
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Cursed |
| Level / Exp | 19 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by cutpurse at level 19 on the 76th Pyre 122nd year of Ascendancy at 14:24 / 1 |
Primary Stats
| Strength | 43 (base 40) |
| Dexterity | 12 (base 10) |
| Constitution | 25 (base 22) |
| Magic | 11 (base 10) |
| Willpower | 34 (base 30) |
| Cunning | 20 (base 14) |
Resources
| Life | -13/489 |
| Hate | 89/100 |
| Healing Factor | 1.0522614925071 |
| Regeneration | 0.26306537312676 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 30 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.08934837382 (81.151787968034%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 29 |
| Physical Save | 24 |
| Spell Save | 15 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Nature | + 13%( 70%) |
| Cold | + 15%( 70%) |
| Blight | + 10%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Confusion Resistance | 21% |
| Fear Resistance | 21% |
| Instadeath Resistance | 100% |
| Poison Resistance | 23% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.17 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of voratun boots (Nightmares) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +5 Fatigue +4% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating linen wizard hat of the mind (+5%) (Misfortune) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +5% cold +10% mind +6% fire Curse of Misfortune A pointy cloth hat, very wizardly... |
| On fingers | titan's gold ring0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | solipsist's gold ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt (Misfortune)1.0 T1 belt armor [Normal] Curse of Misfortune A belt that goes around your waist. |
| In main hand | Tirakai's Maul (Shrouds) (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Curse of Shrouds Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
| On hands | dwarven-steel gauntlets of strength (+2) (Madness) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron plate armour of acid resistance (Corpses) (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% acid Curse of Corpses A suit of armour made of metal plates. |
| Cloak | thick linen cloak of Eldoral (Misfortune) (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing steel amulet of mastery (0.17 Cursed / Cursed form)0.1 T2 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +13% nature +10% blight Poison- +23% Disease- +24% ---------- misc Masteries +0.17 Cursed/Cursed form Amulets make your neck look great! |
Inventory
movement infusion (speed 414%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 414% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
mule's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +22% ---------- misc Max.enc +21 Rings make your fingers look great! |
savior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+6 eff.) Mind.save +6 (+4 eff.) Rings make your fingers look great! |
steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +22% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 22 light Ranged+ 13 light Dmg.mod +10% light Rings make your fingers look great! |
Eclipse (Corpses) (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+5 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Corpses This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
ash magestaff of greater warding (Madness) (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% cold ----- def ----- Armour +7 Defense +7 (+7 eff.) ---------- misc Wards +3 cold Talents +2 Ward +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Umbral Razor (Madness) (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Curse of Madness Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 39.01 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
vined mindstar (Corpses) (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pouch of dwarven-steel shots 'Ce'Nirin' (19/19, 46-55 power, 4 apr)3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Master/Psionic Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +10 Apr +4 Crit +5.0% Capacity 19 Proj.spd +200% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
rough leather armour (Madness) (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Curse of Madness A suit of armour made of leather. |
44 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Achievements
Log
You feel your rampage slowing down. (-1 duration)
Cutpurse misses Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage).
Cutpurse performs a melee critical strike against Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage)!
Cutpurse hits Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage) for 16 physical damage.
Dead is no longer rampaging.
Dead stops being poisoned.
Talent Slash is ready to use.
Fire wyrmic uses Devouring Flame.
Deep Wound from Cutpurse hits Dead for (21 rampage shugs off), 19 physical (19 total damage).
Mindrot hits Cutpurse for 2 mind, 5 darkness (7 total damage).
Mindrot hits Mirror Image for 5 mind, 5 darkness (10 total damage).
Mindrot hits Fire wyrmic for 5 mind, 5 darkness (10 total damage).
Dead receives 18 healing from Unnatural Body.
Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage) performs a melee critical strike against Fire wyrmic!
Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage) hits Fire wyrmic for 71 nature damage.
Dead hits Cutpurse for 79 physical damage.
Dead killed Cutpurse!
Fire wyrmic's devouring flames area effect drains life from Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage)!
Fire wyrmic's devouring flames area effect drains life from Mirror Image!
Fire wyrmic's devouring flames area effect drains life from Dead!
Fire wyrmic receives 1 healing from Mirror Image.
Fire wyrmic's devouring flames area effect hits Mirror Image for 10 fire damage.
Fire wyrmic's devouring flames area effect hits Animated thorny mindstar of resolve (Madness) (8-9 power, 24 apr, nature damage) for 6 fire damage.
Fire wyrmic's devouring flames area effect hits Dead for 9 fire damage.
Mirror Image uses Taunt.
Talent Slam is ready to use.
Deep Wound from Cutpurse hits Dead for 40 physical damage.
Dead receives 13 healing from Unnatural Body.
Dead the level 19 higher cursed was squished to death by a cutpurse on level 25 of The Arena.































































