











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Archer |
Level / Exp | 46 / 96% |
Size | medium |
Lifes / Deaths | Killed by Glosenne the copperhead snake at level 9 on the 17th Dusk 122nd year of Ascendancy at 23:58 / 127Killed by Yvutira the brown bear at level 9 on the 18th Dusk 122nd year of Ascendancy at 04:21 Killed by Gluyawen the orc soldier at level 9 on the 18th Dusk 122nd year of Ascendancy at 04:38 Killed by Yvutira the brown bear at level 9 on the 18th Dusk 122nd year of Ascendancy at 07:24 Killed by Gluyawen the orc soldier at level 9 on the 18th Dusk 122nd year of Ascendancy at 08:25 Killed by ritch flamespitter at level 9 on the 18th Dusk 122nd year of Ascendancy at 08:56 Killed by deformed giant venus flytrap at level 10 on the 23rd Dusk 122nd year of Ascendancy at 16:13 Killed by slaver at level 14 on the 79th Dusk 122nd year of Ascendancy at 17:51 Killed by enthralled slave at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:42 Killed by slaver at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:50 Killed by slaver at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:17 Killed by enthralled slave at level 14 on the 1st Haze 122nd year of Ascendancy at 06:22 Killed by ritch flamespitter at level 15 on the 8th Haze 122nd year of Ascendancy at 21:03 Killed by ritch flamespitter at level 15 on the 8th Haze 122nd year of Ascendancy at 21:14 Killed by Isyra the giant black ant at level 15 on the 9th Haze 122nd year of Ascendancy at 00:18 Killed by venom drake hatchling at level 16 on the 21st Haze 122nd year of Ascendancy at 14:40 Killed by skeleton master archer at level 16 on the 24th Haze 122nd year of Ascendancy at 20:43 Killed by blade horror at level 16 on the 24th Haze 122nd year of Ascendancy at 22:28 Killed by orc necromancer at level 17 on the 25th Haze 122nd year of Ascendancy at 21:05 Killed by skeleton magus at level 17 on the 25th Haze 122nd year of Ascendancy at 23:43 Killed by worm that walks at level 18 on the 28th Haze 122nd year of Ascendancy at 02:43 Killed by venom wyrm at level 18 on the 28th Haze 122nd year of Ascendancy at 06:13 Killed by venom wyrm at level 18 on the 28th Haze 122nd year of Ascendancy at 06:26 Killed by venom drake at level 18 on the 28th Haze 122nd year of Ascendancy at 11:19 Killed by venom wyrm at level 18 on the 28th Haze 122nd year of Ascendancy at 11:37 Killed by skeleton warrior at level 19 on the 30th Haze 122nd year of Ascendancy at 23:13 Killed by lesser vampire at level 19 on the 31st Haze 122nd year of Ascendancy at 14:31 Killed by skeleton archer at level 19 on the 31st Haze 122nd year of Ascendancy at 17:21 Killed by skeleton warrior at level 19 on the 32nd Haze 122nd year of Ascendancy at 02:37 Killed by Aroyathra the giant spider at level 20 on the 32nd Haze 122nd year of Ascendancy at 23:00 Killed by Poledhewe the stone troll at level 20 on the 33rd Haze 122nd year of Ascendancy at 00:33 Killed by Glemivena the skeleton warrior at level 20 on the 33rd Haze 122nd year of Ascendancy at 06:49 Killed by Lisavena the skeleton warrior at level 21 on the 35th Haze 122nd year of Ascendancy at 05:41 Killed by vampire lord at level 21 on the 35th Haze 122nd year of Ascendancy at 17:19 Killed by skeleton magus at level 21 on the 36th Haze 122nd year of Ascendancy at 04:00 Killed by Fajed the halfling at level 21 on the 48th Haze 122nd year of Ascendancy at 03:27 Killed by Adatta the bloated horror at level 23 on the 3rd Decay 122nd year of Ascendancy at 22:35 Killed by Bethyyaba the elven warrior at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 15:51 Killed by Porerin the ogre guard at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 23:33 Killed by skeleton mage at level 27 on the 54th Regrowth 123rd year of Ascendancy at 23:30 Killed by skeleton mage at level 27 on the 55th Regrowth 123rd year of Ascendancy at 01:18 Killed by skeleton mage at level 27 on the 55th Regrowth 123rd year of Ascendancy at 04:37 Killed by skeleton mage at level 27 on the 55th Regrowth 123rd year of Ascendancy at 06:07 Killed by venom drake at level 28 on the 67th Pyre 123rd year of Ascendancy at 20:15 Killed by venom drake at level 28 on the 67th Pyre 123rd year of Ascendancy at 21:11 Killed by ogric abomination at level 30 on the 77th Pyre 123rd year of Ascendancy at 20:49 Killed by Grand Corruptor at level 31 on the 1st Dusk 123rd year of Ascendancy at 16:40 Killed by Layabreda the snow giant chieftain at level 32 on the 10th Haze 123rd year of Ascendancy at 22:34 Killed by Bezemim the champion of Urh'Rok at level 33 on the 37th Haze 123rd year of Ascendancy at 17:50 Killed by Bezemim the champion of Urh'Rok at level 33 on the 37th Haze 123rd year of Ascendancy at 20:11 Killed by Velunn the mountain troll at level 34 on the 8th Decay 123rd year of Ascendancy at 08:32 Killed by Guthra the mountain troll at level 34 on the 9th Decay 123rd year of Ascendancy at 06:38 Killed by Guthra the mountain troll at level 34 on the 9th Decay 123rd year of Ascendancy at 09:51 Killed by orc necromancer at level 36 on the 32nd Regrowth 124th year of Ascendancy at 03:07 Killed by orc cryomancer at level 36 on the 32nd Regrowth 124th year of Ascendancy at 05:01 Killed by orc necromancer at level 36 on the 34th Regrowth 124th year of Ascendancy at 13:35 Killed by orc corruptor at level 36 on the 34th Regrowth 124th year of Ascendancy at 15:32 Killed by orc corruptor at level 36 on the 34th Regrowth 124th year of Ascendancy at 18:21 Killed by Heavy Sentinel at level 36 on the 35th Regrowth 124th year of Ascendancy at 02:46 Killed by Polunor the heavy bone giant at level 36 on the 35th Regrowth 124th year of Ascendancy at 13:09 Killed by Polunor the heavy bone giant at level 36 on the 35th Regrowth 124th year of Ascendancy at 14:15 Killed by orc blood mage at level 36 on the 35th Regrowth 124th year of Ascendancy at 17:28 Killed by Yvyldawe the orc necromancer at level 36 on the 36th Regrowth 124th year of Ascendancy at 00:15 Killed by uruivellas at level 36 on the 36th Regrowth 124th year of Ascendancy at 13:43 Killed by orc necromancer at level 36 on the 37th Regrowth 124th year of Ascendancy at 02:43 Killed by sanguine horror at level 36 on the 37th Regrowth 124th year of Ascendancy at 08:58 Killed by armoured skeleton warrior at level 37 on the 38th Regrowth 124th year of Ascendancy at 22:33 Killed by Rotting Titan at level 37 on the 39th Regrowth 124th year of Ascendancy at 00:17 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 39th Regrowth 124th year of Ascendancy at 01:09 Killed by Rak'shor, Grand Necromancer of the Pride at level 37 on the 39th Regrowth 124th year of Ascendancy at 03:54 Killed by dreaming horror at level 37 on the 40th Regrowth 124th year of Ascendancy at 00:03 Killed by dreaming horror at level 37 on the 40th Regrowth 124th year of Ascendancy at 00:42 Killed by worm that walks at level 37 on the 40th Regrowth 124th year of Ascendancy at 02:17 Killed by nightmare horror at level 37 on the 40th Regrowth 124th year of Ascendancy at 03:10 Killed by worm that walks at level 38 on the 40th Regrowth 124th year of Ascendancy at 07:18 Killed by radiant horror at level 38 on the 40th Regrowth 124th year of Ascendancy at 11:54 Killed by fire drake at level 38 on the 41st Regrowth 124th year of Ascendancy at 16:46 Killed by minotaur at level 38 on the 52nd Regrowth 124th year of Ascendancy at 18:53 Killed by orc fighter at level 38 on the 63rd Regrowth 124th year of Ascendancy at 03:27 Killed by Nerubrelrabeth the orc elite fighter at level 38 on the 63rd Regrowth 124th year of Ascendancy at 04:33 Killed by Gimina the orc berserker at level 38 on the 64th Regrowth 124th year of Ascendancy at 12:56 Killed by Ce'Neriathra the orc fighter at level 38 on the 64th Regrowth 124th year of Ascendancy at 13:37 Killed by orc high pyromancer at level 39 on the 64th Regrowth 124th year of Ascendancy at 19:09 Killed by shadow at level 39 on the 65th Regrowth 124th year of Ascendancy at 08:25 Killed by orc berserker at level 39 on the 65th Regrowth 124th year of Ascendancy at 10:53 Killed by orc elite berserker at level 39 on the 66th Regrowth 124th year of Ascendancy at 00:57 Killed by Isille the orc berserker at level 39 on the 66th Regrowth 124th year of Ascendancy at 01:43 Killed by Veluvena the orc master assassin at level 39 on the 66th Regrowth 124th year of Ascendancy at 06:28 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 66th Regrowth 124th year of Ascendancy at 11:43 Killed by Grushnak, Battlemaster of the Pride at level 39 on the 66th Regrowth 124th year of Ascendancy at 12:04 Killed by orc berserker at level 40 on the 66th Regrowth 124th year of Ascendancy at 12:30 Killed by crimson ooze at level 40 on the 67th Regrowth 124th year of Ascendancy at 21:47 Killed by Eilinunne the orc assassin at level 40 on the 71st Regrowth 124th year of Ascendancy at 13:28 Killed by orc corruptor at level 40 on the 34th Pyre 124th year of Ascendancy at 10:22 Killed by Ce'Nemiwen the orc warrior at level 40 on the 44th Pyre 124th year of Ascendancy at 18:48 Killed by orc archer at level 40 on the 67th Pyre 124th year of Ascendancy at 17:59 Killed by Yviwyn the orc cryomancer at level 41 on the 72nd Pyre 124th year of Ascendancy at 18:58 Killed by orc high pyromancer at level 41 on the 73rd Pyre 124th year of Ascendancy at 08:30 Killed by orc high cryomancer at level 42 on the 77th Pyre 124th year of Ascendancy at 04:27 Killed by shadow at level 42 on the 77th Pyre 124th year of Ascendancy at 05:15 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 78th Pyre 124th year of Ascendancy at 04:15 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 78th Pyre 124th year of Ascendancy at 05:15 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 78th Pyre 124th year of Ascendancy at 10:54 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 78th Pyre 124th year of Ascendancy at 12:02 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 78th Pyre 124th year of Ascendancy at 13:21 Killed by giant ice ant at level 42 on the 78th Pyre 124th year of Ascendancy at 14:37 Killed by orc grand master assassin at level 42 on the 79th Pyre 124th year of Ascendancy at 04:41 Killed by Yelva at level 43 on the 2nd Summertide 124th year of Ascendancy at 21:27 Killed by thaurhereg at level 43 on the 9th Flare 124th year of Ascendancy at 06:49 Killed by Khulmanar, General of Urh'Rok at level 43 on the 9th Flare 124th year of Ascendancy at 08:50 Killed by gigantic corrosive tunneler at level 43 on the 9th Flare 124th year of Ascendancy at 10:08 Killed by thaurhereg at level 43 on the 9th Flare 124th year of Ascendancy at 13:00 Killed by Emeriatta the orc soldier at level 43 on the 10th Flare 124th year of Ascendancy at 04:41 Killed by skeleton mage at level 44 on the 6th Dusk 124th year of Ascendancy at 00:11 Killed by ritch flamespitter at level 44 on the 6th Dusk 124th year of Ascendancy at 05:38 Killed by orc assassin at level 44 on the 7th Dusk 124th year of Ascendancy at 10:39 Killed by ghoul at level 45 on the 12nd Dusk 124th year of Ascendancy at 10:51 Killed by radiant horror at level 45 on the 14th Dusk 124th year of Ascendancy at 08:07 Killed by dreaming horror at level 45 on the 14th Dusk 124th year of Ascendancy at 08:48 Killed by Yelva's Inner Demon at level 45 on the 14th Dusk 124th year of Ascendancy at 13:30 Killed by dreaming horror at level 46 on the 14th Dusk 124th year of Ascendancy at 16:26 Killed by worm that walks at level 46 on the 15th Dusk 124th year of Ascendancy at 01:07 Killed by Yelva's Inner Demon at level 46 on the 15th Dusk 124th year of Ascendancy at 02:27 Killed by worm that walks at level 46 on the 15th Dusk 124th year of Ascendancy at 02:59 Killed by orc master wyrmic at level 46 on the 15th Dusk 124th year of Ascendancy at 21:14 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 16th Dusk 124th year of Ascendancy at 04:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 46 on the 16th Dusk 124th year of Ascendancy at 05:37 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 108 (base 60) |
Constitution | 36 (base 10) |
Magic | 93 (base 58) |
Willpower | 32 (base 10) |
Cunning | 48 (base 12) |
Resources
Life | 756/1042 |
Mana | 0/520 |
Stamina | 158/158 |
Healing Factor | 1.1893203883495 |
Regeneration | 4.3618883943635 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 9 |
See Stealth | 79.224966696915 |
See Invisible | 96.224966696915 |
Offense: Mainhand
Damage | 298 |
Accuracy | 97 |
Crit Chance | 74% |
APR | 127 |
Speed | 0.78 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
Temporal | +10% |
Blight | +12% |
Physical | +3% |
Fire | +24% |
All | 0% |
Offense: Damage Penetration
Physical | +10% |
All | 0% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 45 (53.469387755102%) |
Defense | 60 |
Ranged Defense | 64 |
Fatigue | 2.7816091954023 |
Physical Save | 53 |
Spell Save | 52 |
Mental Save | 49 |
Defense: Resistances
Lightning | + 28%( 70%) |
Temporal | + 42%( 80%) |
Physical | + 12%( 70%) |
Fire | + 21%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Confusion Resistance | 50% |
Instadeath Resistance | 100% |
Poison Resistance | 5% |
Blind Resistance | 31% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 10 turns. While Heroism is active, you will only die when reaching -907 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 506 damage for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 510 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 198 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Munitions | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Archery training | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.60 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.60 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
talent | Precise Strikes |
talent | Piercing Ammunition |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by tormentor. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 750. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed mummified bone. * You've found the needed minotaur nose. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +11 Lck / +6 Dex Changes resistances: +15% temporal / +9% fire Changes resistances penetration: +10% temporal Changes damage: +24% fire Stealth bonus: +11 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 180% Range: 1.4x Uses stats: 70% Str, 50% Mag, 50% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes damage: +12% blight Spell save: +6 (+2 eff.) Maximum life: +47.00 Maximum mana: +40.00 Maximum vim: +20.00 Spellpower: +8 (+2 eff.) Light radius: +2 Damage Shield penetration: +40% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +11 Fatigue: +3% Changes stats: +3 Str / +3 Con Physical save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Only die when reaching: -60.00 life Maximum life: +30.00 Light radius: +3 It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +9 (+1 eff.) Changes stats: +6 Str / +2 Dex / +4 Mag / +6 Wil / +7 Con Changes damage: +3% physical Critical mult.: +3.00% Blindness immunity: +31% Spellpower: +5 (+1 eff.) Light radius: +3 Infravision radius: +5 See stealth: +5 See invisible: +13 Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Dex / +3 Cun / +7 Lck Changes resistances: +3% fire / +2% physical Trap disarming bonus: +12 Stealth bonus: +8 Poison immunity: +5% Disease immunity: +15% Stun/Freeze immunity: +10% Infravision radius: +4 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+3 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+5 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +7 Dex / +7 Cun / +7 Con Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) See invisible: +9 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +15 Defense: +6 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +11 Dex / +7 Mag / +7 Wil / +14 Cun Maximum life: +62.00 A suit of armour made of leather. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+7 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+6 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.1 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 27 power out of 60/60) : Effective talent level: 2.6 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 11 turns. While Heroism is active, you will only die when reaching -906 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 305.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Mind Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 On weapon hit: * 40% chance to cause random gloom Burst (radius 2) on crit: +2 nature When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +3 Str / +5 Con Changes resistances penetration: +10% nature / +12% physical Changes damage: +17% physical Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 120 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Physical power: +21 (+3 eff.) Changes stats: +11 Str Longbows are used to shoot arrows at your foes. |
![]() Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -5% Changes stats: +5 Con Changes resistances: +6% light / +21% lightning Grants telepathy: Dragon A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+2 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 7 darkness Changes stats: +5 Str / +6 Dex Changes resistances: +18% darkness / +18% temporal Physical save: +12 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 23 turns. A suit of armour made of leather. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 127% Range: 1.4x Uses stats: 20% Wil, 50% Str, 50% Mag, 60% Dex Damage type: Mind Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 174% Range: 1.4x Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 165% Range: 1.4x Uses stats: 50% Str, 50% Mag, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 57 Damage (Ranged): +20 mind Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +20 mind When wielded/worn: Ammo reloads per turn: +5 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Fatigue: -10% Changes stats: +4 Str Grants telepathy: Humanoid/Orc Mental save: +15 (+5 eff.) Blindness immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +5 Dex / +6 Wil / +3 Con Changes damage: +12% mind Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Rushing Claws (-1 turn) Talent granted: +5 Rushing Claws See invisible: +12 It can be used to remove up to 4 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+7 eff.) Mindpower: +8 (+4 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 32 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Yelva the Shalore Archer level 34
72nd Haze 123rd year of Ascendancy at 14:31 see stats
By Yelva the Shalore Archer level 43
1st Mirth 124th year of Ascendancy at 02:00 see stats
By Yelva the Shalore Archer level 36
11st Regrowth 124th year of Ascendancy at 16:37 see stats
By Yelva the Shalore Archer level 24
9th Decay 122nd year of Ascendancy at 03:35 see stats
By Yelva the Shalore Archer level 31
10th Dusk 123rd year of Ascendancy at 05:54 see stats
By Yelva the Shalore Archer level 35
10th Decay 123rd year of Ascendancy at 16:22 see stats
By Yelva the Shalore Archer level 40
67th Regrowth 124th year of Ascendancy at 18:17 see stats
By Yelva the Shalore Archer level 31
9th Haze 123rd year of Ascendancy at 09:31 see stats
By Yelva the Shalore Archer level 18
29th Haze 122nd year of Ascendancy at 00:24 see stats
By Yelva the Shalore Archer level 25
30th Regrowth 123rd year of Ascendancy at 05:48 see stats
By Yelva the Shalore Archer level 23
5th Decay 122nd year of Ascendancy at 00:38 see stats
By Yelva the Shalore Archer level 10
18th Dusk 122nd year of Ascendancy at 12:43 see stats
By Yelva the Shalore Archer level 20
32nd Haze 122nd year of Ascendancy at 05:39 see stats
By Yelva the Shalore Archer level 30
76th Pyre 123rd year of Ascendancy at 15:09 see stats
By Yelva the Shalore Archer level 40
66th Regrowth 124th year of Ascendancy at 12:23 see stats
By Yelva the Shalore Archer level 46
16th Dusk 124th year of Ascendancy at 06:05 see stats
By Yelva the Shalore Archer level 12
31st Dusk 122nd year of Ascendancy at 08:58 see stats
By Yelva the Shalore Archer level 30
76th Pyre 123rd year of Ascendancy at 15:37 see stats
By Yelva the Shalore Archer level 23
6th Decay 122nd year of Ascendancy at 17:19 see stats
By Yelva the Shalore Archer level 35
6th Allure 124th year of Ascendancy at 10:20 see stats
By Yelva the Shalore Archer level 17
26th Haze 122nd year of Ascendancy at 10:16 see stats
By Yelva the Shalore Archer level 11
27th Dusk 122nd year of Ascendancy at 21:05 see stats
By Yelva the Shalore Archer level 39
66th Regrowth 124th year of Ascendancy at 06:23 see stats
By Yelva the Shalore Archer level 14
1st Haze 122nd year of Ascendancy at 19:22 see stats
By Yelva the Shalore Archer level 41
76th Pyre 124th year of Ascendancy at 04:11 see stats
By Yelva the Shalore Archer level 13
65th Dusk 122nd year of Ascendancy at 07:14 see stats
By Yelva the Shalore Archer level 14
1st Haze 122nd year of Ascendancy at 06:34 see stats
By Yelva the Shalore Archer level 25
16th Regrowth 123rd year of Ascendancy at 13:18 see stats
By Yelva the Shalore Archer level 19
30th Haze 122nd year of Ascendancy at 20:23 see stats
By Yelva the Shalore Archer level 27
55th Regrowth 123rd year of Ascendancy at 07:29 see stats
Log
Today is the 55th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Talent Secrets of the Eternals is ready to use.
Today is the 56th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Talent Grace of the Eternals is ready to use.
Today is the 57th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 58th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 59th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Talent Timeless is ready to use.
Today is the 60th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 61st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 62nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 63rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
Today is the 64th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Yelva deactivates Trained Reactions.
Yelva deactivates Precise Strikes.
Yelva deactivates Aim.
Yelva deactivates Intuitive Shots.
Yelva deactivates Piercing Ammunition.