Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Don't Summon While Meditating 1.5.0Presents a confirmation dialog when you attempt to use an equilibrium-based summoning talent while the Meditation talent is active. Configurable via game option "[ZOmnibus] | Confirm summons while meditating". Also available as part of the ZOmnibus Addon Pack. Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. "Save" Talent/Stat Points 1.4.0A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Thalore |
Class | Archer |
Level / Exp | 35 / 28% |
Size | medium |
Lifes / Deaths | Killed by orc high pyromancer at level 34 on the 36th Haze 123rd year of Ascendancy at 15:51 / 2Killed by Ureslak the Prismatic at level 35 on the 52nd Haze 123rd year of Ascendancy at 02:18 |
Primary Stats
Strength | 44 (base 40) |
Dexterity | 71 (base 37) |
Constitution | 48 (base 44) |
Magic | 24 (base 24) |
Willpower | 21 (base 14) |
Cunning | 36 (base 18) |
Resources
Life | -74/901 |
Stamina | 60/149 |
Healing Factor | 1.2614678899082 |
Regeneration | 85.994266055044 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 49.286009934143 |
See Invisible | 44.286009934143 |
Offense: Mainhand
Damage | 131 |
Accuracy | 70 |
Crit Chance | 33% |
APR | 38 |
Speed | 0.80 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Light | +36% |
Lightning | +10% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Nature | +28% |
All | +8% |
Defense: Base
Armour (hardiness) | 31 (49.309173272933%) |
Defense | 51 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 41 |
Mental Save | 44 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 6%( 70%) |
Physical | + 25%( 70%) |
Cold | + 24%( 70%) |
All | + 15%( 70%) |
Lightning | + 42%( 70%) |
Light | + 49%( 70%) |
Fire | + 49%( 70%) |
Nature | -1%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 19% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 10 turns. While Heroism is active, you will only die when reaching -464 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
Technique / Archery prowess | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
detrimental effect | The target is on fire, taking 67.99 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
beneficial effect | A flow of life spins around the target, regenerating 64.92 life per turn. Regeneration |
beneficial effect | The target is recovering 34 life each turn. Recovery |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 267. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | Isabeth the quiver of dragonbone arrows (16/19, 55.5-77.7 power, 18 apr) Isabeth the quiver of dragonbone arrows (16/19, 55.5-77.7 power, 18 apr)3.0 T5 arrow ammo [Rare] Nature Power 55.5 - 77.7 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 19 Ranged+ +21 temporal +23 nature +24 mind On Hit.r1 +4 mind On Crit.r2 +24 mind Arrows are used with bows to pierce your foes to death. |
Light source | piercing alchemist's lamp of the zealot piercing alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +8% all Apr +6 ----- def ----- Resists +3% all Spell.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Glitterlord the cashmere wizard hat (2 def, 4 armour) Glitterlord the cashmere wizard hat (2 def, 4 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Dmg.mod +10% lightning +6% light ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +15% lightning ---------- misc Max.stam +5.00 A pointy cloth hat, very wizardly... This object's appearance was changed to linen wizard hat. |
Tool | tentacled yew totem of cure ailments [power 3] (9 cooldown) tentacled yew totem of cure ailments [power 3] (9 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | sneakthief's gold ring of pilfering sneakthief's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +16 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | psionicist's gold ring of sensing psionicist's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+2 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +10 See.Invis +5 Rings can have magical properties. |
Around waist | Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.8 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 41 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | dragonbone longbow 'Madan' dragonbone longbow 'Madan'4.0 T5 longbow 2H weapon [Rare] Disrupt Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +33 nature On Crit.r2 +4 physical On Crit: * silences the target While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Res.pen +20% nature ----- def ----- Fatigue -6% ---------- misc Stam/turn +0.60 Max.stam +5.00 Longbows are used to shoot arrows at your foes. |
On hands | heroic hardened leather gloves of butchering (0 def, 5 armour) heroic hardened leather gloves of butchering (0 def, 5 armour)1.0 T3 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +9 (+3 eff.) Apr +5 ----- def ----- Armour +5 Resists +7% blight Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Max.HP +55.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
Main armor | drakeskin leather armour 'Mardemnir' (5 def, 22 armour) drakeskin leather armour 'Mardemnir' (5 def, 22 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +6 Dex dps ---------- Phys.pwr +6 (+2 eff.) Mind.pwr +11 (+5 eff.) ----- def ----- Armour +22 Defense +5 (+2 eff.) Fatigue +8% Resists +10% acid +7% physical +13% fire +11% cold +17% lightning ---------- misc Light +2 A suit of armour made of leather. |
Cloak | Genn the Glintripper (3 def, 0 armour) Genn the Glintripper (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light +6% fire Melee Ret 12 light ----- def ----- Defense +3 (+1 eff.) Resists +15% light +27% fire Phys.save +15 (+6 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Mirror Shards Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 198 strength, based on Magic) for 5 turns. Uses 22 power out of 6/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
insidious poison infusion (10 nature damage, 31% healing reduction) insidious poison infusion (10 nature damage, 31% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 10.40 nature damage per turn for 7 turns, and reducing the target's healing received by 31%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (391% speed; 6 turns) movement infusion (391% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 391% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns) Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 93.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (31 cold damage; freeze 3 turns with power 21) biting gale rune (31 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 31.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (15 cold damage; freeze 3 turns with power 21) biting gale rune (15 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 15.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune (20 cold damage; freeze 3 turns with power 21) biting gale rune (20 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 20.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 11 for 7 turns) invisibility rune of the wizard (power 11 for 7 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 11) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Blastwilder the stralite amulet Blastwilder the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +6 Con dps ---------- Mind.pwr +9 (+4 eff.) Dmg.mod +6% lightning Res.pen +20% acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Fatigue -8% Resists +12% acid Mind.save +9 (+3 eff.) HP.reg +3.70 Confus- +18% Amulets can have magical properties. |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 54 power out of 60/60 The evilness of undeath radiates from this amulet. |
Mayylrath the voratun amulet Mayylrath the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% blight +9% temporal +10% light +22% darkness Heal/summ +40 Blind- +36% ---------- misc Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous stralite amulet serendipitous stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Unseen.red 16% Amulets can have magical properties. |
stabilizing stralite amulet of healing stabilizing stralite amulet of healing0.1 T4 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% temporal Heal.mod +18% Cut- +50% Pinning- +30% Knockbk- +33% Heal: Puts all charms on 32 cooldown Level 1.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 154 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit gold amulet of constitution (+5) starlit gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +16% light +12% darkness Blind- +22% Amulets can have magical properties. |
starlit stralite amulet of constitution (+5) starlit stralite amulet of constitution (+5)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +12% light +24% darkness Blind- +32% Amulets can have magical properties. |
wanderer's gold amulet of willpower (+5) wanderer's gold amulet of willpower (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Dex +4 Wil +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.50 ---------- misc Stam/turn +0.90 Amulets can have magical properties. |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold ring 'Tarrilach' gold ring 'Tarrilach'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +3 Str +6 Dex ----- def ----- Fatigue -16% Max.HP +69.00 HP.reg +1.40 Heal.mod +18% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
gold ring of pilfering gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+3 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.4 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
gold ring of tenacity gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +26.00 Disarm- +35% Pinning- +20% Knockbk- +25% Rings can have magical properties. |
marksman's stralite ring of sensing marksman's stralite ring of sensing0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +21 See.Invis +9 Rings can have magical properties. |
marksman's voratun ring of corrosion (+28%) marksman's voratun ring of corrosion (+28%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +14% acid Acc +10 (+3 eff.) ----- def ----- Resists +28% acid Rings can have magical properties. |
savage's gold ring of life savage's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +12 (+4 eff.) Max.HP +40.00 HP.reg +1.00 Heal.mod +14% ---------- misc Max.stam +10.00 Rings can have magical properties. |
solipsist's stralite ring of clarity solipsist's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +9 (+4 eff.) ----- def ----- Mind.save +9 (+3 eff.) Confus- +23% Rings can have magical properties. |
truestriking dwarven-steel battleaxe of massacre (40.5-60.75 power, 2 apr) truestriking dwarven-steel battleaxe of massacre (40.5-60.75 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 40.5 - 60.8 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +12 Massive two-handed battleaxes. |
blazebringer's stralite dagger of rage (29.5-38.35 power, 9 apr) blazebringer's stralite dagger of rage (29.5-38.35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 29.5 - 38.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +11 fire While equipped: Stats +3 Str dps ---------- All.spd +1% Dmg.mod +6% physical Res.pen +8% fire Acc +8 (+2 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
elemental stralite dagger of evisceration (30-39 power, 9 apr) elemental stralite dagger of evisceration (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 30.0 - 39.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Random elemental explosion On Crit: * wounds the target for 7 turns: 14 bleeding, 54% reduced healing While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) Res.pen +6% acid +11% fire +10% cold +9% lightning Sharp, short and deadly. |
glacial stralite dagger (30.5-39.65 power, 9 apr) glacial stralite dagger (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 30.5 - 39.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +4 ice While equipped: dps ---------- Res.pen +5% cold ----- def ----- Armour +8 Sharp, short and deadly. |
stralite dagger of crippling (30.5-39.65 power, 9 apr) stralite dagger of crippling (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 30.5 - 39.6 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +8.0% Sharp, short and deadly. |
warbringer's stralite dagger of torment (28-36.4 power, 9 apr) warbringer's stralite dagger of torment (28-36.4 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 28.0 - 36.4 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: Stats +4 Con dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +8% physical +8% mind +7% darkness ----- def ----- Disarm- +12% Sharp, short and deadly. |
acidic voratun greatmaul of rage (70.5-105.75 power, 4 apr) acidic voratun greatmaul of rage (70.5-105.75 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 70.5 - 105.8 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +17 acid On Crit: * splashes the target with acid While equipped: Stats +5 Str dps ---------- Dmg.mod +13% physical Acc +7 (+2 eff.) ---------- misc Stam/ret +3.00 Massive two-handed mauls. |
quick stralite greatmaul of phasing (53-79.5 power, 15 apr) quick stralite greatmaul of phasing (53-79.5 power, 15 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 53.0 - 79.5 Physical Uses 120% Str Acc+ +0.1% dam / acc Apr +15 Crit +2.5% Atk.spd 111% Phasing +47% While equipped: Stats +5 Dex dps ---------- Acc +12 (+3 eff.) Massive two-handed mauls. |
steady elven-wood longbow of fire steady elven-wood longbow of fire4.0 T4 longbow 2H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +12 fire While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +24% fire Acc +14 (+4 eff.) Longbows are used to shoot arrows at your foes. |
caustic stralite longsword of nature (31-43.4 power, 5 apr) caustic stralite longsword of nature (31-43.4 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature Power 31.0 - 43.4 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * 17% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +5% nature +9% acid ----- def ----- Resists +6% all HP.reg +1.20 Sharp, long, and deadly. |
voratun longsword of rage (42-58.8 power, 6 apr) voratun longsword of rage (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +12% physical Acc +11 (+3 eff.) ---------- misc Stam/ret +0.50 Sharp, long, and deadly. |
stralite mace of erosion (39-54.6 power, 5 apr) stralite mace of erosion (39-54.6 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Nature Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +6 nature +5 temporal Blunt and deadly. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 45% Wil, 22% Cun Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+7 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 23 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (212 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Normal] Nature Power 12.5 - 13.8 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element) elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Wil +4 Mag dps ---------- Spell.crit +4% Spell.pwr +20 (+2 eff.) Dmg.mod +25% blight ---------- misc Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of invocation (37-44.4 power, 6 apr, fire element) potent dragonbone magestaff of invocation (37-44.4 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +25 (+3 eff.) S.pwr/crit +6 Dmg.mod +37% fire ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 13.29 to 15.94 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Ce'Nutira the Cloudstalker (51.5-72.1 power, 6 apr) Ce'Nutira the Cloudstalker (51.5-72.1 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 51.5 - 72.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +12 mind On Hit: * 40% chance to daze at end of turn * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +12% mind +12% lightning Melee Ret 16 lightning One-handed war axes. |
elemental stralite waraxe (31.5-44.1 power, 5 apr) elemental stralite waraxe (31.5-44.1 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +12% acid +11% fire +10% cold +7% lightning One-handed war axes. |
plaguebringer's voratun waraxe (40-56 power, 6 apr) plaguebringer's voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 blight On Hit: 10% Epidemic 5 On Hit: * 12% chance to disease While equipped: ----- def ----- Disease- +24% One-handed war axes. |
voratun waraxe of torment (39-54.6 power, 6 apr) voratun waraxe of torment (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Psionic Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +9% mind +10% darkness One-handed war axes. |
warbringer's stralite waraxe of massacre (38.5-53.9 power, 5 apr) warbringer's stralite waraxe of massacre (38.5-53.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Master Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +11% physical ----- def ----- Disarm- +18% One-handed war axes. |
warbringer's voratun waraxe of phasing (39-54.6 power, 15 apr) warbringer's voratun waraxe of phasing (39-54.6 power, 15 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +15 Crit +7.0% Atk.spd 100% Phasing +31% While equipped: Stats +3 Con dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +18% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Turymas the Brightfear (3 def, 0 armour) Turymas the Brightfear (3 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+2 eff.) Dmg.mod +18% light +18% mind Res.pen +25% mind On Hit (Melee): * 30% chance to blind ----- def ----- Defense +3 (+1 eff.) Mind.save +24 (+8 eff.) ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (2 def, 0 armour) dreamer's cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +16% mind +15% darkness Phys.save +13 (+5 eff.) Spell.save +13 (+4 eff.) Mind.save +25 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (3 def, 0 armour) silk robe of life (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +13% blight Max.HP +88.00 HP.reg +2.90 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour) insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +11% cold +9% fire ---------- misc Stam/turn +0.30 Max.stam +23.00 A pair of boots made of leather. |
pair of drakeskin leather boots 'Mayeba' (0 def, 9 armour) pair of drakeskin leather boots 'Mayeba' (0 def, 9 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +2% ----- def ----- Armour +9 Fatigue +5% Resists +9% acid +10% fire +10% cold +9% lightning Mind.save +6 (+2 eff.) Heal/summ +40 ---------- misc Max.hate +8.00 Telepathy Dragon A pair of boots made of leather. This object's appearance was changed to pair of rough leather boots. |
Elitha the Shinewell (0 def, 2 armour) Elitha the Shinewell (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +20% light ----- def ----- Armour +2 Resists +6% blight +12% cold +6% nature +9% darkness HP.reg +1.50 ---------- misc Stam/turn +0.80 Max.stam +27.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
champion's hardened leather cap (0 def, 3 armour) champion's hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +2 Str +2 Wil ----- def ----- Armour +3 Fatigue +3% Mind.save +10 (+3 eff.) ---------- misc Light +2 A cap made of leather. |
miner's drakeskin leather cap of ire (0 def, 8 armour) miner's drakeskin leather cap of ire (0 def, 8 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +8 Fatigue +5% Phys.save +9 (+4 eff.) Mind.save +8 (+2 eff.) ---------- misc Infravis +3 Battle Cry: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
stabilizing dwarven-steel helm of the depths (0 def, 4 armour) stabilizing dwarven-steel helm of the depths (0 def, 4 armour)3.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +10% cold Phys.save +13 (+5 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
fortifying dwarven-steel mail armour of implacability (3 def, 15 armour) fortifying dwarven-steel mail armour of implacability (3 def, 15 armour)14.0 T3 heavy armor [Ego++] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +11% Phys.save +7 (+3 eff.) Max.HP +55.00 A suit of armour made of mail. |
duelist's reinforced leather armour of delving (8 def, 13 armour) duelist's reinforced leather armour of delving (8 def, 13 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +8 Str +4 Dex +5 Cun ----- def ----- Armour +13 Defense +8 (+3 eff.) Fatigue +8% Resists +14% darkness +10% physical ---------- misc Light +1 Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
spiked reinforced leather armour of cold resistance (4 def, 7 armour) spiked reinforced leather armour of cold resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +15% cold A suit of armour made of leather. |
fortifying voratun plate armour of fire resistance (9 def, 16 armour) fortifying voratun plate armour of fire resistance (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Master While equipped: Stats +4 Str +2 Con ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +20% fire Max.HP +47.00 A suit of armour made of metal plates. |
radiant voratun plate armour of acid resistance (9 def, 16 armour) radiant voratun plate armour of acid resistance (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Nature/Master While equipped: Stats +4 Wil dps ---------- Melee Ret 8 light ----- def ----- Armour +16 Defense +9 (+3 eff.) Fatigue +26% Resists +14% blight +13% darkness +21% acid ---------- misc Light +2 A suit of armour made of metal plates. |
icy voratun shield of fire resistance (+16%) (12 def, 3 armour, 204 block) icy voratun shield of fire resistance (+16%) (12 def, 3 armour, 204 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 cold Melee Ret 16 ice ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +16% fire ---------- misc Talents +5 Block Handheld deflection devices. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 90 power out of 100/100 The very essence of bearness! |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
549 alchemist agate 549 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli 14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Rhosus' (dig speed 24 turns) dwarven-steel pickaxe 'Rhosus' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Cun +4 Con dps ---------- Dmg.mod +15% physical Acc +6 (+2 eff.) ----- def ----- Armour +4 Resists +6% mind Die.at -60.00 life Max.HP +20.00 HP.reg +0.40 ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
8 emerald 8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
watchleader's dwarven lantern of focus watchleader's dwarven lantern of focus1.0 T5 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +8% mind ----- def ----- Blind- +28% Confus- +15% ---------- misc Light +8 See.Stealth +17 See.Invis +13 Track: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 147.55 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thomadar the Thalore Archer level 27
61st Pyre 123rd year of Ascendancy at 22:26 see stats
By Thomadar the Thalore Archer level 33
30th Haze 123rd year of Ascendancy at 14:37 see stats
By Thomadar the Thalore Archer level 34
37th Haze 123rd year of Ascendancy at 07:52 see stats
By Thomadar the Thalore Archer level 32
27th Haze 123rd year of Ascendancy at 01:16 see stats
By Thomadar the Thalore Archer level 16
62nd Haze 122nd year of Ascendancy at 05:47 see stats
By Thomadar the Thalore Archer level 21
40th Regrowth 123rd year of Ascendancy at 01:45 see stats
By Thomadar the Thalore Archer level 34
47th Haze 123rd year of Ascendancy at 19:12 see stats
By Thomadar the Thalore Archer level 12
52nd Dusk 122nd year of Ascendancy at 08:30 see stats
By Thomadar the Thalore Archer level 30
7th Flare 123rd year of Ascendancy at 16:17 see stats
By Thomadar the Thalore Archer level 16
60th Haze 122nd year of Ascendancy at 18:33 see stats
By Thomadar the Thalore Archer level 16
48th Haze 122nd year of Ascendancy at 22:02 see stats
By Thomadar the Thalore Archer level 28
73rd Pyre 123rd year of Ascendancy at 15:37 see stats
By Thomadar the Thalore Archer level 32
20th Haze 123rd year of Ascendancy at 16:06 see stats
By Thomadar the Thalore Archer level 22
50th Regrowth 123rd year of Ascendancy at 20:09 see stats
By Thomadar the Thalore Archer level 10
1st Summertide 122nd year of Ascendancy at 06:28 see stats
By Thomadar the Thalore Archer level 20
32nd Regrowth 123rd year of Ascendancy at 22:07 see stats
By Thomadar the Thalore Archer level 30
3rd Flare 123rd year of Ascendancy at 01:37 see stats
By Thomadar the Thalore Archer level 14
18th Haze 122nd year of Ascendancy at 08:53 see stats
By Thomadar the Thalore Archer level 28
67th Pyre 123rd year of Ascendancy at 13:31 see stats
By Thomadar the Thalore Archer level 31
7th Flare 123rd year of Ascendancy at 20:35 see stats
By Thomadar the Thalore Archer level 34
49th Haze 123rd year of Ascendancy at 10:56 see stats
By Thomadar the Thalore Archer level 10
3rd Summertide 122nd year of Ascendancy at 12:41 see stats
By Thomadar the Thalore Archer level 13
76th Dusk 122nd year of Ascendancy at 08:35 see stats
By Thomadar the Thalore Archer level 29
9th Mirth 123rd year of Ascendancy at 13:28 see stats
By Thomadar the Thalore Archer level 18
5th Allure 123rd year of Ascendancy at 00:17 see stats
By Thomadar the Thalore Archer level 24
53rd Pyre 123rd year of Ascendancy at 23:32 see stats
By Thomadar the Thalore Archer level 16
61st Haze 122nd year of Ascendancy at 06:18 see stats
By Thomadar the Thalore Archer level 34
36th Haze 123rd year of Ascendancy at 15:51 see stats
By Thomadar the Thalore Archer level 26
59th Pyre 123rd year of Ascendancy at 04:05 see stats
Log
Greater multi-hued wyrm hits Treant for 130 acid damage.
Burning from Greater multi-hued wyrm hits Ureslak the Prismatic for 18 fire damage.
Treant hits Ureslak the Prismatic for 4 physical damage.
Ureslak the Prismatic is pinned to the ground.
Ureslak the Prismatic resists the mind attack!
Greater multi-hued wyrm resists the mind attack!
Ureslak the Prismatic resists the mind attack!
Thomadar's Pin Down hits Ureslak the Prismatic for 40 physical, 4 temporal, 13 nature, 2 mind, 0 mind (61 total damage).
Thomadar's Pin Down hits Greater multi-hued wyrm for 0 mind damage.
Thomadar's aura of power vanishes.
Thomadar is no longer poisoned.
Burning from Ureslak the Prismatic hits Thomadar for 25 fire damage.
Thomadar receives 29 healing.
Ureslak the Prismatic casts Moonlight Ray.
Ureslak the Prismatic hits Thomadar for 124 darkness damage.
Burning from Greater multi-hued wyrm hits Treant for 11 fire damage.
Greater multi-hued wyrm breathes lightning!
Greater multi-hued wyrm hits Ureslak the Prismatic for 129 lightning damage.
Greater multi-hued wyrm hits Thomadar for 149 lightning damage.
Greater multi-hued wyrm hits Treant for 133 lightning damage.
Burning from Greater multi-hued wyrm hits Ureslak the Prismatic for 18 fire damage.
Ureslak the Prismatic hits Treant for 3 lightning, 2 fire, 3 cold, 3 acid (13 total damage).
Treant hits Ureslak the Prismatic for 5 physical damage.
Thomadar speeds up.
Burning from Ureslak the Prismatic hits Thomadar for 29 fire damage.
Thomadar receives 43 healing.
Ureslak the Prismatic's skin turns violet!
Ureslak the Prismatic casts Manathrust.
Saving game...