Tael the level 9 Cornac Arcane Blade by tinydwarfman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp9 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 27)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic22 (base 22)
Willpower12 (base 10)
Cunning20 (base 17)

Resources

Life227/227
Mana118/118
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
See Stealth6
See Invisible6

Offense: Mainhand

Damage45
Accuracy30
Crit Chance6%
APR7
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)16 (30%)
Defense22.158968182232
Ranged Defense23.658968182232
Fatigue3
Physical Save29.681989800404
Spell Save21.156989800404
Mental Save21.0375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
5/5
1/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Combat techniques1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
3/5
2/5
0/5

Effects

talent
talent
talent

Quests

active
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Log


Tael stops regenerating health quickly.


Resting starts...

Tael starts to surge mana.

Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
Tael stops surging mana.

Talent Teleport is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


You gain 1.51 gold from the transmogrification of
quiver of elm arrows of daylight (22/22, 110% power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of lightning resistance (1 def, 2 armour).
You gain 0.44 gold from the transmogrification of
grounding rough leather cap (0 def, 1 armour).
You gain 3.75 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 2.66 gold from the transmogrification of
Gossra the Woebore (2 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, acid element).
You gain 1.15 gold from the transmogrification of
arcing iron mace of massacre (118% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (103% power, 1 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Tael deactivates Fiery Hands.

Tael deactivates Chant of Fortitude.

Tael deactivates Arcane Combat.