











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Writhing One |
| Level / Exp | 24 / 22% |
| Size | small |
| Lifes / Deaths | Killed by corrupted dendritic hemospinner at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:21 / 131Killed by corrupted dendritic hemospinner at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:28 Killed by Ben Cruthdar, the Cursed at level 7 on the 1st Flare 122nd year of Ascendancy at 01:57 Killed by Ilachoy the human at level 8 on the 74th Dusk 122nd year of Ascendancy at 08:24 Killed by Eilinaratta the thief at level 9 on the 47th Haze 122nd year of Ascendancy at 19:45 Killed by Betubeth the brown bear at level 9 on the 48th Haze 122nd year of Ascendancy at 00:04 Killed by thief at level 9 on the 48th Haze 122nd year of Ascendancy at 00:15 Killed by greater shivgoroth at level 9 on the 48th Haze 122nd year of Ascendancy at 00:36 Killed by greater shivgoroth at level 9 on the 48th Haze 122nd year of Ascendancy at 01:01 Killed by king cobra at level 9 on the 48th Haze 122nd year of Ascendancy at 02:31 Killed by ultimate shivgoroth at level 9 on the 48th Haze 122nd year of Ascendancy at 10:54 Killed by ultimate shivgoroth at level 9 on the 48th Haze 122nd year of Ascendancy at 11:27 Killed by ultimate shivgoroth at level 9 on the 48th Haze 122nd year of Ascendancy at 11:45 Killed by Norgos, the Frozen at level 9 on the 48th Haze 122nd year of Ascendancy at 12:03 Killed by venom drake hatchling at level 10 on the 48th Haze 122nd year of Ascendancy at 22:08 Killed by ultimate shivgoroth at level 10 on the 49th Haze 122nd year of Ascendancy at 04:56 Killed by rogue at level 10 on the 54th Haze 122nd year of Ascendancy at 06:36 Killed by venom drake hatchling at level 10 on the 54th Haze 122nd year of Ascendancy at 07:09 Killed by orc soldier at level 10 on the 54th Haze 122nd year of Ascendancy at 07:17 Killed by venom drake hatchling at level 10 on the 54th Haze 122nd year of Ascendancy at 07:44 Killed by cold drake hatchling at level 10 on the 54th Haze 122nd year of Ascendancy at 08:19 Killed by cold drake hatchling at level 10 on the 54th Haze 122nd year of Ascendancy at 08:35 Killed by cold drake hatchling at level 10 on the 54th Haze 122nd year of Ascendancy at 10:34 Killed by cold drake hatchling at level 10 on the 54th Haze 122nd year of Ascendancy at 10:47 Killed by cold drake hatchling at level 11 on the 54th Haze 122nd year of Ascendancy at 18:51 Killed by cold drake hatchling at level 11 on the 54th Haze 122nd year of Ascendancy at 21:45 Killed by cold drake hatchling at level 11 on the 54th Haze 122nd year of Ascendancy at 22:18 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 01:32 Killed by Eiliniwe the cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 01:41 Killed by Eiliniwe the cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 01:53 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 04:55 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 07:10 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 08:09 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 16:04 Killed by bloated horror at level 11 on the 55th Haze 122nd year of Ascendancy at 16:41 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 16:53 Killed by cold drake hatchling at level 11 on the 55th Haze 122nd year of Ascendancy at 17:29 Killed by cold drake hatchling at level 11 on the 56th Haze 122nd year of Ascendancy at 01:57 Killed by cold drake hatchling at level 11 on the 56th Haze 122nd year of Ascendancy at 09:00 Killed by fiery orc wyrmic at level 11 on the 56th Haze 122nd year of Ascendancy at 18:44 Killed by orc soldier at level 12 on the 56th Haze 122nd year of Ascendancy at 21:38 Killed by cold drake hatchling at level 12 on the 56th Haze 122nd year of Ascendancy at 23:15 Killed by orc soldier at level 12 on the 57th Haze 122nd year of Ascendancy at 00:15 Killed by ice wyrm at level 12 on the 57th Haze 122nd year of Ascendancy at 09:27 Killed by ice wyrm at level 12 on the 57th Haze 122nd year of Ascendancy at 09:41 Killed by mountain troll at level 12 on the 57th Haze 122nd year of Ascendancy at 10:32 Killed by cold drake at level 12 on the 57th Haze 122nd year of Ascendancy at 11:10 Killed by thief at level 12 on the 57th Haze 122nd year of Ascendancy at 12:14 Killed by orc assassin at level 12 on the 57th Haze 122nd year of Ascendancy at 17:06 Killed by giant spider at level 12 on the 57th Haze 122nd year of Ascendancy at 19:39 Killed by armoured skeleton warrior at level 12 on the 58th Haze 122nd year of Ascendancy at 02:53 Killed by snow giant thunderer at level 13 on the 58th Haze 122nd year of Ascendancy at 08:53 Killed by war hound at level 13 on the 58th Haze 122nd year of Ascendancy at 15:22 Killed by cold drake at level 13 on the 59th Haze 122nd year of Ascendancy at 04:13 Killed by cold drake at level 13 on the 59th Haze 122nd year of Ascendancy at 04:28 Killed by snow giant boulder thrower at level 13 on the 59th Haze 122nd year of Ascendancy at 05:13 Killed by minotaur at level 14 on the 59th Haze 122nd year of Ascendancy at 14:43 Killed by Rantha the Worm at level 14 on the 59th Haze 122nd year of Ascendancy at 22:18 Killed by Rantha the Worm at level 14 on the 59th Haze 122nd year of Ascendancy at 23:02 Killed by dremling at level 14 on the 72nd Haze 122nd year of Ascendancy at 06:38 Killed by devourer at level 15 on the 72nd Haze 122nd year of Ascendancy at 08:59 Killed by dremling at level 15 on the 72nd Haze 122nd year of Ascendancy at 15:51 Killed by umbral horror at level 15 on the 72nd Haze 122nd year of Ascendancy at 16:09 Killed by umbral horror at level 15 on the 72nd Haze 122nd year of Ascendancy at 16:23 Killed by umbral horror at level 15 on the 72nd Haze 122nd year of Ascendancy at 16:38 Killed by shadow at level 15 on the 72nd Haze 122nd year of Ascendancy at 17:24 Killed by cutpurse at level 15 on the 72nd Haze 122nd year of Ascendancy at 20:59 Killed by drem at level 15 on the 72nd Haze 122nd year of Ascendancy at 21:37 Killed by The Fragmented Essence of Harkor'Zun at level 15 on the 72nd Haze 122nd year of Ascendancy at 22:19 Killed by Harkor'Zun at level 15 on the 73rd Haze 122nd year of Ascendancy at 00:45 Killed by Harkor'Zun at level 15 on the 73rd Haze 122nd year of Ascendancy at 01:35 Killed by assassin at level 15 on the 73rd Haze 122nd year of Ascendancy at 03:58 Killed by Xanossra the blade horror at level 15 on the 73rd Haze 122nd year of Ascendancy at 04:54 Killed by The Amalgamation at level 15 on the 74th Haze 122nd year of Ascendancy at 00:40 Killed by Zubymira the half formed drem at level 15 on the 74th Haze 122nd year of Ascendancy at 01:15 Killed by The Amalgamation at level 15 on the 74th Haze 122nd year of Ascendancy at 01:43 Killed by bloated horror at level 16 on the 74th Haze 122nd year of Ascendancy at 02:12 Killed by bloated horror at level 16 on the 74th Haze 122nd year of Ascendancy at 02:56 Killed by Achkevon the human at level 16 on the 3rd Decay 122nd year of Ascendancy at 02:09 Killed by Glogassra the lesser vampire at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 00:07 Killed by Gliyalle the skeleton magus at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 01:10 Killed by rogue at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 05:09 Killed by Isoma the cave troll's temporal clone at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 10:09 Killed by Isoma the cave troll at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 11:08 Killed by fire imp at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 16:44 Killed by degenerated skeleton archer at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 05:02 Killed by Poradhetha the ghoul at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 06:35 Killed by gigantic corrosive tunneler at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 08:01 Killed by Emelildawe the master vampire at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 11:03 Killed by Emelildawe the master vampire at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 11:12 Killed by Eilinilebeth the rogue sapper at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 13:41 Killed by skeleton warrior at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 16:33 Killed by dread at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 19:21 Killed by dread at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 20:13 Killed by ghast at level 17 on the 23rd Regrowth 123rd year of Ascendancy at 22:06 Killed by skeleton magus at level 17 on the 24th Regrowth 123rd year of Ascendancy at 00:37 Killed by skeleton mage at level 17 on the 24th Regrowth 123rd year of Ascendancy at 03:12 Killed by dread at level 17 on the 24th Regrowth 123rd year of Ascendancy at 03:35 Killed by skeleton warrior at level 17 on the 24th Regrowth 123rd year of Ascendancy at 06:33 Killed by skeleton archer at level 17 on the 24th Regrowth 123rd year of Ascendancy at 07:22 Killed by The Master at level 17 on the 24th Regrowth 123rd year of Ascendancy at 07:44 Killed by ghast at level 17 on the 24th Regrowth 123rd year of Ascendancy at 07:55 Killed by armoured skeleton warrior at level 17 on the 24th Regrowth 123rd year of Ascendancy at 08:48 Killed by Lord of Skulls (warrior) at level 17 on the 24th Regrowth 123rd year of Ascendancy at 10:16 Killed by The Master at level 17 on the 24th Regrowth 123rd year of Ascendancy at 11:49 Killed by Lord of Skulls (warrior) at level 17 on the 24th Regrowth 123rd year of Ascendancy at 13:17 Killed by The Master at level 17 on the 24th Regrowth 123rd year of Ascendancy at 14:51 Killed by armoured skeleton warrior at level 19 on the 24th Regrowth 123rd year of Ascendancy at 16:36 Killed by armoured skeleton warrior at level 19 on the 24th Regrowth 123rd year of Ascendancy at 18:32 Killed by elder vampire at level 19 on the 24th Regrowth 123rd year of Ascendancy at 19:56 Killed by Usin the halfling at level 19 on the 79th Regrowth 123rd year of Ascendancy at 18:41 Killed by faeros at level 19 on the 19th Pyre 123rd year of Ascendancy at 11:37 Killed by elven cultist at level 19 on the 19th Pyre 123rd year of Ascendancy at 20:53 Killed by war hound at level 20 on the 57th Pyre 123rd year of Ascendancy at 08:28 Killed by shadowblade at level 20 on the 8th Mirth 123rd year of Ascendancy at 06:41 Killed by Assassin Lord at level 21 on the 8th Mirth 123rd year of Ascendancy at 17:57 Killed by bandit at level 21 on the 8th Mirth 123rd year of Ascendancy at 18:49 Killed by Ciayo the krog at level 21 on the 40th Dusk 123rd year of Ascendancy at 00:59 Killed by Illan the thalore at level 21 on the 4th Regrowth 124th year of Ascendancy at 21:47 Killed by Lekon the krog at level 21 on the 19th Regrowth 124th year of Ascendancy at 04:35 Killed by rogue at level 21 on the 45th Regrowth 124th year of Ascendancy at 02:31 Killed by gigantic corrosive tunneler at level 22 on the 54th Regrowth 124th year of Ascendancy at 03:11 Killed by greater faeros at level 23 on the 77th Regrowth 124th year of Ascendancy at 15:03 Killed by Gunsnake at level 23 on the 77th Regrowth 124th year of Ascendancy at 15:12 Killed by Gunsnake at level 23 on the 77th Regrowth 124th year of Ascendancy at 16:07 Killed by Mindworm at level 23 on the 79th Regrowth 124th year of Ascendancy at 12:41 Killed by Mindworm at level 23 on the 79th Regrowth 124th year of Ascendancy at 13:36 Killed by Mindworm at level 23 on the 79th Regrowth 124th year of Ascendancy at 13:46 Killed by Mindworm at level 23 on the 79th Regrowth 124th year of Ascendancy at 13:57 Killed by Martilnza the dwarf at level 24 on the 71st Pyre 124th year of Ascendancy at 09:44 Killed by Meerthrath the shalore at level 24 on the 7th Dusk 124th year of Ascendancy at 19:20 |
Primary Stats
| Strength | 28 (base 24) |
| Dexterity | 14 (base 10) |
| Constitution | 38 (base 34) |
| Magic | 90 (base 54) |
| Willpower | 18 (base 12) |
| Cunning | 22 (base 10) |
Resources
| Life | 633/633 |
| Insanity | 0/100 |
| Healing Factor | 1.3102122670883 |
| Regeneration | 0.32755306677208 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.609950326513% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 45 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Light | +10% |
| Arcane | +15% |
| Cold | +24% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 9 |
| Physical Save | 27 |
| Spell Save | 28 |
| Mental Save | 30 |
Defense: Resistances
| Lightning | + 23%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | -18%( 70%) |
| Cold | + 15%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Silence Resistance | 55% |
| Confusion Resistance | 100% |
| Blind Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by degenerated skeleton warrior. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost defiler from death by orc master assassin. Escort: lost defiler (level 4 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have to destroy the Worm's neural spine. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +8% lightning / +8% temporal It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 95.67 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | KilnsnakeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +4 Defense: +30 (+13 eff.) Changes stats: +1 Con Changes resistances penetration: +15% fire Physical save: +6 (+3 eff.) Mental save: +7 (+4 eff.) Confusion immunity: +31% Stamina each turn: +1.00 Rings make your fingers look great! |
| Around waist | spiritwalker's hardened leather belt of resiliencePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Mana each turn: +0.26 Maximum life: +30.00 Maximum mana: +24.00 A belt that goes around your waist. |
| Main armor | mummy wrappings (5 def, 2 armour)6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+2 eff.) Decaying mummy wrappings. |
| In main hand | Frozenhack (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +20 cold When wielded/worn: Damage when hit (Melee): 2 mind Changes damage: +9% cold Sharp, long, and deadly. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Maximum life: +43.00 Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
blink rune (range 3; phase 10; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 186; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+15 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
thought-forged steel greatmaul of rage (25-38 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 14 Damage (Melee): +9 mind When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +3 Str / +5 Cun / +3 Wil Changes damage: +7% physical Massive two-handed mauls. |
flaming iron longsword (12-16 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
iron longsword (12-17 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron waraxe of paradox (12-18 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +6 temporal When wielded/worn: Changes resistances: +5% temporal One-handed war axes. |
rough leather belt 'Ravencast'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Damage when hit (Melee): 4 cold Changes resistances: +3% darkness / +9% cold Changes damage: +9% darkness Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
bladed iron helm of the depths (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +5% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 103.7 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +6% cold A cap made of leather. |
Gloomfiend the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Damage when hit (Melee): 4 cold Changes stats: +4 Wil Changes resistances: +6% physical Changes resistances penetration: +5% darkness Changes damage: +12% darkness Reduces incoming crit damage: 5.00% Physical save: +11 (+6 eff.) A suit of armour made of leather. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
95 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (18/20, 38-46 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
innervating elm wand of shielding [power 110] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Festamu the Yeek Writhing One level 24
29th Pyre 124th year of Ascendancy at 00:37 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Festamu the Yeek Writhing One level 8
1st Flare 122nd year of Ascendancy at 02:20 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Festamu the Yeek Writhing One level 15
73rd Haze 122nd year of Ascendancy at 01:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Festamu the Yeek Writhing One level 21
8th Mirth 123rd year of Ascendancy at 11:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Festamu the Yeek Writhing One level 10
48th Haze 122nd year of Ascendancy at 12:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Festamu the Yeek Writhing One level 20
56th Pyre 123rd year of Ascendancy at 09:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Festamu the Yeek Writhing One level 21
8th Mirth 123rd year of Ascendancy at 19:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Festamu the Yeek Writhing One level 13
58th Haze 122nd year of Ascendancy at 17:18 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Festamu the Yeek Writhing One level 3
2nd Mirth 122nd year of Ascendancy at 00:48 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Festamu the Yeek Writhing One level 20
75th Pyre 123rd year of Ascendancy at 16:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Festamu the Yeek Writhing One level 21
8th Mirth 123rd year of Ascendancy at 19:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Festamu the Yeek Writhing One level 17
24th Regrowth 123rd year of Ascendancy at 16:35 see stats
Log
Festamu reacts immediately after taking severe wounds!
Giant spider uses Web.
Festamu shrugs off the effect 'Pinned to the ground'!
Ritch flamespitter hits Festamu for 151 fire damage.
Talent Infusion: Regeneration is ready to use.
Talent Teleport: Kroshkkur is ready to use.
Talent Lash Out is ready to use.
Festamu casts Lash Out.
Festamu misses Something.
Festamu has been set up!
Something performs a melee critical strike against Festamu!
Festamu misses Something.
Festamu is poisoned!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something hits Festamu for 60 physical, 10 nature, 52 physical, 14 cold, 59 physical (196 total damage).
Festamu hits Giant spider for 174 darkness damage.
Festamu hits Ritch flamespitter for 166 darkness, 52 physical (218 total damage).
Festamu the level 24 yeek writhing one was punctured to death by Meerthrath the shalore on level 1 of Ambush!.
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.



















































































