











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Infinite Dungeon Challenges Every Level 1.6.5 Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 25 / 1% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 57 (base 22) |
| Dexterity | 41 (base 12) |
| Constitution | 42 (base 12) |
| Magic | 65 (base 45) |
| Willpower | 40 (base 12) |
| Cunning | 83 (base 52) |
Resources
| Steam | 100/100 |
| Mana | 294/394 |
| Equilibrium | 10 |
| Vim | 106/106 |
| Life | 735/735 |
| Psi | 110/130 |
| Stamina | 208/258 |
| Paradox | 1 |
| Healing Factor | 1.613988003127 |
| Regeneration | 10.248823819856 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +116.5% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Barehand
| Damage | 66 |
| Accuracy | 59 |
| Crit Chance | 31% |
| APR | 9 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +9% |
| Arcane | +15% |
| Cold | +12% |
| All | 0% |
| Lightning | +15% |
| Physical | +8% |
| Mind | +12% |
| Nature | +35% |
Offense: Damage Penetration
| Acid | +30% |
| Mind | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 30 (35.65183292883%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 44%( 70%) |
| Cold | + 60%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 41%( 70%) |
| Lightning | + 61%( 70%) |
| Mind | + 47%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 51%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 59% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
| Stun Resistance | 79% |
| Poison Resistance | 59% |
| Blind Resistance | 59% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Corruption / Shadowflame | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Molten Iron Blood |
| talent | Reality Smearing |
| talent | Beyond the Flesh |
| talent | Mitosis |
| talent | Striking Stance |
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
| beneficial effect | Infinite Dungeon Challenge (Level 21): Mirror Match Challenge |
| beneficial effect | Tuning Paradox at a rate of -10 per turn. Spacetime Tuning |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 12): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Vorisenor the dreaming horror'. Infinite Dungeon Challenge (Level 15): Dream Hunter | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 17): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (185)Turns left: 3 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror Match | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Light source | Uragar the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Wil +1 Con dps ---------- Dmg.mod +3% blight ---------- misc Light +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Treepain (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Dex +11 Cun dps ---------- Dmg.mod +9% arcane Apr +6 On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +4 Fatigue +4% Mind.save +12 (+4 eff.) ---------- misc Stam/ret +1.40 Equi/ret +0.90 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 195.3 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Turadas the yew totem of stinging [power 230] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% acid Melee Ret 2 acid 10 mind On Hit (Melee): * 20% chance to reduce armor by 32% * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +12% acid Sting an enemy dealing 310 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Salubeth the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Dmg.mod +12% cold Res.pen +20% mind ----- def ----- Resists +24% cold +3% nature +3% temporal Spell.save +11 (+4 eff.) HP.reg +1.00 Stun/Frz- +24% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Greenrazor the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +27% nature ----- def ----- Resists +6% nature +3% mind Phys.save +7 (+2 eff.) Max.HP +20.00 Stun/Frz- +10% A belt that goes around your waist. |
| Main armor | dreamer's cashmere robe of life (0 def, 16 armour) 2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Melee Ret 40 physical ----- def ----- Armour +16 Fatigue +1% Resists +8% blight +12% darkness +10% mind +11% all Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +25 (+9 eff.) Max.HP +42.00 HP.reg +2.10 Heal.mod +18% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | Yaresta the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 9 lightning 6 acid Dmg.mod +5% lightning +6% blight +6% arcane +3% acid Acc +11 (+3 eff.) Melee Ret 4 blight ----- def ----- Armour +2 Resists +7% lightning +3% blight +6% acid ---------- misc Talents +3 Project Saw Unarmed combat: Power 125% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +3 Crit +9.0% Atk.spd 125% On Crit.r2 +7 lightning +6 acid On Hit: 10% Lightning Breath 3 On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +24% lightning +10% fire +10% darkness +10% cold Stun/Frz- +40% ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Emelinne0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +12% mind ----- def ----- Resists +14% lightning +2% physical +9% darkness Die.at -40.00 life Stun/Frz- +25% Amulets make your neck look great! |
Inventory
medical injector implant of the psychic (efficiency 121% / cooldown 95%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 95%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 175; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 175 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ashborn0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% fire Melee Ret 6 mind ----- def ----- Resists +3% blight Amulets make your neck look great! |
Blazewing0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Con +8 Lck dps ---------- Res.pen +25% fire Acc +5 (+1 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +6% blight Unseen.red 12% Heal.mod +5% ---------- misc Infravis +2 Amulets make your neck look great! |
Emussra0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Mag ----- def ----- Armour +6 Resists +14% light +16% darkness Blind- +20% Confus- +10% Amulets make your neck look great! |
Shimmerweeper the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil +1 Con dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning Melee Ret 6 cold ----- def ----- Resists +10% mind +9% lightning Confus- +20% ---------- misc See.Invis +3 Amulets make your neck look great! |
copper amulet 'Eilinylrassra'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil ----- def ----- Defense +15 (+5 eff.) Resists +6% blight Crit.dmg- 5.00% HP.reg +2.00 Amulets make your neck look great! |
gold amulet 'Snowquake'0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Melee Ret 2 cold ----- def ----- Fatigue -6% Resists +15% blight +17% fire +20% nature +22% cold HP.reg +2.00 Poison- +28% Disease- +25% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
steel amulet 'Elenobers'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag +3 Wil dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +20 (+6 eff.) Resists +2% physical Die.at -40.00 life Amulets make your neck look great! |
Aeryrig0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% physical ----- def ----- Armour +4 Resists +1% physical Rings make your fingers look great! |
Birig the Hellbiter0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 8 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +3% fire Max.HP +20.00 Disarm- +23% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ivarin0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Fatigue -5% Resists +3% nature +3% darkness HP.reg +2.00 Poison- +20% Stun/Frz- +20% ---------- misc Max.enc +23 Rings make your fingers look great! |
Obsidianspire the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +18% lightning +3% darkness Res.pen +25% darkness Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +0% ----- def ----- Spell.save +7 (+3 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Yvuda the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Dmg.mod +6% mind Acc +8 (+2 eff.) Apr +8 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +9 (+3 eff.) Resists +5% arcane +12% nature Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Tarryroddarand'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light +3% mind Melee Ret 2 blight ----- def ----- Resists +22% light Mind.save +6 (+2 eff.) ---------- misc Mana/s.crit +1.00 Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Melee+ 16 light Ranged+ 16 light Dmg.mod +13% light Rings make your fingers look great! |
steel ring 'Fuligoleg'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +10% lightning +9% physical Acc +5 (+1 eff.) ----- def ----- Armour +6 Resists +20% lightning Max.HP +28.00 Disarm- +27% Pinning- +20% Knockbk- +26% Rings make your fingers look great! |
dwarven-steel battleaxe 'Betholaith' (147% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 147% Range: 1.5x Uses 120% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 acid +7 nature +8 arcane On Hit.r1 +12 acid While equipped: dps ---------- Spell.pwr +30 (+10 eff.) Melee Ret 8 acid ---------- misc Vim/s.crit +2.00 Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe of erosion (143% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Nature/Master Power 144% Range: 1.5x Uses 120% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +16 nature While equipped: dps ---------- Res.pen +12% physical Acc +7 (+2 eff.) Apr +10 Massive two-handed battleaxes. |
dwarven-steel dagger of corruption (127% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 127% Range: 1.3x Uses 50% Wil, 50% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 3 Sharp, short and deadly. |
balanced dwarven-steel greatsword of enduring (150% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature/Master Power 150% Range: 1.6x Uses 120% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +10 Con +10 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Max.HP +14.00 Disarm- +29% Massive two-handed swords. |
balanced steel greatsword of rage (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Master Power 133% Range: 1.6x Uses 120% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Acc +20 (+5 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +35% Massive two-handed swords. |
warbringer's steel greatsword of crippling (131% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Master Power 131% Range: 1.6x Uses 120% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Res.pen +10% physical ----- def ----- Disarm- +20% Massive two-handed swords. |
yew longbow of enduring4.0 T3 longbow 2H weapon [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +11 Con +11 Wil ----- def ----- Max.HP +30.00 Longbows are used to shoot arrows at your foes. |
Cautery Sword (156% power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Steamtech Power 156% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
warbringer's steel mace (119% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 120% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +6% physical ----- def ----- Disarm- +11% Blunt and deadly. |
exposing dwarven-steel steamsaw of shearing (132% power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego+] Master/Psionic/Steamtech Power 133% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +10 (+3 eff.) Apr +8 On Hit (Melee): * 7% chance to reduce all saves and defense by 26 On Melee Ret: * 13% chance to reduce all saves and defense by 26 ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
steel steamsaw 'Rainradiance' (120% power, 0 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 121% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +22 On Hit.r1 +8 cold +14 fire On Crit.r2 +4 cold Uses 1.0 Steam While equipped: ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +17% lightning ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking steel steamsaw (122% power, 0 apr)3.0 T2 steamsaw 1H weapon [Ego+] Master/Steamtech Power 122% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Uses 1.0 Steam While equipped: dps ---------- Res.pen +7% physical Acc +9 (+2 eff.) Apr +5 ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Daimeromikalthosta (117% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature Power 117% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +3% acid One-handed war axes. |
Skullcleaver (129% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 129% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
elemental steel waraxe (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 118% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 71 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +5% lightning One-handed war axes. |
hateful dwarven-steel waraxe of massacre (136% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Master/Psionic Power 137% Range: 1.4x Uses 100% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 darkness Against +5% Living One-handed war axes. |
Mayarin the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% physical ----- def ----- Fatigue -4% Phys.save +3 (+1 eff.) ---------- misc Max.enc +25 Mana/s.crit +1.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Elyrin the Obsidiantickler (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Res.pen +15% darkness ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelemina the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Resists +9% mind +12% light Phys.save +7 (+2 eff.) Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Greenorder the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% nature Melee Ret 4 acid On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Defense +10 (+4 eff.) Resists +12% nature +0% lightning Phys.save +7 (+2 eff.) Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Neredawyn the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +3 Mag +5 Wil +2 Cun dps ---------- Crit.mult +15.00% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manoregund (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% acid +15% cold +21% mind +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +5% blight +22% cold +21% mind +11% all Max.HP +51.00 HP.reg +2.40 Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tundraoracle the linen robe (15 def, 6 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% cold ----- def ----- Armour +6 Defense +15 (+5 eff.) Resists +9% lightning +22% cold +3% temporal +7% all Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tundrawake the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +16 (+6 eff.) Dmg.mod +6% cold +15% mind +8% all Res.pen +15% mind Melee Ret 6 cold 0 physical On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +0 Fatigue +0% Resists +9% mind +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Psionic While equipped: dps ---------- Melee Ret 0 physical ----- def ----- Armour +0 Fatigue +0% Resists +11% darkness +12% mind +9% all Phys.save +10 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +23 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: dps ---------- Melee Ret 0 physical ----- def ----- Armour +0 Hardiness +0% Fatigue +0% Resists +6% blight +9% all Max.HP +40.00 HP.reg +2.10 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivadawyn the Icerazor (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% cold Res.pen +10% cold Apr +4 Melee Ret 4 cold ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness +9% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Phlegmraider the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Res.pen +5% nature ----- def ----- Armour +3 ---------- misc Infravis +2 See.Invis +9 A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 102% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 50.47 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Naturekiss (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag dps ---------- Dmg.mod +9% arcane Acc +5 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +2 Fatigue +3% Resists +3% nature Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +25% ---------- misc Hate/m.crit +1.00 Max.psi +20.00 Unarmed combat: Power 127% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 arcane On Crit.r2 +14 arcane On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 105% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
iron gauntlets 'Umbravice' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Melee+ 6 blight Dmg.mod +4% blight +3% nature Res.pen +15% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +3% darkness ---------- misc Light +1 Unarmed combat: Power 114% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +6 blight On Hit: 20% Soul Rot 1 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 7 light Dmg.mod +3% light ----- def ----- Armour +2 Fatigue +3% Resists +6% light Unarmed combat: Power 130% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Searing Light 3 Metal gloves protecting the hands up to the middle of the lower arm. |
storm hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 7 lightning Dmg.mod +3% lightning ----- def ----- Armour +2 Resists +6% lightning Unarmed combat: Power 131% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 5 lightning Dmg.mod +3% lightning ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning Unarmed combat: Power 122% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Beluwen the Glowpower (20 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +3.0% Res.pen +5% light Apr +4 On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +3 Defense +20 (+6 eff.) Fatigue +3% Mind.save +0 (+0 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 A cap made of leather. |
Cobraspiker the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +10% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +3% Resists +3% lightning +3% nature +12% blight Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 195.3 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
Sunmire the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +0 Cun dps ---------- Dmg.mod +12% fire Res.pen +5% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Resists +6% fire +6% cold Mind.save +0 (+0 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A pointy cloth hat, very wizardly... |
hardened leather hat of knowledge (0 def, 3 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% A hat made of leather. Very stylish. |
iron helm 'Snowcut' (5 def, 12 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +12 Defense +5 (+2 eff.) Fatigue +5% Resists +18% lightning +5% arcane +3% all Phys.save +6 (+2 eff.) Die.at -40.00 life HP.reg +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather hat 'Ravenbutcher' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Wil +3 Con dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Fatigue +1% ---------- misc Infravis +3 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish. |
dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +27.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +20% acid A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 20 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +20 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour 'Balanceraven' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold +9% light +6% nature Melee Ret 6 nature ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +6% nature +6% cold Max.HP +21.00 A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+5 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 55.27 to 165.82 lightning damage (110.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
enlightening hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Mind.save +13 (+5 eff.) A suit of armour made of leather. |
enlightening reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Mind.save +13 (+5 eff.) A suit of armour made of leather. |
impenetrable dwarven-steel plate armour of lightning resistance (0 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% lightning A suit of armour made of metal plates. |
rejuvenating steel plate armour of acid resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +18% acid HP.reg +3.30 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
reinforced dwarven-steel shield of resistance (0 def, 7 armour, 98.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +7 Fatigue +8% Resists +6% acid +6% fire +7% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
blazing quiver of yew arrows of accuracy (12/18, 148% power, 10 apr)3.0 T3 arrow ammo [Ego] Nature/Master Power 149% Range: 1.4x Uses 50% Wil, 70% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +15 Apr +10 Crit +2.0% Capacity 18 Ranged+ +15 fire On Crit.r2 +11 fire Arrows are used with bows to pierce your foes to death. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
457 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Ebonypierce (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +25 (+8 eff.) Acc +5 (+1 eff.) Apr +2 Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Defense +5 (+2 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Nightoozer the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +1.0% Dmg.mod +3% darkness Res.pen +10% physical ---------- misc Max.stam +30.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
Mayarenn the iron torque of psionic shield [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% blight Acc +15 (+4 eff.) ----- def ----- Defense +5 (+2 eff.) ---------- misc Max.mana +20.00 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of summon tentacle 'Yvoth' [power 150] (25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Mag +6 Wil +4 Con ----- def ----- Crit.dmg- 5.00% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 306 Base Damage: 150 Armor: 0 All Resist: 4 Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Coalraider the ash wand of lightning storm [power 218] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Dex +4 Con dps ---------- Dmg.mod +6% darkness Melee Ret 2 acid 10 darkness On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +6% acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 50 lightning damage and will be dazed for 1 turn (250 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Zubotha the ash wand of shielding [power 182] (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +3% blight +12% fire Crit.dmg- 10.00% Spell.save +6 (+2 eff.) Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Madness (Roguelike) difficulty)
Buy an item from an AAA.By Turpasaunette the Cornac Adventurer level 14
1st Flare 122nd year of Ascendancy at 19:00 see stats
Bringer of Doom (Madness (Roguelike) difficulty)
Killed a Bringer of Doom.By Turpasaunette the Cornac Adventurer level 15
3rd Flare 122nd year of Ascendancy at 08:32 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Turpasaunette the Cornac Adventurer level 21
7th Dusk 122nd year of Ascendancy at 17:49 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Turpasaunette the Cornac Adventurer level 13
2nd Summertide 122nd year of Ascendancy at 10:28 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Turpasaunette the Cornac Adventurer level 24
16th Dusk 122nd year of Ascendancy at 09:43 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Turpasaunette the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 03:33 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Turpasaunette the Cornac Adventurer level 20
4th Dusk 122nd year of Ascendancy at 11:07 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Turpasaunette the Cornac Adventurer level 23
15th Dusk 122nd year of Ascendancy at 03:10 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Turpasaunette the Cornac Adventurer level 12
10th Mirth 122nd year of Ascendancy at 09:29 see stats
Log
Talent Infusion: Regeneration is ready to use.
Something points his totem at a spot nearby, releasing a writhing tentacle!
Something points his totem at a spot nearby, releasing a writhing tentacle!
Rested for 187 turns.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Ran for 9 turns (stop reason: didn't move).
Resting starts...
Turpasaunette retunes the fabric of spacetime.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 25 [Turpasaunette].
Turpasaunette has 4 stat point(s), 6 class talent point(s), 4 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Rested for 11 turns.
Turpasaunette deactivates Flame of Urh'Rok.
Turpasaunette activates Flame of Urh'Rok.
Turpasaunette deactivates Molten Iron Blood.
Turpasaunette activates Molten Iron Blood.
Turpasaunette deactivates Reality Smearing.
Turpasaunette activates Reality Smearing.
Turpasaunette deactivates Striking Stance.
Turpasaunette activates Striking Stance.
Turpasaunette deactivates Mitosis.
Turpasaunette activates Mitosis.
Turpasaunette deactivates Beyond the Flesh.
Turpasaunette activates Beyond the Flesh.




































































































































