Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 40 / 49% |
| Size | small |
| Lifes / Deaths | Killed by yaech diver at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:09 / 79Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 02:38 Killed by yaech diver at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:36 Killed by yaech mindslayer at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:51 Killed by chitinous ritch at level 6 on the 78th Pyre 122nd year of Ascendancy at 21:43 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 18:39 Killed by skeleton warrior at level 11 on the 7th Mirth 122nd year of Ascendancy at 06:40 Killed by skeleton mage at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:25 Killed by bandit at level 15 on the 21st Dusk 122nd year of Ascendancy at 17:56 Killed by Gaipou the dwarf at level 17 on the 40th Dusk 122nd year of Ascendancy at 04:18 Killed by Salena the gigantic sandworm tunneler at level 18 on the 42nd Dusk 122nd year of Ascendancy at 11:51 Killed by Weirdling Beast at level 20 on the 54th Dusk 122nd year of Ascendancy at 09:55 Killed by fire wyrm at level 21 on the 62nd Dusk 122nd year of Ascendancy at 06:51 Killed by snow giant boulder thrower at level 24 on the 68th Dusk 122nd year of Ascendancy at 14:53 Killed by elven tempest at level 24 on the 79th Dusk 122nd year of Ascendancy at 16:24 Killed by Yvomirathra the elven guard at level 25 on the 1st Haze 122nd year of Ascendancy at 04:16 Killed by elven corruptor at level 25 on the 1st Haze 122nd year of Ascendancy at 10:40 Killed by elven cultist at level 25 on the 1st Haze 122nd year of Ascendancy at 15:12 Killed by Urkis, the High Tempest at level 26 on the 15th Haze 122nd year of Ascendancy at 23:06 Killed by ancient elven mummy at level 27 on the 78th Haze 122nd year of Ascendancy at 19:11 Killed by multi-hued drake at level 27 on the 79th Haze 122nd year of Ascendancy at 13:15 Killed by armoured skeleton warrior at level 29 on the 19th Regrowth 123rd year of Ascendancy at 13:21 Killed by forest wight at level 29 on the 21st Regrowth 123rd year of Ascendancy at 09:31 Killed by dread at level 29 on the 21st Regrowth 123rd year of Ascendancy at 18:28 Killed by vampire at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 14:15 Killed by skeleton master archer at level 30 on the 23rd Regrowth 123rd year of Ascendancy at 16:32 Killed by skeleton master archer at level 31 on the 27th Regrowth 123rd year of Ascendancy at 22:00 Killed by skeleton warrior at level 32 on the 34th Regrowth 123rd year of Ascendancy at 17:19 Killed by The Master at level 32 on the 34th Regrowth 123rd year of Ascendancy at 18:52 Killed by elven corruptor at level 34 on the 61st Regrowth 123rd year of Ascendancy at 17:23 Killed by elven cultist at level 34 on the 61st Regrowth 123rd year of Ascendancy at 18:14 Killed by Grand Corruptor at level 34 on the 65th Regrowth 123rd year of Ascendancy at 05:56 Killed by armoured skeleton warrior at level 34 on the 65th Regrowth 123rd year of Ascendancy at 17:03 Killed by skeleton warrior at level 34 on the 65th Regrowth 123rd year of Ascendancy at 19:08 Killed by skeleton warrior at level 34 on the 65th Regrowth 123rd year of Ascendancy at 21:07 Killed by Gliwyn the minotaur at level 34 on the 6th Pyre 123rd year of Ascendancy at 04:49 Killed by armoured skeleton warrior at level 35 on the 8th Pyre 123rd year of Ascendancy at 18:04 Killed by orc soldier at level 37 on the 41st Pyre 123rd year of Ascendancy at 11:19 Killed by Nerewen the multi-hued drake hatchling at level 38 on the 42nd Pyre 123rd year of Ascendancy at 13:58 Killed by skeleton mage at level 39 on the 48th Pyre 123rd year of Ascendancy at 11:59 Killed by orc cryomancer at level 39 on the 55th Pyre 123rd year of Ascendancy at 16:58 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 13:56 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 15:18 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 16:06 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 17:04 Killed by multi-hued drake at level 40 on the 56th Pyre 123rd year of Ascendancy at 17:50 Killed by multi-hued drake at level 40 on the 56th Pyre 123rd year of Ascendancy at 18:41 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 19:29 Killed by multi-hued drake at level 40 on the 56th Pyre 123rd year of Ascendancy at 20:31 Killed by multi-hued drake at level 40 on the 56th Pyre 123rd year of Ascendancy at 21:25 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 22:15 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 23:07 Killed by overpowered greater multi-hued wyrm at level 40 on the 56th Pyre 123rd year of Ascendancy at 23:58 Killed by multi-hued drake at level 40 on the 57th Pyre 123rd year of Ascendancy at 00:51 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 02:00 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 02:43 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 03:43 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 05:22 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 06:15 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 07:14 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 08:07 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 10:11 Killed by multi-hued drake at level 40 on the 57th Pyre 123rd year of Ascendancy at 11:34 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 12:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 13:07 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 14:06 Killed by multi-hued drake at level 40 on the 57th Pyre 123rd year of Ascendancy at 15:18 Killed by overpowered greater multi-hued wyrm at level 40 on the 57th Pyre 123rd year of Ascendancy at 16:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 00:04 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 00:56 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 01:52 Killed by multi-hued drake at level 40 on the 58th Pyre 123rd year of Ascendancy at 03:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 04:30 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 05:35 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 06:56 Killed by overpowered greater multi-hued wyrm at level 40 on the 58th Pyre 123rd year of Ascendancy at 08:04 Killed by orc cryomancer at level 40 on the 58th Pyre 123rd year of Ascendancy at 12:43 Killed by orc high cryomancer at level 40 on the 58th Pyre 123rd year of Ascendancy at 14:21 Killed by orc high cryomancer at level 40 on the 58th Pyre 123rd year of Ascendancy at 16:25 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 21 (base 20) |
| Constitution | 24 (base 20) |
| Magic | 29 (base 26) |
| Willpower | 106 (base 60) |
| Cunning | 90 (base 60) |
Resources
| Life | 247/247 |
| Psi | 836/906 |
| Psi_feedback | 0/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +109.2228651126% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | undead, giant, humanoid, dragon, demon, horror, spiderkin |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 53 |
| Crit Chance | 26% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 53 |
| Crit Chance | 29% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78.55 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Physical | +13% |
| Cold | +8% |
| All | 0% |
| Lightning | +18% |
| Light | +15% |
| Mind | +20% |
| Darkness | +15% |
| Fire | +13% |
| Nature | +10% |
Offense: Damage Penetration
| Light | +20% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 70.161250101554 (70%) |
| Defense | 38.208724493622 |
| Ranged Defense | 38.708724493622 |
| Fatigue | 0 |
| Physical Save | 42.635 |
| Spell Save | 51.605 |
| Mental Save | 65.5625 |
Defense: Resistances
| Darkness | + 24%( 74%) |
| Mind | + 24%( 70%) |
| All | 0%( 70%) |
| Physical | + 2%( 72%) |
| Fire | + 10%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Confusion Resistance | 75% |
| Knockback Resistance | 28% |
| Pinning Resistance | 37% |
| Silence Resistance | 48% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 338 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. Also while Heroism is active you will only die when reaching -843 life. However, when below 0 you cannot see how much life you have left and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Slumber | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Dreaming | 1.40 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Dreamforge |
| talent | Thought-Form: Defender |
| talent | Forge Shield |
| beneficial effect | You feel your grip on reality slipping. Level 2 Curse of Madness 2Penalty: Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Level 1: Unleashed: +6% critical damage, +8% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+6% global speed). Clarity |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Level 3 Curse of Corpses 3Penalty: Fear of Death: -6% resistance against damage from the undead. Level 1: Power over Death: +8% damage against the undead. Level 2: -1 Luck, +3 Strength, +3 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | Horrible visions fill you mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested, Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they loose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 1 Curse of Misfortune 1Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +2 Defense, +1 Ranged Defense Level 2: -1 Luck, +3 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by lesser vampire. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +1. | done |
You failed to protect the temporal explorer from death by Betitta the grave wight. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress pwoer system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 383. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Infernoenvy (0 def, 1 armour) (Shrouds) Infernoenvy (0 def, 1 armour) (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 8 fire Damage when the wearer is hit: 12 acid / 20 fire Curse of Shrouds A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Aletta's Diadem (0 def, 0 armour) (Madness) Aletta's Diadem (0 def, 0 armour) (Madness)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% Curse of Madness It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.9 Power cost: 8 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 215.36 mind damage and cripples the target's higher mental functions, reducing cunning by 21 and confusing (42% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Flamewrought (0 def, 2 armour) (Corpses) Flamewrought (0 def, 2 armour) (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Curse of Corpses It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire doing 85.93 fire damage. The damage will increase with mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Flashwild of conjuration [power 80] (6 cooldown) Flashwild of conjuration [power 80] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer is hit: 20 lightning Changes resistances penetration: +20% light Changes damage: +18% lightning It can be used to fire a bolt of a random element (dam 40-80), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 49 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | solipsist's stralite ring of tenacity solipsist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Disarm immunity: +28% Pinning immunity: +37% Knockback immunity: +28% Mindpower: +9 Rings can have magical properties. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | Great Caller (10-11 power, 18 apr, nature damage) (Nightmares) Great Caller (10-11 power, 18 apr, nature damage) (Nightmares)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 Curse of Nightmares It can be used to activate talent Rage (costing 20 power out of 24/24) : Effective talent level: 4.4 Power cost: 20 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 23 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | Mayuba (Madness) Mayuba (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +5 Wil Damage Shield penetration: +50% Defense after a teleport: +25 Curse of Madness A belt that goes around your waist. |
| In off hand | Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) (Corpses) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) (Corpses)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +14 Mental crit. chance: +8% Curse of Corpses This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
| Cloak | Cloth of Dreams (10 def, 0 armour) (Misfortune) Cloth of Dreams (10 def, 0 armour) (Misfortune)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. Curse of Misfortune It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 4.2 Power cost: 10 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 89 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Corpses) Spider-Silk Robe of Spydrรซ (10 def, 15 armour) (Corpses)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% Curse of Corpses This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
duelist's regeneration infusion (heal 178 over 5 turns) duelist's regeneration infusion (heal 178 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 178 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's healing infusion (heal 314) titan's healing infusion (heal 314)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 314 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's healing infusion (heal 335) warrior's healing infusion (heal 335)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 335 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
warrior's regeneration infusion (heal 263 over 5 turns) warrior's regeneration infusion (heal 263 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (574.00 temporal damage, removed from time 4 turns) Rune of the Rift (574.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 574.00 temporal damage. If your target survives it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
duelist's teleportation rune (range 58) duelist's teleportation rune (range 58)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's vision rune (radius 8) titan's vision rune (radius 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 15) for 12 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's manasurge rune (813% regen over 10 turns; 41 instant mana) wizard's manasurge rune (813% regen over 10 turns; 41 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 813% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of the fish copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
Grinirak GrinirakInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 20 mind Changes damage: +12% mind Mental save: +9 Maximum psi: +40.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. unblemished steel battleaxeunblemished steel battleaxe Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. |
This item will automatically be transmogrified when you leave the level. arcing voratun dagger of nature (38-49.4 power, 9 apr) (Madness)arcing voratun dagger of nature (38-49.4 power, 9 apr) (Madness) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Damage conversion: 36% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +12% nature Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of rage (47-75.2 power, 3 apr) (Corpses)stralite greatsword of rage (47-75.2 power, 3 apr) (Corpses) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Changes stats: +4 Str Changes damage: +8% physical Stamina when hit: +3.00 Curse of Corpses Massive two-handed swords. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) (Madness) Serpent's Glare (7-7.7 power, 15 apr, nature damage) (Madness)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% Curse of Madness It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target doing 53.60 poison damage. The damage will increase with the Strength or Dexterity stat (whichever is higher) A thick venom drips from this mindstar. |
mitotic thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage) (Madness) mitotic thorny mindstar of clarity (8-8.8 power, 24 apr, nature damage) (Madness)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +10 acid blind / +11 slime When wielded/worn: Mental save: +4 Maximum psi: +18.00 Mindpower: +3 Mental crit. chance: +3% Curse of Madness It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pestilent waraxepestilent waraxe Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 |
This item will automatically be transmogrified when you leave the level. voratun waraxe of shearing (40.5-56.7 power, 6 apr) (Madness)voratun waraxe of shearing (40.5-56.7 power, 6 apr) (Madness) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +14% physical Changes damage: +10% physical Curse of Madness One-handed war axes. |
Emblem of Evasion (Madness) Emblem of Evasion (Madness)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +15% Curse of Madness It can be used to activate talent Evasion (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 38% chance to completely evade them for 15 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Wind's Whisper (4 def, 0 armour) (Corpses) Wind's Whisper (4 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Curse of Corpses It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 38% chance to completely evade them for 15 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
tormentor's silk robe of stability (3 def, 0 armour) (Madness) tormentor's silk robe of stability (3 def, 0 armour) (Madness)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +4 Cun Critical mult.: +20.00% Physical save: +20 Mental crit. chance: +4% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of tirelessness (0 def, 5 armour) (Madness)pair of voratun boots of tirelessness (0 def, 5 armour) (Madness) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Stamina each turn: +0.30 Maximum stamina: +23.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of void walking (0 def, 5 armour) (Nightmares)pair of voratun boots of void walking (0 def, 5 armour) (Nightmares) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Defense after a teleport: +9 Resist all after a teleport: +7% Effect duration reduction after a teleport: +14% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour (4 def, 8 armour) (Corpses)spiked stralite mail armour (4 def, 8 armour) (Corpses) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer is hit: 14 physical Curse of Corpses A suit of armour made of mail. |
Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
391 alchemist agate 391 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
18 aquamarine 18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
19 topaz 19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. blazing pouch of voratun shots of gravity (21/21, 53.5-64.2 power, 6 apr)blazing pouch of voratun shots of gravity (21/21, 53.5-64.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 53.5 - 64.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +10 fire / +13 gravity Damage conversion: 37% fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful voratun torque of thermal psionic shield [power 74] (20 cooldown)hateful voratun torque of thermal psionic shield [power 74] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all fire and cold damage by 74 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chances to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dopey the Yeek Solipsist level 34
58th Regrowth 123rd year of Ascendancy at 20:45 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dopey the Yeek Solipsist level 33
35th Regrowth 123rd year of Ascendancy at 02:44 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dopey the Yeek Solipsist level 39
50th Pyre 123rd year of Ascendancy at 05:47 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dopey the Yeek Solipsist level 40
56th Pyre 123rd year of Ascendancy at 13:55 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dopey the Yeek Solipsist level 38
45th Pyre 123rd year of Ascendancy at 22:07 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dopey the Yeek Solipsist level 28
9th Allure 123rd year of Ascendancy at 12:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dopey the Yeek Solipsist level 37
41st Pyre 123rd year of Ascendancy at 15:49 see stats
Exterminator (Exploration mode)
Killed 1000 creaturesBy Dopey the Yeek Solipsist level 17
41st Dusk 122nd year of Ascendancy at 12:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dopey the Yeek Solipsist level 26
16th Haze 122nd year of Ascendancy at 01:43 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dopey the Yeek Solipsist level 21
54th Dusk 122nd year of Ascendancy at 13:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dopey the Yeek Solipsist level 10
3rd Mirth 122nd year of Ascendancy at 22:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dopey the Yeek Solipsist level 20
49th Dusk 122nd year of Ascendancy at 20:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dopey the Yeek Solipsist level 30
21st Regrowth 123rd year of Ascendancy at 19:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dopey the Yeek Solipsist level 40
55th Pyre 123rd year of Ascendancy at 18:03 see stats
Size matters (Exploration mode)
Do over 600 damage in one attackBy Dopey the Yeek Solipsist level 26
77th Haze 122nd year of Ascendancy at 04:55 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dopey the Yeek Solipsist level 37
41st Pyre 123rd year of Ascendancy at 21:52 see stats
That was close (Exploration mode)
Kill your target while having only 1 life left.By Dopey the Yeek Solipsist level 7
1st Mirth 122nd year of Ascendancy at 16:26 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dopey the Yeek Solipsist level 12
7th Flare 122nd year of Ascendancy at 23:35 see stats
The Restless Dead (Exploration mode)
Disturb an old battle field and survive the consequences.By Dopey the Yeek Solipsist level 34
65th Regrowth 123rd year of Ascendancy at 19:06 see stats
The Right thing to do (Exploration mode)
You did the righteous thing in the ring of blood and disposed of the Blood Master.By Dopey the Yeek Solipsist level 29
13rd Regrowth 123rd year of Ascendancy at 13:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dopey the Yeek Solipsist level 15
19th Dusk 122nd year of Ascendancy at 23:01 see stats
The sky is falling! (Exploration mode)
See a huge meteor falling down the sky.By Dopey the Yeek Solipsist level 23
67th Dusk 122nd year of Ascendancy at 17:55 see stats
Thralless (Exploration mode)
Free at least 30 enthralled slaves in the slavers compound.By Dopey the Yeek Solipsist level 29
12nd Regrowth 123rd year of Ascendancy at 14:43 see stats
Treasure Hoarder (Exploration mode)
Amass 3000 gold pieces.By Dopey the Yeek Solipsist level 30
24th Regrowth 123rd year of Ascendancy at 11:30 see stats
Treasure Hunter (Exploration mode)
Amass 1000 gold pieces.By Dopey the Yeek Solipsist level 17
31st Dusk 122nd year of Ascendancy at 08:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dopey the Yeek Solipsist level 32
34th Regrowth 123rd year of Ascendancy at 21:13 see stats
Log
Dopey uses Psychic Lobotomy.
Ghoulking higher mental functions have been imparied.
Dopey hits ghoulking for 207 mind damage.
Thought-forged defender hits ghoulking for 12 mind, 35 physical, 8 mind, 6 cold damage (total 58.67).
Talent Mind Sear is ready to use.
Dopey strikes the dreamforge!
Orc warrior's remains glow with a strange light.
You collect a new ingredient: orc heart.
Dopey hits orc warrior for 29 mind damage.
Dopey killed orc warrior!
Dopey uses Mind Sear.
Dopey's mind surges with critical power!
Ghoulking's remains glow with a strange light.
You collect a new ingredient: chunk of ghoul flesh.
Dopey hits ghoulking for 482 mind damage.
Dopey killed ghoulking!
Dopey strikes the dreamforge!
Talent Mind Sear is ready to use.
You pickup 1.23 gold pieces.
Dopey picks up (r.): pestilent waraxe.
Talent Psychic Lobotomy is ready to use.
Dopey strikes the dreamforge!
You pickup 2.46 gold pieces.
Dopey picks up (x.): pair of voratun boots of void walking (0 def, 5 armour) (Nightmares).
