











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Possessor Bonus Class 1.6.0Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 39 / 79% |
| Size | big |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 25 on the 29th Pyre 123rd year of Ascendancy at 21:52 / 2Killed by orc high pyromancer at level 39 on the 13rd Haze 123rd year of Ascendancy at 05:56 |
Primary Stats
| Strength | 28 (base 12) |
| Dexterity | 112 (base 46) |
| Constitution | 83 (base 44) |
| Magic | 115 (base 60) |
| Willpower | 24 (base 12) |
| Cunning | 62 (base 15) |
Resources
| Life | -89/1189 |
| Paradox | 150 |
| Healing Factor | 1.7328063241106 |
| Regeneration | 200.32973913043 |
Speed
| Mental | -1.8074430840898E-11% |
| Attack | -1.8074430840898E-11% |
| Movement | +25% |
| Spell | -1.8074430840898E-11% |
| Global | +112.26808602198% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 23.588071627047 |
| See Invisible | 23.588071627048 |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 75 |
| Crit Chance | 27% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 18% |
| Speed | 1.0000000000002 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 18% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Darkness | +20% |
| Light | +8% |
| Temporal | +15% |
| Blight | +3% |
| Cold | +29% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +12% |
| Mind | +25% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 45 (85.376569037657%) |
| Defense | 102 |
| Ranged Defense | 102 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 43 |
| Mental Save | 36 |
Defense: Resistances
| Cold | + 38%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 4%( 70%) |
| Temporal | + 46%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | 0%( 70%) |
| Fire | + 4%( 70%) |
| All | -5%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Stun Resistance | 30% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 567 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 186 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 6. 3 Fateweaver |
| beneficial effect | A flow of life spins around the target, regenerating 113.36 life per turn. Regeneration |
| beneficial effect | Increases global action speed by 12%. Haste |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 45, and granting a 10% chance to ignore critical hits. Precognition |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target's defense and saves have been increased by 6. 3 Spin |
| beneficial effect | The target has a 20% chance of increasing the duration of one detrimental status effects on targets it damages by one. Seal Fate |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 309. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Branymarab' (4 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +3 Wil +3 Cun dps ---------- Res.pen +15% temporal +12% darkness +25% mind ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +3% Resists +10% darkness +19% temporal Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+3 eff.) Def/telep +12 Res/telep +11% Dur/telep +10% ---------- misc Max.hate +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Frost Treads. |
| Quiver | chilling quiver of dragonbone arrows of annihilation (20/22, 58-81.2 power, 29 apr)3.0 T5 arrow ammo [Ego+] Arcane/Master Power 58.0 - 81.2 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +29 Crit +6.0% Capacity 22 Proj.spd +200% Ranged+ +20 cold Arrows are used with bows to pierce your foes to death. |
| Light source | Durolen2.0 T1 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% mind ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Light +6 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rhyromidas the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +3 Wil +4 Cun +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +15% temporal ----- def ----- Armour +5 Fatigue +5% Resists +9% fire +5% arcane +11% cold A cap made of leather. This object's appearance was changed to linen wizard hat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 10 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | gold Lifebinding Emerald ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Cun +15 Con dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Rings can have magical properties. |
| On fingers | sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +18 (+4 eff.) Apr +10 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Frozenbreacher the hardened leather belt1.0 T3 belt armor [Random Unique] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% blight +9% cold Melee Ret 6 cold ----- def ----- Armour +15 Defense +14 (+2 eff.) Resists +6% blight Phys.save +32 (+10 eff.) Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | enhanced elven-wood longbow4.0 T4 longbow 2H weapon [Ego+] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +11 Str +14 Dex +14 Mag +5 Wil +17 Cun +9 Con Longbows are used to shoot arrows at your foes. |
| On hands | radiant voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Melee+ 13 light Dmg.mod +8% light Acc +9 (+3 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +9% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+3 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 40, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
| Cloak | Aerille the linen cloak (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +5 Dex ----- def ----- Defense +21 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Serpentine Cloak. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+2 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 675 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune (absorb 76; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 83; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Emywe0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Str ----- def ----- Armour +4 Resists +12% acid +16% temporal +6% mind Pinning- +23% Knockbk- +28% Teleport- +20% ---------- misc See.Invis +9 Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
gold amulet of strength (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
grounding steel amulet of cunning (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% lightning Stun/Frz- +23% Amulets can have magical properties. |
protective gold amulet of the eclipse0.1 T3 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 8 light 9 darkness Dmg.mod +5% light +6% darkness On Melee Ret: * 8% chance to reduce damage dealt by 20% * 5% chance to blind ----- def ----- Armour +4 Defense +6 (+1 eff.) Res.Cap +4% all Phys.save +10 (+3 eff.) Amulets can have magical properties. |
serendipitous stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +17 Lck dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +13 (+2 eff.) Unseen.red 12% Amulets can have magical properties. |
stabilizing gold amulet of mastery (0.28 Chronomancy / Chronomancy)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +15% temporal Pinning- +29% Knockbk- +26% ---------- misc Masteries +0.28 Chronomancy/Chronomancy Amulets can have magical properties. |
steel amulet0.1 T2 amulet jewelry [Normal] Amulets can have magical properties. |
steel amulet of cunning (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets can have magical properties. |
Unlightwither the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% acid +9% darkness ----- def ----- Max.HP +23.00 HP.reg +2.00 Silence- +30% Disarm- +20% Pinning- +22% Stun/Frz- +20% Knockbk- +23% ---------- misc Mana/turn +0.12 Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings can have magical properties. |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +20.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings can have magical properties. |
marksman's gold ring of blight (+13%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% blight Acc +8 (+2 eff.) ----- def ----- Resists +13% blight Rings can have magical properties. |
marksman's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% lightning Acc +6 (+2 eff.) ----- def ----- Resists +24% lightning Rings can have magical properties. |
mule's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Fatigue -5% Resists +11% mind ---------- misc Max.enc +21 Rings can have magical properties. |
psionicist's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +6 Wil ----- def ----- Mind.save +12 (+5 eff.) Blind- +28% ---------- misc Infravis +4 See.Stealth +9 See.Invis +14 Rings can have magical properties. |
rogue's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Cun dps ---------- Dmg.mod +14% fire ----- def ----- Defense +12 (+2 eff.) Resists +28% fire Rings can have magical properties. |
savior's steel ring of light (+22%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
solipsist's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +14% fire ----- def ----- Resists +28% fire Rings can have magical properties. |
steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings can have magical properties. |
titan's gold ring of tenacity0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Con ----- def ----- Phys.save +12 (+4 eff.) Max.HP +22.00 Disarm- +24% Pinning- +27% Knockbk- +27% Rings can have magical properties. |
titan's steel ring0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+1 eff.) Rings can have magical properties. |
titan's steel ring of lightning (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +6 (+2 eff.) Rings can have magical properties. |
warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Confus- +20% Rings can have magical properties. |
warrior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +7 (+3 eff.) ----- def ----- Armour +8 Rings can have magical properties. |
wizard's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Spell.save +4 (+1 eff.) Rings can have magical properties. |
wizard's steel ring of arcana (+0.11/turn)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Silence- +22% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
Anykalthorand the Flashwedge (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 11.5 - 15.0 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit: * 10% chance to reduce all saves and defense by 25 While equipped: Stats +5 Str +6 Dex +5 Mag +5 Wil +5 Cun +3 Con dps ---------- Dmg.mod +9% lightning Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 25 Sharp, short and deadly. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Mag, 20% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
dwarven-steel dagger 'Mayybeth' (25-32.5 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 25.0 - 32.5 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +13 acid +22 nature On Hit: * 6% chance to slow global speed by 51% While equipped: dps ---------- Dmg.mod +6% acid +3% mind Res.pen +8% acid +14% nature Apr +7 Melee Ret 8 mind 4 acid ----- def ----- Resists +9% acid Sharp, short and deadly. |
enhanced iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +3 Con Sharp, short and deadly. |
truestriking dwarven-steel dagger of enduring (19.5-25.35 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 19.5 - 25.4 Physical Uses 45% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +7% physical Acc +11 (+3 eff.) Apr +5 ----- def ----- Max.HP +46.00 Sharp, short and deadly. |
warbringer's dwarven-steel dagger (21.5-27.95 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 21.5 - 27.9 Physical Uses 45% Mag, 45% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +21% Sharp, short and deadly. |
Nightusher4.0 T2 longbow 2H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Range +7 Proj.spd +200% Phasing +30% Ranged+ +12 darkness +11 cold While equipped: Stats +2 Dex dps ---------- Dmg.mod +18% cold +12% physical Apr +3 ----- def ----- Defense +30 (+5 eff.) ---------- misc Reload +3 Longbows are used to shoot arrows at your foes. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt 'Sewerrock'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +5% nature ----- def ----- Defense +10 (+2 eff.) Resists +6% mind Mind.save +6 (+3 eff.) A belt that goes around your waist. |
cashmere cloak 'Rotbright' (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Cun ----- def ----- Defense +9 (+1 eff.) Resists +6% acid +6% fire +3% light Phys.save +7 (+2 eff.) Spell.save +5 (+1 eff.) Stun/Frz- +20% ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+2 eff.) Resists -10% cold +50% fire +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Arotira the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Acc +7 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% acid +3% light +6% nature Crit.dmg- 5.00% Phys.save +5 (+1 eff.) Mind.save +16 (+6 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 47.26 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Grinoharalen the Shadowschism (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +17 (+5 eff.) Melee+ 14 lightning Dmg.mod +6% lightning +6% darkness Res.pen +5% darkness Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +3 Resists +7% lightning +9% darkness HP.reg +1.80 ---------- misc Stam/turn +0.80 Psi/turn +0.11 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of archery (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Acc +5 (+2 eff.) Apr +9 ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Invisible. |
steady hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +22 (+5 eff.) ----- def ----- Armour +2 Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Acc +15 (+4 eff.) Apr +10 ----- def ----- Armour +3 Fatigue +5% Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
temporal voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 T4 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 temporal Ranged+ 7 temporal Dmg.mod +8% temporal Acc +18 (+4 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.87 to 101.60 lightning damage (67.73 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Halydunazilatir (0 def, 4 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Apr +1 ----- def ----- Armour +4 Fatigue +1% ---------- misc Stam/turn +1.00 Infravis +2 A cap made of leather. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This object's appearance was changed to Bikini. |
enlightening cured leather armour of the deep (6 def, 7 armour)9.0 T2 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +7 Defense +6 (+1 eff.) Fatigue +7% Resists +6% acid +7% cold Mind.save +12 (+5 eff.) ---------- misc Breathe water A suit of armour made of leather. |
deadly quiver of yew arrows of grasping (19/19, 47-65.8 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature/Master Power 47.0 - 65.8 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.3% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 154 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Invisible. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
391 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Timboreal the Higher Temporal Warden level 32
76th Pyre 123rd year of Ascendancy at 05:55 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Timboreal the Higher Temporal Warden level 32
70th Pyre 123rd year of Ascendancy at 13:20 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Timboreal the Higher Temporal Warden level 32
72nd Pyre 123rd year of Ascendancy at 09:11 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Timboreal the Higher Temporal Warden level 37
44th Dusk 123rd year of Ascendancy at 21:19 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Timboreal the Higher Temporal Warden level 37
37th Dusk 123rd year of Ascendancy at 03:20 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Timboreal the Higher Temporal Warden level 36
25th Dusk 123rd year of Ascendancy at 15:53 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Timboreal the Higher Temporal Warden level 22
71st Haze 122nd year of Ascendancy at 20:30 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Timboreal the Higher Temporal Warden level 14
28th Dusk 122nd year of Ascendancy at 07:33 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Timboreal the Higher Temporal Warden level 34
6th Flare 123rd year of Ascendancy at 16:52 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Timboreal the Higher Temporal Warden level 18
15th Haze 122nd year of Ascendancy at 04:14 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Timboreal the Higher Temporal Warden level 26
30th Pyre 123rd year of Ascendancy at 20:46 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Timboreal the Higher Temporal Warden level 23
2nd Decay 122nd year of Ascendancy at 00:10 see stats
Impossible Death (Roguelike)
Got killed by your future self.By Timboreal the Higher Temporal Warden level 21
56th Haze 122nd year of Ascendancy at 11:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Timboreal the Higher Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 13:01 see stats
Level 20 (Roguelike)
Got a character to level 20.By Timboreal the Higher Temporal Warden level 20
41st Haze 122nd year of Ascendancy at 23:32 see stats
Level 30 (Roguelike)
Got a character to level 30.By Timboreal the Higher Temporal Warden level 30
64th Pyre 123rd year of Ascendancy at 16:53 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Timboreal the Higher Temporal Warden level 16
6th Haze 122nd year of Ascendancy at 12:52 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Timboreal the Higher Temporal Warden level 15
65th Dusk 122nd year of Ascendancy at 16:16 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Timboreal the Higher Temporal Warden level 37
44th Dusk 123rd year of Ascendancy at 00:40 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Timboreal the Higher Temporal Warden level 25
29th Pyre 123rd year of Ascendancy at 23:12 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Timboreal the Higher Temporal Warden level 35
21st Dusk 123rd year of Ascendancy at 23:10 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Timboreal the Higher Temporal Warden level 23
2nd Decay 122nd year of Ascendancy at 01:12 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Timboreal the Higher Temporal Warden level 13
14th Dusk 122nd year of Ascendancy at 12:07 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Timboreal the Higher Temporal Warden level 22
71st Haze 122nd year of Ascendancy at 23:29 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Timboreal the Higher Temporal Warden level 18
20th Haze 122nd year of Ascendancy at 04:43 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Timboreal the Higher Temporal Warden level 22
71st Haze 122nd year of Ascendancy at 13:44 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Timboreal the Higher Temporal Warden level 29
62nd Pyre 123rd year of Ascendancy at 03:01 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Timboreal the Higher Temporal Warden level 19
41st Haze 122nd year of Ascendancy at 19:18 see stats
Unstoppable (Roguelike)
Returned from the dead.By Timboreal the Higher Temporal Warden level 25
29th Pyre 123rd year of Ascendancy at 21:52 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Timboreal the Higher Temporal Warden level 31
68th Pyre 123rd year of Ascendancy at 14:47 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Timboreal the Higher Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 08:50 see stats
Log
Eminne the orc cryomancer's defensive darkness area effect hits Temporal hound for 28 darkness damage.
Eminne the orc cryomancer's defensive darkness area effect hits Orc pyromancer for (36 absorbed), 0 darkness (0 total damage).
Eminne the orc cryomancer's defensive darkness area effect hits Mirror Image for 28 darkness damage.
Eminne the orc cryomancer's defensive darkness area effect hits Timboreal for 29 darkness damage.
Eminne the orc cryomancer's defensive darkness area effect hits Temporal hound for 0 darkness damage.
Orc high cryomancer's cold repulsion area effect hits Orc pyromancer for 13 cold, 10 physical (22 total damage).
Orc high cryomancer's cold repulsion area effect hits Eminne the orc cryomancer for 10 cold, 11 physical (21 total damage).
Orc high cryomancer's cold repulsion area effect hits Temporal hound for 0 cold, 0 physical (0 total damage).
Orc high cryomancer's cold repulsion area effect hits Mirror Image for 13 cold, 15 physical (28 total damage).
Orc high cryomancer's cold repulsion area effect hits Temporal hound for 13 cold, 8 physical (21 total damage).
Orc high cryomancer's cold repulsion area effect hits Temporal hound for 0 cold, 0 physical (0 total damage).
Orc pyromancer receives 214 healing from Pride of the Orcs.
Orc cryomancer receives 201 healing from Pride of the Orcs.
Orc pyromancer casts Fireflash.
Eminne the orc cryomancer casts Twilight Surge.
The shield around orc pyromancer crumbles.
Orc cryomancer casts Rune: Ethereal.
Orc cryomancer becomes ethereal.
Eminne the orc cryomancer hits Orc pyromancer for 67 light, 118 darkness (185 total damage).
Eminne the orc cryomancer hits Mirror Image for 128 light, 112 darkness (241 total damage).
Eminne the orc cryomancer hits Temporal hound for 0 light, 0 darkness (0 total damage).
Eminne the orc cryomancer hits Mirror Image for 109 light, 112 darkness (222 total damage).
Eminne the orc cryomancer hits Temporal hound for 81 light, 99 darkness (181 total damage).
Eminne the orc cryomancer hits Orc pyromancer for (102 absorbed), 0 light, (1 absorbed), 124 darkness (124 total damage).
Eminne the orc cryomancer hits Mirror Image for 128 light, 99 darkness (228 total damage).
Eminne the orc cryomancer hits Timboreal for 109 light, 100 darkness (210 total damage).
Eminne the orc cryomancer hits Temporal hound for 0 light, 0 darkness (0 total damage).
Your Contingency triggered See the Threads!
Orc high pyromancer roars triumphantly.
Saving game...

































































































































