
| Spell / Air | 16.30 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
| Spell / Arcane | 16.30 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 15/5 |
| 9/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 16.30 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
| Spell / Water | 3.30 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Generic Talents
| Undead / Skeleton | 11.10 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
| Technique / Combat training | 1.00 |
| 17/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 6/5 |
| 17/5 |
| 6/5 |
| 10/5 |
| Spell / Divination | 1.30 |
| 6/5 |
| 16/5 |
| 16/5 |
| 6/5 |
| Spell / Conveyance | 1.30 |
| 15/5 |
| 17/5 |
| 17/5 |
| 10/5 |
| Cunning / Survival | 2.00 |
| 17/5 |
| 17/5 |
| 17/5 |
| 17/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Hurricane |
| talent | Quicken Spells |
| talent | Probability Travel |
| talent | Essence of Speed |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Arcane Power |
| talent | Thunderstorm |
| talent | Spellcraft |
| talent | Tempest |
| talent | Feather Wind |
| talent | Premonition |
| talent | Shielding |
| talent | Uttercold |
| beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
| beneficial effect | Reduces light damage received by 77%. Premonition Shield |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 49%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | Movement speed increased by 914%. Elemental Surge: Lightning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Armor increased by 81, deals 450 ice damage when hit in melee. Elemental Surge: Cold |
| detrimental effect | The target has 3 reduced saves and defense, and 2% reduced critical chance. 1 JinxThis effect will fade in 2 turns if the source is not in line of sight. |
| beneficial effect | The target's spellpower has been increased by 110. Spellsurge |
| beneficial effect | All damage reduced by 235. Subcutaneous Metallisation |
| detrimental effect | The full force of entropy has been brought to bear on the target, inflicting 14503.96 darkness and 14503.96 temporal damage each turn. Entropic Gift |
| detrimental effect | The target glows in the light, reducing its stealth and invisibility power by 310, defense by 104 and looses all evasion bonus from being unseen. Illumination |
| beneficial effect | The mana surge engulfs the target, regenerating 38.03 mana per turn. Surging mana |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 30. AtrophyThis effect will fade in 2 turns if the source is not in line of sight. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Of The Universe. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Of The Universe. Escort: worried loremaster (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3808. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 597 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | brass lantern 'Carrionspawner'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Changes resistances: +6% lightning / +18% cold / +18% light Changes resistances penetration: +7% all Changes damage: +12% nature Physical save: +6 (+2 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +21% Confusion immunity: +20% Stun/Freeze immunity: +21% Maximum life: +20.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+2 eff.) Mindpower: +15 (+2 eff.) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 This jeweled crown shimmers with colors. |
| Tool | Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Reduce damage by fixed amount: +0 all Changes damage: +15% temporal / +10% all Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards entropy) Activation costs 4 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | voratun ring 'Cobrawisp'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +16 Effects on melee hit: * 38% chance to slow global speed by 83% Changes stats: +10 Wil Changes resistances: +18% fire / +15% nature / +21% darkness Changes damage: +30% darkness / +7% all Critical mult.: +38.21% Reduces incoming crit damage: 28.66% Spell save: +33 (+7 eff.) Silence immunity: +38% Pinning immunity: +38% Psi when hit: +0.36 Spellpower: +20 (+2 eff.) Mindpower: +20 (+3 eff.) Rings can have magical properties. |
| Around waist | Baravor the EclipsewindPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +11 Mag / +6 Wil / +7 Cun Changes resistances penetration: +25% darkness Changes damage: +18% darkness Spell save: +15 (+3 eff.) Mental save: +13 (+3 eff.) Mana each turn: +0.59 Maximum life: +110.00 Maximum mana: +60.00 Mindpower: +15 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Earthvile the dragonbone magestaff (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 (+2 eff.) Effects on melee hit: * 43% chance to slow global speed by 83% Changes stats: +7 Str Changes resistances penetration: +30% arcane / +33% nature Changes damage: +63% lightning / +33% nature / +24% darkness / +33% blight Talent granted: +1 Command Staff Critical mult.: +43.41% Spellpower on spell critical (stacks up to 3 times): +22 Spellpower: +41 (+4 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +7 See invisible: +27 It can be used to activate talent Illuminate, placing all other charms into a 2 cooldown : Effective talent level: 1.3 Power cost: 2 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 275.33 light damage. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +20% lightning Critical mult.: +20.00% Spellpower: +12 (+1 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | elven-silk robe 'Lustreradiance' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Mag / +8 Wil / +2 Cun Changes resistances: +40% acid / +39% physical / +40% fire / +39% cold / +15% all Changes damage: +45% acid / +50% physical / +15% light / +48% fire / +52% cold Talent cooldown: Refit Golem (-12 turns) Critical mult.: +5.00% Mana each turn: +0.37 Psi each turn: +0.39 Psi when hit: +0.08 Maximum hate: +10.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Kindlepeal' (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Damage when hit (Melee): 4 arcane Changes stats: +4 Dex / +1 Mag / +11 Wil / +10 Cun Changes resistances penetration: +10% fire Changes damage: +6% arcane / +12% fire Physical save: +15 (+3 eff.) Mental save: +13 (+3 eff.) Only die when reaching: -50.00 life Spellpower: +41 (+4 eff.) Spell crit. chance: +1% Mental crit. chance: +8% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 1955.57 physical damage (based on Magic) in a radius of 3 Activation costs 11 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Inventory
This item will automatically be transmogrified when you leave the level.ethereal rune (power 24; resist 35%; move 63%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 24). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
FrozenrotCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +20 Changes stats: +7 Str / +9 Cun / +7 Mag Changes resistances: +30% cold / +30% nature / +21% mind Changes damage: +36% blight / +30% cold Critical mult.: +20.00% Physical save: +27 (+6 eff.) Spell save: +21 (+4 eff.) Poison immunity: +44% Only die when reaching: -160.00 life Maximum life: +140.00 Spellpower: +50 (+5 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Blastcast Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Armour: +18 Damage when hit (Melee): 12 mind Changes resistances: +27% lightning / +11% physical / +27% acid / +21% fire Changes damage: +18% mind / +57% lightning Reduces incoming crit damage: 33.44% Physical save: +18 (+4 eff.) Spell save: +21 (+4 eff.) Disarm immunity: +45% Confusion immunity: +45% Pinning immunity: +45% Life regen: +8.92 Spellpower: +13 (+2 eff.) Mindpower: +13 (+2 eff.) Rings can have magical properties. |
Drenik the ArcsparInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes resistances: +28% lightning / +12% mind Changes resistances penetration: +10% lightning Changes damage: +32% lightning Reduces incoming crit damage: 15.00% Physical save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Pinning immunity: +21% Light radius: +2 Rings can have magical properties. |
MorningtrencherCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 40% chance to reduce strength, dexterity, and constitution by 58 Changes stats: +22 Cun / +9 Dex Changes damage: +24% arcane Reduces incoming crit damage: 29.74% Spell save: +30 (+6 eff.) Maximum mana: +198.24 Spellpower: +59 (+6 eff.) Light radius: +6 See invisible: +33 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Arcquell (47-70.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 45% chance to gain 10% of a turn (3/turn limit) * 35% chance to reduce strength, dexterity, and constitution by 58 Damage Shield penetration (this weapon only): +67% Damage (Melee): +24 blight Damage (radius 1) on hit: +44 temporal When wielded/worn: Accuracy: +40 (+6 eff.) Physical power: +67 (+6 eff.) Armour: +12 Effects on melee hit: * 45% chance to reduce all saves and defense by 53 Changes stats: +11 Str / +7 Con Changes resistances: +21% lightning Changes resistances penetration: +50% physical / +40% fire Changes damage: +33% mind Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of rage (34.5-55.2 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +24 (+4 eff.) Changes stats: +9 Str Changes damage: +16% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun greatsword of massacre (80-128 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +17 (+2 eff.) Changes stats: +10 Con Changes resistances penetration: +20% physical Disarm immunity: +48% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.80 Maximum life: +18.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.living mindstar of flames (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 fire Changes resistances: +18% fire Changes resistances penetration: +20% fire Changes damage: +20% fire Talent granted: +1 Attune Mindstar Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Global speed: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mighty reinforced leather sling of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +17 acid When wielded/worn: Physical power: +13 (+1 eff.) Changes stats: +6 Str Changes damage: +20% acid Slings are used to hurl stones or metal shots at your foes. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 200% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+2 eff.) It can be used to activate talent Arcane Supremacy (costing 4 power out of 20/20) : Effective talent level: 3.0 Power cost: 4 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Velulaith (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 35 fire Changes stats: +10 Wil / +6 Mag Changes resistances penetration: +15% blight Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +60.00% Maximum mana: +108.00 Maximum hate: +4.00 Spellpower: +32 (+3 eff.) Spell crit. chance: +17% Mental crit. chance: +8% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
Xybeth (42-50.4 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +45 (+4 eff.) Armour: +22 Changes stats: +20 Str / +9 Dex / +9 Mag / +7 Wil Changes damage: +42% fire / +27% temporal Talent granted: +1 Command Staff Mental save: +38 (+8 eff.) Silence immunity: +42% Disarm immunity: +42% Knockback immunity: +42% Spellpower: +20 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +32 Resist all after a teleport: +32% New effects duration reduction after a teleport: +32% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent elven-wood magestaff of channeling (35-42 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +35% cold Talent granted: +1 Command Staff Mana each turn: +0.50 Spellpower: +33 (+4 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% nature / +20% cold / -30% arcane / +20% fire Changes resistances cap: +10% lightning / +10% darkness / +10% nature / +10% cold / -30% arcane / +10% fire It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 9 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Spell save: +28 (+6 eff.) Mana each turn: +0.39 Maximum mana: +100.00 Spellpower: +36 (+4 eff.) Spell crit. chance: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant cashmere robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +7 Con Changes resistances: +14% blight / +11% all Changes damage: +15% nature Poison immunity: +38% Disease immunity: +38% Life regen: +4.10 Maximum life: +76.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap 'Shivershaper' (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +21 Str / +6 Mag / +7 Cun / +4 Con Changes resistances: +6% acid / +9% fire / +25% mind / +24% cold Changes damage: +12% cold Mental save: +30 (+6 eff.) Confusion immunity: +50% See invisible: +12 A cap made of leather. |
elven-silk wizard hat (3 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.enlightening cured leather armour of Eyal (6 def, 4 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +6 Cun / +5 Wil Mental save: +16 (+3 eff.) Life regen: +5.00 Maximum life: +41.00 Healing mod.: +14% A suit of armour made of leather. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2758 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
21 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Adyyara the Abyssbearer (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +12.0% Physical power: +18 (+2 eff.) Changes stats: +11 Str / +6 Dex / +11 Wil / +4 Cun Changes resistances: +6% nature Changes resistances penetration: +15% fire Changes damage: +9% fire Critical mult.: +17.00% Maximum hate: +2.00 Mental crit. chance: +13% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+1 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 15 power out of 150/150) : Effective talent level: 13.2 Power cost: 15 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 10, doing 510.54 cold damage and 269.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 19 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 2 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (11/11)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 36 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.Hellsblast the pouch of stralite shots (23/23, 44.5-53.4 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.5 - 53.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 Turns elapse between self-loadings: 2 On weapon hit: * 45% chance to gain 10% of a turn (3/turn limit) * 45% chance to reduce strength, dexterity, and constitution by 58 Damage (Ranged): +45 acid / +32 temporal / +45 cold / +45 fire Damage (radius 1) on hit: +45 cold Damage (radius 2) on crit: +45 blight Shots are used with slings to pummel your foes to death. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 6 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Of The Universe the Skeleton Archmage level 84
10th Allure 123rd year of Ascendancy at 17:12 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Of The Universe the Skeleton Archmage level 48
37th Dusk 122nd year of Ascendancy at 08:38 see stats
A living one! (Insane (Adventure) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Of The Universe the Skeleton Archmage level 87
26th Regrowth 123rd year of Ascendancy at 15:39 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Of The Universe the Skeleton Archmage level 82
9th Allure 123rd year of Ascendancy at 04:15 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Of The Universe the Skeleton Archmage level 81
76th Haze 122nd year of Ascendancy at 19:48 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Of The Universe the Skeleton Archmage level 121
50th Regrowth 123rd year of Ascendancy at 16:41 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Of The Universe the Skeleton Archmage level 100
35th Regrowth 123rd year of Ascendancy at 03:31 see stats
Bookception! (Insane (Adventure) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Of The Universe the Skeleton Archmage level 66
19th Haze 122nd year of Ascendancy at 12:29 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Of The Universe the Skeleton Archmage level 84
25th Regrowth 123rd year of Ascendancy at 17:39 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Of The Universe the Skeleton Archmage level 82
8th Allure 123rd year of Ascendancy at 06:41 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Of The Universe the Skeleton Archmage level 84
17th Regrowth 123rd year of Ascendancy at 07:17 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Of The Universe the Skeleton Archmage level 108
43rd Regrowth 123rd year of Ascendancy at 05:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Of The Universe the Skeleton Archmage level 84
21st Regrowth 123rd year of Ascendancy at 00:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Of The Universe the Skeleton Archmage level 49
38th Dusk 122nd year of Ascendancy at 23:28 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Of The Universe the Skeleton Archmage level 170
48th Pyre 123rd year of Ascendancy at 18:26 see stats
Explorer (Insane (Adventure) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Of The Universe the Skeleton Archmage level 121
27th Pyre 123rd year of Ascendancy at 20:30 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Of The Universe the Skeleton Archmage level 47
27th Dusk 122nd year of Ascendancy at 02:54 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Of The Universe the Skeleton Archmage level 84
7th Regrowth 123rd year of Ascendancy at 18:00 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Of The Universe the Skeleton Archmage level 111
43rd Regrowth 123rd year of Ascendancy at 14:37 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Of The Universe the Skeleton Archmage level 108
43rd Regrowth 123rd year of Ascendancy at 06:17 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Of The Universe the Skeleton Archmage level 121
27th Pyre 123rd year of Ascendancy at 18:57 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Of The Universe the Skeleton Archmage level 33
4th Dusk 122nd year of Ascendancy at 18:38 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Of The Universe the Skeleton Archmage level 106
35th Regrowth 123rd year of Ascendancy at 03:48 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Of The Universe the Skeleton Archmage level 121
19th Pyre 123rd year of Ascendancy at 10:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Of The Universe the Skeleton Archmage level 10
3rd Mirth 122nd year of Ascendancy at 08:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Of The Universe the Skeleton Archmage level 20
6th Mirth 122nd year of Ascendancy at 21:36 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Of The Universe the Skeleton Archmage level 30
3rd Dusk 122nd year of Ascendancy at 15:03 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Of The Universe the Skeleton Archmage level 40
24th Dusk 122nd year of Ascendancy at 05:58 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Of The Universe the Skeleton Archmage level 50
55th Dusk 122nd year of Ascendancy at 07:31 see stats
Myths of an age past (Insane (Adventure) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Of The Universe the Skeleton Archmage level 48
37th Dusk 122nd year of Ascendancy at 08:38 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By Of The Universe the Skeleton Archmage level 55
60th Dusk 122nd year of Ascendancy at 15:18 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Of The Universe the Skeleton Archmage level 40
25th Dusk 122nd year of Ascendancy at 13:38 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Of The Universe the Skeleton Archmage level 145
44th Pyre 123rd year of Ascendancy at 10:39 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Of The Universe the Skeleton Archmage level 49
50th Dusk 122nd year of Ascendancy at 07:32 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Of The Universe the Skeleton Archmage level 39
8th Dusk 122nd year of Ascendancy at 10:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Of The Universe the Skeleton Archmage level 20
7th Mirth 122nd year of Ascendancy at 02:52 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Of The Universe the Skeleton Archmage level 8
3rd Mirth 122nd year of Ascendancy at 04:31 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Of The Universe the Skeleton Archmage level 84
21st Regrowth 123rd year of Ascendancy at 01:02 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By Of The Universe the Skeleton Archmage level 56
63rd Dusk 122nd year of Ascendancy at 05:11 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Of The Universe the Skeleton Archmage level 54
60th Dusk 122nd year of Ascendancy at 06:48 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Of The Universe the Skeleton Archmage level 48
37th Dusk 122nd year of Ascendancy at 08:38 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Of The Universe the Skeleton Archmage level 48
37th Dusk 122nd year of Ascendancy at 08:38 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Of The Universe the Skeleton Archmage level 49
39th Dusk 122nd year of Ascendancy at 00:12 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Of The Universe the Skeleton Archmage level 36
7th Dusk 122nd year of Ascendancy at 05:31 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Of The Universe the Skeleton Archmage level 39
20th Dusk 122nd year of Ascendancy at 00:56 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Of The Universe the Skeleton Archmage level 145
46th Pyre 123rd year of Ascendancy at 07:26 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Of The Universe the Skeleton Archmage level 35
6th Dusk 122nd year of Ascendancy at 22:46 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Of The Universe the Skeleton Archmage level 25
2nd Dusk 122nd year of Ascendancy at 15:27 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Of The Universe the Skeleton Archmage level 82
9th Allure 123rd year of Ascendancy at 00:18 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By Of The Universe the Skeleton Archmage level 56
18th Haze 122nd year of Ascendancy at 21:38 see stats
Log
The shield around Of The Universe crumbles.
Of The Universe deactivates Disruption Shield.
Of The Universe's disruption shield collapses and then explodes in a powerful manastorm!
Of The Universe's spell attains critical power!
The fabric of time around Of The Universe returns to normal.
Of The Universe's spell attains critical power!
Of The Universe surges with lightning power!
Xanakira the maelstrom resists!
Xanakira the maelstrom HEALS from lightning damage!
Shield of Light hits Xanakira the maelstrom for 126 healing, 126 healing (0 total damage) [252 healing].
Entropic Gift from Xanakira the maelstrom hits Of The Universe for (22100 absorbed), (5879 absorbed), 0 temporal, (21970 absorbed), (16199 mana), 5771 darkness (5771 total damage).
Nihil from Xanakira the maelstrom hits Of The Universe for (82 absorbed), 0 temporal (0 total damage).
Elemental Surge hits Xanakira the maelstrom for 0 lightning, 1296 healing (0 total damage) [1296 healing].
Thunderstorm hits Xanakira the maelstrom for 4227 lightning, 3612 healing (4227 total damage) [3612 healing].
Lava floor hits Xanakira the maelstrom for 178 fire damage.
Xanakira the maelstrom loses 166 health to the entropy.
Xanakira the maelstrom's spell attains critical power!
Xanakira the maelstrom's Living Lightning hits Of The Universe for 109 lightning damage.
Xanakira the maelstrom's nether breach hits Of The Universe for 429 darkness damage.
Xanakira the maelstrom hits Of The Universe for 40 light damage.
Of The Universe uses Arcane Amplification Drone.
Of The Universe casts Nova.
Of The Universe's spell attains critical power!
Xanakira the maelstrom resists!
Xanakira the maelstrom HEALS from lightning damage!
Shield of Light hits Xanakira the maelstrom for 126 healing, 126 healing (0 total damage) [252 healing].
Of The Universe hits Xanakira the maelstrom for 11479 lightning, 9808 healing (11479 total damage) [9808 healing].
Of The Universe's arcane area effect hits Xanakira the maelstrom for 1436 arcane damage.
Xanakira the maelstrom's black hole pulls Of The Universe in!
Of The Universe internal structure metallises.




























































































































































