










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Items Vault 1.5.0Donators/Buyers bonus! Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 36 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by herald of oblivion at level 36 on the 21st Pyre 123rd year of Ascendancy at 19:50 / 2Killed by herald of oblivion at level 36 on the 21st Pyre 123rd year of Ascendancy at 19:58 |
Primary Stats
| Strength | 35 (base 33) |
| Dexterity | 68 (base 55) |
| Constitution | 17 (base 10) |
| Magic | 60 (base 60) |
| Willpower | 18 (base 12) |
| Cunning | 29 (base 10) |
Resources
| Life | -131/1062 |
| Paradox | 231 |
| Healing Factor | 1.0561497326203 |
| Regeneration | 1.3201871657754 |
Speed
| Mental | +17.535797261978% |
| Attack | +17.535797261978% |
| Movement | +59.72902271436% |
| Spell | +17.535797261978% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 44.125686871489 |
| See Invisible | 44.125686871489 |
Offense: Mainhand
| Damage | 155 |
| Accuracy | 65 |
| Crit Chance | 11% |
| APR | 10 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 65 |
| Crit Chance | 24% |
| APR | 15 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 7% |
| Speed | 0.8508046257355 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 7% |
| Speed | 0.8508046257355 |
Offense: Damage Bonus
| Nature | +31% |
| Acid | +10% |
| Physical | +5% |
| Lightning | +12% |
| Cold | +25% |
| Arcane | +12% |
| Mind | +21% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Acid | +15% |
| Darkness | +25% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 40.083307766991 (81.030927835052%) |
| Defense | 50 |
| Ranged Defense | 53 |
| Fatigue | 25 |
| Physical Save | 57 |
| Spell Save | 47 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 28%( 80%) |
| Blight | -9%( 70%) |
| Arcane | -4%( 70%) |
| Cold | + 5%( 70%) |
| All | -16%( 70%) |
| Mind | + 9%( 70%) |
| Lightning | -2%( 70%) |
| Light | + 24%( 70%) |
| Temporal | -5%( 70%) |
| Physical | + 13%( 75%) |
| Darkness | + 21%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Pinning Resistance | 48% |
| Disarm Resistance | 34% |
| Bleed Resistance | 5% |
| Confusion Resistance | 76% |
| Silence Resistance | 42% |
| Stun Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 400 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 165 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 509% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Stasis | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 3/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is moving is 60% faster. 3 Celerity |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 62.07 fire damage, and talent cooldowns are increased by 66% plus 1 turn. Burning Hex |
| beneficial effect | The target is out of phase with reality, increasing defense by 7, resist all by 4%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 43%. Nihil |
| detrimental effect | The target is being driven mad by the void, taking 39.56 darkness damage per turn and reducing all powers by 14. Dark Whispers |
| beneficial effect | The target's defense and saves have been increased by 18. 3 Spin |
| detrimental effect | The target is on fire, taking 49.62 fire damage per turn. Burning |
| beneficial effect | Increases attack, spell, and mind speed by 18%. 1 Time Dilation |
| detrimental effect | The target has been splashed with acid, taking 9.80 acid damage per turn, reducing armour by 10 and attack by 10. Acid Splash |
| beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost sun paladin from death by greater gwelgoroth. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Layevea the minotaur. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell) | done |
You failed to protect the lost warrior from death by Raisto the wretch titan. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of faeros ash. * You've found the needed giant spider spinneret. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eilinyvena the Jetsear (0 def, 10 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Con dps ---------- S.pwr/crit +4 Res.pen +25% darkness ----- def ----- Armour +10 Fatigue +3% Resists +3% darkness Phys.save +15 (+5 eff.) Mind.save +13 (+4 eff.) Silence- +32% Confus- +30% Stun/Frz- +29% ---------- misc Max.mana +40.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Islalewen the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +6.00% Res.pen +10% physical Acc +2 (+0 eff.) ----- def ----- Resists +3% mind Phys.save +3 (+1 eff.) Max.HP +30.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Earthgash' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Apr +5 Melee Ret 12 nature ----- def ----- Armour +3 Fatigue +3% Resists +13% light +13% darkness Phys.save +6 (+2 eff.) Max.HP +70.00 A cap made of leather. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | dwarven-steel pickaxe 'Skywinnow' (dig speed 6 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Dmg.mod +3% mind Melee Ret 8 mind 8 lightning ----- def ----- Armour +3 Defense +5 (+2 eff.) Resists +7% fire +7% darkness +7% physical Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 Heal/summ +10 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Thunderravage'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +20% lightning Melee Ret 20 mind ----- def ----- Resists +6% mind +12% lightning Max.HP +30.00 Disarm- +29% Pinning- +23% Knockbk- +23% Rings can have magical properties. |
| On fingers | Silutha the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Dex dps ---------- Dmg.mod +16% nature Acc +8 (+2 eff.) ----- def ----- Armour +2 Resists +32% nature +5% arcane Mind.save +7 (+2 eff.) Silence- +10% Confus- +26% Stun/Frz- +10% Rings can have magical properties. |
| Around neck | Betuseba the Willowraider0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +15% nature +18% mind ----- def ----- Resists +9% nature +12% mind Phys.save +10 (+3 eff.) Max.HP +45.00 HP.reg +1.00 Amulets can have magical properties. |
| In main hand | Gydulach (51-71.4 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 51.0 - 71.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +12% arcane ----- def ----- Resists +12% light +18% cold Spell.save +30 (+10 eff.) Die.at -80.00 life Knockbk- +20% Blunt and deadly. |
| Around waist | Pitchgasher the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +9% darkness Max.HP +47.00 A belt that goes around your waist. |
| In off hand | Icy Kill (35-45.5 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 45% Dex, 95% Mag Mastery Strength of Purpose Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | elven-silk cloak 'Eleth' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +4 Dex ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane +12% nature +9% light Crit.dmg- 15.00% Phys.save +12 (+4 eff.) Confus- +10% Pinning- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velolevena (3 def, 14 armour)14.0 T3 heavy armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 16 acid 13 fire Melee Ret 11 acid 11 fire ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +9% Resists +18% acid +8% physical +6% blight +17% fire +9% temporal Phys.save +26 (+7 eff.) Die.at -40.00 life Cut- +5% Disarm- +5% Pinning- +10% A suit of armour made of mail. |
Inventory
shielding rune of the duelist (absorb 332 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 332 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
storming quiver of yew arrows of warping (23/23, 34.5-48.3 power, 10 apr)3.0 T3 arrow ammo [Ego+] Nature Power 34.5 - 48.3 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 23 Ranged+ +15 lightning +12 temporal +12 physical On Crit.r2 +8 lightning On Hit: * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Volt the Cornac Temporal Warden level 32
40th Regrowth 123rd year of Ascendancy at 21:52 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Volt the Cornac Temporal Warden level 8
2nd Summertide 122nd year of Ascendancy at 09:32 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Volt the Cornac Temporal Warden level 36
21st Pyre 123rd year of Ascendancy at 19:30 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Volt the Cornac Temporal Warden level 32
41st Regrowth 123rd year of Ascendancy at 14:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Volt the Cornac Temporal Warden level 23
18th Haze 122nd year of Ascendancy at 11:04 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Volt the Cornac Temporal Warden level 26
48th Haze 122nd year of Ascendancy at 15:22 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Volt the Cornac Temporal Warden level 30
4th Decay 122nd year of Ascendancy at 16:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Volt the Cornac Temporal Warden level 10
3rd Dusk 122nd year of Ascendancy at 16:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Volt the Cornac Temporal Warden level 20
5th Haze 122nd year of Ascendancy at 03:42 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Volt the Cornac Temporal Warden level 30
80th Haze 122nd year of Ascendancy at 07:42 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Volt the Cornac Temporal Warden level 19
58th Dusk 122nd year of Ascendancy at 14:13 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Volt the Cornac Temporal Warden level 31
7th Regrowth 123rd year of Ascendancy at 22:48 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Volt the Cornac Temporal Warden level 7
1st Mirth 122nd year of Ascendancy at 07:00 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Volt the Cornac Temporal Warden level 21
12nd Haze 122nd year of Ascendancy at 09:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Volt the Cornac Temporal Warden level 15
15th Dusk 122nd year of Ascendancy at 14:50 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Volt the Cornac Temporal Warden level 36
21st Pyre 123rd year of Ascendancy at 19:51 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Volt the Cornac Temporal Warden level 6
78th Pyre 122nd year of Ascendancy at 16:33 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Volt the Cornac Temporal Warden level 35
20th Pyre 123rd year of Ascendancy at 07:39 see stats
Log
Dark Whispers from Lisotira the golem hits Volt for 64 darkness damage.
Nihil from Lisotira the golem hits Volt for 39 temporal damage.
Burning from Mayyremira the whitehoof ghoul hits Volt for 48 fire damage.
--------------------------------
An object rolls from the chest!
Volt casts Warp Blade.
Volt performs a melee critical strike against Lisotira the golem!
Lisotira the golem's void star absorbs the damage from Volt, converting it into entropy!
Lisotira the golem's void star absorbs the damage from Volt, converting it into entropy!
Volt's temporal clone warps space-time to equip: elven-wood longbow 'Boltbrand'
Bogwreck.
Volt calls forth a temporal warden from another timeline.
Lisotira the golem shrugs off the effect 'Pinned to the ground'!
Mayyremira the whitehoof ghoul hits Volt for 60 fire damage.
Volt hits Lisotira the golem for (129 to entropy), 86 temporal, (135 to entropy), 90 physical, 18 acid, 13 fire, 63 temporal, 66 physical, 33 cold, 18 acid, 13 fire (399 total damage).
Lisotira the golem loses 53 health to the entropy.
Lisotira the golem is fully armored again.
Herald of oblivion is poisoned!
Herald of oblivion's armor corrodes!
Volt's temporal clone's Shoot hits Lisotira the golem for 3 acid damage.
Volt's temporal clone's Shoot hits Herald of oblivion for (26 parried), 169 physical, 5 nature, 8 light, 15 fire, 2 nature, 11 acid, 3 acid (213 total damage).
Burning from Mayyremira the whitehoof ghoul hits Vorydamira the minotaur mindscrew for (37 absorbed), 0 fire (0 total damage).
Insidious Poison from Volt's temporal clone hits Vorydamira the minotaur mindscrew for (6 absorbed), 0 nature (0 total damage).
Lisotira the golem casts Netherblast.
Lisotira the golem's Netherblast hits Volt for 219 temporal, 152 darkness (371 total damage).
Herald of oblivion casts Blink Blade.
Herald of oblivion resists the mind attack!
Herald of oblivion performs a melee critical strike against Volt!
Herald of oblivion resists the mind attack!
Volt is covered in acid!
Saving game...

























































































