FireBoy the level 2 Doomelf Archmage by Kujune

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDoomelf
ClassArchmage
Level / Exp2 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic21 (base 18)
Willpower15 (base 13)
Cunning11 (base 11)

Resources

Life-3/100
Mana118/132
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 15 turns (stop reason: all resources and life at maximum).

You pickup 0.50 gold pieces.

You pickup 0.80 gold pieces.

Demonic clerk casts
Flame.
Demonic clerk casts
Phase Door.
Ran for 7 turns (stop reason: hostile spotted to the north (demonic clerk - offscreen)).


FireBoy casts
Illuminate.
Demonic clerk casts
Phase Door.
FireBoy is on fire!


Demonic clerk's Flame hits
FireBoy for 12 fire damage.
Burning from Demonic clerk hits
FireBoy for 4 fire damage.

Burning from Demonic clerk hits
FireBoy for 4 fire damage.

Burning from Demonic clerk hits
FireBoy for 4 fire damage.
FireBoy stops burning.


Ran for 2 turns (stop reason: hostile spotted to the southeast (investigator)).


Illuminate is still on cooldown for 8 turns.

FireBoy casts
Flame.
Investigator is on fire!

FireBoy's Flame hits Investigator for
49 fire damage.
Investigator casts
Abduction.
Investigator performs a melee critical strike against FireBoy!
Investigator hits FireBoy for 36 physical, 5 nature, 36 physical, 5 nature (81 total damage).
FireBoy the level 2 doomelf archmage was naturalised to death by an investigator on level 1 of Searing Halls.