Margull the level 6 Cornac Archer by Dorpsbewoner

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 17)
Dexterity24 (base 22)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning20 (base 15)

Resources

Life-1/170
Stamina72/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy28
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense12
Ranged Defense12
Fatigue11
Physical Save9
Spell Save7
Mental Save10

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 7%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.50
5/5
2/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
4/5
1/5
0/5
0/5

Effects

Quests

done
failed
active
active

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Margull receives 50 healing from Infusion: Healing.

Margull uses
Evasion.
Margull tries to evade attacks.

Talent Infusion: Wild is ready to use.

Talent Infusion: Regeneration is ready to use.

Talent Disengage is ready to use.

Margull uses
Infusion: Regeneration.
Margull starts regenerating health quickly.


Margull is no longer evading attacks.


Margull uses
Pin Down.
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
The Shade casts
Freeze.
Margull is encased in ice!

The Shade hits Margull for 88 cold damage.
Margull's Pin Down hits Iceblock for
34 physical damage.

Margull hits Iceblock for 5 physical damage.
The Shade casts
Manathrust.
The Shade hits Margull for (25 to ice), 37 arcane (37 total damage).

Margull hits Iceblock for 5 physical damage.
The Shade activates his
dark staff!
The Shade hits Margull for (28 to ice), 42 physical (42 total damage).
Margull the level 6 cornac archer was cleaved to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.