







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Female |
Race | Ghoul |
Class | Brawler |
Level / Exp | 12 / 68% |
Size | medium |
Lifes / Deaths | Killed by ziguranth warrior at level 12 on the 76th Pyre 122nd year of Ascendancy at 02:37 4 / 1 |
Primary Stats
Strength | 41 (base 21) |
Dexterity | 37 (base 36) |
Constitution | 37 (base 15) |
Magic | 11 (base 10) |
Willpower | 11 (base 10) |
Cunning | 11 (base 13) |
Resources
Life | -21/440 |
Stamina | 136/136 |
Healing Factor | 0.97770345596433 |
Regeneration | 8.0423165572643 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 33 |
Accuracy | 36 |
Crit Chance | 2% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 9.7845479600177 (45.178571428571%) |
Defense | 14 |
Ranged Defense | 17 |
Fatigue | 10 |
Physical Save | 26 |
Spell Save | 7 |
Mental Save | 7 |
Defense: Resistances
Temporal | + 10%( 70%) |
Fire | + 16%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Pinning Resistance | 21% |
Poison Resistance | 80% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 16.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Pugilism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Striking Stance |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The target is poisoned, taking 2.43 nature damage per turn and decreasing all heals received by 22%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: -2% Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +21% Amulets can have magical properties. |
Main armor | ![]() Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% fire A suit of armour made of mail. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
On hands | ![]() Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
Inventory
Achievements
By Zubolaith the Ghoul Brawler level 10
75th Pyre 122nd year of Ascendancy at 17:18 see stats
Log
Zubolaith casts Rune: Shielding.
A shield forms around Zubolaith.
Zubolaith hits Great wolf for 14 physical damage.
Ziguranth warrior is not silenced anymore.
Ziguranth warrior uses Shield Pummel.
Ziguranth warrior hits Zubolaith for (12 resist armour), (25 absorbed), 0 physical, (12 resist armour), (32 absorbed), 0 physical (0 total damage).
Ziguranth warrior hits Zubolaith for (12 resist armour), (37 absorbed), 0 physical (0 total damage).
Great wolf hits Zubolaith for (7 resist armour), 0 physical (0 total damage).
Dremling misses Zubolaith.
Insidious Poison from Ziguranth warrior hits Zubolaith for (2 resist armour), 0 nature (0 total damage).
Zubolaith receives 31 healing.
Your shield crumbles under the damage!
The shield around Zubolaith crumbles.
Ziguranth warrior hits Zubolaith for (12 resist armour), (35 absorbed), 16 physical, (2 resist armour), 0 nature (16 total damage).
Ziguranth warrior hits Zubolaith for (12 resist armour), 35 physical (35 total damage).
Great wolf misses Zubolaith.
Zubolaith hits Great wolf for 13 physical damage.
Zubolaith has finished recovering.
Insidious Poison from Ziguranth warrior hits Zubolaith for (2 resist armour), 0 nature (0 total damage).
Great wolf hits Zubolaith for (8 resist armour), 0 physical (0 total damage).
Ziguranth warrior performs a melee critical strike against Zubolaith!
Ziguranth warrior hits Zubolaith for (12 resist armour), 33 physical, (2 resist armour), 0 nature (33 total damage).
Ziguranth warrior hits Zubolaith for (12 resist armour), 75 physical (75 total damage).
Zubolaith the level 12 ghoul brawler was torn limb from limb to death by a ziguranth warrior and burned on a pyre on level 16 of The Arena.
Ziguranth warrior killed Zubolaith!
Zubolaith is not stunned anymore.
Zubolaith deactivates Striking Stance.
Zubolaith is no longer poisoned.