












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.6.0Donators/Buyers bonus! Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 21 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant at level 6 on the 22nd Voratun 122nd year of Ascendancy at 18:29 / 48Killed by rattlesnake at level 7 on the 22nd Voratun 122nd year of Ascendancy at 21:18 Killed by teluvorta at level 8 on the 23rd Voratun 122nd year of Ascendancy at 11:33 Killed by teluvorta at level 8 on the 23rd Voratun 122nd year of Ascendancy at 12:41 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 06:22 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 08:00 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 09:38 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 11:31 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 12:51 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 14:39 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 16:19 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 18:43 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 19:51 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 22:02 Killed by Salata the midge swarm at level 10 on the 29th Voratun 122nd year of Ascendancy at 23:10 Killed by Ce'Nena the fire drake hatchling at level 11 on the 31st Voratun 122nd year of Ascendancy at 08:37 Killed by golem at level 11 on the 1st Acquisition 122nd year of Ascendancy at 09:01 Killed by pyromancer at level 11 on the 1st Acquisition 122nd year of Ascendancy at 10:18 Killed by greater telugoroth at level 12 on the 1st Acquisition 122nd year of Ascendancy at 12:58 Killed by ultimate gwelgoroth at level 12 on the 1st Acquisition 122nd year of Ascendancy at 15:29 Killed by golem at level 12 on the 1st Acquisition 122nd year of Ascendancy at 16:45 Killed by slimy ooze at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 05:01 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 06:08 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 07:20 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 09:17 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 10:54 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 12:39 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 14:07 Killed by worm that walks at level 12 on the 2nd Acquisition 122nd year of Ascendancy at 15:28 Killed by worm that walks at level 13 on the 2nd Acquisition 122nd year of Ascendancy at 19:19 Killed by worm that walks at level 13 on the 2nd Acquisition 122nd year of Ascendancy at 21:10 Killed by The Shade at level 13 on the 3rd Acquisition 122nd year of Ascendancy at 23:33 Killed by thought-forged bowman at level 14 on the 3rd Profit 122nd year of Ascendancy at 17:21 Killed by faerlhing at level 16 on the 8th Profit 122nd year of Ascendancy at 15:15 Killed by faerlhing at level 17 on the 8th Profit 122nd year of Ascendancy at 16:21 Killed by spitting spider at level 17 on the 8th Profit 122nd year of Ascendancy at 18:36 Killed by fire drake hatchling at level 18 on the 11st Profit 122nd year of Ascendancy at 06:28 Killed by fire drake at level 18 on the 11st Profit 122nd year of Ascendancy at 08:23 Killed by fire drake hatchling at level 18 on the 11st Profit 122nd year of Ascendancy at 12:45 Killed by fire drake hatchling at level 18 on the 11st Profit 122nd year of Ascendancy at 15:31 Killed by Aerurarin the fire drake at level 18 on the 11st Profit 122nd year of Ascendancy at 16:24 Killed by ancient dragon turtle at level 19 on the 15th Profit 122nd year of Ascendancy at 01:48 Killed by ancient dragon turtle at level 20 on the 15th Profit 122nd year of Ascendancy at 03:30 Killed by snow giant boulder thrower at level 20 on the 16th Profit 122nd year of Ascendancy at 12:12 Killed by naga myrmidon at level 21 on the 17th Profit 122nd year of Ascendancy at 13:12 Killed by naga tide huntress at level 21 on the 17th Profit 122nd year of Ascendancy at 14:23 Killed by shadow at level 21 on the 17th Profit 122nd year of Ascendancy at 15:32 Killed by naga myrmidon at level 21 on the 18th Profit 122nd year of Ascendancy at 00:42 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 67 (base 50) |
| Cunning | 43 (base 40) |
Resources
| Life | 266/266 |
| Psi | 364/370 |
| Healing Factor | 1.0245901639344 |
| Regeneration | 1.8954918032786 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +129.95263796556% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 31.388749514228 |
| See Invisible | 34.388749514228 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 42 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 42 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +15% |
| Cold | +15% |
| All | 0% |
| Darkness | +28% |
| Light | +9% |
| Temporal | +8% |
| Mind | +5% |
| Nature | +2% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +5% |
| Temporal | +10% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 41.5 |
| Spell Save | 42.75 |
| Mental Save | 44 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Acid | + 6%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 14%( 70%) |
| Blight | + 39%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 1%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Silence Resistance | 27% |
| Confusion Resistance | 29% |
| Stun Resistance | 32% |
| Pinning Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thought-Form: Bowman |
| beneficial effect | Infinite Dungeon Challenge (Level 16): Exterminator Challenge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+30% global speed). Clarity |
Quests
You failed to protect the lone alchemist from death by chitinous spider. Escort: lone alchemist (level 11 of Infinite Dungeon) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 401 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (401)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorFoes left: 45 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Chillwilter (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mind.crit +7% Res.pen +15% cold ----- def ----- Armour +3 Silence- +27% Confus- +29% Stun/Frz- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
| Light source | Elenuyon the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Defense +15 (+7 eff.) Resists +6% mind Phys.save +3 (+0 eff.) Disease- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | psion's linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +5 (+2 eff.) Dmg.mod +5% mind ----- def ----- Defense +1 (+0 eff.) Resists +5% mind Phys.save +5 (+0 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.psi +11.00 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Gleamwing the steel torque of gale force [power 165] (14 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% light Res.pen +5% light Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 165 physical damage Puts all charms on 14 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +28% Rings can have magical properties. |
| On fingers | marksman's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +8 (+3 eff.) Acc +6 (+4 eff.) Rings can have magical properties. |
| Around neck | Zubowyn the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Wil +3 Cun dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% light +6% temporal Amulets can have magical properties. |
| In main hand | thorny mindstar of resolve (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +5 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Aryreta the Shinetouch1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +1 Str +3 Dex +1 Mag +2 Wil dps ---------- Melee Ret 6 light ----- def ----- Resists +6% acid +6% blight ---------- misc See.Invis +3 A belt that goes around your waist. |
| In off hand | nature's thorny mindstar of life (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Max.HP +10.00 HP.reg +0.60 Disease- +10% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of fog (12 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +12 (+6 eff.) Resists +11% light +11% fire Phys.save +5 (+0 eff.) Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
movement infusion of the psychic (speed 635%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 635% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 242; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
starlit gold amulet of cunning (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% light +10% darkness Blind- +20% Amulets can have magical properties. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +0.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs - Shield usage training Str 28 [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+8 eff.) Rng.Def +15 (+7 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Vorawe the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning Phys.save +5 (+0 eff.) Spell.save +9 (+1 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Isurin (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Spell.crit +3% Dmg.mod +9% blight Res.pen +5% blight Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +4 Fatigue -3% Resists +3% blight +3% mind Phys.save +22 (+2 eff.) Mind.save +17 (+6 eff.) ---------- misc Max.enc +31 Mana/turn +0.24 Max.mana +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
starseer's linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane/Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% temporal +4% light +3% physical +4% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast [power 165] (14 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 173 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown Torques are made by powerful psionics to store psionic powers. |
Searseam [power 182] (14 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% acid Melee Ret 2 fire Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 14 cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to heal for 30. Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Infinite Solipsist the Dwarf Solipsist level 21
16th Profit 122nd year of Ascendancy at 23:00 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Infinite Solipsist the Dwarf Solipsist level 14
4th Profit 122nd year of Ascendancy at 02:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Infinite Solipsist the Dwarf Solipsist level 10
27th Voratun 122nd year of Ascendancy at 13:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Infinite Solipsist the Dwarf Solipsist level 20
15th Profit 122nd year of Ascendancy at 02:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Infinite Solipsist the Dwarf Solipsist level 20
16th Profit 122nd year of Ascendancy at 04:42 see stats
Log
Thought-forged bowman's Steady Shot hits Vampire for 106 physical damage.
Ravage from Infinite Solipsist hits Vampire for 25 physical damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (vampire)).
Infinite Solipsist uses Distortion Wave.
Infinite Solipsist hits Vampire for 52 physical damage.
Thought-forged bowman shoots!
Infinite Solipsist uses Distortion Bolt.
Thought-forged bowman's Shoot hits Vampire for 64 physical damage.
Ravage from Infinite Solipsist hits Vampire for 25 physical damage.
Thought-forged bowman shoots!
Thought-forged bowman's Shoot hits Vampire for 66 physical damage.
Ravage from Infinite Solipsist hits Vampire for 25 physical damage.
Thought-forged bowman shoots!
Thought-forged bowman's Shoot hits Vampire for 82 physical damage.
Thought-forged bowman's Shoot killed Vampire!
Talent Distortion Bolt is ready to use.
Resting starts...
Talent Distortion Wave is ready to use.
Talent Ravage is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Infinite Solipsist deactivates Thought-Form: Bowman.



















































































