Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | SkooBot 1.5.10Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Don't Summon While Meditating 1.5.0Presents a confirmation dialog when you attempt to use an equilibrium-based summoning talent while the Meditation talent is active. Configurable via game option "[ZOmnibus] | Confirm summons while meditating". Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Ogre |
Class | Bulwark |
Level / Exp | 34 / 59% |
Size | huge |
Lifes / Deaths | Killed by naga myrmidon at level 12 on the 3rd Haze 122nd year of Ascendancy at 21:35 / 2Killed by overpowered greater multi-hued wyrm at level 34 on the 18th Dusk 123rd year of Ascendancy at 09:21 |
Primary Stats
Strength | 78 (base 52) |
Dexterity | 26 (base 17) |
Constitution | 75 (base 46) |
Magic | 37 (base 10) |
Willpower | 37 (base 28) |
Cunning | 40 (base 25) |
Resources
Life | -58/1635 |
Stamina | 238/238 |
Healing Factor | 1.4979591836735 |
Regeneration | 30.171375409157 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 8 |
See Stealth | 30.359939435378 |
See Invisible | 36.359939435378 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 150 |
Accuracy | 32 |
Crit Chance | 25% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 25 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Physical | +16% |
Lightning | +22% |
Light | +32% |
Mind | +23% |
Cold | +22% |
Arcane | +22% |
Fire | +22% |
All | +10% |
Offense: Damage Penetration
Temporal | +20% |
Defense: Base
Armour (hardiness) | 105.87103842801 (100%) |
Defense | 44 |
Ranged Defense | 49 |
Fatigue | 48 |
Physical Save | 61 |
Spell Save | 58 |
Mental Save | 40 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 40%( 70%) |
Physical | + 20%( 70%) |
Cold | + 35%( 70%) |
All | + 10%( 70%) |
Darkness | + 26%( 70%) |
Light | + 43%( 70%) |
Mind | + 32%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 71% |
Confusion Resistance | 20% |
Pinning Resistance | 20% |
Disarm Resistance | 4% |
Instadeath Resistance | 100% |
Knockback Resistance | 51% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 552 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 19% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 197.69 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 46 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 327.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Shield defense | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
detrimental effect | The target is on fire, taking 81.76 fire damage per turn. Burning |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
detrimental effect | Reduces global action speed by 20%. Slow |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | Do not try to resist it! Ogric Wrath |
beneficial effect | The target is recovering 59 life each turn. Recovery |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
beneficial effect | Increases crit chance by 5% and critical power by 20%. 1 charge(s). Ogre Fury |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 392. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Zubada the pair of dwarven-steel boots (0 def, 9 armour) =telepathy= Zubada the pair of dwarven-steel boots (0 def, 9 armour) =telepathy=3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Con dps ---------- Res.pen +20% temporal ----- def ----- Armour +9 Fatigue -1% ---------- misc Infravis +3 See.Invis +6 Telepathy Dragon Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Isulrama Isulrama1.0 T5 lite [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Mind.crit +2% Phys.pwr +8 (+2 eff.) Apr +3 ----- def ----- Armour +8 Resists +9% blight HP.reg +5.60 ---------- misc Equi/ret +0.08 Max.psi +20.00 Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | restful dwarven-steel gauntlets of sorrow (0 def, 2 armour) restful dwarven-steel gauntlets of sorrow (0 def, 2 armour)1.5 T3 hands armor [Ego+] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 24 mind 20 darkness On Hit (Melee): * 10% chance to cause random gloom ----- def ----- Armour +2 Mind.save -12 (-6 eff.) HP.reg +1.60 ---------- misc Stam/turn +0.50 Max.stam +22.00 Ruined Earth: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+4 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 93 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
On fingers | Gloryrin =telepathy= Gloryrin =telepathy=0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +14 (+5 eff.) Dmg.mod +13% mind ----- def ----- Resists +13% mind +6% acid ---------- misc Psi/ret +0.12 Telepathy Humanoid/Orc Rings can have magical properties. |
On fingers | Elemental Fury =damage= Elemental Fury =damage=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 224 strength, based on Magic) for 5 turns. Uses 18 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Around waist | monstrous hardened leather belt of burglary =lucky= monstrous hardened leather belt of burglary =lucky=1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +5 Cun +5 Con +8 Lck dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Stealth +8 ---------- misc T.Disarm +8 Infravis +5 Size +1 A belt that goes around your waist. |
In off hand | Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block) Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)7.0 T4 shield armor [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 120% Str Acc+ +2.5% procs dam / acc Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con ----- def ----- Armour +4 Defense +14 (+5 eff.) Rng.Def +14 (+5 eff.) Fatigue +19% Resists +25% blight HP.reg +5.00 ---------- misc Talents +5 Block Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
Cloak | elven-silk cloak 'Mayann' (3 def, 13 armour) elven-silk cloak 'Mayann' (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +4% physical +28% cold +12% nature +6% darkness Crit.dmg- 15.00% Phys.save +10 (+2 eff.) Disarm- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | voratun plate armour 'Ulfichik' (9 def, 16 armour) voratun plate armour 'Ulfichik' (9 def, 16 armour)17.0 T5 massive armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical Acc +6 (+3 eff.) Apr +2 ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +12% mind +12% nature Max.HP +34.00 Heal.mod +10% Confus- +10% ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Inventory
biting gale rune of the duelist (100 cold damage; freeze 3 turns with power 40) biting gale rune of the duelist (100 cold damage; freeze 3 turns with power 40)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 100.72 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 40 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (326 fire damage) heat beam rune of the titan (326 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 326.35 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 12 for 6 turns) invisibility rune of the psychic (power 12 for 6 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 12) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (297 lightning damage) lightning rune (297 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 99.23 to 297.68 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
starlit copper amulet of willpower (+2) starlit copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +13% light +10% darkness Blind- +20% Amulets can have magical properties. |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker =affinity= Fiery Choker =affinity=0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod -5% cold +10% fire ----- def ----- Resists -20% cold +20% fire Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Glora the gold amulet Glora the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag +9 Wil +6 Cun dps ---------- Res.pen +10% blight Melee Ret 12 arcane ---------- misc Mana/s.crit +2.00 Amulets can have magical properties. |
gold amulet of constitution (+4) gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con Amulets can have magical properties. |
gold amulet of murder gold amulet of murder0.1 T3 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +6 (+3 eff.) Apr +12 Amulets can have magical properties. |
starlit gold amulet of mastery (0.28 Technique / Conditioning) starlit gold amulet of mastery (0.28 Technique / Conditioning)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +19% light +16% darkness Blind- +32% ---------- misc Masteries +0.28 Technique/Conditioning Amulets can have magical properties. |
vitalizing gold amulet of mastery (0.21 Technique / Conditioning) vitalizing gold amulet of mastery (0.21 Technique / Conditioning)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +8 (+2 eff.) Max.HP +47.00 HP.reg +0.90 ---------- misc Masteries +0.21 Technique/Conditioning Amulets can have magical properties. |
wanderer's gold amulet of cunning (+6) wanderer's gold amulet of cunning (+6)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +8 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.80 ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
wanderer's gold amulet of vision wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.60 Blind- +10% ---------- misc Stam/turn +0.50 Infravis +5 Sight +2 See.Invis +7 Amulets can have magical properties. |
enraging stralite amulet of cunning (+3) enraging stralite amulet of cunning (+3)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Cun dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Amulets can have magical properties. |
stralite amulet of strength (+6) stralite amulet of strength (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Str Amulets can have magical properties. |
warmaker's stralite amulet of dexterity (+6) warmaker's stralite amulet of dexterity (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +11 Dex +6 Wil Amulets can have magical properties. |
savior's copper ring of nature (+22%) savior's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Rings can have magical properties. |
Stokevenom the steel ring Stokevenom the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire Res.pen +20% fire Melee Ret 20 fire ----- def ----- Resists +9% fire Max.HP +24.00 Disarm- +25% Pinning- +22% Knockbk- +26% Rings can have magical properties. |
marksman's steel ring marksman's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings can have magical properties. |
solipsist's steel ring of perseverance solipsist's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +7 (+3 eff.) ----- def ----- HP.reg +1.10 Stun/Frz- +25% Rings can have magical properties. |
warrior's steel ring of sensing warrior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +20% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
wizard's steel ring wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Rings can have magical properties. |
wizard's steel ring of tenacity wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) Max.HP +26.00 Disarm- +28% Pinning- +20% Knockbk- +26% Rings can have magical properties. |
Islimira =telepathy= Islimira =telepathy=0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Dex ----- def ----- Mind.save +7 (+2 eff.) Confus- +28% ---------- misc See.Invis +12 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
conjurer's gold ring of warding conjurer's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +8 (+4 eff.) ----- def ----- Resists +18% acid +15% fire +10% cold +14% lightning Rings can have magical properties. |
gold ring 'Berirath' gold ring 'Berirath'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% cold Apr +2 ----- def ----- Armour +12 Resists +24% cold ---------- misc Stam/turn +0.40 Rings can have magical properties. |
gold ring of life gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +50.00 HP.reg +1.10 Heal.mod +14% Rings can have magical properties. |
gold ring of misery gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 7 bleed Ranged+ 8 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 286% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
gold ring of pilfering =retreat= gold ring of pilfering =retreat=0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+4 eff.) Apr +11 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 72% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
marksman's gold ring of power marksman's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +8 (+4 eff.) Mind.pwr +5 (+2 eff.) Acc +8 (+4 eff.) Rings can have magical properties. |
mule's gold ring of fire (+26%) mule's gold ring of fire (+26%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Fatigue -6% Resists +26% fire ---------- misc Max.enc +21 Rings can have magical properties. |
pixie's gold ring of arcana(+0.17/turn) pixie's gold ring of arcana(+0.17/turn)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.pwr +7 (+3 eff.) ----- def ----- Silence- +22% ---------- misc Mana/turn +0.17 Rings can have magical properties. |
sneakthief's gold ring of blight (+12%) sneakthief's gold ring of blight (+12%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +12% blight Acc +7 (+3 eff.) ----- def ----- Resists +12% blight Rings can have magical properties. |
titan's gold ring of life titan's gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +10 (+2 eff.) Max.HP +46.00 HP.reg +0.80 Heal.mod +15% Rings can have magical properties. |
Glowpassion the stralite ring Glowpassion the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Cun +3 Str dps ---------- Dmg.mod +15% light Melee Ret 16 light ----- def ----- HP.reg +1.10 Stun/Frz- +36% ---------- misc Light +3 Infravis +3 See.Invis +9 Rings can have magical properties. |
marksman's stralite ring of corrosion (+26%) marksman's stralite ring of corrosion (+26%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +13% acid Acc +12 (+5 eff.) ----- def ----- Resists +26% acid Rings can have magical properties. |
mule's stralite ring of light (+24%) mule's stralite ring of light (+24%)0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +12% light ----- def ----- Fatigue -6% Resists +24% light ---------- misc Max.enc +29 Rings can have magical properties. |
painweaver's stralite ring of the mountain (+12%) =damage= painweaver's stralite ring of the mountain (+12%) =damage=0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +6% all +12% physical ----- def ----- Resists +12% physical Rings can have magical properties. |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings can have magical properties. |
wizard's stralite ring of sensing wizard's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag ----- def ----- Spell.save +12 (+3 eff.) Blind- +33% ---------- misc Infravis +5 See.Stealth +14 See.Invis +17 Rings can have magical properties. |
Shadowsnake (45.5-68.25 power, 3 apr) Shadowsnake (45.5-68.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Arcane Power 45.5 - 68.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +12 arcane On Hit.r1 +19 fire +16 arcane +4 darkness On Hit: * 40% chance to inflict 15% damage reduction While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% darkness ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
Xothra the stralite battleaxe (45.5-68.25 power, 3 apr) Xothra the stralite battleaxe (45.5-68.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 45.5 - 68.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +19 acid +19 lightning On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target * splashes the target with acid While equipped: dps ---------- Phys.crit +15.0% Melee Ret 8 physical ----- def ----- Resists +3% darkness +12% acid Phys.save +20 (+5 eff.) Massive two-handed battleaxes. |
Kilnsquall the voratun greatmaul (70-105 power, 4 apr) Kilnsquall the voratun greatmaul (70-105 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Nature Power 70.0 - 105.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +80 insidious poison On Hit.r1 +20 fire While equipped: Stats +6 Cun +5 Dex ----- def ----- Resists +6% fire Crit.dmg- 15.00% Massive two-handed mauls. |
Everpyre Blade (38-53.2 power, 10 apr) Everpyre Blade (38-53.2 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Fire Breath: Level 2.0 Pwr.cost 18 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 260.88 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) =affinity= Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) =affinity=7.0 T4 shield armor [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +220 While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
cashmere cloak 'Nerinor' (2 def, 0 armour) cashmere cloak 'Nerinor' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Mind.crit +6% Dmg.mod +12% physical Res.pen +15% mind ----- def ----- Defense +2 (+1 eff.) Phys.save +30 (+7 eff.) Die.at -80.00 life HP.reg +1.20 ---------- misc Max.stam +20.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of voratun boots 'Velana' (0 def, 24 armour) pair of voratun boots 'Velana' (0 def, 24 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +4 Str dps ---------- Res.pen +5% physical Apr +2 ----- def ----- Armour +24 Fatigue +4% Resists +11% acid +12% fire +6% cold +13% lightning Max.HP +30.00 HP.reg +0.60 ---------- misc Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Morningwilder' (0 def, 2 armour) dwarven-steel gauntlets 'Morningwilder' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +7 Str +4 Dex +5 Mag +2 Cun dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Resists +9% light ---------- misc See.Invis +12 Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) =garkul= Steel Helm of Garkul (0 def, 6 armour) =garkul=3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 emerald 12 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
preserving alchemist's lamp of corpselight =water= preserving alchemist's lamp of corpselight =water=1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +3 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Resists +18% blight +5% darkness HP.reg +1.10 ---------- misc Light +3 Infravis +3 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 30 blight damage or heals 41 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 72 power out of 100/100 The very essence of bearness! |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Voruthra (dig speed 12 turns) Voruthra (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +5% Res.pen +15% mind ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% nature +6% acid Phys.save +12 (+3 eff.) Max.HP +32.00 ---------- misc Max.stam +29.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +0% Phys.spd +0% Spell.spd +0% Mind.spd +0% Dmg.mod +15% temporal ----- def ----- Resists +15% temporal +0% all Dmg.red +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 456.28 fire damage (based on Magic). Uses 36 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4) Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 382.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 18 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
webbed elven-wood totem of healing [power 157] (15 cooldown) webbed elven-wood totem of healing [power 157] (15 cooldown)2.0 T4 totem charm [Ego+] Nature While equipped: ---------- misc Talents +2 Lay Web Cooldown Lay Web -1 Heal a target within range 7 (based on Willpower) for 157 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
yew wand of firewall 'Searrupture' [power 169] (5 cooldown) yew wand of firewall 'Searrupture' [power 169] (5 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% mind +25% fire Melee Ret 12 mind 12 fire Creates a wall of flames lasting 4 turns (dealing 206 fire damage overall) Puts all charms on 5 cooldown 100% to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Eirni the Ogre Bulwark level 28
21st Regrowth 123rd year of Ascendancy at 00:46 see stats
By Eirni the Ogre Bulwark level 27
6th Regrowth 123rd year of Ascendancy at 18:33 see stats
By Eirni the Ogre Bulwark level 29
50th Regrowth 123rd year of Ascendancy at 13:43 see stats
By Eirni the Ogre Bulwark level 33
5th Dusk 123rd year of Ascendancy at 20:31 see stats
By Eirni the Ogre Bulwark level 34
18th Dusk 123rd year of Ascendancy at 09:19 see stats
By Eirni the Ogre Bulwark level 32
48th Pyre 123rd year of Ascendancy at 10:46 see stats
By Eirni the Ogre Bulwark level 30
3rd Pyre 123rd year of Ascendancy at 03:21 see stats
By Eirni the Ogre Bulwark level 11
4th Dusk 122nd year of Ascendancy at 04:58 see stats
By Eirni the Ogre Bulwark level 31
27th Pyre 123rd year of Ascendancy at 09:33 see stats
By Eirni the Ogre Bulwark level 16
26th Haze 122nd year of Ascendancy at 03:26 see stats
By Eirni the Ogre Bulwark level 28
28th Regrowth 123rd year of Ascendancy at 15:20 see stats
By Eirni the Ogre Bulwark level 33
11st Dusk 123rd year of Ascendancy at 09:58 see stats
By Eirni the Ogre Bulwark level 17
30th Haze 122nd year of Ascendancy at 05:43 see stats
By Eirni the Ogre Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 17:13 see stats
By Eirni the Ogre Bulwark level 20
69th Haze 122nd year of Ascendancy at 13:56 see stats
By Eirni the Ogre Bulwark level 30
2nd Pyre 123rd year of Ascendancy at 19:02 see stats
By Eirni the Ogre Bulwark level 29
36th Regrowth 123rd year of Ascendancy at 06:18 see stats
By Eirni the Ogre Bulwark level 12
31st Dusk 122nd year of Ascendancy at 03:07 see stats
By Eirni the Ogre Bulwark level 28
16th Regrowth 123rd year of Ascendancy at 08:03 see stats
By Eirni the Ogre Bulwark level 31
27th Pyre 123rd year of Ascendancy at 11:59 see stats
By Eirni the Ogre Bulwark level 10
1st Flare 122nd year of Ascendancy at 15:26 see stats
By Eirni the Ogre Bulwark level 23
10th Decay 122nd year of Ascendancy at 17:23 see stats
By Eirni the Ogre Bulwark level 18
57th Haze 122nd year of Ascendancy at 12:24 see stats
By Eirni the Ogre Bulwark level 6
5th Mirth 122nd year of Ascendancy at 14:29 see stats
By Eirni the Ogre Bulwark level 18
57th Haze 122nd year of Ascendancy at 04:32 see stats
By Eirni the Ogre Bulwark level 24
9th Allure 123rd year of Ascendancy at 16:28 see stats
By Eirni the Ogre Bulwark level 16
21st Haze 122nd year of Ascendancy at 02:16 see stats
By Eirni the Ogre Bulwark level 12
3rd Haze 122nd year of Ascendancy at 21:35 see stats
By Eirni the Ogre Bulwark level 26
5th Regrowth 123rd year of Ascendancy at 23:25 see stats
Log
Overpowered greater multi-hued wyrm hits Multi-hued drake for 267 fire damage.
Overpowered greater multi-hued wyrm hits Overpowered greater multi-hued wyrm for 131 fire damage.
Overpowered greater multi-hued wyrm hits Something for 267 fire damage.
Burning from Multi-hued drake hits Multi-hued drake for 56 fire damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 66 fire damage.
Burning from Multi-hued drake hits Multi-hued drake for 73 fire damage.
Burning from Multi-hued drake hits Overpowered greater multi-hued wyrm for 36 fire damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 66 fire damage.
Something hits Multi-hued drake hatchling for 189 physical damage.
Something hits Overpowered greater multi-hued wyrm for 116 physical damage.
Something hits Overpowered greater multi-hued wyrm for 116 physical damage.
Something hits Multi-hued drake for 120 physical damage.
Something hits Overpowered greater multi-hued wyrm for 115 physical damage.
Something hits Multi-hued drake for 158 physical damage.
Something hits Multi-hued drake hatchling for 189 physical damage.
Something hits Overpowered greater multi-hued wyrm for 116 physical damage.
Something hits Multi-hued drake hatchling for 189 physical damage.
Burning from Multi-hued drake hits Layuvena the orc pyromancer for 79 fire damage.
Burning from Multi-hued drake hits Overpowered greater multi-hued wyrm for 36 fire damage.
Burning from Multi-hued drake hits Multi-hued drake for 112 fire damage.
Burning from Multi-hued drake hits Overpowered greater multi-hued wyrm for 36 fire damage.
Burning from Multi-hued drake hits Multi-hued drake hatchling for 60 fire damage.
Burning from Multi-hued drake hits Overpowered greater multi-hued wyrm for 35 fire damage.
Overpowered greater multi-hued wyrm breathes lightning!
Overpowered greater multi-hued wyrm's mind surges with critical power!
Eirni is recovering from the damage!
Overpowered greater multi-hued wyrm resists!
Overpowered greater multi-hued wyrm breathes lightning!
Overpowered greater multi-hued wyrm breathes sand!
Saving game...