
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Wyrmic |
Level / Exp | 22 / 33% |
Size | medium |
Lifes / Deaths | Killed by Minotaur of the Labyrinth at level 9 on the 2nd Summertide 122nd year of Ascendancy at 18:52 / 65Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 19:16 Killed by Xerudawe the venom drake at level 12 on the 3rd Dusk 122nd year of Ascendancy at 08:29 Killed by Xerudawe the venom drake at level 12 on the 3rd Dusk 122nd year of Ascendancy at 09:20 Killed by Rahvazee the Bringer of Doom at level 12 on the 3rd Dusk 122nd year of Ascendancy at 21:02 Killed by Rahvazee the Bringer of Doom at level 12 on the 3rd Dusk 122nd year of Ascendancy at 21:32 Killed by oozing horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 21:40 Killed by oozing horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 22:26 Killed by oozing horror at level 13 on the 4th Dusk 122nd year of Ascendancy at 22:53 Killed by netherworm mass at level 13 on the 5th Dusk 122nd year of Ascendancy at 01:05 Killed by Weirdling Beast at level 13 on the 6th Dusk 122nd year of Ascendancy at 19:55 Killed by Karshan Vol at level 14 on the 19th Dusk 122nd year of Ascendancy at 05:34 Killed by Xanagabeth the cave bear at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:53 Killed by Xanagabeth the cave bear at level 16 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:51 Killed by Polugarin the brown mold at level 16 on the 1st Haze 122nd year of Ascendancy at 14:12 Killed by Ggincnah the halfling at level 17 on the 62nd Haze 122nd year of Ascendancy at 17:31 Killed by Gloraserin the ancient elven mummy at level 17 on the 9th Decay 122nd year of Ascendancy at 10:09 Killed by Gloraserin the ancient elven mummy at level 17 on the 9th Decay 122nd year of Ascendancy at 10:58 Killed by Gloraserin the ancient elven mummy at level 17 on the 9th Decay 122nd year of Ascendancy at 11:04 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 11:05 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 11:29 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 13:26 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 13:33 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 13:54 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 20:03 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 20:07 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 20:21 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 21:01 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 21:36 Killed by Arerimira the orc assassin at level 18 on the 10th Decay 122nd year of Ascendancy at 23:07 Killed by Arerimira the orc assassin at level 18 on the 1st Wintertide 123rd year of Ascendancy at 00:06 Killed by Arerimira the orc assassin at level 18 on the 1st Wintertide 123rd year of Ascendancy at 00:48 Killed by Arerimira the orc assassin at level 18 on the 1st Wintertide 123rd year of Ascendancy at 01:15 Killed by skeleton magus at level 18 on the 2nd Allure 123rd year of Ascendancy at 21:57 Killed by Greater Mummy Lord at level 19 on the 3rd Allure 123rd year of Ascendancy at 19:49 Killed by Greater Mummy Lord at level 19 on the 3rd Allure 123rd year of Ascendancy at 20:56 Killed by Greater Mummy Lord at level 19 on the 3rd Allure 123rd year of Ascendancy at 21:41 Killed by Greater Mummy Lord at level 19 on the 4th Allure 123rd year of Ascendancy at 01:50 Killed by Greater Mummy Lord at level 19 on the 4th Allure 123rd year of Ascendancy at 20:25 Killed by Greater Mummy Lord at level 19 on the 4th Allure 123rd year of Ascendancy at 23:53 Killed by skeleton master archer at level 19 on the 5th Allure 123rd year of Ascendancy at 04:00 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 06:02 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 08:40 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 12:58 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 13:20 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 13:57 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 14:34 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 18:47 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 19:13 Killed by Greater Mummy Lord at level 19 on the 5th Allure 123rd year of Ascendancy at 20:41 Killed by Betivea the forest wight at level 19 on the 5th Allure 123rd year of Ascendancy at 21:53 Killed by Betivea the forest wight at level 19 on the 5th Allure 123rd year of Ascendancy at 23:16 Killed by snow giant boulder thrower at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 13:22 Killed by greater gwelgoroth at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 17:51 Killed by gwelgoroth at level 19 on the 24th Regrowth 123rd year of Ascendancy at 08:08 Killed by snow giant boulder thrower at level 19 on the 25th Regrowth 123rd year of Ascendancy at 00:09 Killed by snow giant boulder thrower at level 19 on the 25th Regrowth 123rd year of Ascendancy at 00:18 Killed by ultimate telugoroth at level 20 on the 27th Regrowth 123rd year of Ascendancy at 04:31 Killed by Xanuwen the greater telugoroth at level 20 on the 27th Regrowth 123rd year of Ascendancy at 13:35 Killed by Xanuwen the greater telugoroth at level 20 on the 27th Regrowth 123rd year of Ascendancy at 14:42 Killed by Xanuwen the greater telugoroth at level 20 on the 27th Regrowth 123rd year of Ascendancy at 15:20 Killed by Belumina the dredge at level 20 on the 29th Regrowth 123rd year of Ascendancy at 21:31 Killed by Chronolith Clone at level 21 on the 30th Regrowth 123rd year of Ascendancy at 09:40 Killed by gwelgoroth at level 22 on the 52nd Pyre 123rd year of Ascendancy at 15:22 Killed by ritch flamespitter at level 22 on the 68th Pyre 123rd year of Ascendancy at 18:57 |
Primary Stats
Strength | 63 (base 51) |
Dexterity | 11 (base 10) |
Constitution | 32 (base 11) |
Magic | 10 (base 10) |
Willpower | 50 (base 46) |
Cunning | 13 (base 10) |
Resources
Life | 591/591 |
Positive | 0/113 |
Stamina | 263/263 |
Equilibrium | 0 |
Healing Factor | 1.5833663366337 |
Regeneration | 0.39584158415843 |
Speed
Mental | +5.9638696952478% |
Attack | +5.9638696952478% |
Movement | +41.31788189224% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3.350532258242 |
See Invisible | 6 |
Offense: Mainhand
Damage | 121 |
Accuracy | 40 |
Crit Chance | 15% |
APR | 3 |
Speed | 0.94 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 14% |
Speed | 0.94371789448234 |
Offense: Damage Bonus
Acid | +3% |
Nature | +4% |
Lightning | +3% |
Cold | +3% |
Physical | +3% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +6% |
Acid | +6% |
Cold | +6% |
Blight | +5% |
Physical | +6% |
Fire | +6% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 92.36174050493 (100%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 34 |
Physical Save | 54 |
Spell Save | 28 |
Mental Save | 29 |
Defense: Resistances
Acid | + 1%( 70%) |
Blight | + 41%( 70%) |
Physical | + 10%( 70%) |
Cold | + 34%( 70%) |
All | 0%( 70%) |
Lightning | + 31%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 7%( 70%) |
Fire | + 7%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 51% |
Confusion Resistance | 20% |
Silence Resistance | 20% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 9% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by snow giant boulder thrower. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost warrior from death by Karshan Vol. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Karshan Vol. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+6 eff.) Fatigue: +2% Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +22% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +40.00 Light radius: +3 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% fire / +5% cold A cap made of leather. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes resistances: +12% blight Changes resistances penetration: +5% blight / +10% nature Talents cooldown: Invoke Tentacle (+5 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +3 Lay Web It can be used to heal a target within range 8 (based on Willpower) for 230, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 19% chance to blind Damage (Melee): 30 light Effects on ranged hit: * 16% chance to blind Damage (Ranged): 25 light Changes stats: +4 Str Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +23 fire When wielded/worn: Changes resistances: +9% blight / +12% temporal / +15% lightning Mana each turn: +0.20 Mana when firing critical spell: +3.00 Only die when reaching: -40.00 life Massive two-handed mauls. |
On hands | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +11 Armour Hardiness: +7% Changes stats: +1 Cun / +6 Con Changes resistances: +7% darkness / +6% physical Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+13 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+5 eff.) Fatigue: -4% Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +1 Str Physical save: +5 (+2 eff.) See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 24 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 39) for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 350.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +10 Defense: +9 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 85% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 38.0 - 57.0 Uses stat: 120% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +16 darkness When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +9% darkness Changes resistances penetration: +5% nature Changes damage: +3% darkness Massive two-handed mauls. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 67 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (-1 turn) Talent granted: +1 Silence It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 49 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +10% mind Changes damage: +3% mind Talent cooldown: Silence (-1 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 21 and armour hardiness by 40%, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karshan Vol the Cornac Wyrmic level 12
3rd Dusk 122nd year of Ascendancy at 22:33 see stats
By Karshan Vol the Cornac Wyrmic level 22
48th Regrowth 123rd year of Ascendancy at 02:25 see stats
By Karshan Vol the Cornac Wyrmic level 17
74th Haze 122nd year of Ascendancy at 07:33 see stats
By Karshan Vol the Cornac Wyrmic level 14
7th Dusk 122nd year of Ascendancy at 00:20 see stats
By Karshan Vol the Cornac Wyrmic level 10
2nd Summertide 122nd year of Ascendancy at 19:47 see stats
By Karshan Vol the Cornac Wyrmic level 20
25th Regrowth 123rd year of Ascendancy at 01:00 see stats
By Karshan Vol the Cornac Wyrmic level 18
1st Allure 123rd year of Ascendancy at 02:53 see stats
By Karshan Vol the Cornac Wyrmic level 19
5th Allure 123rd year of Ascendancy at 21:51 see stats
By Karshan Vol the Cornac Wyrmic level 8
6th Mirth 122nd year of Ascendancy at 03:38 see stats
By Karshan Vol the Cornac Wyrmic level 21
31st Regrowth 123rd year of Ascendancy at 14:34 see stats
By Karshan Vol the Cornac Wyrmic level 16
43rd Haze 122nd year of Ascendancy at 15:46 see stats
Log
You gain 1.47 gold from the transmogrification of hateful dwarven-steel longsword of dampening (23-32.2 power, 4 apr).
You gain 5.81 gold from the transmogrification of Perseverance (31-43.4 power, 9 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 8th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
Today is the 9th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
Today is the 10th Mirth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 1st Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:28.
Today is the 2nd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 3rd Summertide of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Resting starts...
Talent Earth's Eyes is ready to use.
Talent Nature's Balance is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).
Today is the 1st Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
You don't see how to get there...
Today is the 2nd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:58.
Today is the 3rd Flare of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
There is a Last Hope (Town) here (press '' or right click to use).