











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.6.0Donators/Buyers bonus! Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.6.7Official Expansion!Embers of Rage 1.6.7Official Expansion!Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 16 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 16 on the 56th Dusk 122nd year of Ascendancy at 01:51 / 1 |
Primary Stats
| Strength | 44 (base 37) |
| Dexterity | 20 (base 12) |
| Constitution | 40 (base 28) |
| Magic | 15 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 33 (base 20) |
Resources
| Life | -257/678 |
| Stamina | 12/170 |
| Healing Factor | 1.2142857142857 |
| Regeneration | -11.870269563661 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 27.712164534463 |
| See Invisible | 27.712164534463 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 49 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 12% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 15% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Darkness | 0% |
| Fire | +3% |
| Mind | 0% |
| Physical | -2% |
| Cold | +9% |
| All | -6% |
Offense: Damage Penetration
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 63.746062031207 (81.030927835052%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 31 |
| Physical Save | 42 |
| Spell Save | 37 |
| Mental Save | 26 |
Defense: Resistances
| Darkness | + 9%( 70%) |
| Temporal | + 14%( 70%) |
| All | + 7%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 29%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 129 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Daunting Presence |
| detrimental effect | Miraess is fed upon by The Withering Thing. Fed Upon |
| detrimental effect | The gloom reduces the target's global speed by 30%. Slowed by the gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed black mamba head. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Eilinessra (5 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +1 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue -2% Resists +12% temporal Phys.save +6 (+2 eff.) ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aritira the Blindpeal2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex +4 Wil dps ---------- Dmg.mod +6% mind Melee Ret 2 lightning ----- def ----- Defense +15 (+7 eff.) Resists +3% darkness +1% physical Die.at -20.00 life ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Adumina (1 def, 10 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +2 Mag +3 Cun dps ---------- Acc +25 (+9 eff.) ----- def ----- Armour +10 Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | sand dwarven-steel gauntlets of strength (+3) (0 def, 7 armour)1.5 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Flashhunger the iron torque of mindblast [power 100] (17/14 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% darkness +6% fire Res.pen +20% fire Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 14 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.09 cold and 11.76 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 54 power out of 29/60 This azure ring seems to be always moist to the touch. |
| On fingers | steel amethyst ring0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +3 Mag dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Spell.pwr +6 (+3 eff.) Melee+ 10 physical Ranged+ 5 physical Dmg.mod +4% all On Hit (Melee): * 12% chance to reduce all saves and defense by 19 On Hit (Ranged): * 13% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.9 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. |
| Around neck | serendipitous copper amulet of murder0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Lck dps ---------- Crit.mult +12.00% Acc +13 (+5 eff.) Apr +12 ----- def ----- Defense +6 (+3 eff.) Unseen.red 11% Amulets can have magical properties. |
| In main hand | iron waraxe 'Airbone' (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 lightning +6 mind On Crit.r2 +8 lightning On Hit: * 12% chance to reduce all saves and defense by 19 While equipped: Stats +6 Cun +2 Wil dps ---------- Mind.crit +3% ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.08 One-handed war axes. |
| Around waist | rough leather belt 'Flamegrind'1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +3% fire ----- def ----- Defense +9 (+4 eff.) Crit.dmg- 15.00% Stealth +6 A belt that goes around your waist. |
| In off hand | stralite shield of cold resistance (+15%) (0 def, 8 armour, 51-61.2 power, 140.5 block)7.0 T4 shield armor [Ego] Master When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +140 While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Gunedas' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +3.0% ----- def ----- Defense +1 (+0 eff.) Spell.save +3 (+2 eff.) Die.at -60.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Huregar (0 def, 9 armour)17.0 T1 massive armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +9 Fatigue +22% Resists +5% physical Phys.save +20 (+7 eff.) Die.at -60.00 life A suit of armour made of metal plates. |
Inventory
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings can have magical properties. |
iron dagger 'Tulirelach' (9.5-12.35 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.4 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: ----- def ----- Resists +12% light +6% temporal Phys.save +3 (+1 eff.) Silence- +10% Sharp, short and deadly. |
Malurominik the Sleetprophet1.0 T1 belt armor [Rare] Disrupt While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Res.pen +15% cold ----- def ----- Resists +6% acid +6% blight A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Umbramistress (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% darkness Res.pen +10% darkness ----- def ----- Defense +1 (+0 eff.) Resists +6% mind +3% lightning Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betiwe the linen wizard hat (6 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +5 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +3 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Islawen the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +12% lightning Res.pen +25% mind Melee Ret 6 acid ----- def ----- Defense +1 (+0 eff.) Resists +18% lightning +5% arcane HP.reg +4.00 A pointy cloth hat, very wizardly... |
iron mail armour 'Stormspar' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +34% lightning +3% temporal A suit of armour made of mail. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
98 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Miraess the Thalore Bulwark level 10
14th Dusk 122nd year of Ascendancy at 07:51 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Miraess the Thalore Bulwark level 10
15th Dusk 122nd year of Ascendancy at 08:44 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Miraess the Thalore Bulwark level 11
25th Dusk 122nd year of Ascendancy at 14:36 see stats
Log
Miraess hits Voraseyalle the deformed dire wolf for 95 physical, 5 lightning, 2 mind, 10 physical (112 total damage).
Miraess moves reluctantly!
Aduwen the deformed black bear's Beyond the Flesh misses Miraess.
Miraess is stunned with fear!
Voraseyalle the deformed dire wolf hits Miraess for 41 physical damage.
Melee retaliation hits Voraseyalle the deformed dire wolf for 1 lightning damage.
Aduwen the deformed black bear misses Miraess.
Voraseyalle the deformed dire wolf performs a melee critical strike against Miraess!
Miraess is crippled.
Velemina the deformed fox uses Mind Sear.
Voraseyalle the deformed dire wolf hits Miraess for 77 physical damage.
Melee retaliation hits Voraseyalle the deformed dire wolf for 1 lightning damage.
Velemina the deformed fox hits Miraess for 203 mind damage.
Velemina the deformed fox hits Aduwen the deformed black bear for 56 mind damage.
Miraess stops regenerating health quickly.
Miraess overcomes the gloom
Miraess has recovered!
Talent Shield Pummel is ready to use.
Talent Track is ready to use.
Talent Rush is ready to use.
Voraseyalle the deformed dire wolf howls
Shadow casts Shadow Flames.
Shadow's spell attains critical power!
Shadow hits Miraess for 293 fire damage.
Miraess the level 16 thalore bulwark was fried to death by a shadow on level 3 of Heart of the Gloom.
--------------------------------
Miraess deactivates Daunting Presence.
Miraess deactivates Shield Wall.
Miraess is not crippled anymore.
Miraess overcomes the gloom.

































































