











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Madness Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Bulwark | 
| Level / Exp | 12 / 4% | 
| Size | medium | 
| Lifes / Deaths | Killed by Betalaith the skeleton magus at level 12 on the 15th Dusk 122nd year of Ascendancy at 16:31/ 1 | 
Primary Stats
| Strength | 36 (base 26) | 
| Dexterity | 21 (base 12) | 
| Constitution | 23 (base 21) | 
| Magic | 10 (base 10) | 
| Willpower | 13 (base 13) | 
| Cunning | 32 (base 23) | 
Resources
| Life | -53/549 | 
| Stamina | 70/140 | 
| Healing Factor | 1.2099022211821 | 
| Regeneration | 4.4373732331392 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 27.300317620788 | 
| See Invisible | 27.300317620788 | 
Offense: Mainhand
| Damage | 44 | 
| Accuracy | 29 | 
| Crit Chance | 10% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 5 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +14% | 
| Light | +16% | 
| Darkness | +12% | 
| Physical | +11% | 
| Mind | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Physical | +5% | 
| Lightning | +10% | 
| Light | +5% | 
| Mind | +5% | 
Defense: Base
| Armour (hardiness) | 22.317011280365 (72.903125182002%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 24 | 
| Physical Save | 32 | 
| Spell Save | 32 | 
| Mental Save | 22 | 
Defense: Resistances
| Blight | + 14%( 70%) | 
| Arcane | + 9%( 70%) | 
| Cold | + 26%( 70%) | 
| All | + 4%( 70%) | 
| Darkness | + 10%( 70%) | 
| Light | + 33%( 70%) | 
| Physical | + 15%( 70%) | 
| Lightning | + 28%( 70%) | 
| Mind | + 10%( 70%) | 
| Fire | + 19%( 70%) | 
| Nature | + 17%( 70%) | 
Defense: Immunities
| Disarm Resistance | 10% | 
| Poison Resistance | 20% | 
| Instadeath Resistance | 100% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. | 
Class Talents
| Technique / Shield defense | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Scoundrel | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire.Escort: lost warrior (level 3 of Trollmire) As a reward you improved Strength by +5. | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Trollmire.Escort: repented thief (level 2 of Trollmire) As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Erudunadas the Sootsaw (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +6% darkness +3% mind Res.pen +5% mind ----- def ----- Armour +1 Resists +6% darkness Phys.save +12 (+6 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. | 
| Light source |  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Loruranik the Cracklewisp (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +1 Str dps ---------- Dmg.mod +11% physical Res.pen +10% lightning ----- def ----- Defense +1 (+1 eff.) Resists +11% physical Crit.chn- 15.00% ---------- misc Infravis +2 A pointy cloth hat, very wizardly... | 
| Tool |  iron pickaxe 'Islaldawen' (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +6% mind +5% arcane Spell.save +9 (+5 eff.) Die.at -20.00 life Poison- +20% Disarm- +10% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  Adeldamira the copper ring 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning +3% cold Crit.chn- 10.00% Spell.save +6 (+3 eff.) Rings make your fingers look great! | 
| On fingers |  Kindlepain 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Cun dps ---------- Dmg.mod +6% light Acc +6 (+3 eff.) Melee Ret 4 light ---------- misc Psi/ret +0.16 Rings make your fingers look great! | 
| Around waist |  rough leather belt 'Camogrim' 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Resists +6% fire +5% cold ---------- misc Equi/ret +0.04 A belt that goes around your waist. | 
| In main hand |  Glitterwend the iron waraxe (12-18 power, 4 apr) 3.0 T1 waraxe 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +6 nature +4 light While equipped: Stats +1 Str dps ---------- Res.pen +5% physical One-handed war axes. | 
| On hands |  Prismcut (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +4 Dex dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +5% light Melee Ret 2 physical ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| In off hand |  Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. | 
| Cloak |  Zanarakor the Shockveil (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +6% darkness Melee Ret 6 nature 4 lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% nature Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  cleansing iron mail armour of resilience (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +11% nature +10% blight Max.HP +22.00 A suit of armour made of mail. | 
Inventory
|  movement infusion of the psychic (speed 451%; cd 13) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 451% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  teleportation rune of the duelist (range 50; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Aladunavon the Poxwish (16-25 power, 1 apr) 3.0 T1 battleaxe 2H weapon [Rare] Disrupt Power 16.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +4 cold On Hit.r1 +8 nature On Hit: * 16 arcane resource burn While equipped: dps ---------- Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +5% arcane +9% lightning Spell.save +3 (+2 eff.) Massive two-handed battleaxes. | 
|  Neremina the iron dagger (10-12 power, 5 apr) 1.0 T1 dagger 1H weapon [Rare] Master Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +4 acid +20 blight On Hit.r1 +4 blight While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% ---------- misc Equi/ret +0.08 Max.psi +10.00 Sharp, short and deadly. | 
|  linen robe 'Stokecutter' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +1 Wil +2 Mag dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Res.pen +20% fire ----- def ----- Resists +7% all Mind.save +16 (+8 eff.) ---------- misc Mana/s.crit +1.00 Vim/s.crit +2.00 Max.vim +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Arehek the Frigidjam (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% cold Res.pen +15% fire ----- def ----- Armour +3 Fatigue -3% Resists +6% cold Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Neroda the Toxinwrest (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature Res.pen +10% nature Melee Ret 10 light ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +3% nature +5% cold A cap made of leather. | 
|  miner's iron helm of constitution (+2) (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  steel mail armour 'Silutha' (8 def, 14 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +14 Defense +8 (+4 eff.) Fatigue +7% Resists +6% acid +6% temporal +11% arcane Phys.save +6 (+3 eff.) Spell.save +13 (+7 eff.) Mind.save +10 (+5 eff.) Die.at -20.00 life A suit of armour made of mail. | 
|  Lustretitan the rough leather armour (9 def, 6 armour) 9.0 T1 light armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Spell.crit +3% Crit.mult +10.00% Dmg.mod +9% light ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +6% Mind.save +11 (+6 eff.) ---------- misc Vim/s.crit +1.00 Max.vim +30.00 A suit of armour made of leather. | 
|  Crackleserpent the iron shield (0 def, 4 armour, 8-9 power, 46.5 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +46 On Hit.r1 +4 lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +4 Fatigue +8% Spell.save +9 (+5 eff.) ---------- misc Max.mana +20.00 Talents +1 Block Handheld deflection devices. | 
|  Dairogaroddablek (0 def, 2 armour, 10-12 power, 20.5 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +12 mind While equipped: Stats +2 Dex +1 Cun +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Melee Ret 2 physical ----- def ----- Armour +2 Fatigue +8% Resists +11% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe of endurance (dig speed 38 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  sapper's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +3 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  6 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Charpain the pouch of iron shots (28/28, 14-17 power, 1 apr) 3.0 T1 shot ammo [Rare] Master Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 28 Ranged+ +4 arcane +4 fire On Hit.r1 +4 fire On Crit.r2 +20 arcane +12 fire While equipped: ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. | 
|  ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Madness (Roguelike) difficulty)
			Got a character to level 10.By Deeigi the Cornac Bulwark level 10
1st Dusk 122nd year of Ascendancy at 06:41 see stats
 The Arena (Madness (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Madness (Roguelike) difficulty)
			Unlocked Arena mode.By Deeigi the Cornac Bulwark level 8
2nd Mirth 122nd year of Ascendancy at 01:16 see stats
 The secret city (Madness (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Madness (Roguelike) difficulty)
			Discovered the truth about mages.By Deeigi the Cornac Bulwark level 11
6th Dusk 122nd year of Ascendancy at 01:40 see stats
Log
Armoured skeleton warrior uses Disarm.
Armoured skeleton warrior performs a melee critical strike against Deeigi!
Deeigi shrugs off the effect 'Disarmed'!
Armoured skeleton warrior hits Deeigi for 25 physical, 6 nature (31 total damage).
Melee retaliation hits Armoured skeleton warrior for 3 lightning, 2 physical, 3 light, 4 nature (13 total damage).
Deeigi is stunned by the burning flame!
Betalaith the skeleton magus hits Deeigi for 52 physical, 7 fire (59 total damage).
Melee retaliation hits Betalaith the skeleton magus for 3 lightning, 2 physical, 3 light, 4 nature (13 total damage).
Deeigi is not stunned anymore.
Deeigi has recovered!
Talent Shield Pummel is ready to use.
Talent Track is ready to use.
Talent Assault is ready to use.
Talent Dig is ready to use.
Burning Shock from Betalaith the skeleton magus hits Deeigi for 19 fire damage.
Burning from Betalaith the skeleton magus hits Deeigi for 6 fire damage.
--------------------------------
Deeigi hits Betalaith the skeleton magus for 6 physical, 10 light (16 total damage).
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior misses Deeigi.
Armoured skeleton warrior hits Deeigi for 17 physical, 5 acid (21 total damage).
Melee retaliation hits Armoured skeleton warrior for 2 lightning, 1 physical, (3 to prism), 0 light, 3 nature (7 total damage).
Melee retaliation hits Armoured skeleton warrior for (3 blocked), 0 lightning, (1 blocked), 0 physical, (3 blocked), 0 light, (3 blocked), 0 nature, (3 blocked), 0 lightning, (1 blocked), 0 physical, (3 blocked), 0 light, (3 blocked), 0 nature (0 total damage).
Armoured skeleton warrior hits Deeigi for 7 physical, 5 fire, 11 fire, 16 physical, 6 fire, 13 fire (58 total damage).
Armoured skeleton warrior hits Deeigi for 16 physical, 6 nature (22 total damage).
Melee retaliation hits Armoured skeleton warrior for 3 lightning, 1 physical, 3 light, 3 nature (10 total damage).
Betalaith the skeleton magus hits Deeigi for 55 physical damage.
Melee retaliation hits Betalaith the skeleton magus for 3 lightning, 1 physical, 3 light, 3 nature (10 total damage).
Deeigi the level 12 cornac bulwark was punctured to death by Betalaith the skeleton magus on level 2 of Ruins of Kor'Pul.







































