Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Nekomata race 1.5.10Adds the Nekomata race. Nekomata are human/cat hybrids who have superhuman agility and strange and miraculous powers. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Nekomata |
Class | Shadowblade |
Level / Exp | 28 / 73% |
Size | big |
Lifes / Deaths | Killed by Shivgoroth at level 14 on the 78th Pyre 122nd year of Ascendancy at 15:46 0 / 7Killed by Belorena the sandworm at level 18 on the 32nd Dusk 122nd year of Ascendancy at 11:47 Killed by Ristim the halfling at level 24 on the 34th Dusk 122nd year of Ascendancy at 14:44 Killed by ice wyrm at level 27 on the 45th Dusk 122nd year of Ascendancy at 09:03 Killed by cold drake at level 28 on the 45th Dusk 122nd year of Ascendancy at 10:47 Killed by Xerariara the fox at level 28 on the 45th Dusk 122nd year of Ascendancy at 12:58 Killed by Amanl the human at level 28 on the 46th Dusk 122nd year of Ascendancy at 01:53 |
Primary Stats
Strength | 33 (base 17) |
Dexterity | 50 (base 38) |
Constitution | 16.890107980078 (base 14) |
Magic | 50 (base 31) |
Willpower | 17 (base 10) |
Cunning | 50 (base 43) |
Resources
Life | -47/486 |
Mana | 257/321 |
Stamina | 121/166 |
Healing Factor | 1.0553007437463 |
Regeneration | 0.26382518593656 |
Speed
Mental | +11.374789816613% |
Attack | 0% |
Movement | +40% |
Spell | +11.374789816613% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 54.333229407893 |
See Invisible | 63.333229407893 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 57 |
Accuracy | 47 |
Crit Chance | 36% |
APR | 21 |
Speed | 0.90 |
Offense: Offhand
Damage | 41 |
Accuracy | 47 |
Crit Chance | 32% |
APR | 41 |
Speed | 0.90 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 23% |
Speed | 0.89786925896477 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +24% |
Light | +5% |
Blight | +6% |
Darkness | +6% |
Mind | +6% |
All | 0% |
Defense: Base
Armour (hardiness) | 16 (68.311688311688%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 40 |
Mental Save | 49 |
Defense: Resistances
Acid | + 5%( 70%) |
Blight | + 7%( 70%) |
Physical | + 8%( 70%) |
Cold | + 7%( 70%) |
All | 0%( 70%) |
Darkness | + 28%( 70%) |
Light | + 17%( 70%) |
Fire | + 7%( 70%) |
Lightning | + 8%( 70%) |
Defense: Immunities
Pinning Resistance | 53% |
Instadeath Resistance | 100% |
Knockback Resistance | 5% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 800% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
Technique / Duelist | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 4/5 |
Cunning / Shadow magic | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Nekomata | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
talent | Shroud of the Fluffy |
talent | Shadow Feed |
talent | Shadow Combat |
beneficial effect | The time distortion has created a restoration field, healing the target for 39 each turn. Temporal Restoration Field |
detrimental effect | The target is infected by a disease, reducing its constitution by 13 and doing 47.22 blight damage per turn. Rotting Disease |
beneficial effect | Parrying melee and ranged attacks: Has a 30% chance to deflect up to 17 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the lone alchemist from death by Lisowyn the skeleton warrior. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lost sun paladin from death by Shivgoroth. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 12% of the way to your next Rank. You have killed: 12 Uniques 4 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Woejustice (0 def, 3 armour) Woejustice (0 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +4 Wil / +5 Mag Changes resistances: +18% darkness Changes damage: +6% darkness / +12% lightning Mana each turn: +0.13 Maximum mana: +24.00 Spell crit. chance: +1% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Bregurechik the iron helm (0 def, 5 armour) Bregurechik the iron helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Str / +3 Dex / +3 Cun / +2 Con Physical save: +9 (+4 eff.) Mental save: +36 (+12 eff.) Knockback immunity: +5% Only die when reaching: -40.00 life It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Durygandur (dig speed 10 turns) Durygandur (dig speed 10 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +12 (+3 eff.) Armour: +2 Damage when hit (Melee): 4 physical Changes stats: +2 Str / +4 Con Changes resistances: +10% darkness Damage affinity(heal): +15% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +12.00% Infravision radius: +7 See invisible: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Falukan the Skysin Falukan the SkysinPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +6 Str / +5 Mag / +9 Con Changes damage: +6% mind / +12% lightning Spell save: +25 (+8 eff.) Mental save: +12 (+4 eff.) Maximum stamina: +27.00 Maximum psi: +30.00 Mental crit. chance: +1% Rings can have magical properties. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | Glowstake the iron dagger (10.5-13.65 power, 5 apr) Glowstake the iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 acid / +12 light When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Damage when hit (Melee): 8 light / 4 acid Changes resistances: +9% light Critical mult.: +9.00% Light radius: +1 Sharp, short and deadly. |
On hands | Issuvor (0 def, 2 armour) Issuvor (0 def, 2 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Damage (Melee): 10 blight / 11 light Changes stats: +3 Str / +2 Mag / +2 Wil / +1 Con Changes resistances: +7% blight / +8% light Changes damage: +6% blight / +5% light Critical mult.: +9.00% Spell crit. chance: +9% Mental crit. chance: +11% See invisible: +6 Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | Duriharandil (1 def, 0 armour) Duriharandil (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+1 eff.) Defense: +1 (+0 eff.) Fatigue: -3% Spell save: +7 (+2 eff.) Mental save: +25 (+9 eff.) Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Amoyon (4 def, 4 armour) Amoyon (4 def, 4 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +4% Changes stats: +4 Str / +4 Dex / +3 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +5% acid / +8% physical / +7% fire / +7% cold / +8% lightning Physical save: +12 (+6 eff.) Mindpower: +7 (+3 eff.) A suit of armour made of leather. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 140) healing infusion of the sneak (heal 140)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (944% regen over 10 turns; 47 instant mana) manasurge rune of the warrior (944% regen over 10 turns; 47 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 944% for 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (800% regen over 10 turns; 40 instant mana) manasurge rune of the wizard (800% regen over 10 turns; 40 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 800% for 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
mule's copper ring of perseverance mule's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 Stun/Freeze immunity: +21% Life regen: +1.20 Rings can have magical properties. |
Dazzlewill (10-13 power, 5 apr) Dazzlewill (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +10 mind Burst (radius 2) on crit: +6 fire When wielded/worn: Changes stats: +2 Cun / +2 Wil Changes resistances: +3% mind / +6% light Changes resistances penetration: +5% mind / +5% fire Changes damage: +6% light / +9% mind Global speed: +2% Sharp, short and deadly. |
acidic dwarven-steel dagger of erosion (20-26 power, 7 apr) acidic dwarven-steel dagger of erosion (20-26 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid / +7 temporal / +7 nature Sharp, short and deadly. |
iron dagger 'Nimbusworm' (10.5-13.65 power, 5 apr) iron dagger 'Nimbusworm' (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +8 insidious poison Burst (radius 2) on crit: +4 lightning When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% blight / +3% fire Sharp, short and deadly. |
steel dagger of paradox (12-15.6 power, 6 apr) steel dagger of paradox (12-15.6 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 temporal When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +4% temporal Sharp, short and deadly. |
truestriking dwarven-steel dagger of erosion (16-20.8 power, 7 apr) truestriking dwarven-steel dagger of erosion (16-20.8 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 nature / +4 temporal When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +5 Changes resistances penetration: +6% physical Sharp, short and deadly. |
Bleakbreeze (8.5-9.35 power, 12 apr, nature damage) Bleakbreeze (8.5-9.35 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction When wielded/worn: Accuracy: +4 (+2 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 6 acid / 3 mind / 3 darkness Changes resistances: +6% acid Changes resistances penetration: +6% acid Changes damage: +5% acid / +3% physical / +3% mind / +4% darkness Life regen: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Infernowitch (2.5-2.75 power, 12 apr, nature damage) Infernowitch (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural lightning should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 blight / +8 fire When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +2 Str / +1 Dex / +2 Mag / +7 Wil / +1 Cun / +2 Con Changes resistances: +3% nature / +6% lightning Changes resistances penetration: +6% lightning / +10% fire / +3% nature / +5% blight Changes damage: +3% nature / +5% lightning Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +0.70 Spell crit. chance: +3% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 198.89 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
iron waraxe 'Serpentqueen' (11.5-16.1 power, 2 apr) iron waraxe 'Serpentqueen' (11.5-16.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn (3/turn limit) * 12% chance to cause random gloom Damage (Melee): +9 cold / +8 mind Burst (radius 1) on hit: +6 fire When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun / +2 Wil Changes resistances: +15% nature Changes damage: +9% nature One-handed war axes. |
linen robe 'Dourmortal' (0 def, 0 armour) linen robe 'Dourmortal' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +11% physical / +11% mind / +9% darkness Changes damage: +6% lightning / +11% physical / +11% mind / +15% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Bablek' (0 def, 0 armour) woollen robe 'Bablek' (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +12 Wil / +13 Mag Mana each turn: +0.36 Psi each turn: +0.32 Maximum vim: +30.00 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nerussra (0 def, 1 armour) Nerussra (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil / +3 Mag Changes resistances: +6% cold / +7% fire Changes damage: +3% blight Spell save: +20 (+7 eff.) Life regen: +0.80 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Maximum stamina: +15.00 Healing mod.: +15% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
rough leather gloves of dexterity (+3) (0 def, 1 armour) rough leather gloves of dexterity (+3) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Changes stats: +3 Dex Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethiyatira the Ravennail (2 def, 0 armour) Bethiyatira the Ravennail (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +6 Mag / +5 Wil / +4 Con Changes resistances: +3% darkness Changes resistances penetration: +15% darkness / +15% mind Changes damage: +5% acid / +6% darkness / +6% cold / +21% arcane / +6% fire / +18% mind / +5% lightning Physical save: +8 (+4 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.24 to 105.72 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Flashpython the iron helm (0 def, 7 armour) Flashpython the iron helm (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +7 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances: +6% acid / +6% lightning / +6% blight / +7% cold / +3% nature / +6% fire Changes damage: +9% lightning Physical save: +10 (+5 eff.) Poison immunity: +5% Silence immunity: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Kerand the Balancepall (0 def, 3 armour) Kerand the Balancepall (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +2 Wil Changes resistances: +6% blight / +12% nature Changes resistances penetration: +5% light / +10% nature Changes damage: +3% nature / +6% light Mental save: +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Oakspiker' (0 def, 4 armour) dwarven-steel helm 'Oakspiker' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Changes stats: +3 Dex / +4 Wil Changes damage: +6% nature Stamina when hit: +1.50 Equilibrium when hit: +1.50 Light radius: +3 See invisible: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Koruromidin' (0 def, 1 armour) rough leather cap 'Koruromidin' (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Wil Changes resistances: +6% blight / +6% fire / +12% light / +12% darkness Physical save: +3 (+1 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+3 eff.) Blindness immunity: +5% Silence immunity: +10% Confusion immunity: +5% Stun/Freeze immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
4 nuummite 4 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
verdite verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+3 eff.) Changes damage: +2% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
Isyrawen the Pureshaper [power 63] (20 cooldown) Isyrawen the Pureshaper [power 63] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +2 Wil Maximum wards: +2 physical / +3 mind / +3 darkness Changes resistances penetration: +20% mind Talents granted: +5 Telekinetic Blast +1 Ward Mental save: +12 (+4 eff.) Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +30 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 63 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
ametrine ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Umi the Nekomata Shadowblade level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Umi the Nekomata Shadowblade level 20
32nd Dusk 122nd year of Ascendancy at 15:58 see stats
By Umi the Nekomata Shadowblade level 17
20th Dusk 122nd year of Ascendancy at 04:07 see stats
By Umi the Nekomata Shadowblade level 14
78th Pyre 122nd year of Ascendancy at 17:04 see stats
By Umi the Nekomata Shadowblade level 13
76th Pyre 122nd year of Ascendancy at 05:48 see stats
Log
Amanl the human mentally dismisses some damage!
Umi hits Thought-forged bowman for 11 mind, 6 acid, 13 light, 11 blight, 12 light, 21 darkness, 7 mind, 11 blight, 12 light, 21 darkness (124 total damage).
Umi hits Sirul the thalore for 36 physical, 6 acid, 11 light, 8 blight, 10 light, 12 darkness, 30 physical, 8 blight, 10 light, 12 darkness, 33 physical, 6 acid, 11 light, 8 blight, 10 light, 12 darkness, 55 physical, 8 blight, 10 light, 12 darkness, 34 physical, 6 acid, 11 light, 8 blight, 10 light, 12 darkness, 28 physical, 8 blight, 10 light, 12 darkness (448 total damage).
Umi hits Amanl the human for (4 dismissed), 1 to psi, 2 mind, (2 dismissed), 1 to psi, 1 acid, (3 dismissed), 1 to psi, 1 light, (4 dismissed), 1 to psi, 2 blight, (3 dismissed), 1 to psi, 1 light, (10 dismissed), 1 to psi, 2 darkness, (2 dismissed), 1 to psi, 1 mind, 3 to psi, 3 blight, (3 dismissed), 1 to psi, 1 light, (7 dismissed), 3 to psi, 3 darkness (31 total damage).
Sirul the thalore hits Umi for 3 healing, (11 to time), 0 temporal, (11 to time), 0 temporal, (11 to time), 0 temporal, (11 to time), 0 temporal, 11 healing, 4 healing, (11 to time), 0 temporal, (7 to time), 4 temporal (4 total damage) [18 healing].
Amanl the human hits Umi for (6 to time), 0 mind, (6 to time), 0 darkness, 1 healing, (6 to time), 0 mind, (6 to time), 0 darkness, 1 healing (0 total damage) [2 healing].
Thought-forged bowman hits Umi for 4 healing, (13 to time), 0 physical, (13 to time), 0 physical (0 total damage) [4 healing].
Amanl the human uses Mind Sear.
Umi resists the mind attack!
Sirul the thalore casts Shadowstep.
Sirul the thalore resists the mind attack!
Umi evades Sirul the thalore.
Umi is dazed!
Umi HEALS from darkness damage!
Umi hits Sirul the thalore for 3 acid, 3 physical, 7 light, 5 mind (19 total damage).
Sirul the thalore hits Umi for 146 darkness, 27 healing, 6 darkness, 1 healing, 15 darkness, 3 healing (167 total damage) [31 healing].
Amanl the human hits Umi for 123 mind damage.
Umi is not dazed anymore.
Amanl the human's light area effect hits Umi for 52 light damage.
Umi casts Phase Door.
Select a target to teleport...
Select a teleport location...
The targetted phase door fizzles and works randomly!
Rotting Disease from Uric the dwarf hits Umi for 53 blight damage.
Umi receives 41 healing from Temporal Restoration Field.
Thought-forged bowman uses Crippling Shot.
Amanl the human casts Moonlight Ray.
Amanl the human's spell attains critical power!
Saving game...