Rah the level 12 Whitehoof Archmage by Brighthearth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp12 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity9 (base 10)
Constitution14 (base 10)
Magic44 (base 37)
Willpower13 (base 16)
Cunning27 (base 22)

Resources

Life-6/278
Mana55/107
Steam100/100
Healing Factor1.1426086956522
Regeneration4.8560869565217

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy3
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower38
Crit Chance11%
Speed1

Offense: Mind

Mindpower19
Crit Chance6%
Speed1

Offense: Damage Bonus

Temporal+5%
Lightning+15%

Offense: Damage Penetration

Blight+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense22
Ranged Defense27
Fatigue3
Physical Save23
Spell Save23
Mental Save23

Defense: Resistances

Acid+ 32%( 70%)
Lightning+ 6%( 70%)
Temporal+ 10%( 70%)
Cold+ 15%( 70%)
Arcane+ 18%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance25%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Storm1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
2/5
1/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
0/5
0/5
0/5
Steamtech / Physics1.00
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect
detrimental effect
beneficial effect

Quests

active
active
active
done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Rah the Whitehoof Archmage level 11
31st Retaking 124th year of Ascendancy at 07:07
see stats
Level 10 (Roguelike) Got a character to level 10.
By Rah the Whitehoof Archmage level 10
28th Retaking 124th year of Ascendancy at 08:15
see stats

Log

Rah hits Elven astromancer for 94 lightning damage.
Elven astromancer casts
Solar Orb.
The shield around Rah crumbles.

Rah's spell attains critical power!
Thunderstorm hits Elven astromancer for
22 lightning damage.

Rah casts
Illuminate.
Elven astromancer loses sight!

Elven astromancer casts
Gravity Spike.
Rah is drawn in by the singularity!

Your time shield crumbles under the damage!

The fabric of time around Rah stabilizes to normal.

The powerful time-altering energies generate a restoration field on Rah.

Elven astromancer's Lunar Orb hits
Rah for (23 to time), 0 physical, (59 to time), 15 darkness (15 total damage).
Elven astromancer hits Rah for (98 to time), 0 physical (0 total damage).
Rah hits Elven astromancer for 103 light damage.
Elven astromancer's Galactic Pulse hits
Rah for 8 physical, 26 darkness, 8 physical, 26 darkness (69 total damage).
Talent Lightning is ready to use.
Rah receives 21 healing from Temporal Restoration Field.
Thunderstorm hits Elven astromancer for
5 lightning damage.
Elven astromancer casts
Repulsion Blast.
Rah is knocked back!

Elven astromancer's Galactic Pulse hits
Rah for 10 physical, 31 darkness, 10 physical, 31 darkness (81 total damage).
Elven astromancer hits Rah for 104 physical, 10 physical, 31 darkness (145 total damage).
Rah the level 12 whitehoof archmage was darkened to death by an elven astromancer on level 3 of Sunwall Outpost.
Rah stops surging mana.

Rah deactivates
Thunderstorm.
The furious lightning storm around Rah calms down and disappears.
Rah deactivates
Feather Wind.
Rah deactivates
Arcane Power.