











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 50 / 449% |
| Size | medium |
| Lifes / Deaths | Killed by corrupted anaconda at level 13 on the 3rd Dusk 122nd year of Ascendancy at 08:00 / 130Killed by Polawyn the bandit lord at level 16 on the 16th Dusk 122nd year of Ascendancy at 20:39 Killed by Aereseth the rogue sapper at level 16 on the 17th Dusk 122nd year of Ascendancy at 04:47 Killed by Silyma the green jelly at level 16 on the 17th Dusk 122nd year of Ascendancy at 10:32 Killed by bandit at level 20 on the 56th Haze 122nd year of Ascendancy at 09:44 Killed by Poltergeist Eye of Winter at level 21 on the 67th Haze 122nd year of Ascendancy at 08:36 Killed by Poltergeist Bloomsoul at level 21 on the 67th Haze 122nd year of Ascendancy at 12:07 Killed by enthralled slave at level 22 on the 76th Haze 122nd year of Ascendancy at 13:37 Killed by Blood Master at level 22 on the 77th Haze 122nd year of Ascendancy at 05:47 Killed by skeleton master archer at level 22 on the 80th Haze 122nd year of Ascendancy at 15:20 Killed by skeleton master archer at level 23 on the 80th Haze 122nd year of Ascendancy at 17:16 Killed by Yvann the snow giant chieftain at level 23 on the 2nd Decay 122nd year of Ascendancy at 00:01 Killed by snow giant boulder thrower at level 23 on the 2nd Decay 122nd year of Ascendancy at 02:24 Killed by Xerirena the fire drake hatchling at level 24 on the 3rd Decay 122nd year of Ascendancy at 05:18 Killed by worm that walks at level 24 on the 27th Regrowth 123rd year of Ascendancy at 14:13 Killed by Urkis, the High Tempest at level 24 on the 28th Regrowth 123rd year of Ascendancy at 10:42 Killed by Emeluvea the storm drake hatchling at level 24 on the 28th Regrowth 123rd year of Ascendancy at 12:51 Killed by Urkis, the High Tempest at level 24 on the 28th Regrowth 123rd year of Ascendancy at 14:56 Killed by Urkis, the High Tempest at level 24 on the 28th Regrowth 123rd year of Ascendancy at 17:47 Killed by Urkis, the High Tempest at level 24 on the 29th Regrowth 123rd year of Ascendancy at 04:33 Killed by elven blood mage at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 18:16 Killed by Xerunn the mean looking elven guard at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 01:52 Killed by Xerunn the mean looking elven guard at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 04:35 Killed by elven corruptor at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 08:25 Killed by elven corruptor at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 15:57 Killed by Izabch the Guardian at level 26 on the 63rd Regrowth 123rd year of Ascendancy at 19:42 Killed by netherworm mass at level 26 on the 64th Regrowth 123rd year of Ascendancy at 14:10 Killed by netherworm mass at level 26 on the 64th Regrowth 123rd year of Ascendancy at 17:03 Killed by netherworm mass at level 26 on the 64th Regrowth 123rd year of Ascendancy at 19:22 Killed by Grand Corruptor at level 26 on the 78th Regrowth 123rd year of Ascendancy at 16:02 Killed by Grand Corruptor at level 26 on the 78th Regrowth 123rd year of Ascendancy at 18:12 Killed by Grand Corruptor at level 27 on the 79th Regrowth 123rd year of Ascendancy at 03:50 Killed by poison spore at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 09:50 Killed by delayed explosion trap at level 27 on the 1st Time of Balance 123rd year of Ascendancy at 14:29 Killed by Vorytha the vampire at level 27 on the 1st Pyre 123rd year of Ascendancy at 14:10 Killed by uruivellas at level 28 on the 2nd Pyre 123rd year of Ascendancy at 21:00 Killed by fire drake at level 28 on the 2nd Pyre 123rd year of Ascendancy at 23:30 Killed by fire wyrm at level 28 on the 3rd Pyre 123rd year of Ascendancy at 01:50 Killed by luminous horror at level 28 on the 3rd Pyre 123rd year of Ascendancy at 05:55 Killed by ravaging entropic rip at level 28 on the 3rd Pyre 123rd year of Ascendancy at 08:22 Killed by ravaging entropic rip at level 28 on the 5th Pyre 123rd year of Ascendancy at 18:30 Killed by skeleton mage at level 29 on the 7th Pyre 123rd year of Ascendancy at 14:40 Killed by ghoulking at level 29 on the 7th Pyre 123rd year of Ascendancy at 19:18 Killed by archlich at level 29 on the 8th Pyre 123rd year of Ascendancy at 08:03 Killed by armoured skeleton warrior at level 29 on the 8th Pyre 123rd year of Ascendancy at 13:51 Killed by faerlhing at level 29 on the 9th Pyre 123rd year of Ascendancy at 15:38 Killed by skeleton assassin at level 30 on the 10th Pyre 123rd year of Ascendancy at 19:50 Killed by skeleton warrior at level 30 on the 11st Pyre 123rd year of Ascendancy at 00:10 Killed by giant boulder trap at level 30 on the 11st Pyre 123rd year of Ascendancy at 03:02 Killed by poison spore at level 30 on the 11st Pyre 123rd year of Ascendancy at 06:38 Killed by fire wyrm at level 30 on the 14th Pyre 123rd year of Ascendancy at 05:26 Killed by cold drake at level 30 on the 14th Pyre 123rd year of Ascendancy at 16:21 Killed by The Master at level 30 on the 15th Pyre 123rd year of Ascendancy at 05:48 Killed by The Master at level 30 on the 15th Pyre 123rd year of Ascendancy at 08:29 Killed by Elowe the brown bear at level 32 on the 4th Flare 123rd year of Ascendancy at 20:43 Killed by Elodhenne the brown bear at level 32 on the 5th Flare 123rd year of Ascendancy at 23:44 Killed by Betharikira the fiery orc wyrmic at level 33 on the 41st Dusk 123rd year of Ascendancy at 22:46 Killed by Silunn the giant netherworm at level 35 on the 43rd Dusk 123rd year of Ascendancy at 23:48 Killed by Silunn the giant netherworm at level 35 on the 44th Dusk 123rd year of Ascendancy at 03:12 Killed by Lashing Tentacle at level 36 on the 1st Haze 123rd year of Ascendancy at 01:51 Killed by orc high pyromancer at level 36 on the 1st Haze 123rd year of Ascendancy at 04:36 Killed by overpowered greater multi-hued wyrm at level 36 on the 1st Haze 123rd year of Ascendancy at 15:33 Killed by overpowered greater multi-hued wyrm at level 36 on the 1st Haze 123rd year of Ascendancy at 16:40 Killed by orc corruptor at level 36 on the 30th Haze 123rd year of Ascendancy at 09:54 Killed by Corrupted Oozemancer's mucus ooze at level 38 on the 3rd Decay 123rd year of Ascendancy at 07:25 Killed by David at level 40 on the 3rd Regrowth 124th year of Ascendancy at 02:53 Killed by Pale Drake at level 40 on the 22nd Regrowth 124th year of Ascendancy at 09:01 Killed by armoured skeleton warrior at level 41 on the 44th Regrowth 124th year of Ascendancy at 08:28 Killed by The Shade of Telos at level 41 on the 45th Regrowth 124th year of Ascendancy at 01:33 Killed by The Shade of Telos at level 41 on the 45th Regrowth 124th year of Ascendancy at 03:53 Killed by Aeridarin the squid at level 42 on the 47th Regrowth 124th year of Ascendancy at 12:43 Killed by Tannen at level 42 on the 48th Regrowth 124th year of Ascendancy at 09:14 Killed by Tannen at level 42 on the 48th Regrowth 124th year of Ascendancy at 12:17 Killed by luminous horror at level 43 on the 21st Pyre 124th year of Ascendancy at 05:27 Killed by luminous horror at level 43 on the 21st Pyre 124th year of Ascendancy at 08:46 Killed by orc high cryomancer at level 43 on the 39th Pyre 124th year of Ascendancy at 02:35 Killed by Doomed Shade of David at level 43 on the 65th Pyre 124th year of Ascendancy at 23:43 Killed by Salemina the orc cryomancer at level 43 on the 77th Pyre 124th year of Ascendancy at 13:38 Killed by orc high pyromancer at level 43 on the 77th Pyre 124th year of Ascendancy at 22:53 Killed by worm that walks at level 44 on the 79th Pyre 124th year of Ascendancy at 16:55 Killed by Vorulle the orc pyromancer at level 44 on the 79th Pyre 124th year of Ascendancy at 19:49 Killed by Vorulle the orc pyromancer at level 44 on the 79th Pyre 124th year of Ascendancy at 21:58 Killed by Xanetira the orc high pyromancer at level 44 on the 1st Mirth 124th year of Ascendancy at 13:47 Killed by Emelivena the orc cryomancer at level 44 on the 1st Mirth 124th year of Ascendancy at 18:25 Killed by orc high cryomancer at level 44 on the 2nd Mirth 124th year of Ascendancy at 10:03 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 2nd Mirth 124th year of Ascendancy at 17:06 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 2nd Mirth 124th year of Ascendancy at 18:47 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 2nd Mirth 124th year of Ascendancy at 20:38 Killed by Gligabrenor the orc cryomancer at level 45 on the 2nd Mirth 124th year of Ascendancy at 23:42 Killed by blade horror at level 46 on the 5th Mirth 124th year of Ascendancy at 03:22 Killed by orc assassin at level 46 on the 5th Mirth 124th year of Ascendancy at 14:13 Killed by Sleeping Gona at level 46 on the 5th Dusk 124th year of Ascendancy at 14:41 Killed by Sleeping Gona at level 46 on the 5th Dusk 124th year of Ascendancy at 16:32 Killed by Dozing Eilinutha at level 46 on the 7th Dusk 124th year of Ascendancy at 00:57 Killed by Sleeping Bethoriann at level 46 on the 7th Dusk 124th year of Ascendancy at 02:51 Killed by Dozing Isliwe at level 46 on the 7th Dusk 124th year of Ascendancy at 04:45 Killed by Sleeping Bethoriann at level 46 on the 7th Dusk 124th year of Ascendancy at 06:35 Killed by Belorith the greater multi-hued wyrm at level 47 on the 21st Dusk 124th year of Ascendancy at 20:19 Killed by Zubana the blinkwyrm at level 48 on the 22nd Dusk 124th year of Ascendancy at 07:20 Killed by Cyrarita the blinkwyrm at level 48 on the 22nd Dusk 124th year of Ascendancy at 12:43 Killed by venom wyrm at level 48 on the 23rd Dusk 124th year of Ascendancy at 11:55 Killed by Beleselle the orc master wyrmic at level 48 on the 23rd Dusk 124th year of Ascendancy at 15:51 Killed by Xybeth the orc master wyrmic at level 48 on the 23rd Dusk 124th year of Ascendancy at 18:23 Killed by poison gas trap at level 49 on the 24th Dusk 124th year of Ascendancy at 19:21 Killed by Voretta the orc summoner at level 49 on the 25th Dusk 124th year of Ascendancy at 05:30 Killed by Lashing Tentacle at level 49 on the 25th Dusk 124th year of Ascendancy at 08:14 Killed by luminous horror at level 49 on the 25th Dusk 124th year of Ascendancy at 11:35 Killed by luminous horror at level 49 on the 25th Dusk 124th year of Ascendancy at 15:38 Killed by Voretta the orc summoner at level 49 on the 25th Dusk 124th year of Ascendancy at 19:04 Killed by minotaur at level 49 on the 25th Dusk 124th year of Ascendancy at 21:46 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 26th Dusk 124th year of Ascendancy at 06:03 Killed by Betykira the storm wyrm at level 49 on the 26th Dusk 124th year of Ascendancy at 07:59 Killed by Betykira the storm wyrm at level 49 on the 26th Dusk 124th year of Ascendancy at 09:51 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 26th Dusk 124th year of Ascendancy at 11:36 Killed by ritch flamespitter at level 50 on the 27th Dusk 124th year of Ascendancy at 04:19 Killed by orc corruptor at level 50 on the 29th Dusk 124th year of Ascendancy at 10:29 Killed by Glacial Legion at level 50 on the 31st Dusk 124th year of Ascendancy at 23:16 Killed by skeleton mage at level 50 on the 32nd Dusk 124th year of Ascendancy at 01:43 Killed by skeleton warrior at level 50 on the 32nd Dusk 124th year of Ascendancy at 06:01 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 32nd Dusk 124th year of Ascendancy at 08:06 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 20th Haze 124th year of Ascendancy at 06:47 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 20th Haze 124th year of Ascendancy at 08:34 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 20th Haze 124th year of Ascendancy at 10:18 Killed by Ce'Nubrethra the slimy ooze at level 50 on the 20th Haze 124th year of Ascendancy at 15:42 Killed by Velekira the Neverdead at level 50 on the 38th Haze 124th year of Ascendancy at 11:33 Killed by orc cryomancer at level 50 on the 40th Haze 124th year of Ascendancy at 01:00 Killed by Xezbadul the champion of Urh'Rok at level 50 on the 41st Haze 124th year of Ascendancy at 08:41 Killed by Xezbadul the champion of Urh'Rok at level 50 on the 41st Haze 124th year of Ascendancy at 10:51 Killed by Xezbadul the champion of Urh'Rok at level 50 on the 41st Haze 124th year of Ascendancy at 12:49 Killed by forge-giant at level 50 on the 42nd Haze 124th year of Ascendancy at 05:21 |
Primary Stats
| Strength | 46 (base 24) |
| Dexterity | 91 (base 60) |
| Constitution | 64 (base 39) |
| Magic | 100 (base 60) |
| Willpower | 46 (base 37) |
| Cunning | 30 (base 12) |
Resources
| Life | 1267/1630 |
| Paradox | 400 |
| Healing Factor | 1.3461538461538 |
| Regeneration | 28.605769230768 |
Speed
| Mental | -1.2001510896198E-11% |
| Attack | -1.2001510896198E-11% |
| Movement | +66.804258065939% |
| Spell | -1.2001510896198E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 48.426733521032 |
| See Invisible | 48.426733521032 |
Offense: Mainhand
| Damage | 179 |
| Accuracy | 71 |
| Crit Chance | 36% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 20% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 20% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Physical | +13% |
| Lightning | +54% |
| Light | +19% |
| Mind | +13% |
| Cold | +29% |
| Arcane | +39% |
| Fire | +29% |
| All | +4% |
Offense: Damage Penetration
| Lightning | +39% |
| Physical | +24% |
| Fire | +39% |
| Arcane | +39% |
| Cold | +39% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 56 (61.155997060385%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 2.6107370558735 |
| Physical Save | 35 |
| Spell Save | 48 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 22%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 26%( 70%) |
| Physical | + 16%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 43%( 80%) |
| Fire | + 23%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 40% |
| Stoning Resistance | 0% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| detrimental effect | Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity. Aether residue |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+17). Continuum Destabilization |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost defiler from death by orc soldier. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by bee swarm. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by temporal hound. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by lesser vampire. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by wretchling. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1235. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed naga tongue. * You've found the needed multi-hued wyrm scale. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+4 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Quiver | barbed quiver of dragonbone arrows of grasping (25/25, 70-99 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 70.5 - 98.7 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +17.0% Capacity: 25 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Adita the dwarven lanternInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Physical power: +10 (+3 eff.) Damage when hit (Melee): 6 physical Changes stats: +4 Con Changes resistances: +3% acid / +10% blight / +6% cold / +3% nature / +3% mind Changes resistances penetration: +14% all Critical mult.: +15.00% Mental save: +12 (+4 eff.) Life regen: +13.00 Light radius: +6 See stealth: +21 See invisible: +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | extending dragonbone totem of healing [power 482] (8/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 482 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | insulating drakeskin leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +12% fire / +5% cold Maximum life: +119.00 Maximum mana: +43.00 Maximum stamina: +44.00 Maximum hate: +15.00 Maximum psi: +33.00 Maximum vim: +29.00 Maximum pos.energy: +30.00 Maximum neg.energy: +29.00 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
| In main hand | Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+8 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+8 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 140 to 280 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | stone warden's voratun gauntlets (0 def, 18 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +18 Armour Hardiness: +11% Fatigue: +5% Changes stats: +6 Con Changes resistances: +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | drakeskin leather armour 'Skyclamor' (20 def, 16 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +5 Con Changes resistances: +12% lightning Changes damage: +9% mind / +9% physical Life regen: +8.00 Stamina each turn: +1.10 Only die when reaching: -80.00 life A suit of armour made of leather. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | YvethraPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +3 Physical power: +15 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Dex / +7 Mag Changes resistances penetration: +10% physical Maximum stamina: +20.00 Amulets can have magical properties. |
Inventory
healing infusion of the duelist (heal 241; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, blight, fire, arcane)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 5 light, 5 blight, 3 fire, 4 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
clarifying copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +12% mind Confusion immunity: +20% Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BethassraPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +13 Physical crit. chance: +3.0% Defense: +13 (+3 eff.) Changes stats: +5 Mag / +6 Cun / +2 Con Changes resistances: +1% physical Mental save: +8 (+3 eff.) Confusion immunity: +31% Maximum stamina: +30.00 Spellpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 136% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +26% darkness / +6% temporal Changes damage: +13% darkness / +6% mind Physical save: +7 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Life regen: +9.00 Equilibrium when hit: +0.08 Maximum life: +59.00 Mental crit. chance: +2% Healing mod.: +13% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 55% Dex, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. This item has been sent to the Item's Vault. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 136.71 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)Requires: - Magic 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Mag Damage type: Physical bleed Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 80 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+10 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+13 eff.) Spell save: +35 (+12 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires: - Magic 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 50% Dex, 70% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Eilinylle the Airmark (10/15, 23-32 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 23.0 - 32.2 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 15 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage (radius 1) on hit: +4 lightning Damage (radius 2) on crit: +8 blight / +4 lightning Arrows are used with bows to pierce your foes to death. |
Lavapiercer the quiver of elm arrows (15/16, 14-20 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 16 On weapon hit: * 20% chance to reduce damage dealt by 22% Damage (Ranged): +12 fire / +8 nature Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +4 fire Arrows are used with bows to pierce your foes to death. |
acidic quiver of yew arrows of vileness (19/22, 32-46 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 22 On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 29 On weapon crit: * Splash the target with acid dealing 172 damage over 5 turns and reducing armor and accuracy by 22 Damage (Ranged): +12 blight Arrows are used with bows to pierce your foes to death. |
deadly quiver of ash arrows of accuracy (22/23, 30-41 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 23 Arrows are used with bows to pierce your foes to death. |
deadly quiver of elven-wood arrows of wind (20/20, 62-87 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 62.0 - 86.8 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 20 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
194 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Abyssstone'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 39% Changes resistances: +3% acid / +9% fire Changes resistances penetration: +10% fire Changes damage: +12% fire Mental save: +4 (+1 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Yaruhor'Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% temporal / +10% darkness / +12% mind Changes damage: +10% light Damage affinity(heal): +5% light Mental save: +15 (+5 eff.) Disease immunity: +20% Stun/Freeze immunity: +20% Teleport immunity: +20% Maximum life: +80.00 Light radius: +6 Infravision radius: +2 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 188.65 light damage. At talent level 3 you gain 30% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 212.09 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
48 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 150% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Noonbait' (21/21, 62-75 power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 62.5 - 75.0 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +21.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +18 physical / +10 nature / +4 mind Damage (radius 1) on hit: +16 light / +4 mind Damage (radius 2) on crit: +12 mind / +12 light Shots are used with slings to pummel your foes to death. |
powerful elven-wood totem of healing [power 350] (8/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 350 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By David the Higher Temporal Warden level 32
31st Dusk 123rd year of Ascendancy at 05:33 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By David the Higher Temporal Warden level 45
3rd Mirth 124th year of Ascendancy at 09:27 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By David the Higher Temporal Warden level 26
78th Regrowth 123rd year of Ascendancy at 22:26 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By David the Higher Temporal Warden level 36
58th Dusk 123rd year of Ascendancy at 15:53 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By David the Higher Temporal Warden level 36
1st Haze 123rd year of Ascendancy at 15:28 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By David the Higher Temporal Warden level 42
48th Regrowth 124th year of Ascendancy at 14:22 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By David the Higher Temporal Warden level 35
56th Dusk 123rd year of Ascendancy at 00:36 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By David the Higher Temporal Warden level 50
39th Haze 124th year of Ascendancy at 19:33 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By David the Higher Temporal Warden level 32
8th Flare 123rd year of Ascendancy at 15:49 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By David the Higher Temporal Warden level 43
66th Pyre 124th year of Ascendancy at 02:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By David the Higher Temporal Warden level 18
41st Dusk 122nd year of Ascendancy at 08:57 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By David the Higher Temporal Warden level 34
43rd Dusk 123rd year of Ascendancy at 11:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By David the Higher Temporal Warden level 36
5th Haze 123rd year of Ascendancy at 11:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By David the Higher Temporal Warden level 17
18th Dusk 122nd year of Ascendancy at 21:17 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By David the Higher Temporal Warden level 50
38th Haze 124th year of Ascendancy at 17:03 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By David the Higher Temporal Warden level 32
66th Pyre 123rd year of Ascendancy at 04:27 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By David the Higher Temporal Warden level 23
2nd Decay 122nd year of Ascendancy at 16:10 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By David the Higher Temporal Warden level 32
20th Pyre 123rd year of Ascendancy at 05:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By David the Higher Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 02:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By David the Higher Temporal Warden level 20
56th Haze 122nd year of Ascendancy at 02:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By David the Higher Temporal Warden level 30
10th Pyre 123rd year of Ascendancy at 19:27 see stats
Level 40 (Exploration mode)
Got a character to level 40.By David the Higher Temporal Warden level 40
10th Allure 124th year of Ascendancy at 15:11 see stats
Level 50 (Exploration mode)
Got a character to level 50.By David the Higher Temporal Warden level 50
26th Dusk 124th year of Ascendancy at 13:34 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By David the Higher Temporal Warden level 38
3rd Decay 123rd year of Ascendancy at 10:06 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By David the Higher Temporal Warden level 50
20th Haze 124th year of Ascendancy at 12:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By David the Higher Temporal Warden level 19
63rd Dusk 122nd year of Ascendancy at 02:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By David the Higher Temporal Warden level 30
15th Pyre 123rd year of Ascendancy at 05:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By David the Higher Temporal Warden level 34
43rd Dusk 123rd year of Ascendancy at 14:52 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By David the Higher Temporal Warden level 35
58th Dusk 123rd year of Ascendancy at 05:58 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By David the Higher Temporal Warden level 50
20th Haze 124th year of Ascendancy at 03:18 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By David the Higher Temporal Warden level 23
80th Haze 122nd year of Ascendancy at 17:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By David the Higher Temporal Warden level 15
14th Dusk 122nd year of Ascendancy at 06:16 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By David the Higher Temporal Warden level 37
49th Haze 123rd year of Ascendancy at 09:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By David the Higher Temporal Warden level 22
76th Haze 122nd year of Ascendancy at 19:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By David the Higher Temporal Warden level 27
80th Regrowth 123rd year of Ascendancy at 15:13 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By David the Higher Temporal Warden level 16
18th Dusk 122nd year of Ascendancy at 06:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By David the Higher Temporal Warden level 30
15th Pyre 123rd year of Ascendancy at 12:38 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By David the Higher Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 04:42 see stats
Log
Resting starts...
David retunes the fabric of spacetime.
Something hits Iceblock for 71 temporal, 77 physical (146 total damage).
Today is the 42nd Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:30.
Temporal hound is out of phase.
Something hits Iceblock for 102 physical damage.
Rested for 1 turns (stop reason: dialog is displayed).
Ran for 2 turns (stop reason: dialog is displayed).
Resting starts...
David retunes the fabric of spacetime.
The shield around David crumbles.
David is no longer out of phase.
Talent Guardian Unity is ready to use.
Rested for 1 turns (stop reason: dialog is displayed).
Ran for 2 turns (stop reason: dialog is displayed).















































































































































