











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Ignore Race/Class Locks 1.1.0Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!Custom Difficulty 1.5.10Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Custom Exploration |
| Sex | Male |
| Race | Drem |
| Class | Archmage |
| Level / Exp | 22 / 75% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 14:05 / 25Killed by bandit lord at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 23:54 Killed by Eloriarin the rogue at level 14 on the 30th Dearth 122nd year of Ascendancy at 04:58 Killed by corrupted plasmic disruptor at level 14 on the 43rd Dearth 122nd year of Ascendancy at 04:35 Killed by Betath the Blightborn at level 15 on the 43rd Dearth 122nd year of Ascendancy at 06:05 Killed by Eilinasera the corrupted protoplasmic controller at level 15 on the 43rd Dearth 122nd year of Ascendancy at 07:35 Killed by Betath the Blightborn at level 15 on the 43rd Dearth 122nd year of Ascendancy at 09:07 Killed by corrupted mastocytic feeder at level 15 on the 43rd Dearth 122nd year of Ascendancy at 12:08 Killed by Mayulrama the corrupted plasmic disruptor at level 15 on the 43rd Dearth 122nd year of Ascendancy at 14:09 Killed by Elakira the corrupted acidic digestor at level 16 on the 45th Dearth 122nd year of Ascendancy at 11:21 Killed by Zubolevena the corrupted plasmic disruptor at level 16 on the 45th Dearth 122nd year of Ascendancy at 12:38 Killed by Zubolevena the corrupted plasmic disruptor at level 16 on the 45th Dearth 122nd year of Ascendancy at 14:08 Killed by Blastboi at level 16 on the 45th Dearth 122nd year of Ascendancy at 15:50 Killed by Blastboi at level 16 on the 45th Dearth 122nd year of Ascendancy at 18:20 Killed by Blastboi at level 16 on the 45th Dearth 122nd year of Ascendancy at 20:10 Killed by Blastboi at level 17 on the 45th Dearth 122nd year of Ascendancy at 21:58 Killed by Glamira the corrupted mastocytic feeder at level 17 on the 45th Dearth 122nd year of Ascendancy at 23:36 Killed by Blastboi at level 17 on the 1st Loss 122nd year of Ascendancy at 01:04 Killed by corrupted acidic digestor at level 17 on the 1st Loss 122nd year of Ascendancy at 08:46 Killed by Blastboi at level 17 on the 1st Loss 122nd year of Ascendancy at 09:48 Killed by Mayanor the corrupted plasmic disruptor at level 17 on the 1st Loss 122nd year of Ascendancy at 18:32 Killed by Beluma the corrupted protosentient globula at level 18 on the 2nd Loss 122nd year of Ascendancy at 05:19 Killed by Blastboi at level 20 on the 20th Shortage 122nd year of Ascendancy at 17:38 Killed by Ivura the fire drake at level 20 on the 28th Shortage 122nd year of Ascendancy at 16:21 Killed by Ivura the fire drake at level 20 on the 28th Shortage 122nd year of Ascendancy at 18:46 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 23 (base 18) |
| Magic | 65 (base 51) |
| Willpower | 55 (base 38) |
| Cunning | 30 (base 11) |
Resources
| Life | 489/489 |
| Mana | 30/127 |
| Healing Factor | 1.62103626943 |
| Regeneration | 4.1336424870465 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 11.167339117175 |
| See Invisible | 25.95490976459 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 20 |
| Crit Chance | 23% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +3% |
| Acid | +30% |
| Light | +20% |
| Darkness | +33% |
| Blight | +30% |
| Arcane | +6% |
| Fire | +47% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Arcane | +7% |
| Fire | +36% |
| Temporal | +20% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 1 |
| Physical Save | 23 |
| Spell Save | 37 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 50%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 50%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 49% |
| Bleed Resistance | 50% |
| Confusion Resistance | 20% |
| Disarm Resistance | 35% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 8 turns. While Heroism is active, you will only die when reaching -226 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 767% for 10 turns and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Burning Wake |
| talent | Shielding |
| talent | Arcane Power |
| talent | Keen Senses |
| talent | Premonition |
| talent | Wildfire |
| talent | Blur Sight |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by Blastboi. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 56. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voidblow of the Blightspawn (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Dex +2 Mag +2 Wil +2 Con +6 Lck dps ---------- Spell.crit +2% Melee Ret 12 lightning 16 fire On Melee Ret: * 20% chance to disease * 22% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Stealth +6 ---------- misc Mana/turn +0.13 Max.mana +22.00 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Gudor (19/19, 12.5-17.5 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 12.5 - 17.5 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +9 bleed On Hit: * Slows global speed by 40% On Crit: * wounds the target for 7 turns: 8 bleeding, 36% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Kilnbloom'1.0 T3 lite [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +8% light +3% fire Res.pen +10% fire ----- def ----- Defense +8 (+4 eff.) Resists +6% acid +12% fire +8% darkness Affinity +5% light Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +13 (+4 eff.) Max.HP +52.00 ---------- misc Light +4 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 51.01 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Hanonik' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +1 Mag +5 Wil +3 Cun dps ---------- Mind.pwr +4 (+1 eff.) Melee Ret 12 blight ----- def ----- Defense +2 (+1 eff.) Resists +15% lightning +16% temporal ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel torque of charged psionic shield 'Muckripper' [power 85] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature Res.pen +5% fire Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature +6% fire ---------- misc Wards +3 physical +2 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 85 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Duatheltide of the Blightspawn0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats -9 Dex +2 Mag +12 Cun dps ---------- Spell.pwr +6 (+2 eff.) Res.pen +5% blight Acc +9 (+4 eff.) Apr +9 On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +8 (+4 eff.) Resists +6% blight Max.HP +20.00 Disarm- +35% Pinning- +29% Knockbk- +27% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | conjurer's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 20 light Ranged+ 23 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 10% chance to blind Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Dazzlepiety (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +24 light On Hit.r1 +4 mind While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Crit.mult +13.00% Spell.pwr +20 (+6 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ----- def ----- Resists +15% acid +6% light +15% blight +15% fire +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 71.22 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | Balyrin the Flameblood (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +12% light Res.pen +20% temporal Melee Ret 8 fire ----- def ----- Resists +9% blight +3% temporal +18% light Mind.save +18 (+6 eff.) Max.HP +40.00 HP.reg +2.30 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Unlightlore' (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +4% Crit.mult +13.00% Spell.pwr +5 (+1 eff.) Dmg.mod +6% arcane +3% darkness Res.pen +7% arcane +10% blight Acc +4 (+2 eff.) Apr +4 Melee Ret 12 arcane On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +13% darkness +13% temporal Def/telep +17 Res/telep +16% Dur/telep +16% ---------- misc Max.mana +28.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Duvaralin the Hellsbearer0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% fire ----- def ----- Resists +18% temporal Heal.mod +10% Cut- +50% Pinning- +20% Knockbk- +20% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 181 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Duskblow of the Blightspawn0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str -6 Dex +6 Mag +5 Wil +5 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Armour +8 Resists +6% acid +6% light Phys.save +6 (+3 eff.) Rings can have magical properties. |
Scorpionwish (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +9% nature +30% fire ----- def ----- Fatigue -4% Resists +8% darkness +8% temporal Anom.red +14 Def/telep +14 Res/telep +12% Dur/telep +29% ---------- misc Light +3 Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dairoldir (dig speed 15 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str +1 Con dps ---------- Dmg.mod +6% nature ----- def ----- Fatigue -10% Resists +11% nature Max.HP +22.00 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cyrobreta2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+4 eff.) Melee Ret 13 fire ----- def ----- Resists +6% fire Spell.save +3 (+2 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Beteriann [power 35] (20 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Spell.save +6 (+3 eff.) Silence- +10% Pinning- +10% ---------- misc Talents +5 Lay Web +1 Rushing Claws Cooldown Lay Web -2 Rushing Claws -1 Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Blastboi the Drem Archmage level 14
25th Wealth 122nd year of Ascendancy at 23:14 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Blastboi the Drem Archmage level 20
28th Shortage 122nd year of Ascendancy at 15:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Blastboi the Drem Archmage level 18
2nd Loss 122nd year of Ascendancy at 23:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Blastboi the Drem Archmage level 20
21st Shortage 122nd year of Ascendancy at 04:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blastboi the Drem Archmage level 10
1st Profit 122nd year of Ascendancy at 06:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Blastboi the Drem Archmage level 20
20th Shortage 122nd year of Ascendancy at 16:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Blastboi the Drem Archmage level 22
21st Iron 123rd year of Ascendancy at 19:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Blastboi the Drem Archmage level 11
11st Profit 122nd year of Ascendancy at 12:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Blastboi the Drem Archmage level 14
7th Dearth 122nd year of Ascendancy at 19:37 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Blastboi the Drem Archmage level 21
1st Iron 123rd year of Ascendancy at 09:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Blastboi the Drem Archmage level 14
26th Wealth 122nd year of Ascendancy at 03:03 see stats
Log
Blastboi casts Flame.
Training Dummy is on fire!
Blastboi hits Training Dummy for 201 fire damage.
Blastboi's cleansing fire area effect hits Training Dummy for 63 fire damage.
Blastboi's cleansing fire area effect hits Training Dummy for 63 fire damage.
Burning from Blastboi hits Training Dummy for 67 fire damage.
Blastboi's cleansing fire area effect hits Training Dummy for 63 fire damage.
Burning from Blastboi hits Training Dummy for 67 fire damage.
Blastboi's cleansing fire area effect hits Training Dummy for 63 fire damage.
Talent Flame is ready to use.
Burning from Blastboi hits Training Dummy for 67 fire damage.
Talent Rune: Manasurge is ready to use.
Talent Infusion: Heroism is ready to use.
You don't see how to get there...
Saving game...
Saving done.
Blastboi deactivates Wildfire.
Blastboi deactivates Arcane Power.
Blastboi deactivates Shielding.
Blastboi deactivates Arcane Shield.
Blastboi deactivates Premonition.
Blastboi deactivates Blur Sight.
Blastboi deactivates Keen Senses.
Blastboi deactivates Burning Wake.














































































