Lil Tankette the level 3 Yeek Adventurer by jymydan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceYeek
ClassAdventurer
Level / Exp3 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 21)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic12 (base 12)
Willpower18 (base 12)
Cunning16 (base 12)

Resources

Psi116/116
Vim108/108
Life106/106
Positive14/56
Stamina126/126
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage8
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save10
Mental Save11

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Demonic pact1.00
1/5
0/5
0/5
0/5
Corruption / Doom shield1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5
Steamtech / Battlefield management1.00
0/5
0/5
0/5
0/5
Chronomancy / Matter1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Yeek1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

You gain 0.25 gold from the melting of iron dagger (97% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (101% power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 2.55 gold from the melting of
medical injector implant (efficiency 82% / cooldown 75%).
You gain 2.62 gold from the melting of
medical injector implant (efficiency 85% / cooldown 90%).
Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Ran for 8 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 14 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).