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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Infinite Dungeon Challenges Every Level 1.6.5 Items Vault 1.7.0Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Possessor Bonus Class 1.7.3Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 57 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Borosk's Hate at level 57 on the 69th Dusk 122nd year of Ascendancy at 05:23 / 1 |
Primary Stats
| Strength | 113 (base 65) |
| Dexterity | 59 (base 12) |
| Constitution | 83 (base 60) |
| Magic | 170 (base 67) |
| Willpower | 130 (base 65) |
| Cunning | 146 (base 65) |
Resources
| Mana | 843/843 |
| Life | -600/1720 |
| Paradox | 706 |
| Soul | 12/12 |
| Equilibrium | 20 |
| Vim | 288/288 |
| Steam | 100/100 |
| Stamina | 490/490 |
| Psi | 200/200 |
| Healing Factor | 1.7869023372619 |
| Regeneration | 25.463358305982 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.20512205326% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 3 |
| Lite | 13 |
| See Stealth | 8 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 69 |
| Crit Chance | 59% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 141 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 75 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -31% |
| Blight | -31% |
| Arcane | 0% |
| Cold | +7% |
| All | -37% |
| Lightning | +108% |
| Light | -21% |
| Temporal | +10% |
| Physical | +10% |
| Fire | +27% |
| Nature | -28% |
Offense: Damage Penetration
| Lightning | +48% |
| Blight | +5% |
| Acid | +25% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.70880525515 (48.304188961773%) |
| Defense | 27 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 74 |
| Mental Save | 75 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 67%( 70%) |
| Cold | + 67%( 70%) |
| All | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 80%( 80%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 94% |
| Bleed Resistance | 22% |
| Confusion Resistance | 81% |
| Knockback Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 146% efficiency and cooldown mod of 72%. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.6 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 109% efficiency and cooldown mod of 56%. |
Class Talents
| Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Corruption / Bone | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Magical combat | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Molten Iron Blood |
| talent | Fiery Hands |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Feather Wind |
| talent | Elemental Harmony |
| talent | Hardened Core |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Osmosis Shield |
| talent | Thermal Shield |
| talent | Energy Decomposition |
| talent | Bone Shield |
| talent | Arcane Combat |
| talent | Reality Smearing |
| talent | Reaping |
| talent | Shock Hands |
| talent | Kinetic Shield |
| talent | Hurricane |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| beneficial effect | The target's spellpower has been increased by 27. Spellsurge |
| detrimental effect | Damage received in the past is returned as 151.81 paradox damage per turn. Reality Smearing |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 63. Intimidated |
| detrimental effect | Vulnerable to more cross tier effects. Incoming Disasters |
| detrimental effect | The target has been overwhemed by a furious assault, reducing defence by -56. Overwhelmed |
| beneficial effect | Infinite Dungeon Challenge (Level 63): Near Sighted Challenge |
| detrimental effect | The gloom reduces damage the target inflicts by 37%. Gloom Weakness |
Quests
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (176)Turns left: 17 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 11): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 14): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (98)Turns left: 50 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 20): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 22): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 27): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Nerigassra the dreaming horror'. Infinite Dungeon Challenge (Level 29): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 30): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 305 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 32): Rush Hour (305)Turns left: 125 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (56)Turns left: 23 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 36): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 37): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 39): MultiplicityTurns left: 0 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 40): Rush Hour (113)Turns left: 7 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 42): Headhunter0 / 2 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 43): Rush Hour (146)Turns left: 12 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 44): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Lisavea the dreaming horror'. Infinite Dungeon Challenge (Level 47): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 48): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 49): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 5): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 51): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 335 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 52): Rush Hour (335)Turns left: 57 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 55): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 56): Rush Hour (203)Turns left: 73 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 57): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 59): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 61): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 63): Near Sighted | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 9): Mirror Match | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | bloodlich's dragonbone magestaff of the prodigy (136% power, 6 apr, lightning element) 5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +27 Mag +14 Wil +22 Cun +8 Con dps ---------- Spell.crit +5% Crit.mult +17.00% Spell.pwr +15 (+2 eff.) S.pwr/crit +9 Dmg.mod +30% lightning ---------- misc Mana/turn +5.00 N.En/turn +0.20 Vim/s.crit +3.00 Max.vim +37.00 Max.N.En +49.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Light source | Scabclamor 0.0 T5 lite [Rare] Arcane While equipped: Stats +2 Dex +8 Mag dps ---------- Phys.crit +8.0% Spell.pwr +15 (+2 eff.) Dmg.mod +9% nature +16% light Acc +34 (+8 eff.) Apr +3 ----- def ----- Resists +15% blight Heal.mod +22% Cut- +22% Stun/Frz- +22% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +11 See.Stealth +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +0 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+2 eff.) Fatigue +10% Resists +10% all Blind- +50% Silence- +50% A Helmet. But with steam power! |
| On feet | Torchhunt (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +7 Wil +4 Cun dps ---------- Dmg.mod +6% acid Res.pen +25% acid +5% fire Melee Ret 2 acid 6 fire ----- def ----- Armour +5 Fatigue +4% Resists +3% fire Phys.save +12 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Silence- +44% Confus- +41% Stun/Frz- +44% ---------- misc Talents +5 Rocket Boots Blink to a nearby random location (rad 15) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Glileta [power 122] (15 cooldown) =vim/crit +2=2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 60% ---------- misc Vim/s.crit +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 50 lightning damage and will be dazed for 1 turn (253 total damage) Puts all charms on 15 cooldown 100% to heal for 36. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Hailsweep =vi/crit +1=0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) Dmg.mod +6% blight +12% cold ----- def ----- Max.HP +47.00 HP.reg +14.00 Heal.mod +13% ---------- misc Vim/s.crit +1.00 Rings make your fingers look great! |
| On fingers | Yvonn the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Spell.pwr +30 (+4 eff.) ----- def ----- Resists +9% acid +6% nature Crit.dmg- 15.00% Spell.save +6 (+1 eff.) Mind.save +19 (+5 eff.) Blind- +20% Rings make your fingers look great! |
| Around neck | Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Telos's Staff (Top Half) (143% power, 0 apr, lightning element) 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 100% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 The top part of Telos' broken staff. |
| Around waist | Chaluvon the hardened leather belt 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +3 Str +5 Dex +7 Wil +4 Cun dps ---------- Res.pen +5% blight ----- def ----- Armour +6 Resists +3% nature +9% cold Phys.save +13 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +25 (+6 eff.) Max.HP +152.00 A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Armour +4 Defense +8 (+4 eff.) Rng.Def +10 (+3 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Threads of Fate (10 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+5 eff.) Resists +30% lightning +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+5 eff.) Confus- +40% Stun/Frz- +50% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 2.8 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 15 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Main armor | Galen's Flowing Robe (0 def, 0 armour) 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +10 Str +10 Dex +17 Mag +17 Wil +17 Cun +10 Con dps ---------- Spell.crit +12% Spell.pwr +35 (+5 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Inventory
movement infusion of the wizard (speed 910%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 910% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 268; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 404; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 404 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the wizard (absorb 561; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Blaze's kiss the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Spell.crit +1% Dmg.mod +12% physical ----- def ----- Armour +2 Resists +3% light +12% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Halyrin the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% darkness +5% arcane Phys.save +12 (+3 eff.) Spell.save +25 (+6 eff.) Mind.save +15 (+4 eff.) Blind- +16% ---------- misc Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Silulenn0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +3 Wil +3 Con dps ---------- Crit.mult +12.00% Acc +6 (+1 eff.) Apr +11 Melee Ret 2 acid ----- def ----- Resists +9% acid Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
gold amulet 'Airbloom'0.1 T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag +4 Wil +5 Lck dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +6% lightning +3% arcane Acc +16 (+4 eff.) Apr +13 ----- def ----- Defense +8 (+4 eff.) Unseen.red 11% ---------- misc Max.mana +20.00 Amulets make your neck look great! |
steel amulet 'Xerotira'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Dex dps ---------- Dmg.mod +9% blight Melee Ret 4 arcane ----- def ----- Heal.mod +10% Cut- +40% ---------- misc Mana/s.crit +2.00 Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 526 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Aerowyn0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +8 Resists +3% acid Crit.dmg- 10.00% Mind.save +6 (+1 eff.) Die.at -60.00 life Confus- +27% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Betuta the Galemonster0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Con dps ---------- Melee Ret 10 lightning ----- def ----- Defense +15 (+8 eff.) Mind.save +6 (+1 eff.) Confus- +25% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Duvayon the Magmatyphoon0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.pwr +7 (+1 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% fire +15% light +6% arcane Res.pen +5% arcane +5% fire Acc +7 (+2 eff.) ----- def ----- Resists +9% fire +30% light +5% arcane Rings make your fingers look great! |
Duvuntir the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con ----- def ----- Resists +15% acid Phys.save +4 (+1 eff.) Max.HP +80.00 Blind- +10% Pinning- +20% Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +10% physical +15% temporal ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 563.74 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 6 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+3 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Gomina the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +7 (+1 eff.) S.pwr/crit +6 ----- def ----- Fatigue -4% Phys.save +9 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +9 (+2 eff.) ---------- misc Max.enc +25 Max.vim +30.00 Rings make your fingers look great! |
Ivuthra the Growthmarrow0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +11 (+3 eff.) Dmg.mod +12% lightning Res.pen +10% nature +15% lightning On Hit (Melee): * 22% chance to slow global speed by 70% ----- def ----- Resists +12% nature Max.HP +100.00 HP.reg +25.00 Heal.mod +20% Stun/Frz- +47% Rings make your fingers look great! |
Silyda the Singeclamor0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +9% fire +27% cold Res.pen +28% fire On Hit (Melee): * 23% chance to reduce armor by 60% ----- def ----- Resists +18% acid +15% cold +27% fire HP.reg +8.00 Stun/Frz- +40% Rings make your fingers look great! |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +8 Con dps ---------- Dmg.mod +3% temporal +12% cold Res.pen +20% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% nature +8% blight Phys.save +10 (+3 eff.) Spell.save +14 (+3 eff.) Poison- +17% Disease- +16% ---------- misc Max.stam +24.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's steel ring of the mountain (+11%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% physical Acc +6 (+1 eff.) ----- def ----- Resists +11% physical Rings make your fingers look great! |
stralite ring 'Berutothel'0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +12 (+3 eff.) S.pwr/crit +4 Dmg.mod +12% blight Phasing +30% ----- def ----- Mind.save +17 (+4 eff.) Confus- +44% ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
treant's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +11 (+3 eff.) Apr +15 ----- def ----- Defense +15 (+8 eff.) Resists +11% nature +13% blight Poison- +25% Disease- +24% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +4 (+1 eff.) Rings make your fingers look great! |
Demonreeve (134% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 134% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 darkness +19 cold While equipped: Stats +2 Wil dps ---------- Res.pen +10% acid ----- def ----- Armour +4 Resists +18% light +2% physical +15% darkness +6% arcane Teleport- +23% Sharp, short and deadly. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 60% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 60% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 132% Range: 1.3x Uses 27% Wil, 5% Mag, 33% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
blazebringer's iron dagger of erosion (97% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature Power 97% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +22 fire While equipped: dps ---------- All.spd +2% Res.pen +9% fire Sharp, short and deadly. |
elemental voratun dagger of massacre (166% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 167% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 190 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +30% acid Res.pen +30% acid Sharp, short and deadly. |
iron dagger of ruin (100% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 100% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Crit.mult +15.00% Apr +7 Sharp, short and deadly. |
plaguebringer's steel dagger of massacre (120% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Arcane/Master Power 121% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 49 While equipped: ----- def ----- Disease- +15% Sharp, short and deadly. |
truestriking dwarven-steel dagger of massacre (125% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 125% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +15 (+4 eff.) Apr +10 Sharp, short and deadly. |
voratun dagger 'Ce'Niba' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 147% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Splash the target with acid dealing 318 damage over 5 turns and reducing armor and accuracy by 40 While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +15% physical Acc +25 (+6 eff.) Apr +15 ----- def ----- Resists +2% physical +6% arcane +6% darkness Sharp, short and deadly. |
warbringer's steel dagger of erosion (102% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature/Master Power 102% Range: 1.3x Uses 30% Wil, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +9% physical ----- def ----- Disarm- +17% Sharp, short and deadly. |
Shinejam (197% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 197% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Con +9 Wil dps ---------- Dmg.mod +9% light Res.pen +10% light On Hit (Melee): * 23 arcane resource burn ----- def ----- Resists +17% temporal Crit.dmg- 15.00% ---------- misc Light +3 Massive two-handed mauls. |
arcing steel greatmaul of torment (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Arcane/Psionic Power 130% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 190 damage Massive two-handed mauls. |
quick voratun greatmaul of ruin (180% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Master Power 181% Range: 1.5x Uses 72% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Phys.crit +19.0% Crit.mult +45.00% Phys.spd +10% Acc +33 (+8 eff.) Apr +19 Massive two-handed mauls. |
caustic voratun greatsword of rage (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 173% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +55 acid +48 nature While equipped: Stats +16 Str dps ---------- Dmg.mod +17% physical Res.pen +28% acid +27% nature Acc +23 (+6 eff.) Apr +21 Massive two-handed swords. |
dwarven-steel greatsword of projection (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Psionic Power 146% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
inquisitor's iron greatsword of massacre (133% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Disrupt/Master Power 134% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Deals 120 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Massive two-handed swords. |
truestriking dwarven-steel greatsword of enduring (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 144% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +14 Wil +16 Con dps ---------- Res.pen +16% physical Acc +17 (+4 eff.) Apr +13 ----- def ----- Max.HP +86.00 Massive two-handed swords. |
voratun greatsword of crippling (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 174% Range: 1.6x Uses 72% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Massive two-handed swords. |
Tidenight the yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Phasing +30% Ranged+ +23 arcane On Crit.r2 +23 cold While equipped: Stats +4 Mag dps ---------- Phys.crit +6.0% Spell.pwr +34 (+5 eff.) Acc +15 (+4 eff.) Melee Ret 6 arcane ----- def ----- Spell.save +20 (+5 eff.) Longbows are used to shoot arrows at your foes. |
keeper's dragonbone longbow of lightning4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +32 lightning While equipped: dps ---------- Dmg.mod +21% lightning +21% physical +29% temporal Res.pen +20% temporal +12% physical ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
Everpyre Blade (147% power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 147% Range: 1.4x Uses 60% Wil Dmg Fire Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
acidic steel longsword of massacre (128% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 128% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 318 damage over 5 turns and reducing armor and accuracy by 40 Sharp, long, and deadly. |
balanced iron longsword of enduring (102% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Nature/Master Power 102% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Wil +7 Con dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Max.HP +29.00 Disarm- +26% Sharp, long, and deadly. |
caustic stralite longsword of rage (138% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 139% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +29 acid +37 nature While equipped: Stats +6 Str dps ---------- Dmg.mod +11% physical Res.pen +9% acid +14% nature Acc +17 (+4 eff.) Apr +13 Sharp, long, and deadly. |
enhanced steel longsword of massacre (126% power, 3 apr)3.0 T2 longsword 1H weapon [Ego+] Nature/Master Power 127% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Str +6 Dex +7 Mag +5 Wil +5 Cun +7 Con Sharp, long, and deadly. |
quick voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 152% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +24 (+6 eff.) Sharp, long, and deadly. |
quick voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 153% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +10 (+2 eff.) Sharp, long, and deadly. |
Plaguedare the voratun mace (155% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 155% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 49 * 25% chance for lightning to strike from the target to a second target dealing 190 damage While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Dmg.mod +6% blight +3% mind +15% nature Res.pen +15% physical Acc +17 (+4 eff.) Apr +12 ----- def ----- Disease- +35% ---------- misc Equi/ret +0.12 Max.hate +2.00 Blunt and deadly. |
Zubuna the Heatwilter (159% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 160% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 190 damage While equipped: Stats +8 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% fire +15% physical +6% cold Res.pen +10% fire Acc +40 (+10 eff.) ----- def ----- Armour +4 Defense +5 (+3 eff.) Resists +2% physical Die.at -20.00 life Blunt and deadly. |
flaming steel mace of massacre (123% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 123% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +9 fire Blunt and deadly. |
voratun mace of crippling (157% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 157% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Blunt and deadly. |
Cyrewe (111% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +7.0% Atk.spd 100% Melee+ +16 temporal On Hit.r1 +4 temporal While equipped: dps ---------- Mind.crit +10% Mind.pwr +16 (+4 eff.) Melee+ 7 lightning 10 physical 11 darkness 10 fire 10 cold 13 mind 10 acid Dmg.mod +9% physical +35% mind +10% darkness Acc +25 (+6 eff.) ----- def ----- Resists +10% lightning +10% physical +10% cold +10% acid +8% fire ---------- misc Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming mossy mindstar of gales (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +5% lightning +6% cold +6% physical ----- def ----- Defense +12 (+6 eff.) Heal.mod +13% Heal/summ +17 Pinning- +16% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming thorny mindstar of flames (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +5% Melee+ 12 fire Dmg.mod +11% fire Res.pen +13% fire ----- def ----- Resists +8% fire Heal.mod +18% Heal/summ +40 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's pulsing mindstar of venom (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 16 acid Dmg.mod +10% acid Res.pen +10% acid ----- def ----- Resists +17% mind +17% acid Mind.save +9 (+2 eff.) HP.reg +1.00 ---------- misc Psi/turn +1.30 Max.psi +37.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of flames (112% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) All.spd +7% Melee+ 18 fire Dmg.mod +14% fire +16% mind +12% darkness Res.pen +20% fire +14% mind +10% darkness ----- def ----- Resists +15% fire ---------- misc Max.hate +8.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of balance (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 mind 15 darkness Dmg.mod +9% mind +9% darkness ----- def ----- Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Equi/ret +1.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of resolve (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +4% blight Spell.save +5 (+1 eff.) Disease- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's vined mindstar (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 4 lightning 4 physical 6 cold 5 fire 6 acid ----- def ----- Resists +5% lightning +4% physical +4% cold +5% acid +5% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ranger's drakeskin leather sling4.0 T5 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +5 Dex Slings are used to hurl stones or metal shots at your foes. |
throat-seeking cured leather sling of true flight4.0 T2 sling 1H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +9 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +9% nature Acc +9 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Demonbright the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +15% darkness ----- def ----- Armour +16 Resists +34% cold +15% nature +12% mind Max.HP +112.56 Blind- +23% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Koregodor the dragonbone starstaff (152% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 152% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con +4 Wil dps ---------- Spell.crit +7% Spell.pwr +55 (+7 eff.) S.pwr/crit +10 Dmg.mod +42% lightning +42% cold +42% arcane +42% fire ----- def ----- HP.reg +1.50 Heal.mod +30% ---------- misc Max.mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Mayeth (129% power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Mag +18 Wil +13 Cun dps ---------- Spell.crit +7% Spell.pwr +24 (+3 eff.) S.pwr/crit +15 Dmg.mod +3% blight +25% lightning Phasing +20% ----- def ----- Armour +6 Defense +28 (+14 eff.) Shield.pwr +9% ---------- misc Wards +2 lightning Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood magestaff of wizardry (129% power, 5 apr, lightning element) =vim/crit +2=5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +11% Spell.pwr +21 (+3 eff.) Dmg.mod +25% lightning ---------- misc Vim/s.crit +2.00 Max.mana +33.00 Max.vim +15.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's elven-wood vilestaff of power (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Mag +4 Cun +1 Con dps ---------- Spell.crit +4% Crit.mult +21.00% Spell.pwr +22 (+3 eff.) Dmg.mod +25% blight ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +31.00 Max.N.En +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff 'Balancewreath' (129% power, 5 apr, darkness element)5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +6% Phys.pwr +12 (+2 eff.) Spell.pwr +20 (+3 eff.) Dmg.mod +25% darkness Res.pen +15% nature Acc +7 (+2 eff.) Melee Ret 2 nature ----- def ----- Defense +21 (+11 eff.) Resists +6% lightning +9% fire +6% cold ---------- misc Light +8 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 199.33 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
mage-hunter's iron steamgun of dampening4.0 T1 steamgun 1H weapon Reqs Shoot [Ego+] Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +7 (+2 eff.) On Hit (Ranged): * 7 arcane resource burn ----- def ----- Resists +9% acid +9% cold +9% fire +9% lightning +4% all Spell.save +6 (+1 eff.) ---------- misc Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Shoot [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +27 lightning +26 cold Uses 2.0 Steam While equipped: dps ---------- Mov.spd +50% Res.pen +19% lightning +25% cold +12% all Acc +24 (+6 eff.) Apr +11 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike voratun steamgun of fire4.0 T5 steamgun 1H weapon Reqs Shoot [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% Ranged+ +15 fire Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Dmg.mod +17% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
shocking voratun steamsaw of evisceration (147% power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Power 147% Range: 1.5x Uses 60% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +96 On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+2 eff.) Melee+ 27 lightning Melee Ret 12 lightning ----- def ----- Armour +6 Defense +10 (+5 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming orite trident of massacre (159% power, 13 apr)3.0 T4 trident 2H weapon [Ego] Arcane/Master Power 160% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% On Hit.r1 +23 fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Xyda the Sewerravager (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 150% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight +12 nature On Hit: * 13% chance to reduce strength, dexterity, and constitution by 49 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +13.0% Phys.spd +10% Dmg.mod +9% nature +3% temporal Res.pen +15% cold Acc +25 (+6 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal One-handed war axes. |
elemental iron waraxe (100% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Arcane Power 100% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 190 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +9% fire One-handed war axes. |
stormbringer's iron waraxe of evisceration (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Nature/Master Power 104% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +11 lightning +11 cold On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+1 eff.) Mov.spd +24% Res.pen +8% lightning +8% cold One-handed war axes. |
stormbringer's stralite waraxe (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 138% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +34 lightning +21 cold While equipped: dps ---------- Mov.spd +34% Res.pen +11% lightning +21% cold One-handed war axes. |
voratun waraxe 'Ragiregotar' (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.4x Uses 60% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +4 temporal +20 nature On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +13 Str +13 Dex +7 Mag +13 Wil +13 Cun +20 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +3% temporal Res.pen +15% physical +15% temporal ----- def ----- Resists +30% acid Disarm- +35% One-handed war axes. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Yvussra1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +28% physical ----- def ----- Armour +12 Resists +3% physical +13% cold +14% fire Spell.save +12 (+3 eff.) Max.HP +112.56 Confus- +23% ---------- misc Max.stam +33.77 A belt that goes around your waist. |
insulating hardened leather belt of valiance1.0 T3 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Resists +10% cold +10% fire Mind.save +11 (+3 eff.) Max.HP +67.00 A belt that goes around your waist. |
monstrous drakeskin leather belt of transcendence1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +12 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +22 (+6 eff.) ---------- misc Size +1 A belt that goes around your waist. |
nightruned hardened leather belt of dampening1.0 T3 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +8% acid +8% light +7% lightning +8% fire +7% cold +8% darkness A belt that goes around your waist. |
rough leather belt 'Dourreign'1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str +4 Dex +6 Mag +4 Cun +8 Con dps ---------- Phys.crit +7.0% Mind.crit +7% Dmg.mod +24% lightning On Hit (Melee): * 23% chance to reduce damage dealt by 33% ---------- misc Light +3 Infravis +3 See.Invis +9 A belt that goes around your waist. |
Erelodugar (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Dmg.mod +21% mind ----- def ----- Defense +3 (+2 eff.) Resists +20% blight +18% temporal +20% darkness +0% lightning Cut- +20% Silence- +20% Def/telep +16 Res/telep +13% Dur/telep +23% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Scorpionumbra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid Res.pen +15% lightning On Hit (Melee): * 20% chance to slow global speed by 70% ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +12% lightning Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of conjuring (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Nature While equipped: dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +10 (+2 eff.) Dmg.mod +12% arcane Res.pen +9% arcane ----- def ----- Defense +3 (+2 eff.) Resists +10% acid +7% fire +9% cold +7% lightning ---------- misc Max.mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+4 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +15% all Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+5 eff.) Dmg.mod +37% lightning +37% temporal +37% physical +37% fire +37% arcane +37% cold ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+8 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Tulusta the Boltwake (0 def, 0 armour) =vim/crit +2=2.0 T3 cloth armor [Rare] Nature While equipped: Stats +0 Str +0 Dex +0 Mag +0 Wil +0 Cun +0 Con dps ---------- Crit.mult +10.00% Spell.pwr +10 (+2 eff.) Dmg.mod +18% blight +15% physical Melee Ret 6 lightning 0 physical ----- def ----- Resists +15% physical +11% all ---------- misc Mana/turn +0.04 Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +13% blight +16% darkness +13% mind +13% all Phys.save +11 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +27 (+6 eff.) Max.HP +61.00 HP.reg +3.80 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +14% acid +22% physical +25% cold +23% fire ----- def ----- Resists +19% acid +18% physical +17% cold +20% fire +15% all ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of fire (+15%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +21% fire On Melee Ret: * 8% chance to slow global speed by 70% * 8 arcane resource burn ----- def ----- Resists +31% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of darkness (+27%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +18% darkness ----- def ----- Resists +27% darkness +11% all Spell.save +22 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of frost (+9%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +14% cold ----- def ----- Resists +21% cold +9% all Spell.save +21 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of the mind (+14%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +15% nature +14% mind ----- def ----- Resists +14% mind +9% all Poison- +30% Disease- +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Glittervault (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Lck +5 Dex dps ---------- Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Res.pen +5% light Melee Ret 4 mind ----- def ----- Armour +3 Resists +6% light +15% lightning Mind.save +3 (+1 eff.) Stealth +7 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Wil +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Silamiba the Glitterreign (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +15% light ----- def ----- Armour +4 Fatigue -2% Resists +6% light Phys.save +5 (+2 eff.) Die.at -80.00 life Disarm- +20% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+4 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Xivea the Cystcrypt (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Str +6 Mag +5 Cun dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +21% mind Apr +13 ----- def ----- Armour +5 Resists +15% nature Crit.dmg- 16.88% ---------- misc Infravis +3 A pair of boots made of leather. |
pair of drakeskin leather boots 'Sootraider' (0 def, 5 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +5 Mag +19 Wil +6 Cun dps ---------- Res.pen +15% darkness +28% arcane ----- def ----- Armour +5 Resists +15% light Phys.save +13 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +13 (+3 eff.) ---------- misc Mana/s.crit +2.25 Max.mana +112.56 A pair of boots made of leather. |
pair of dwarven-steel boots 'Thundernoon' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +3 Wil dps ---------- Crit.mult +20.00% Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +7% cold ---------- misc Max.hate +8.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: Stats +4 Wil +4 Mag dps ---------- Spell.pwr +11 (+2 eff.) ----- def ----- Armour +5 Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A pair of boots made of leather. |
traveler's pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue -6% Phys.save +12 (+3 eff.) ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
alchemist's drakeskin leather gloves of war-making (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Wil +3 Mag dps ---------- Phys.crit +14.0% Spell.crit +12% Mind.crit +16% Crit.mult +7.00% Melee+ 7 acid 7 fire 6 lightning 5 cold ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's iron gauntlets of magic (+6) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +3 Wil +6 Mag dps ---------- Melee+ 4 acid 4 fire 4 lightning 5 cold Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature/Psionic While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) HP.reg +3.40 Disarm- +47% ---------- misc Stam/turn +1.20 Psi/turn +0.30 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Neruba (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +7 Dex dps ---------- Crit.mult +35.00% Mind.pwr +10 (+3 eff.) Res.pen +10% arcane +20% blight ----- def ----- Armour +3 Fatigue +3% Spell.save +6 (+1 eff.) ---------- misc Equi/ret +0.08 Mana/s.crit +2.00 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 274.4 Physical damage. If the attack hits, the target is confused (41% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Polulramina the hardened leather cap (0 def, 3 armour) =water=2.0 T3 head armor [Rare] Nature While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +12% arcane ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +8% cold +12% darkness Blind- +20% ---------- misc Breathe water A cap made of leather. |
Yaroleg the Ravennigh (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Mag +3 Wil +2 Cun dps ---------- Mind.crit +5% Mind.pwr +8 (+2 eff.) Dmg.mod +20% acid +18% cold +20% mind Melee Ret 8 darkness ----- def ----- Defense +3 (+2 eff.) Resists +45% acid +27% cold +20% mind +9% fire Phys.save +15 (+4 eff.) Mind.save +20 (+5 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
defender's hardened leather hat (6 def, 9 armour)2.0 T3 head armor [Ego+] Master While equipped: ----- def ----- Armour +9 Defense +6 (+3 eff.) Fatigue +3% Resists +5% all Phys.save +9 (+3 eff.) A hat made of leather. Very stylish. |
drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +3 Cun +5 Dex dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
warlord's hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% physical Phys.save +7 (+2 eff.) A hat made of leather. Very stylish. |
cleansing voratun mail armour of clarity (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +16% blight +18% nature +7% mind Mind.save +20 (+5 eff.) A suit of armour made of mail. |
enlightening voratun mail armour of resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +9 Cun +6 Wil ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Mind.save +22 (+5 eff.) Max.HP +48.00 A suit of armour made of mail. |
fortifying iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Max.HP +36.00 A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Max.HP +69.00 A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 25 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +25 Defense +5 (+3 eff.) Fatigue +12% Max.HP +76.00 HP.reg +4.00 Heal.mod +16% A suit of armour made of mail. |
impenetrable voratun mail armour of the deep (5 def, 29 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +29 Defense +5 (+3 eff.) Fatigue +12% Resists +15% acid +10% cold ---------- misc Breathe water A suit of armour made of mail. |
rejuvenating steel mail armour of delving (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% darkness +8% physical HP.reg +2.70 ---------- misc Stam/turn +1.30 Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
searing voratun mail armour of fire resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 18 acid 15 fire Melee Ret 14 acid 13 fire ----- def ----- Armour +10 Defense +5 (+3 eff.) Fatigue +12% Resists +27% acid +47% fire A suit of armour made of mail. |
voratun mail armour of implacability (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +3% Phys.save +9 (+3 eff.) A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+3 eff.) Fatigue +12% Resists +12% acid +12% cold ---------- misc Breathe water A suit of armour made of mail. |
Analeg the Obsidianraptor (20 def, 22 armour)9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 9 fire Dmg.mod +21% arcane Res.pen +10% lightning +28% arcane +28% mind +15% darkness Melee Ret 11 mind 11 darkness On Hit (Melee): * 23% chance to reduce all saves and defense by 41 ----- def ----- Armour +22 Defense +20 (+10 eff.) Fatigue +8% Resists +24% fire +17% mind +25% physical A suit of armour made of leather. |
radiant reinforced leather armour of stability (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +26% blight +8% physical +25% darkness Phys.save +19 (+5 eff.) ---------- misc Light +2 A suit of armour made of leather. |
reinforced leather armour of Toknor (12 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +17.00% Phys.pwr +9 (+1 eff.) ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+4 eff.) ----- def ----- Armour +50 Defense +40 (+18 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) Spell.save +35 (+8 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
radiant steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +9 Fatigue +22% Resists +7% acid +7% physical +17% darkness +12% blight +6% cold +7% fire +7% lightning Disarm- +23% Stun/Frz- +22% Knockbk- +26% ---------- misc Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+3 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
acidic voratun shield of winter (0 def, 10 armour, 198.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- Melee+ 9 acid On shield block: * Deals 241 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 20 acid ----- def ----- Armour +10 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive dwarven-steel shield of fire resistance (+14%) (0 def, 6 armour, 81.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- On Melee Ret: * 15% chance to reduce armor by 60% ----- def ----- Armour +6 Fatigue +8% Resists +14% acid +23% fire ---------- misc Talents +1 Block Handheld deflection devices. |
coruscating iron shield (0 def, 2 armour, 23 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Str dps ---------- Melee Ret 6 fire ----- def ----- Armour +2 Fatigue +8% Resists +12% fire ---------- misc Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of fire resistance (+17%) (0 def, 6 armour, 77.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 fire Melee Ret 8 fire ----- def ----- Armour +6 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of shrapnel (0 def, 18 armour, 283.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 310 physical damage over 5 turns (1/turn) ----- def ----- Armour +18 Fatigue +8% Phys.save +14 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
living iron shield of acid resistance (+12%) (0 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +12% blight +12% nature +18% acid Max.HP +31.00 ---------- misc Talents +1 Block Handheld deflection devices. |
scouring steel shield (0 def, 4 armour, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con dps ---------- Melee+ 11 acid 11 nature On Hit (Melee): * 8 arcane resource burn On Melee Ret: * 8 arcane resource burn ----- def ----- Armour +4 Fatigue +8% Resists +10% acid +9% nature ---------- misc Talents +1 Block Handheld deflection devices. |
warded steel shield (0 def, 4 armour, 43.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Wards +4 lightning +5 temporal +5 darkness +5 fire +4 nature +5 blight +5 cold +5 arcane +5 light Talents +1 Block +1 Ward Handheld deflection devices. |
flaming quiver of elven-wood arrows of annihilation (22/22, 169% power, 23 apr)3.0 T4 arrow ammo [Ego+] Arcane/Master Power 169% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +13.5% Capacity 22 Proj.spd +200% On Hit.r1 +26 fire Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of persecution (20/20, 168% power, 18 apr)3.0 T5 arrow ammo [Ego+] Disrupt/Psionic Power 168% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +41 physical Against +36% Unliving +35% Unnatural On Hit: * 20% chance to knock the target back 3 spaces and deal 281 physical damage Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
992 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethytha the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +3 Dex dps ---------- Crit.mult +20.46% S.pwr/crit +6 Dmg.mod +15% blight +18% physical Res.pen +15% blight +19% physical +26% arcane ----- def ----- Resists +12% acid Spell.save +9 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Duatheledge the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind +9% darkness Res.pen +15% darkness +20% lightning ----- def ----- Fatigue -4% Resists +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Hetoyon the dwarven-steel pickaxe (dig speed 15 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +5 Cun dps ---------- Dmg.mod +7% mind +10% fire ----- def ----- Armour +6 Resists +17% mind +9% cold Mind.save +10 (+2 eff.) Max.HP +100.00 Poison- +23% Stun/Frz- +23% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
Poriba the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +10% mind Melee Ret 4 mind 13 fire ----- def ----- Resists +3% blight +10% fire +12% mind ---------- misc Light +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing fiery salve [power 36] amazing fiery salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Remove 3 magical effects and grants a fiery aura (36% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 36] amazing frost salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Remove 3 physical effects and grants a frost aura (36% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 512] amazing healing salve [power 512]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Heal 512 Puts Talent Medical Injector on 15 cooldown Medical salve. |
amazing water salve [power 36] amazing water salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Remove 3 mental effects and grants a water aura (36% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing water salve [power 36] amazing water salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Remove 3 mental effects and grants a water aura (36% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing water salve [power 36] amazing water salve [power 36]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Remove 3 mental effects and grants a water aura (36% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great healing salve [power 441] great healing salve [power 441]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Heal 441 Puts Talent Medical Injector on 15 cooldown Medical salve. |
great water salve [power 31] great water salve [power 31]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 146% efficiency and 72% cooldown modifier. Remove 2 mental effects and grants a water aura (31% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 148% power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
deadly pouch of voratun shots of crippling (20/20, 177% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 177% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
flaming pouch of voratun shots of vileness (20/20, 168% power, 6 apr)3.0 T5 shot ammo [Ego] Arcane Power 168% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 Ranged+ +20 blight On Hit.r1 +12 fire On Hit: * 26% chance to reduce strength, dexterity, and constitution by 49 Shots are used with slings to pummel your foes to death. |
voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
voratun spike attachment0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 50 physical ----- def ----- Armour +20 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
Icejam the voratun torque of mindblast [power 415] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% cold Melee Ret 8 cold On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 49 ----- def ----- Armour +17 Defense +25 (+13 eff.) Resists +3% physical Mind.save +9 (+2 eff.) Die.at -84.93 life Max.HP +106.16 Heal.mod +15% Blast the opponent's mind dealing 261 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
innervating dwarven-steel torque of psionic shield [power 69] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Flashwire [power 308] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% fire Melee Ret 8 fire 4 mind 10 nature ---------- misc Psi/ret +0.12 Sting an enemy dealing 221 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blackgrinder [power 10] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +4 Con dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 33% ---------- misc Light +1 Infravis +3 See.Invis +12 Reveal the area around you, dispelling darkness (radius 10, power 107 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Samindil the elm wand of shielding [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +3% mind Res.pen +5% physical ----- def ----- Resists +5% arcane +9% light Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Madness (Roguelike) difficulty)
Buy an item from an AAA.By Luciana Vincent the Cornac Adventurer level 11
1st Summertide 122nd year of Ascendancy at 18:13 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Luciana Vincent the Cornac Adventurer level 25
12nd Dusk 122nd year of Ascendancy at 07:52 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Luciana Vincent the Cornac Adventurer level 33
24th Dusk 122nd year of Ascendancy at 09:22 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Luciana Vincent the Cornac Adventurer level 24
10th Dusk 122nd year of Ascendancy at 02:14 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Luciana Vincent the Cornac Adventurer level 11
2nd Summertide 122nd year of Ascendancy at 17:10 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Luciana Vincent the Cornac Adventurer level 23
7th Dusk 122nd year of Ascendancy at 22:48 see stats
Infinite x30 (Madness (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Luciana Vincent the Cornac Adventurer level 32
22nd Dusk 122nd year of Ascendancy at 07:48 see stats
Infinite x40 (Madness (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By Luciana Vincent the Cornac Adventurer level 38
32nd Dusk 122nd year of Ascendancy at 23:50 see stats
Infinite x50 (Madness (Roguelike) difficulty)
Got to level 50 of the infinite dungeon.By Luciana Vincent the Cornac Adventurer level 48
48th Dusk 122nd year of Ascendancy at 07:12 see stats
Infinite x60 (Madness (Roguelike) difficulty)
Got to level 60 of the infinite dungeon.By Luciana Vincent the Cornac Adventurer level 54
61st Dusk 122nd year of Ascendancy at 09:46 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Luciana Vincent the Cornac Adventurer level 10
9th Mirth 122nd year of Ascendancy at 14:47 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Luciana Vincent the Cornac Adventurer level 20
2nd Dusk 122nd year of Ascendancy at 21:49 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Luciana Vincent the Cornac Adventurer level 30
19th Dusk 122nd year of Ascendancy at 06:49 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Luciana Vincent the Cornac Adventurer level 40
34th Dusk 122nd year of Ascendancy at 16:39 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Luciana Vincent the Cornac Adventurer level 50
51st Dusk 122nd year of Ascendancy at 10:42 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Luciana Vincent the Cornac Adventurer level 56
67th Dusk 122nd year of Ascendancy at 23:37 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Luciana Vincent the Cornac Adventurer level 29
18th Dusk 122nd year of Ascendancy at 12:50 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Luciana Vincent the Cornac Adventurer level 16
6th Flare 122nd year of Ascendancy at 11:50 see stats
The Restless Dead (Madness (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Luciana Vincent the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 03:33 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Luciana Vincent the Cornac Adventurer level 45
42nd Dusk 122nd year of Ascendancy at 07:59 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Luciana Vincent the Cornac Adventurer level 21
5th Dusk 122nd year of Ascendancy at 02:44 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Luciana Vincent the Cornac Adventurer level 13
3rd Flare 122nd year of Ascendancy at 04:32 see stats
Log
Luciana Vincent is being stalked by Poltergeist Borosk's Hate!
Luciana Vincent converts damage to paradox!
Poltergeist Borosk's Hate hits Luciana Vincent for (69 to psi shield), (20 flat reduction), (141 dissipated), (166 absorbed), (1587 to bones), (0 turned into osmosis), (0 converted), 0 physical (0 total damage).
Melee retaliation hits Poltergeist Borosk's Hate for 25 fire, 1 acid (26 total damage).
Luciana Vincent casts Lightning.
Luciana Vincent's spell attains critical power!
Poltergeist Borosk's Hate resists!
Luciana Vincent hits Poltergeist Borosk's Hate for 1420 lightning damage.
Poltergeist Borosk's Hate has shrugged off 90 damage and is ready for more.
Mindrot hits Luciana Vincent for (6 flat reduction), (0 dissipated), 0 mind, (12 flat reduction), (0 dissipated), 0 darkness (0 total damage).
Poltergeist Borosk's Hate performs a melee critical strike against Luciana Vincent!
Luciana Vincent converts damage to paradox!
Poltergeist Borosk's Hate hits Luciana Vincent for (69 to psi shield), (20 flat reduction), (140 dissipated), (432 to bones), (0 turned into osmosis), (0 converted), 0 physical (0 total damage).
Melee retaliation hits Poltergeist Borosk's Hate for (25 rampage shugs off), 0 fire, (1 rampage shugs off), 0 acid (0 total damage).
Luciana Vincent's Beyond the Flesh performs a melee critical strike against Poltergeist Borosk's Hate!
Poltergeist Borosk's Hate resists!
Luciana Vincent's spell attains critical power!
Luciana Vincent's Beyond the Flesh hits Poltergeist Borosk's Hate for (64 rampage shugs off), 13 physical, 56 lightning, 30 fire (99 total damage).
Thunderstorm hits Poltergeist Borosk's Hate for 107 lightning damage.
Poltergeist Borosk's Hate performs a melee critical strike against Luciana Vincent!
Luciana Vincent converts damage to paradox!
Poltergeist Borosk's Hate hits Luciana Vincent for (69 to psi shield), (20 flat reduction), (140 dissipated), (772 to bones), (0 turned into osmosis), (0 converted), 0 physical (0 total damage).
Melee retaliation hits Poltergeist Borosk's Hate for 25 fire, 1 acid (26 total damage).
Poltergeist Borosk's Hate uses Frenzy.
Poltergeist Borosk's Hate performs a melee critical strike against Luciana Vincent!
Luciana Vincent has been overwhelmed.
Poltergeist Borosk's Hate performs a melee critical strike against Luciana Vincent!
Poltergeist Borosk's Hate performs a melee critical strike against Luciana Vincent!
Luciana Vincent is no longer being stalked by Poltergeist Borosk's Hate.
































































































































































































































