










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 611% |
| Size | huge |
| Lifes / Deaths | Killed by rogue at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:38 / 164Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:35 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:32 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:19 Killed by multi-hued crystal at level 9 on the 1st Dusk 122nd year of Ascendancy at 00:02 Killed by Emura the minotaur at level 16 on the 47th Haze 122nd year of Ascendancy at 06:53 Killed by Minotaur of the Labyrinth at level 17 on the 49th Haze 122nd year of Ascendancy at 02:30 Killed by snow giant boulder thrower at level 17 on the 61st Haze 122nd year of Ascendancy at 00:40 Killed by snow giant boulder thrower at level 17 on the 61st Haze 122nd year of Ascendancy at 01:57 Killed by snow giant thunderer at level 19 on the 61st Haze 122nd year of Ascendancy at 16:02 Killed by snow giant thunderer at level 19 on the 61st Haze 122nd year of Ascendancy at 17:27 Killed by snow giant thunderer at level 19 on the 62nd Haze 122nd year of Ascendancy at 02:58 Killed by Aerissra the cold drake hatchling at level 20 on the 62nd Haze 122nd year of Ascendancy at 15:54 Killed by Subject Z at level 22 on the 79th Haze 122nd year of Ascendancy at 11:57 Killed by Yvatira the bloated horror at level 23 on the 10th Allure 123rd year of Ascendancy at 20:16 Killed by worm that walks at level 23 on the 1st Regrowth 123rd year of Ascendancy at 00:31 Killed by worm that walks at level 23 on the 1st Regrowth 123rd year of Ascendancy at 01:35 Killed by worm that walks at level 24 on the 1st Regrowth 123rd year of Ascendancy at 03:15 Killed by steamgun turret at level 25 on the 16th Regrowth 123rd year of Ascendancy at 15:21 Killed by elven blood mage at level 26 on the 38th Regrowth 123rd year of Ascendancy at 02:40 Killed by elven mage at level 27 on the 38th Regrowth 123rd year of Ascendancy at 10:32 Killed by elven cultist at level 27 on the 38th Regrowth 123rd year of Ascendancy at 21:15 Killed by elven blood mage at level 27 on the 40th Regrowth 123rd year of Ascendancy at 10:32 Killed by elven cultist at level 27 on the 40th Regrowth 123rd year of Ascendancy at 20:10 Killed by Brfal the halfling at level 28 on the 51st Regrowth 123rd year of Ascendancy at 10:04 Killed by ruin banshee at level 30 on the 54th Regrowth 123rd year of Ascendancy at 19:55 Killed by orc corruptor at level 30 on the 56th Regrowth 123rd year of Ascendancy at 14:10 Killed by orc necromancer at level 30 on the 56th Regrowth 123rd year of Ascendancy at 15:12 Killed by will o' the wisp at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 06:34 Killed by skeleton mage at level 31 on the 62nd Regrowth 123rd year of Ascendancy at 09:21 Killed by bandit lord at level 33 on the 28th Pyre 123rd year of Ascendancy at 03:13 Killed by Jacelci the halfling at level 33 on the 5th Mirth 123rd year of Ascendancy at 03:00 Killed by elven blood mage at level 33 on the 4th Flare 123rd year of Ascendancy at 04:32 Killed by orc soldier at level 34 on the 12nd Dusk 123rd year of Ascendancy at 16:48 Killed by orc pyromancer at level 36 on the 29th Dusk 123rd year of Ascendancy at 00:02 Killed by skeleton master archer at level 36 on the 63rd Dusk 123rd year of Ascendancy at 01:30 Killed by Bethakira the orc summoner at level 36 on the 25th Haze 123rd year of Ascendancy at 10:07 Killed by Islaldanne the orc archer at level 36 on the 25th Haze 123rd year of Ascendancy at 13:50 Killed by Islaldanne the orc archer at level 36 on the 25th Haze 123rd year of Ascendancy at 15:06 Killed by Islaldanne the orc archer at level 36 on the 25th Haze 123rd year of Ascendancy at 16:03 Killed by fiery orc wyrmic at level 36 on the 25th Haze 123rd year of Ascendancy at 18:52 Killed by orc necromancer at level 36 on the 26th Haze 123rd year of Ascendancy at 01:09 Killed by Gloryrewen the ice wyrm at level 36 on the 26th Haze 123rd year of Ascendancy at 18:29 Killed by Poliwe the spire dragon at level 37 on the 26th Haze 123rd year of Ascendancy at 23:01 Killed by ritch flamespitter at level 37 on the 28th Haze 123rd year of Ascendancy at 00:41 Killed by Aremidhelaith the ice wyrm at level 38 on the 28th Haze 123rd year of Ascendancy at 20:51 Killed by Yvidhekira the orc mage-hunter at level 38 on the 29th Haze 123rd year of Ascendancy at 05:11 Killed by Glorarima the orc summoner at level 38 on the 29th Haze 123rd year of Ascendancy at 06:20 Killed by Beliwyn the orc summoner at level 38 on the 29th Haze 123rd year of Ascendancy at 09:07 Killed by ritch flamespitter at level 38 on the 29th Haze 123rd year of Ascendancy at 13:37 Killed by Belith the spire dragon at level 38 on the 29th Haze 123rd year of Ascendancy at 15:04 Killed by ritch flamespitter at level 38 on the 29th Haze 123rd year of Ascendancy at 15:33 Killed by rimebark (wild summon) at level 38 on the 29th Haze 123rd year of Ascendancy at 16:16 Killed by giant spider at level 38 on the 29th Haze 123rd year of Ascendancy at 17:45 Killed by Glorykira the spire dragon at level 39 on the 30th Haze 123rd year of Ascendancy at 06:14 Killed by Emara the blinkwyrm at level 39 on the 30th Haze 123rd year of Ascendancy at 10:48 Killed by Emara the blinkwyrm at level 39 on the 30th Haze 123rd year of Ascendancy at 12:00 Killed by Emara the blinkwyrm at level 39 on the 30th Haze 123rd year of Ascendancy at 14:06 Killed by worm that walks at level 39 on the 31st Haze 123rd year of Ascendancy at 12:11 Killed by luminous horror at level 39 on the 31st Haze 123rd year of Ascendancy at 16:15 Killed by searing horror at level 39 on the 31st Haze 123rd year of Ascendancy at 17:35 Killed by luminous horror at level 39 on the 31st Haze 123rd year of Ascendancy at 22:45 Killed by blade horror at level 40 on the 32nd Haze 123rd year of Ascendancy at 07:06 Killed by orc warrior at level 41 on the 40th Haze 123rd year of Ascendancy at 08:57 Killed by Fyrk, Faeros High Guard at level 41 on the 41st Haze 123rd year of Ascendancy at 19:38 Killed by orc high pyromancer at level 42 on the 52nd Haze 123rd year of Ascendancy at 16:15 Killed by orc cryomancer at level 42 on the 54th Haze 123rd year of Ascendancy at 01:35 Killed by multi-hued drake at level 42 on the 54th Haze 123rd year of Ascendancy at 17:18 Killed by multi-hued drake at level 42 on the 54th Haze 123rd year of Ascendancy at 18:19 Killed by multi-hued drake at level 42 on the 54th Haze 123rd year of Ascendancy at 19:18 Killed by overpowered greater multi-hued wyrm at level 42 on the 54th Haze 123rd year of Ascendancy at 20:19 Killed by multi-hued drake at level 42 on the 54th Haze 123rd year of Ascendancy at 21:16 Killed by orc cryomancer at level 42 on the 4th Decay 123rd year of Ascendancy at 09:08 Killed by orc cryomancer at level 43 on the 4th Decay 123rd year of Ascendancy at 10:51 Killed by Glamina the orc high pyromancer at level 43 on the 5th Decay 123rd year of Ascendancy at 05:31 Killed by ritch flamespitter at level 43 on the 5th Decay 123rd year of Ascendancy at 07:32 Killed by Glamina the orc high pyromancer at level 43 on the 5th Decay 123rd year of Ascendancy at 08:10 Killed by orc pyromancer at level 43 on the 5th Decay 123rd year of Ascendancy at 23:50 Killed by Adedavea the orc cryomancer at level 43 on the 6th Decay 123rd year of Ascendancy at 01:18 Killed by Porerin the orc pyromancer at level 44 on the 6th Decay 123rd year of Ascendancy at 23:54 Killed by radiant horror at level 44 on the 7th Decay 123rd year of Ascendancy at 17:46 Killed by saw horror at level 44 on the 7th Decay 123rd year of Ascendancy at 19:03 Killed by Zubeda the orc cryomancer at level 44 on the 8th Decay 123rd year of Ascendancy at 00:40 Killed by orc pyromancer at level 44 on the 8th Decay 123rd year of Ascendancy at 03:34 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 8th Decay 123rd year of Ascendancy at 04:12 Killed by orc high cryomancer at level 44 on the 8th Decay 123rd year of Ascendancy at 05:08 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 8th Decay 123rd year of Ascendancy at 05:44 Killed by Lisilera the orc pyromancer at level 44 on the 8th Decay 123rd year of Ascendancy at 06:37 Killed by Lisilera the orc pyromancer at level 44 on the 8th Decay 123rd year of Ascendancy at 07:44 Killed by Nouiav at level 44 on the 8th Decay 123rd year of Ascendancy at 09:36 Killed by Vor, Grand Geomancer of the Pride at level 44 on the 8th Decay 123rd year of Ascendancy at 10:59 Killed by thought-forged bowman at level 44 on the 8th Decay 123rd year of Ascendancy at 13:00 Killed by orc high pyromancer at level 44 on the 8th Decay 123rd year of Ascendancy at 17:05 Killed by Nouiav's Inner Demon at level 45 on the 9th Decay 123rd year of Ascendancy at 22:48 Killed by Nouiav's Inner Demon at level 45 on the 9th Decay 123rd year of Ascendancy at 23:42 Killed by radiant horror at level 45 on the 10th Decay 123rd year of Ascendancy at 03:21 Killed by Doomed Shade of Nouiav at level 45 on the 7th Allure 124th year of Ascendancy at 13:50 Killed by Rak'Shor Cultist at level 45 on the 7th Allure 124th year of Ascendancy at 15:23 Killed by Doomed Shade of Nouiav at level 45 on the 7th Allure 124th year of Ascendancy at 15:58 Killed by Doomed Shade of Nouiav at level 45 on the 7th Allure 124th year of Ascendancy at 16:29 Killed by Lashing Tentacle at level 47 on the 26th Regrowth 124th year of Ascendancy at 04:11 Killed by orc assassin at level 47 on the 26th Regrowth 124th year of Ascendancy at 05:43 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 26th Regrowth 124th year of Ascendancy at 06:37 Killed by Grushnak, Battlemaster of the Pride at level 47 on the 26th Regrowth 124th year of Ascendancy at 07:42 Killed by Skekorar the Crusher at level 47 on the 28th Regrowth 124th year of Ascendancy at 09:03 Killed by orc corruptor at level 48 on the 31st Regrowth 124th year of Ascendancy at 23:39 Killed by orc blood mage at level 48 on the 22nd Pyre 124th year of Ascendancy at 16:13 Killed by Glacial Legion at level 49 on the 29th Pyre 124th year of Ascendancy at 16:33 Killed by orc necromancer at level 49 on the 29th Pyre 124th year of Ascendancy at 22:10 Killed by orc corruptor at level 49 on the 30th Pyre 124th year of Ascendancy at 09:20 Killed by blade horror at level 49 on the 30th Pyre 124th year of Ascendancy at 15:10 Killed by Vorama the luminous horror at level 49 on the 30th Pyre 124th year of Ascendancy at 20:54 Killed by Salyrin the bone horror at level 49 on the 31st Pyre 124th year of Ascendancy at 00:15 Killed by saw horror at level 49 on the 31st Pyre 124th year of Ascendancy at 13:32 Killed by saw horror at level 49 on the 31st Pyre 124th year of Ascendancy at 15:05 Killed by searing horror at level 50 on the 31st Pyre 124th year of Ascendancy at 21:46 Killed by searing horror at level 50 on the 31st Pyre 124th year of Ascendancy at 23:45 Killed by luminous horror at level 50 on the 32nd Pyre 124th year of Ascendancy at 00:42 Killed by Xanumiwyn the dredge at level 50 on the 32nd Pyre 124th year of Ascendancy at 06:27 Killed by Xanumiwyn the dredge at level 50 on the 32nd Pyre 124th year of Ascendancy at 07:33 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 08:14 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 09:28 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 10:08 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 11:16 Killed by radiant horror at level 50 on the 32nd Pyre 124th year of Ascendancy at 12:30 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 13:44 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 14:13 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 15:11 Killed by worm that walks at level 50 on the 32nd Pyre 124th year of Ascendancy at 15:45 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 15:56 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 17:02 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 17:34 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 18:21 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 19:39 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 20:20 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 20:51 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 22:04 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 22:29 Killed by The One That Writes at level 50 on the 32nd Pyre 124th year of Ascendancy at 23:33 Killed by The One That Writes at level 50 on the 33rd Pyre 124th year of Ascendancy at 00:18 Killed by The One That Writes at level 50 on the 33rd Pyre 124th year of Ascendancy at 01:22 Killed by The One That Writes at level 50 on the 33rd Pyre 124th year of Ascendancy at 02:19 Killed by orc necromancer at level 50 on the 33rd Pyre 124th year of Ascendancy at 20:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 33rd Pyre 124th year of Ascendancy at 21:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 33rd Pyre 124th year of Ascendancy at 22:15 Killed by skeleton mage at level 50 on the 35th Pyre 124th year of Ascendancy at 05:21 Killed by skeleton warrior at level 50 on the 71st Pyre 124th year of Ascendancy at 09:51 Killed by Khulmanar, General of Urh'Rok at level 50 on the 75th Pyre 124th year of Ascendancy at 03:18 Killed by forge-giant at level 50 on the 75th Pyre 124th year of Ascendancy at 04:21 Killed by vampire lord at level 50 on the 75th Pyre 124th year of Ascendancy at 17:30 Killed by orc pyromancer at level 50 on the 76th Pyre 124th year of Ascendancy at 17:11 Killed by skeleton magus at level 50 on the 79th Pyre 124th year of Ascendancy at 02:56 Killed by orc high pyromancer at level 50 on the 2nd Mirth 124th year of Ascendancy at 19:51 Killed by Lashing Tentacle at level 50 on the 2nd Mirth 124th year of Ascendancy at 21:19 Killed by orc high pyromancer at level 50 on the 4th Mirth 124th year of Ascendancy at 09:47 Killed by orc high cryomancer at level 50 on the 4th Mirth 124th year of Ascendancy at 10:35 Killed by worm that walks at level 50 on the 5th Mirth 124th year of Ascendancy at 17:10 Killed by blood lich at level 50 on the 6th Mirth 124th year of Ascendancy at 07:21 Killed by naga tide huntress at level 50 on the 8th Mirth 124th year of Ascendancy at 19:01 Killed by Nouiav at level 50 on the 9th Mirth 124th year of Ascendancy at 04:25 Killed by Poltergeist Nexus of the Way at level 50 on the 1st Summertide 124th year of Ascendancy at 01:35 Killed by Poltergeist Nexus of the Way at level 50 on the 1st Summertide 124th year of Ascendancy at 05:53 Killed by skeleton mage at level 50 on the 1st Summertide 124th year of Ascendancy at 09:46 Killed by skeleton master archer at level 50 on the 1st Summertide 124th year of Ascendancy at 10:38 |
Primary Stats
| Strength | 188 (base 60) |
| Dexterity | 55 (base 24) |
| Constitution | 120 (base 60) |
| Magic | 39 (base 18) |
| Willpower | 39 (base 10) |
| Cunning | 104 (base 60) |
Resources
| Life | 1767/1767 |
| Stamina | 250/250 |
| Healing Factor | 1.5689655172413 |
| Regeneration | 6.6681034482741 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 58.575238763606 |
| See Invisible | 63.575238763606 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 73 |
| Crit Chance | 60% |
| APR | 23 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| All | 0% |
| Physical | +25% |
| Mind | +19% |
| Nature | +38% |
Offense: Damage Penetration
| Temporal | +5% |
| All | 0% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 79.08934837382 (100%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 73 |
| Spell Save | 27 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 28%( 70%) |
| Mind | + 44%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 18%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 50% |
| Blind Resistance | 39% |
| Silence Resistance | 0% |
| Disarm Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 965 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 295 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -1053 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1053 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 4 lightning, 4 arcane, 3 mind, 4 temporal |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Precise Strikes |
| detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Nouiav. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1824. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed storm wyrm claw. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | preserving alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight Mental save: +5 (+1 eff.) Life regen: +4.00 Light radius: +4 See stealth: +13 See invisible: +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Taintwolf the voratun helm (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Str / +10 Con Changes resistances: +3% temporal / +19% mind / +3% nature Changes resistances penetration: +5% temporal Changes damage: +18% nature / +3% temporal Physical save: +13 (+3 eff.) Mental save: +45 (+11 eff.) Confusion immunity: +43% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dragonbone totem of healing [power 422] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 422 Activation puts all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | EmeletaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes damage: +9% mind Critical mult.: +10.00% Disarm immunity: +28% Pinning immunity: +26% Knockback immunity: +26% Maximum life: +32.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +6% Rings can have magical properties. |
| On fingers | pixie's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 31 Damage (Melee): 18 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 31 Damage (Ranged): 18 physical Changes stats: +7 Cun / +5 Mag Hate when firing a critical mind attack: +1.00 Maximum hate: +10.00 Spellpower: +6 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +5 Str / +1 Wil / +4 Con Physical save: +6 (+1 eff.) Mental save: +8 (+2 eff.) Maximum life: +60.00 Size category: +1 A belt that goes around your waist. |
| In main hand | enhanced orichalcum trident of rage (53.5-85.6 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +28 (+7 eff.) Changes stats: +23 Str / +14 Dex / +10 Mag / +13 Wil / +13 Cun / +12 Con Changes damage: +10% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
| On hands | brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Dex / +5 Cun / +4 Con Talent cooldown: Double Strike (-1 turn) Physical save: +28 (+7 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 9 power out of 25/25) : Effective talent level: 2.0 Power cost: 9 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 10 Defense and your attacks will gain 32% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Around neck | stralite amulet 'Galylalin'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +12 (+3 eff.) Changes stats: +2 Str / +5 Dex / +10 Con / +13 Lck Changes resistances: +16% light / +18% darkness Blindness immunity: +39% See invisible: +9 Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
Inventory
shielding rune of the titan (absorb 616; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 616 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
AdydhenaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Damage when hit (Melee): 2 temporal Changes stats: +4 Cun / +5 Dex Changes resistances: +12% mind Changes damage: +12% temporal / +12% mind / +6% arcane Stun/Freeze immunity: +26% Life regen: +2.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.gladiator's voratun ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 31 Damage (Melee): 11 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 31 Damage (Ranged): 26 physical Changes stats: +8 Str / +7 Cun / +9 Con Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.sneakthief's voratun ring of the mind (+14%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +9 Cun / +9 Dex Changes resistances: +14% mind Changes damage: +14% mind Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level.quick voratun battleaxe (57-85.5 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +35 (+8 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed battleaxes. |
Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 17 * Blasts creatures in a radius 1 shockwave around your target for 322.50 to 967.50 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 861.25 to 1722.50 physical damage (based on Strength) to each Activation costs 30 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of amnesia (59.5-95.2 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Shinereign' (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 22% chance to slow global speed by 59% Damage (Melee): +16 light / +22 arcane When wielded/worn: Damage when hit (Melee): 11 nature Changes damage: +33% mind / +21% light Talent granted: +1 Attune Mindstar Mindpower: +21 (+7 eff.) Mental crit. chance: +5% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.orichalcum trident of shearing (50-80 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +21 Changes resistances penetration: +21% all A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Poltergeist's Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +30 Changes stats: +9 Str / +9 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+9 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level.balanced voratun waraxe (40.5-56.7 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +13 (+4 eff.) Disarm immunity: +35% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.caustic stralite waraxe of massacre (42-58.8 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 2) on crit: +32 acid / +32 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +17% acid / +13% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of enduring (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Con / +6 Wil Maximum life: +83.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.drakeskin leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +8% acid / +9% fire / +8% lightning / +9% cold A belt that goes around your waist. |
spellcowled cashmere cloak of Eldoral (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +1 Mag / +3 Wil / +2 Cun Spell save: +7 (+4 eff.) Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.elven-silk robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Armerin the Blazeseam (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +10 Str / +9 Wil / +3 Cun / +14 Con Changes resistances: +21% fire Changes resistances penetration: +10% arcane / +10% fire Changes damage: +12% fire / +10% physical Reduces incoming crit damage: 15.00% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Lelogorab the Scorchquell (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 fire Changes stats: +2 Cun / +3 Wil Changes resistances: +9% fire Changes resistances penetration: +25% mind Changes damage: +6% lightning Physical save: +5 (+1 eff.) Spell save: +7 (+4 eff.) Mental save: +8 (+2 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.insulating pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +12% fire / +13% cold A pair of boots made of leather. |
invigorating pair of voratun boots of massiveness (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -3% Changes stats: +7 Str / +7 Con Changes damage: +6% physical Stamina each turn: +0.80 Maximum life: +45.00 Movement speed: +10% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Mag / +4 Wil / +5 Cun / +6 Con Physical save: +20 (+5 eff.) Mental save: +23 (+6 eff.) It can be used to blink to a nearby random location (rad 12) Activation puts all charms on cooldown for 15 turns. A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 9 power out of 30/30) : Effective talent level: 1.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 41.79 to 125.38 lightning damage (83.59 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Galokalthoblek (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+0 eff.) Armour: +4 Fatigue: +4% Changes stats: +6 Str / +8 Dex / +4 Mag / +2 Wil / +9 Con Physical save: +7 (+1 eff.) Mental save: +8 (+2 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 24 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
defender's iron helm of strength (+3) (4 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +5% Changes stats: +3 Str Changes resistances: +3% all Physical save: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Voidquencher' (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 25% Changes stats: +2 Wil / +2 Cun / +1 Con Changes resistances: +18% acid Only die when reaching: -20.00 life Mindpower: +3 (+1 eff.) A cap made of leather. |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Physical save: +11 (+2 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.starseer's elven-silk wizard hat of knowledge (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Cun / +6 Wil Changes damage: +9% darkness / +12% temporal / +9% light / +9% physical Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... |
fortifying dwarven-steel mail armour of delving (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +9 Str / +4 Con Changes resistances: +13% darkness / +7% physical Maximum life: +36.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 37 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Damage (Melee): 13 acid / 14 fire Damage when hit (Melee): 11 acid / 13 fire Changes resistances: +43% acid / +15% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant drakeskin leather armour of cold resistance (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +5 Wil Changes resistances: +16% blight / +19% cold / +20% darkness Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of the deep (0 def, 22 armour) Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Fatigue: +22% Changes stats: +9 Cun / +9 Wil Changes resistances: +15% acid / +15% cold Allows you to breathe in: water Mental save: +20 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of stability (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +9% physical Physical save: +14 (+3 eff.) Life regen: +5.40 Stamina each turn: +2.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of natural resilience (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +17% nature / +17% blight Reduced damage from: +15% Unnatural A suit of armour made of metal plates. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
307 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 40.48 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 48 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Light radius: +4 See stealth: +5 See invisible: +11 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 11 power out of 35/35) : Effective talent level: 3.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 83 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
piercing steel torque of psionic shield [power 53] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 53 for 5 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.voratun torque of gale force 'Layarewe' [power 430] (9 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 59% * 22 arcane resource burn Changes resistances: +9% acid / +9% light / +9% nature Mindpower: +10 (+3 eff.) It can be used to project a gust of wind in a cone knocking enemies back 13 spaces and dealing 538 physical damage Activation puts all charms on cooldown for 9 turns. When used: * Gain a 38% chance to evade weapon attacks for 2 turns. * Increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Blazeblood' [power 475] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +3% lightning / +9% light Changes resistances penetration: +10% lightning Light radius: +2 It can be used to blast the opponent's mind dealing 565 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. When used: * Heal for 85. * Cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Aruldalle' [power 173] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +3 Dex / +5 Cun / +10 Con Changes damage: +9% physical Physical save: +9 (+2 eff.) Only die when reaching: -60.00 life See invisible: +21 It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful dragonbone totem of summon tentacle [power 340] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1080 Base Damage: 396 Armor: 25 All Resist: 10 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Gloda the Blinddream [power 542] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 11 nature Changes resistances: +22% light Changes resistances penetration: +15% light / +20% arcane Changes damage: +12% light / +33% blight It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 108 lightning damage and will be dazed for 1 turn (542 total damage) Activation puts all charms on cooldown for 9 turns. When used: * Heal for 98. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Xanelle [power 475] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 17 Changes resistances: +9% physical Reduces incoming crit damage: 15.00% Mental save: +12 (+3 eff.) Cut immunity: +20% Only die when reaching: -80.00 life It can be used to fire a magical bolt dealing 475 lightning damage Activation puts all charms on cooldown for 9 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nouiav the Cornac Berserker level 32
66th Regrowth 123rd year of Ascendancy at 23:23 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Nouiav the Cornac Berserker level 24
2nd Regrowth 123rd year of Ascendancy at 02:10 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Nouiav the Cornac Berserker level 48
54th Regrowth 124th year of Ascendancy at 10:24 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nouiav the Cornac Berserker level 42
54th Haze 123rd year of Ascendancy at 17:18 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Nouiav the Cornac Berserker level 36
20th Haze 123rd year of Ascendancy at 23:02 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Nouiav the Cornac Berserker level 45
7th Allure 124th year of Ascendancy at 16:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nouiav the Cornac Berserker level 13
31st Dusk 122nd year of Ascendancy at 13:50 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Nouiav the Cornac Berserker level 35
12nd Dusk 123rd year of Ascendancy at 18:13 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Nouiav the Cornac Berserker level 39
31st Haze 123rd year of Ascendancy at 06:44 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Nouiav the Cornac Berserker level 19
62nd Haze 122nd year of Ascendancy at 05:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nouiav the Cornac Berserker level 19
62nd Haze 122nd year of Ascendancy at 02:55 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Nouiav the Cornac Berserker level 50
72nd Pyre 124th year of Ascendancy at 03:54 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nouiav the Cornac Berserker level 24
2nd Regrowth 123rd year of Ascendancy at 01:30 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Nouiav the Cornac Berserker level 33
78th Regrowth 123rd year of Ascendancy at 23:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nouiav the Cornac Berserker level 10
1st Dusk 122nd year of Ascendancy at 18:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nouiav the Cornac Berserker level 20
62nd Haze 122nd year of Ascendancy at 05:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nouiav the Cornac Berserker level 30
54th Regrowth 123rd year of Ascendancy at 13:15 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nouiav the Cornac Berserker level 40
32nd Haze 123rd year of Ascendancy at 02:26 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Nouiav the Cornac Berserker level 50
31st Pyre 124th year of Ascendancy at 15:32 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Nouiav the Cornac Berserker level 50
33rd Pyre 124th year of Ascendancy at 23:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Nouiav the Cornac Berserker level 12
26th Dusk 122nd year of Ascendancy at 20:28 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Nouiav the Cornac Berserker level 34
11st Dusk 123rd year of Ascendancy at 19:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nouiav the Cornac Berserker level 24
15th Regrowth 123rd year of Ascendancy at 19:09 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Nouiav the Cornac Berserker level 35
12nd Dusk 123rd year of Ascendancy at 23:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nouiav the Cornac Berserker level 17
49th Haze 122nd year of Ascendancy at 02:00 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nouiav the Cornac Berserker level 13
22nd Haze 122nd year of Ascendancy at 03:32 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Nouiav the Cornac Berserker level 47
26th Regrowth 124th year of Ascendancy at 11:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nouiav the Cornac Berserker level 9
2nd Summertide 122nd year of Ascendancy at 14:16 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Nouiav the Cornac Berserker level 32
76th Regrowth 123rd year of Ascendancy at 10:26 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Nouiav the Cornac Berserker level 33
76th Pyre 123rd year of Ascendancy at 16:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nouiav the Cornac Berserker level 28
52nd Regrowth 123rd year of Ascendancy at 23:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nouiav the Cornac Berserker level 17
49th Haze 122nd year of Ascendancy at 12:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nouiav the Cornac Berserker level 31
62nd Regrowth 123rd year of Ascendancy at 12:41 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Nouiav the Cornac Berserker level 48
27th Pyre 124th year of Ascendancy at 00:31 see stats
Log
Bleeding from Nouiav killed Wretch titan!
Acid Splash from Wretch titan hits Nouiav for 8 acid damage.
Berserker Rage's rage subsides!
Acid Splash from Wretch titan hits Nouiav for 8 acid damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Acid Splash from Wretch titan hits Nouiav for 8 acid damage.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Acid Splash from Wretch titan hits Nouiav for 8 acid damage.
Resting starts...
Nouiav is free from the acid.
Nouiav no longer revels in blood quite so much.
Rested for 15 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a hidden vault here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
Nouiav deactivates Daunting Presence.
Nouiav deactivates Precise Strikes.
Nouiav deactivates Berserker Rage.
















































































































































