
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Adventurer |
| Level / Exp | 131 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Dio Brando at level 60 on the 49th Haze 122nd year of Ascendancy at 13:42 / 1 |
Primary Stats
| Strength | 154 (base 52) |
| Dexterity | 118 (base 89) |
| Constitution | 94 (base 15) |
| Magic | 64 (base 33) |
| Willpower | 68 (base 24) |
| Cunning | 169 (base 100) |
Resources
| Life | 4003/4998 |
| Mana | 721/808 |
| Stamina | 241/550 |
| Healing Factor | 1.1 |
| Regeneration | 12.265 |
Speed
| Mental | +11% |
| Attack | 0% |
| Movement | 0% |
| Spell | +26% |
| Global | +141.44087184921% |
Vision
| Sight | 8 |
| Lite | 9 |
| Infravision | 9 |
| See Invisible | 23 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, animal/canine |
Offense: Barehand
| Damage | 260 |
| Accuracy | 107 |
| Crit Chance | 113% |
| APR | 56 |
| Speed | 0.72 |
Offense: Spell
| Spellpower | 70.9 |
| Crit Chance | 81% |
| Speed | 0.79365079365079 |
Offense: Mind
| Mindpower | 66.05 |
| Crit Chance | 78% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 61.1 (63.636363636364%) |
| Defense | 38.9 |
| Ranged Defense | 38.9 |
| Fatigue | 10 |
| Physical Save | 47.260530160322 |
| Spell Save | 35.590795240483 |
| Mental Save | 32.965795240483 |
Defense: Resistances
| All | + 20%( 96%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Silence Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 632 damage for 7 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 906 damage for 7 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1897% over 10 turns and instantly restoring 95 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Celestial / Star fury | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 9/5 |
| Spell / Enhancement | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 9/5 |
| Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Magical combat | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Battle tactics | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 13/5 |
| Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 8/5 |
| 11/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 10/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Blurred Mortality |
| talent | Arcane Combat |
| talent | Striking Stance |
| talent | Fiery Hands |
| talent | Inner Power |
| talent | Crystalline Focus |
| talent | Shielding |
| talent | Shock Hands |
| talent | Shadow Feed |
| talent | True Grit |
| talent | Essence of Speed |
| beneficial effect | The target is surrounded by a time distortion, absorbing 771/796 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 50%. Time Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's combat attack is improved by 73. Attack |
| beneficial effect | 64% chance to score a secondary blow. Greater Weapon Focus |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is surrounded by a magical shield, absorbing 2409/1416 damage before it crumbles. Damage Shield |
| detrimental effect | The target is infected by a disease, reducing its constitution by 14 and doing 113.33 blight damage per turn. Rotting Disease |
| detrimental effect | Reduces global action speed by 32%. Slow |
| detrimental effect | The target is off balance and is 60% more likely to be crit by the target that set it up. In addition all its saves are reduced by 60. Set Up |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| On hands | voratun gauntlets 'Lightningclamor' (0 def, 13 armour) voratun gauntlets 'Lightningclamor' (0 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +19.0% Armour: +13 Damage (Melee): 15 physical Changes stats: +5 Str / +4 Dex / +2 Mag / +3 Wil / +5 Cun Changes resistances: +18% acid Changes damage: +12% arcane / +10% physical Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +12 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Spell crit. chance: +20% Mental crit. chance: +18% When used to modify unarmed attacks: Base power: 39.5 - 55.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +35.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). On weapon hit: * Slows global speed by 40% * 40% chance to daze Damage Shield penetration (this weapon only): +20% Burst (radius 1) on hit: +15 physical Burst (radius 2) on crit: +15 physical Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Flamefoe the voratun pickaxe (dig speed 10 turns) Flamefoe the voratun pickaxe (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +19 Physical power: +9 Fatigue: -9% Effects on melee hit: * 15% chance to corrode armor Changes stats: +12 Str Changes resistances: +3% blight / +21% fire / +6% acid Changes resistances penetration: +10% blight / +15% acid Changes damage: +3% fire Critical mult.: +18.00% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Koretar the voratun ring Koretar the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +9 Str / +8 Con Changes resistances: +13% blight / +15% temporal / +14% nature / +9% lightning Spell save: +15 Poison immunity: +29% Disease immunity: +14% Stun/Freeze immunity: +50% Life regen: +2.90 See invisible: +3 Rings can have magical properties. |
| On fingers | Murkvengeance the voratun ring Murkvengeance the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical crit. chance: +3.0% Physical power: +14 Effects on melee hit: * 20% chance to disease Changes stats: +1 Str / +10 Dex / +2 Mag / +8 Wil / +18 Cun Changes resistances: +9% nature Changes resistances penetration: +5% blight Changes damage: +12% blight Reduces incoming crit damage: 10.00% Maximum encumbrance: +20 Only die when reaching: -60.00 life Spellpower: +15 Mindpower: +29 Light radius: +2 Rings can have magical properties. |
| Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
| Main armor | voratun mail armour 'Adosekira' (5 def, 20 armour) voratun mail armour 'Adosekira' (5 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical power: +8 Armour: +20 Defense: +5 Fatigue: +3% Changes stats: +7 Str / +2 Wil / +3 Cun / +7 Con Changes resistances: +6% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +11 Life regen: +8.00 Stamina each turn: +2.50 Maximum life: +95.00 Healing mod.: +10% A suit of armour made of mail. |
| Light source | Silosena the Obsidianblast Silosena the ObsidianblastPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 75% chance to daze * 20% chance to gain 10% of a turn * 15% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes resistances: +11% light / +9% darkness Changes resistances penetration: +10% darkness / +15% blight Changes damage: +14% darkness / +6% blight Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.4 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 243.84 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Strikequick (3 def, 0 armour) Strikequick (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Defense: +3 Damage when hit (Melee): 8 mind Changes stats: +6 Dex / +6 Wil / +16 Cun / +7 Con Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Changes resistances penetration: +5% lightning Reduces incoming crit damage: 5.00% Mental save: +6 Psi when hit: +0.20 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Glintreeve the drakeskin leather belt Glintreeve the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +15% fire / +15% cold Changes resistances penetration: +20% light Changes damage: +9% darkness / +3% blight Critical mult.: +10.00% Trap disarming bonus: +30 Stealth bonus: +15 Spell save: +3 Mana when firing critical spell: +6.00 Maximum life: +130.00 Maximum mana: +73.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +39.00 Maximum vim: +40.00 Maximum pos.energy: +40.00 Maximum neg.energy: +37.00 Spellpower: +8 Light radius: +1 Infravision radius: +5 Reduces paradox failures(equivalent to willpower): +40 A belt that goes around your waist. |
Inventory
acid wave rune of the duelist (330 acid damage; dur 5; apply 86) acid wave rune of the duelist (330 acid damage; dur 5; apply 86)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 330.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 86. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (270 acid damage; dur 5; apply 67) acid wave rune of the psychic (270 acid damage; dur 5; apply 67)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 270.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 67. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the titan (351 acid damage; dur 5; apply 78) acid wave rune of the titan (351 acid damage; dur 5; apply 78)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 351.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 78. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (407 acid damage; dur 5; apply 100) acid wave rune of the warrior (407 acid damage; dur 5; apply 100)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 407.20 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 100. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (100 cold damage; 22 apply power) biting gale rune (100 cold damage; 22 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 100.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 22. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (143 cold damage; 63 apply power) biting gale rune of the titan (143 cold damage; 63 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 142.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 63. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the wizard (108 cold damage; 52 apply power) biting gale rune of the wizard (108 cold damage; 52 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 107.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 52. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (152 fire damage) heat beam rune (152 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 151.76 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (181 fire damage) heat beam rune (181 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 181.42 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 13 for 5 turns) invisibility rune of the psychic (power 13 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 13) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 12 for 5 turns) invisibility rune of the psychic (power 12 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 12) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the sneak (power 23 for 6 turns) invisibility rune of the sneak (power 23 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 23) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (179 lightning damage) lightning rune (179 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 59.77 to 179.31 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (418 lightning damage) lightning rune (418 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 139.34 to 418.03 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (349 lightning damage) lightning rune (349 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 116.24 to 348.72 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (99 lightning damage) lightning rune (99 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 33.00 to 99.01 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the psychic (310 lightning damage) lightning rune of the psychic (310 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 103.19 to 309.56 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (600% regen over 10 turns; 30 instant mana) manasurge rune (600% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1024% regen over 10 turns; 51 instant mana) manasurge rune (1024% regen over 10 turns; 51 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1024% over 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (916% regen over 10 turns; 46 instant mana) manasurge rune (916% regen over 10 turns; 46 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 916% over 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1278% regen over 10 turns; 64 instant mana) manasurge rune (1278% regen over 10 turns; 64 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1278% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1581% regen over 10 turns; 79 instant mana) manasurge rune (1581% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1581% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1185% regen over 10 turns; 59 instant mana) manasurge rune (1185% regen over 10 turns; 59 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1185% over 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1212% regen over 10 turns; 61 instant mana) manasurge rune (1212% regen over 10 turns; 61 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1212% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (939% regen over 10 turns; 47 instant mana) manasurge rune (939% regen over 10 turns; 47 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 939% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (2132% regen over 10 turns; 107 instant mana) manasurge rune of the sneak (2132% regen over 10 turns; 107 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2132% over 10 turns and instantly restoring 107 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (918% regen over 10 turns; 46 instant mana) manasurge rune of the wizard (918% regen over 10 turns; 46 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 918% over 10 turns and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 246 for 4 turns) shielding rune (absorb 246 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 246 damage for 4 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 341 for 6 turns) shielding rune (absorb 341 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 340 for 4 turns) shielding rune of the titan (absorb 340 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 340 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 193) teleportation rune of the sneak (range 193)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 193 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 197) teleportation rune of the sneak (range 197)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 197 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 196) teleportation rune of the sneak (range 196)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 196 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Bethaldawen the Greentooth Bethaldawen the GreentoothPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 arcane Changes stats: +2 Str / +11 Mag / +3 Wil / +2 Con Infravision radius: +2 Amulets can have magical properties. |
Duvayon DuvayonCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +20 Fatigue: -8% Changes stats: +1 Str / +3 Mag Changes resistances: +9% light / +6% acid Changes damage: +18% physical Maximum encumbrance: +40 Life regen: +3.80 Combat speed: +20% Amulets can have magical properties. |
Elenovor the Venomfurnace Elenovor the VenomfurnaceInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 12 nature Changes resistances: +22% lightning / +9% acid / +3% nature / +6% blight Changes damage: +24% nature / +9% light Stun/Freeze immunity: +38% Amulets can have magical properties. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Lustrestone the gold amulet Lustrestone the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 45% * 30% chance to blind Changes stats: +6 Wil Changes resistances: +6% nature / +3% blight Changes resistances penetration: +10% light Changes damage: +6% acid Amulets can have magical properties. |
protective gold amulet of manastreaming protective gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +9 Changes stats: +4 Mag Changes resistances cap: +5% all Physical save: +19 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +38.00 Amulets can have magical properties. |
protective voratun amulet protective voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +11 Changes resistances cap: +6% all Physical save: +15 Amulets can have magical properties. |
stralite amulet 'Arcward' stralite amulet 'Arcward'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning / 4 blight Changes stats: +5 Dex / +3 Wil Changes damage: +15% blight / +6% lightning Mental save: +9 Blindness immunity: +19% Confusion immunity: +14% Mindpower: +9 Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
wanderer's gold amulet of murder wanderer's gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Fatigue: -8% Changes stats: +8 Dex / +8 Cun / +8 Con Critical mult.: +16.00% Life regen: +1.10 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
wanderer's gold amulet of strength (+7) wanderer's gold amulet of strength (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +7 Str / +6 Dex / +8 Cun / +8 Con Life regen: +0.90 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
wanderer's voratun amulet of soulsearing wanderer's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +7 Cun / +7 Con Changes damage: +12% blight / +12% fire Critical mult.: +14.00% Life regen: +0.90 Stamina each turn: +0.90 Spellpower: +10 Movement speed: +10% Amulets can have magical properties. |
warmaker's voratun amulet of strength (+11) warmaker's voratun amulet of strength (+11)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Str / +6 Dex / +6 Wil Amulets can have magical properties. |
Arodig ArodigPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 Physical power: +15 Damage when hit (Melee): 4 physical Changes stats: +2 Str / +8 Mag / +8 Cun Changes resistances: +6% acid / +28% darkness / +12% light Changes damage: +17% darkness / +8% all Spell save: +35 Spellpower: +33 Mindpower: +20 Rings can have magical properties. |
Galefear the voratun ring Galefear the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to cause random insanity * 30% chance to daze Damage (Melee): 23 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 21 bleed Damage when hit (Melee): 8 mind Changes stats: +10 Cun / +3 Mag Changes resistances: +34% lightning Changes damage: +23% lightning Disarm immunity: +34% Pinning immunity: +38% Knockback immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum life: +46.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Layydathra the voratun ring Layydathra the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Dex Changes resistances penetration: +10% arcane Reduces incoming crit damage: 10.00% Blindness immunity: +49% Infravision radius: +3 See stealth: +25 See invisible: +19 Rings can have magical properties. |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 216.23 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of clarity conjurer's voratun ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +8 Wil Mental save: +15 Confusion immunity: +50% Spellpower: +15 Rings can have magical properties. |
conjurer's voratun ring of misery conjurer's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 21 bleed Changes stats: +8 Mag / +8 Wil / +8 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Spellpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 Changes stats: +5 Str / +8 Con Rings can have magical properties. |
gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 Changes stats: +6 Str / +8 Con Rings can have magical properties. |
gladiator's voratun ring of blinding strikes gladiator's voratun ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 Effects on melee hit: * 21% chance to blind Effects on ranged hit: * 30% chance to blind Changes stats: +7 Str / +6 Con Rings can have magical properties. |
marksman's steel ring of fire (+20%) marksman's steel ring of fire (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
pixie's stralite ring of life pixie's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +6 Mag Life regen: +0.90 Maximum life: +56.00 Spellpower: +9 Healing mod.: +17% Rings can have magical properties. |
sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Changes stats: +6 Cun / +6 Dex Life regen: +1.50 Maximum life: +58.00 Healing mod.: +12% Rings can have magical properties. |
sneakthief's voratun ring of clarity sneakthief's voratun ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 Changes stats: +5 Cun / +5 Dex Mental save: +8 Confusion immunity: +30% Rings can have magical properties. |
steel ring of lightning (+20%) steel ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
stralite ring 'Torizor' stralite ring 'Torizor'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Ranged Defense: +4 Changes resistances: +6% nature / +18% physical Changes resistances penetration: +20% arcane Changes damage: +18% physical Physical save: +6 Spell save: +30 Poison immunity: +5% Disarm immunity: +15% Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +40% Rings can have magical properties. |
warrior's steel ring of perseverance warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Stun/Freeze immunity: +20% Life regen: +1.80 Rings can have magical properties. |
wizard's steel ring of arcana(+0.10/turn) wizard's steel ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Silence immunity: +24% Mana each turn: +0.10 Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 175.85 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing instantly. On weapon kill: * Enter a Rampage (Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20%% (Shared 30 turn cooldown) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
This item will automatically be transmogrified when you leave the level. Cracklehue the iron mace (20.5-28.7 power, 2 apr)Cracklehue the iron mace (20.5-28.7 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 32 lightning Changes resistances: +3% cold / +9% temporal / +9% nature / +6% light Changes damage: +9% lightning / +9% acid Blindness immunity: +15% Cut immunity: +5% Pinning immunity: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. iron mace (13-18.2 power, 2 apr)iron mace (13-18.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. lifebinding elm magestaff of warding (10-12 power, 2 apr, lightning element)lifebinding elm magestaff of warding (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 Changes stats: +4 Con Maximum wards: +2 lightning Changes damage: +10% lightning Talents granted: +2 Ward +1 Command Staff Life regen: +0.70 Spellpower: +8 Spell crit. chance: +1% Healing mod.: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. plaguebringer's deep-steel trident of shearing (26-41.6 power, 10 apr)plaguebringer's deep-steel trident of shearing (26-41.6 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 20% chance to disease Damage (Melee): +20 blight When wielded/worn: Armour penetration: +16 Changes resistances penetration: +16% physical Changes damage: +16% physical Disease immunity: +35% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
balancing drakeskin leather belt of magery balancing drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun Spell crit. chance: +6% Mental crit. chance: +13% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. skylord's drakeskin leather belt of the giantsskylord's drakeskin leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +7 Str / +7 Dex / +7 Wil / +7 Cun Physical save: +18 Spell save: +33 Mental save: +20 Size category: +1 A belt that goes around your waist. |
skylord's drakeskin leather belt of transcendence skylord's drakeskin leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +6 Dex / +5 Wil / +6 Cun Physical save: +29 Spell save: +18 Mental save: +19 Mindpower: +3 A belt that goes around your waist. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a blast of ice, costing 30 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Glorolewyn (3 def, 0 armour) Glorolewyn (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 Armour penetration: +10 Defense: +3 Changes stats: +5 Str / +6 Dex / +6 Cun / +4 Con Disease immunity: +60% Cut immunity: +15% Stamina each turn: +0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
battlemaster's elven-silk cloak of battle (3 def, 0 armour) battlemaster's elven-silk cloak of battle (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 Defense: +3 Fatigue: -6% Changes stats: +3 Str / +5 Dex / +4 Con Talent mastery: +0.40 Technique / Combat training Spell save: -25 Stamina each turn: +1.50 Mana each turn: -0.43 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Hanigasta' (3 def, 0 armour) elven-silk cloak 'Hanigasta' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * Slows global speed by 30% * 10 arcane resource burn Damage when hit (Melee): 8 mind Changes stats: +4 Str / +4 Con Changes resistances: +3% fire / +60% temporal / +18% mind / +59% darkness Spell save: +27 Defense after a teleport: +59 Resist all after a teleport: +30% New effects duration reduction after a teleport: +59% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +4 Wil Changes resistances: +14% darkness / +16% temporal Spell save: +7 Maximum mana: +41.00 Defense after a teleport: +10 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +0 Cun / +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
elven-silk robe 'Brightstoker' (9 def, 2 armour) elven-silk robe 'Brightstoker' (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +2 Defense: +9 Ranged Defense: +4 Damage when hit (Melee): 8 light Changes stats: +8 Str / +8 Mag / +8 Wil / +20 Con Changes resistances: +18% lightning / +15% cold / +8% arcane / +3% light Changes damage: +18% lightning / +15% physical / +33% nature / +20% cold Reduces incoming crit damage: 24.00% Physical save: +13 Poison immunity: +81% Disease immunity: +100% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chalehor (0 def, 3 armour) Chalehor (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Lck / +4 Dex Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Stealth bonus: +5 Silence immunity: +30% Confusion immunity: +27% Stun/Freeze immunity: +28% Spellpower: +4 Heals friendly targets nearby when you use a nature summon: +20 A pair of boots made of leather. |
Filthborn the pair of drakeskin leather boots (10 def, 5 armour) Filthborn the pair of drakeskin leather boots (10 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: +5% Changes stats: +10 Str / +10 Con Changes resistances: +12% lightning Changes damage: +21% nature / +10% physical Life regen: +4.40 Hate when firing a critical mind attack: +4.00 Maximum hate: +8.00 Mental crit. chance: +4% Healing mod.: +30% Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Goredin the pair of dwarven-steel boots (0 def, 4 armour) Goredin the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +4 Armour: +4 Fatigue: +3% Damage when hit (Melee): 12 blight / 4 physical Changes stats: +1 Str / +2 Dex / +1 Mag / +3 Wil / +3 Cun / +1 Con Changes resistances: +3% blight Physical save: +11 Mental save: +15 Mana each turn: +0.23 Only die when reaching: -40.00 life Maximum mana: +27.00 Spell crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of rough leather boots of void walking (0 def, 1 armour)blood-soaked pair of rough leather boots of void walking (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 Armour: +1 Fatigue: +1% Changes resistances: +14% darkness / +14% temporal Changes resistances penetration: +12% darkness / +12% temporal Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% A pair of boots made of leather. |
invigorating pair of drakeskin leather boots of evasion (22 def, 5 armour) invigorating pair of drakeskin leather boots of evasion (22 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +22 Fatigue: -4% Stamina each turn: +0.70 Maximum life: +37.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 36 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour) undeterred pair of drakeskin leather boots of invasion (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +5 Fatigue: +5% Changes resistances penetration: +11% physical Silence immunity: +40% Confusion immunity: +47% Stun/Freeze immunity: +34% A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Greater Weapon Focus (10% chance level 1). When this weapon hits: Displacement Shield (10% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Gigar the drakeskin leather gloves (0 def, 20 armour) Gigar the drakeskin leather gloves (0 def, 20 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 Armour penetration: +4 Armour: +20 Armour Hardiness: +14% Fatigue: -6% Damage when hit (Melee): 12 mind Changes stats: +6 Dex / +6 Mag / +5 Wil / +6 Cun / +15 Con Changes resistances: +12% physical / +10% light / +10% darkness Critical mult.: +15.00% Maximum encumbrance: +10 Equilibrium when hit: +0.16 Maximum hate: +6.00 Mindpower: +4 Infravision radius: +2 When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +17.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). Burst (radius 2) on crit: +44 light / +40 darkness It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 99.96 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivodhetira the Morningblight (0 def, 23 armour) Ivodhetira the Morningblight (0 def, 23 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +15% Changes stats: +8 Str / +5 Dex / +5 Cun / +15 Con Changes resistances: +6% acid / +11% physical / +3% cold Talent cooldown: Double Strike (-1 turn) Physical save: +15 Cut immunity: +20% Pinning immunity: +20% Teleport immunity: +15% Life regen: +4.00 Stamina each turn: +2.00 Maximum stamina: +37.00 When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (10% chance level 5). On weapon hit: * 40% chance to cause random insanity Burst (radius 1) on hit: +4 light Metal gloves protecting the hands up to the middle of the lower arm. |
Sparkgash (0 def, 9 armour) Sparkgash (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 Physical crit. chance: +2.0% Armour: +9 Fatigue: -6% Damage (Melee): 15 blight Changes stats: +6 Dex Changes resistances: +10% blight / +6% acid Changes resistances penetration: +20% physical Changes damage: +10% blight Mental save: +15 Stamina each turn: +1.00 Maximum life: +73.00 When used to modify unarmed attacks: Base power: 37.5 - 41.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +25 Armour Penetration: +8 Physical crit. chance: +17.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Soul Rot (20% chance level 5). Damage (Melee): +12 lightning / +16 physical Burst (radius 2) on crit: +13 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's voratun gauntlets of magic (+5) (0 def, 3 armour) alchemist's voratun gauntlets of magic (+5) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 9 acid / 7 fire / 10 cold / 10 lightning Changes stats: +11 Mag / +5 Wil Changes damage: +11% arcane When used to modify unarmed attacks: Base power: 29.0 - 40.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% Damage (Melee): +19 ice / +23 lightning / +29 fire / +16 arcane / +22 acid Burst (radius 2) on crit: +12 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour) alchemist's voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 6 acid / 10 fire / 7 cold / 7 lightning Changes stats: +4 Mag / +4 Wil / +3 Con Physical save: +23 Spell save: +7 Mental save: +8 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +12 ice / +19 physical / +24 fire / +12 acid / +12 lightning It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive drakeskin leather gloves of archery (0 def, 3 armour) corrosive drakeskin leather gloves of archery (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +13 Armour: +3 Damage (Melee): 9 acid Changes stats: +5 Cun / +8 Dex Changes resistances: +8% acid Changes damage: +8% acid When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Burst (radius 2) on crit: +9 acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour) dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +5% arcane When used to modify unarmed attacks: Base power: 18.5 - 25.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +8 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic drakeskin leather gloves of war-making (0 def, 8 armour) heroic drakeskin leather gloves of war-making (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +8 Critical mult.: +12.00% Mental save: +10 Maximum life: +66.00 Spell crit. chance: +12% Mental crit. chance: +19% When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +5 Physical crit. chance: +19.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand voratun gauntlets of the nighthunter (0 def, 11 armour) sand voratun gauntlets of the nighthunter (0 def, 11 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 Armour: +11 Damage (Melee): 11 physical Changes stats: +5 Cun Changes resistances: +11% darkness Changes damage: +8% physical Infravision radius: +3 When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +15 Physical crit. chance: +21.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +27 darkness Burst (radius 1) on hit: +11 physical Burst (radius 2) on crit: +9 physical It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Ebonyrage' (0 def, 13 armour) voratun gauntlets 'Ebonyrage' (0 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 Armour: +13 Effects on melee hit: * 25% chance to cause random insanity * 45% chance to inflict damage reduction Damage (Melee): 15 physical / 40 darkness / 40 mind Damage when hit (Melee): 8 darkness Changes stats: +6 Str Changes resistances: +6% darkness Changes resistances penetration: +15% light Changes damage: +6% fire / +11% physical Mental save: -7 Mindpower: +9 When used to modify unarmed attacks: Base power: 42.5 - 59.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). On weapon hit: * 10 arcane resource burn Damage (Melee): +16 darkness Burst (radius 1) on hit: +13 physical Burst (radius 2) on crit: +14 physical Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 173.02 fire and 207.74 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Demonsting (12 def, 5 armour) Demonsting (12 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour: +5 Defense: +12 Fatigue: +5% Effects on melee hit: * 61% chance to inflict damage reduction Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +12 Cun / +5 Wil Changes resistances: +14% acid / +3% temporal / +6% light / +6% darkness / +3% blight / +15% fire / +24% cold / +15% lightning Mental save: +6 Disease immunity: +5% Mindpower: +6 A cap made of leather. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Emeluda the Pitchusher (2 def, 0 armour) Emeluda the Pitchusher (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes stats: +3 Dex / +2 Wil Changes resistances: +10% fire / +11% cold Changes resistances penetration: +5% darkness Changes damage: +12% temporal Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Infravision radius: +5 See invisible: +9 A pointy cloth hat, very wizardly... |
Ivorethra the Poxmight (0 def, 5 armour) Ivorethra the Poxmight (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn * 45% chance to daze Changes stats: +9 Str / +9 Dex / +10 Con / +17 Lck Changes resistances: +3% acid / +15% nature / +5% arcane Changes resistances penetration: +20% lightning / +5% nature Changes damage: +3% nature Spell crit. chance: +8% Mental crit. chance: +7% A cap made of leather. |
The Face of Fear (8 def, 0 armour) The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 21%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Ulythad the elven-silk wizard hat (3 def, 0 armour) Ulythad the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +1 Dex / +13 Mag / +6 Wil / +7 Cun / +4 Con Changes resistances: +9% acid Spell save: +11 Mental save: +12 Blindness immunity: +10% Stun/Freeze immunity: +5% Spellpower: +5 See invisible: +6 A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of trickery (8 def, 14 armour) defender's drakeskin leather cap of trickery (8 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +14 Defense: +8 Fatigue: +5% Changes stats: +4 Cun / +5 Dex Changes resistances: +7% all Physical save: +13 A cap made of leather. |
defender's voratun helm of ire (8 def, 14 armour) defender's voratun helm of ire (8 def, 14 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 Fatigue: +5% Changes stats: +6 Str / +3 Con Changes resistances: +7% all Physical save: +30 Mental save: +15 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dragonslayer's hardened leather cap of precognition (7 def, 3 armour) dragonslayer's hardened leather cap of precognition (7 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 Armour: +3 Defense: +7 Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn Changes stats: +4 Cun Changes resistances: +11% acid / +10% fire / +9% lightning / +8% cold A cap made of leather. |
werebeast's voratun helm of might (0 def, 5 armour) werebeast's voratun helm of might (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +5 Fatigue: +5% Changes stats: +10 Str / +5 Dex / +4 Cun / +10 Con Changes resistances: -30% light Life regen: +8.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polymirin the voratun mail armour (5 def, 10 armour) Polymirin the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +1 Str Changes resistances: +15% fire Critical mult.: +30.00% Physical save: +30 Cut immunity: +15% Life regen: +5.10 Stamina each turn: +2.20 Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +18 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 63.45 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Xerybrena the voratun mail armour (5 def, 10 armour) Xerybrena the voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +31% Damage when hit (Melee): 12 arcane Changes stats: +7 Str / +2 Dex / +17 Con Changes resistances: +27% acid / +15% fire / -20% light / +15% darkness Grants telepathy: Demon/Minor Demon/Major Physical save: +9 Spell save: +16 Mental save: +10 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +14 Maximum life: +100.00 Spellpower: +4 Mental crit. chance: +3% Light radius: +3 A suit of armour made of mail. |
enlightening voratun mail armour of thunder (5 def, 10 armour) enlightening voratun mail armour of thunder (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +18 Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +7 Str / +4 Mag / +15 Wil / +7 Cun Changes resistances: +12% lightning Mental save: +15 Spellpower: +25 Spell crit. chance: +7% Mindpower: +20 Mental crit. chance: +7% A suit of armour made of mail. |
fortifying voratun mail armour of thunder (5 def, 10 armour) fortifying voratun mail armour of thunder (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +22 Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +16 Str / +10 Mag / +10 Wil / +7 Con Changes resistances: +20% lightning Maximum life: +99.00 Spellpower: +25 Spell crit. chance: +8% Mindpower: +25 Mental crit. chance: +10% A suit of armour made of mail. |
Arassra the drakeskin leather armour (16 def, 14 armour) Arassra the drakeskin leather armour (16 def, 14 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Physical crit. chance: +10.0% Armour: +14 Defense: +16 Fatigue: +8% Effects on melee hit: * 40 arcane resource burn Changes stats: +7 Cun / +9 Wil Changes resistances: +12% cold / +6% darkness / +30% temporal Mental save: +25 Disease immunity: +5% Stamina each turn: +1.50 Chance to avoid any damage: +10% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 44% of your stamina. A suit of armour made of leather. |
aetheric reinforced leather armour of the hero (4 def, 7 armour) aetheric reinforced leather armour of the hero (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage (Melee): 7 arcane Damage (Ranged): 7 arcane Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun Mana each turn: +0.22 Spellpower: +5 A suit of armour made of leather. |
drakeskin leather armour 'Aeriseth' (5 def, 8 armour) drakeskin leather armour 'Aeriseth' (5 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when hit (Melee): 11 light Changes stats: +2 Str / +3 Dex / +5 Wil / +2 Cun Changes resistances: +12% blight / +16% darkness Reduces incoming crit damage: 10.00% Life regen: +2.90 Maximum life: +107.00 Light radius: +2 Healing mod.: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun plate armour (9 def, 16 armour)voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. gloomy iron shield of radiance (4 def, 2 armour, 19 block)gloomy iron shield of radiance (4 def, 2 armour, 19 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Effects on melee hit: * 7% chance to cause random insanity Effects when hit in melee: * 16% chance to blind * 14% chance to cause random insanity Changes stats: +2 Mag / +4 Con Changes resistances: +12% light Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Eradunabar the Woepride (18/18, 47-65.8 power, 14 apr)Eradunabar the Woepride (18/18, 47-65.8 power, 14 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 18 On weapon hit: * Slows global speed by 40% * 40 arcane resource burn * 40% chance to blind Damage (Ranged): +4 darkness / +8 light / +27 fire Burst (radius 1) on hit: +12 darkness / +4 light Burst (radius 2) on crit: +20 darkness / +12 fire Arrows are used with bows to pierce your foes to death. |
34 agate 34 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
1478 alchemist agate 1478 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
19 onyx 19 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
27 aquamarine 27 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
18 lapis lazuli 18 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
37 opal 37 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
17 sapphire 17 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
25 topaz 25 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. voratun pickaxe of Reknor (dig speed 12 turns)voratun pickaxe of Reknor (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% darkness / +10% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
29 emerald 29 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
25 jade 25 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
35 spinel 35 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
33 turquoise 33 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Brightknight BrightknightPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Changes resistances: +7% blight / +9% darkness Changes resistances penetration: +10% mind Changes damage: +3% light Spellpower: +4 Spell crit. chance: +5% Light radius: +3 Infravision radius: +3 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 46 blight damage or heals 57 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Xota the brass lantern Xota the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes damage: +6% blight Critical mult.: +40.00% Mental save: +7 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +80.00 Spellpower: +8 Spell crit. chance: +3% Light radius: +2 See stealth: +8 See invisible: +8 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Corpsetrail' dwarven lantern 'Corpsetrail'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 Ranged Defense: +10 Damage when hit (Melee): 8 nature / 28 fire Changes resistances: +6% acid / +10% temporal / +3% darkness / +3% blight / +7% cold / +10% fire Changes damage: +3% blight Reduces incoming crit damage: 28.00% Physical save: +9 Mental save: +3 Blindness immunity: +50% Confusion immunity: +30% Stun/Freeze immunity: +15% Knockback immunity: +5% Light radius: +10 See stealth: +25 See invisible: +25 Defense after a teleport: +20 Resist all after a teleport: +18% New effects duration reduction after a teleport: +27% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 55 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +15 Blindness immunity: +50% Confusion immunity: +30% Light radius: +10 See stealth: +49 See invisible: +47 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 55 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
27 bloodstone 27 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
26 fire opal 26 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
22 garnet 22 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
29 ruby 29 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of psychoportation [power 42] (24/30 cooldown) stralite torque of psychoportation [power 42] (24/30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 42), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of kinetic psionic shield [power 123] (24/25 cooldown) supercharged stralite torque of kinetic psionic shield [power 123] (24/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 123 for 7 turns, placing all other charms into a 25 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psychoportation 'Prismvortex' [power 64] (24/30 cooldown) voratun torque of psychoportation 'Prismvortex' [power 64] (24/30 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 light Changes resistances: +6% blight / +6% fire / +9% nature / +9% light Changes damage: +24% fire Light radius: +2 It can be used to teleport randomly (rad 64), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Starshaper the dragonbone totem of thorny skin [power 96] (24/25 cooldown) Starshaper the dragonbone totem of thorny skin [power 96] (24/25 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +4 Changes resistances penetration: +10% physical Changes damage: +6% light Physical save: +9 Maximum stamina: +15.00 It can be used to harden the skin for 7 turns increasing armour by 96 and armour hardiness by 70%, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
28 amethyst 28 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Xanudabeth the dragonbone wand of conjuration [power 295] (24/7 cooldown) Xanudabeth the dragonbone wand of conjuration [power 295] (24/7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes damage: +9% arcane Spell save: +19 Maximum mana: +40.00 Spell crit. chance: +4% It can be used to fire a bolt of a random element (dam 148-295), placing all other charms into a 7 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
arcane yew wand of conjuration [power 241] (24/10 cooldown) arcane yew wand of conjuration [power 241] (24/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 120-241), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of clairvoyance [power 11] (24/8 cooldown) supercharged ash wand of clairvoyance [power 11] (24/8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
28 diamond 28 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
33 moonstone 33 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
30 pearl 30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
28 quartz 28 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
28 amber 28 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
29 ametrine 29 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
29 citrine 29 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
28 zircon 28 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Dio Brando the Cornac Adventurer level 25
35th Dusk 122nd year of Ascendancy at 02:36 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Dio Brando the Lich Adventurer level 111
2nd Pyre 123rd year of Ascendancy at 10:38 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Dio Brando the Cornac Adventurer level 49
26th Haze 122nd year of Ascendancy at 09:56 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Dio Brando the Cornac Adventurer level 58
47th Haze 122nd year of Ascendancy at 06:33 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dio Brando the Cornac Adventurer level 21
20th Dusk 122nd year of Ascendancy at 07:01 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Dio Brando the Lich Adventurer level 84
7th Allure 123rd year of Ascendancy at 08:10 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Dio Brando the Cornac Adventurer level 17
11st Dusk 122nd year of Ascendancy at 05:10 see stats
Infinite x100 (Roguelike)
Got to level 100 of the infinite dungeon.By Dio Brando the Lich Adventurer level 84
9th Allure 123rd year of Ascendancy at 04:08 see stats
Infinite x150 (Roguelike)
Got to level 150 of the infinite dungeon.By Dio Brando the Lich Adventurer level 113
8th Pyre 123rd year of Ascendancy at 01:50 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Dio Brando the Cornac Adventurer level 26
36th Dusk 122nd year of Ascendancy at 23:10 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Dio Brando the Cornac Adventurer level 34
57th Dusk 122nd year of Ascendancy at 02:24 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Dio Brando the Cornac Adventurer level 41
2nd Haze 122nd year of Ascendancy at 05:54 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Dio Brando the Cornac Adventurer level 49
26th Haze 122nd year of Ascendancy at 09:56 see stats
Infinite x60 (Roguelike)
Got to level 60 of the infinite dungeon.By Dio Brando the Cornac Adventurer level 56
43rd Haze 122nd year of Ascendancy at 16:55 see stats
Infinite x70 (Roguelike)
Got to level 70 of the infinite dungeon.By Dio Brando the Lich Adventurer level 64
58th Haze 122nd year of Ascendancy at 07:07 see stats
Infinite x80 (Roguelike)
Got to level 80 of the infinite dungeon.By Dio Brando the Lich Adventurer level 70
71st Haze 122nd year of Ascendancy at 20:39 see stats
Infinite x90 (Roguelike)
Got to level 90 of the infinite dungeon.By Dio Brando the Lich Adventurer level 78
6th Decay 122nd year of Ascendancy at 00:32 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dio Brando the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 14:41 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dio Brando the Cornac Adventurer level 20
17th Dusk 122nd year of Ascendancy at 04:37 see stats
Level 30 (Roguelike)
Got a character to level 30.By Dio Brando the Cornac Adventurer level 30
43rd Dusk 122nd year of Ascendancy at 20:55 see stats
Level 40 (Roguelike)
Got a character to level 40.By Dio Brando the Cornac Adventurer level 40
75th Dusk 122nd year of Ascendancy at 02:16 see stats
Level 50 (Roguelike)
Got a character to level 50.By Dio Brando the Cornac Adventurer level 50
27th Haze 122nd year of Ascendancy at 14:20 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Dio Brando the Cornac Adventurer level 60
49th Haze 122nd year of Ascendancy at 13:42 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Dio Brando the Lich Adventurer level 90
13rd Regrowth 123rd year of Ascendancy at 07:56 see stats
Shasshhiy'Kaish (Roguelike)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Dio Brando the Cornac Adventurer level 49
26th Haze 122nd year of Ascendancy at 20:48 see stats
Sheer Badassery! (Roguelike)
Demonstrate your epic badassness to at least 100 foes!By Dio Brando the Lich Adventurer level 124
43rd Pyre 123rd year of Ascendancy at 09:35 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Dio Brando the Lich Adventurer level 71
73rd Haze 122nd year of Ascendancy at 08:42 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Dio Brando the Cornac Adventurer level 44
10th Haze 122nd year of Ascendancy at 07:55 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Dio Brando the Cornac Adventurer level 8
6th Mirth 122nd year of Ascendancy at 05:50 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Dio Brando the Cornac Adventurer level 33
52nd Dusk 122nd year of Ascendancy at 19:36 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dio Brando the Cornac Adventurer level 19
16th Dusk 122nd year of Ascendancy at 03:03 see stats
Log
Dio Brando lashes out with a flurry of fists.
Dio Brando misses Emaratira the vampire lord.
Dio Brando misses Emaratira the vampire lord.
Dio Brando misses Emaratira the vampire lord.
Dio Brando misses Emaratira the vampire lord.
Dio Brando throws two quick punches.
Dio Brando misses Emaratira the vampire lord.
Dio Brando misses Emaratira the vampire lord.
Dio Brando misses Emaratira the vampire lord.
Dio Brando misses Emaratira the vampire lord.
Emaratira the vampire lord hits Dio Brando for (35 resist armour), (9 to time), 0 physical, (35 resist armour), (3 to time), 0 lightning (0 total damage).
Emaratira the vampire lord diseases Dio Brando.
Emaratira the vampire lord performs a melee critical strike against Dio Brando!
Emaratira the vampire lord resists the mind attack!
Emaratira the vampire lord focuses and gains an extra blow!
Emaratira the vampire lord performs a melee critical strike against Dio Brando!
Emaratira the vampire lord resists the mind attack!
Emaratira the vampire lord performs a melee critical strike against Dio Brando!
Dio Brando shrugs off the critical damage!
Emaratira the vampire lord resists the mind attack!
Emaratira the vampire lord focuses and gains an extra blow!
Emaratira the vampire lord performs a melee critical strike against Dio Brando!
Emaratira the vampire lord resists the mind attack!
Dio Brando is afflicted by a rotting disease!
Emaratira the vampire lord hits Dio Brando for (35 resist armour), (243 to time), 0 physical, (6 resist armour), 0 lightning, (35 resist armour), (226 to time), 0 physical, (6 resist armour), 0 lightning, (35 resist armour), (8 to time), 0 physical, (4 resist armour), 0 nature, (4 resist armour), 0 temporal, (35 resist armour), (64 to time), 0 physical, (4 resist armour), 0 nature, (4 resist armour), 0 temporal (0 total damage).
Dio Brando hits Emaratira the vampire lord for 3 blight, 1 mind, 10 darkness, 3 blight, 1 mind, 10 darkness, 3 blight, 1 mind, 10 darkness, 3 blight, 1 mind, 10 darkness (53 total damage).
The powerful time-altering energies generate a restoration field on Dio Brando.
