










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 18 / 96% |
Size | big |
Lifes / Deaths | Killed by stone troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 20:46 / 42Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:03 Killed by Eilineldavea the rattlesnake at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:37 Killed by bloated ooze at level 10 on the 10th Mirth 122nd year of Ascendancy at 15:58 Killed by war hound at level 10 on the 10th Mirth 122nd year of Ascendancy at 17:42 Killed by Xanymille the fire drake hatchling at level 10 on the 10th Mirth 122nd year of Ascendancy at 19:40 Killed by Layelralle the rattlesnake at level 10 on the 10th Mirth 122nd year of Ascendancy at 20:31 Killed by Emedheda the copperhead snake at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:31 Killed by Emedheda the copperhead snake at level 10 on the 10th Mirth 122nd year of Ascendancy at 22:50 Killed by Emedheda the copperhead snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:01 Killed by Emedheda the copperhead snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:12 Killed by Emedheda the copperhead snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:26 Killed by Emedheda the copperhead snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:41 Killed by Emedheda the copperhead snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:54 Killed by Aerurilralaith the giant green ant at level 12 on the 1st Flare 122nd year of Ascendancy at 15:35 Killed by Aerurilralaith the giant green ant at level 12 on the 1st Flare 122nd year of Ascendancy at 15:58 Killed by bloated ooze at level 12 on the 1st Flare 122nd year of Ascendancy at 17:02 Killed by bandit at level 12 on the 1st Flare 122nd year of Ascendancy at 19:01 Killed by Poloth the copperhead snake at level 13 on the 1st Flare 122nd year of Ascendancy at 23:47 Killed by Betholle the grannor'vin at level 13 on the 2nd Flare 122nd year of Ascendancy at 00:39 Killed by green jelly at level 13 on the 2nd Flare 122nd year of Ascendancy at 01:23 Killed by rogue at level 13 on the 2nd Flare 122nd year of Ascendancy at 06:27 Killed by Cyruratha the cutpurse at level 13 on the 2nd Flare 122nd year of Ascendancy at 07:17 Killed by Yviriama the black jelly at level 13 on the 2nd Flare 122nd year of Ascendancy at 18:53 Killed by Elubreda the dredge at level 13 on the 2nd Flare 122nd year of Ascendancy at 22:21 Killed by brecklorn at level 14 on the 4th Flare 122nd year of Ascendancy at 01:39 Killed by Mayelle the drem at level 14 on the 4th Flare 122nd year of Ascendancy at 02:14 Killed by Bethiremina the rogue at level 15 on the 4th Flare 122nd year of Ascendancy at 04:40 Killed by Layowyn the orc soldier at level 15 on the 4th Flare 122nd year of Ascendancy at 08:38 Killed by Xerina the blue jelly at level 15 on the 4th Flare 122nd year of Ascendancy at 20:25 Killed by Yvina the dremling at level 16 on the 5th Flare 122nd year of Ascendancy at 06:45 Killed by Gruzej the dwarf at level 16 on the 37th Dusk 122nd year of Ascendancy at 19:52 Killed by Gruzej the dwarf at level 16 on the 37th Dusk 122nd year of Ascendancy at 20:39 Killed by war hound at level 16 on the 63rd Dusk 122nd year of Ascendancy at 17:21 Killed by bloated ooze at level 16 on the 63rd Dusk 122nd year of Ascendancy at 18:22 Killed by Cyrina the brown bear at level 17 on the 64th Dusk 122nd year of Ascendancy at 18:27 Killed by Cyrina the brown bear at level 17 on the 64th Dusk 122nd year of Ascendancy at 19:17 Killed by Cyrina the brown bear at level 17 on the 64th Dusk 122nd year of Ascendancy at 19:55 Killed by Emorinne the copperhead snake at level 18 on the 65th Dusk 122nd year of Ascendancy at 10:35 Killed by ritch flamespitter at level 18 on the 65th Dusk 122nd year of Ascendancy at 12:17 Killed by Xakira the rattlesnake at level 18 on the 65th Dusk 122nd year of Ascendancy at 16:54 Killed by Gurumi the dwarf at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:41 |
Primary Stats
Strength | 60 (base 46) |
Dexterity | 17 (base 11) |
Constitution | 39 (base 36) |
Magic | 16 (base 10) |
Willpower | 21 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | -77/657 |
Stamina | 94/188 |
Healing Factor | 0.76826252035058 |
Regeneration | 29.677020378498 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -37.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
See Stealth | 33.595095619122 |
See Invisible | 33.595095619122 |
Offense: Mainhand
Damage | 115 |
Accuracy | 38 |
Crit Chance | 11% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Light | +10% |
Physical | +6% |
Arcane | +6% |
Nature | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 58.723073231957 (96.438666929426%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 26 |
Physical Save | 31 |
Spell Save | 46 |
Mental Save | 30 |
Defense: Resistances
Acid | + 6%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 10%( 70%) |
All | 0%( 70%) |
Darkness | + 36%( 70%) |
Light | + 48%( 70%) |
Temporal | + 6%( 70%) |
Physical | + 3%( 70%) |
Cold | + 23%( 70%) |
Fire | + 8%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 21% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Huge cut that bleeds, doing 53.98 physical damage per turn and decreasing all heals received by 80%. Deep Wound |
beneficial effect | The target has 32 increased life regeneration. Recovery |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +11 Fatigue +5% Resists +3% fire +11% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +3% physical Res.pen +5% mind ----- def ----- Armour +4 ---------- misc Max.stam +10.00 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +10 (+5 eff.) Resists +3% acid +3% physical Mind.save +6 (+3 eff.) Die.at -40.00 life Pinning- +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Mag +7 Wil +5 Cun dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +8 Dmg.mod +6% arcane Acc +7 (+3 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Mind.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +3% acid +6% temporal +5% fire +3% nature +5% cold Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In main hand | ![]() 3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+5 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag ----- def ----- Armour +7 Fatigue +5% Resists +7% light +7% darkness Mind.save +9 (+4 eff.) Max.HP +54.00 ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 16.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +4 Dex dps ---------- Dmg.mod +3% physical Acc +4 (+2 eff.) Apr +4 Melee Ret 4 temporal ----- def ----- Armour +6 Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +9% lightning ----- def ----- Resists +10% mind +5% arcane Mind.save +3 (+1 eff.) Confus- +21% Amulets make your neck look great! |
Inventory
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
![]() 5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 42.0 - 63.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Massive two-handed mauls. |
![]() 3.0 T1 greatsword 2H weapon [Rare] Master Power 28.0 - 44.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str ----- def ----- Disarm- +20% Pinning- +10% ---------- misc Light +1 Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane Power 15.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 light Against +7% Undead On Hit.r1 +10 fire Massive two-handed swords. |
![]() 3.0 T1 greatsword 2H weapon [Normal] Power 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +6% cold +5% fire A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +18% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +12% cold +6% light +3% nature ----- def ----- Phys.save +6 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+4 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold +7% all ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% fire ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +6% temporal +3% light ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +3 Wil +3 Cun ----- def ----- Armour +5 Fatigue +3% Resists +7% lightning +6% temporal Phys.save +9 (+5 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+4 eff.) ---------- misc Infravis +3 See.Invis +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Apr +3 ----- def ----- Armour +3 Fatigue +1% Resists +3% acid Phys.save +10 (+5 eff.) A cap made of leather. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 9.0 T1 light armor [Rare] Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +6% Resists +16% lightning Max.HP +20.00 Pinning- +20% A suit of armour made of leather. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Rare] Psionic While equipped: Stats +1 Con +1 Mag dps ---------- Melee Ret 4 acid ----- def ----- Armour +7 Fatigue +22% Resists +5% mind Crit.chn- 15.00% Mind.save +10 (+5 eff.) ---------- misc Infravis +2 A suit of armour made of metal plates. |
![]() 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Dmg.mod +3% nature Res.pen +15% mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By bbb the Ogre Berserker level 16
46th Dusk 122nd year of Ascendancy at 22:46 see stats
By bbb the Ogre Berserker level 10
9th Mirth 122nd year of Ascendancy at 01:25 see stats
By bbb the Ogre Berserker level 18
65th Dusk 122nd year of Ascendancy at 08:54 see stats
By bbb the Ogre Berserker level 14
3rd Flare 122nd year of Ascendancy at 21:03 see stats
By bbb the Ogre Berserker level 6
5th Mirth 122nd year of Ascendancy at 03:03 see stats
By bbb the Ogre Berserker level 14
3rd Flare 122nd year of Ascendancy at 18:19 see stats
Log
Gurumi the dwarf uses Shield Pummel.
Bbb is stunned!
Gurumi the dwarf hits bbb for 4 physical, 10 light, 16 darkness, 15 lightning, 5 physical, 10 light, 16 darkness, 15 lightning (91 total damage).
Melee retaliation hits Gurumi the dwarf for 2 temporal, 2 temporal (3 total damage).
Deep Wound from Gurumi the dwarf hits bbb for 52 physical damage.
Bleeding from Bbb hits Gurumi the dwarf for 15 physical damage.
Stunning Blow is still on cooldown for 1 turns.
bbb hits Gurumi the dwarf for 34 physical, 4 light (38 total damage).
Melee retaliation hits bbb for 7 lightning damage.
Gurumi the dwarf uses Shattering Shout.
Bbb is recovering from the damage!
Gurumi the dwarf hits bbb for 281 physical damage.
Talent Warshout is ready to use.
Talent Stunning Blow is ready to use.
Talent Rune: Blink is ready to use.
Deep Wound from Gurumi the dwarf hits bbb for 52 physical damage.
Bleeding from Bbb hits Gurumi the dwarf for 15 physical damage.
Bbb uses Warshout.
Gurumi the dwarf wanders around!
Gurumi the dwarf uses Second Wind.
Gurumi the dwarf hits bbb for 54 physical, 5 blight, 10 lightning (69 total damage).
Greater Weapon Focus from Gurumi the dwarf hits bbb for 65 physical, 5 blight, 10 lightning (80 total damage).
Melee retaliation hits Gurumi the dwarf for 1 temporal, 1 temporal (1 total damage).
Deep Wound from Gurumi the dwarf hits bbb for 52 physical damage.
Bleeding from Bbb hits Gurumi the dwarf for 17 physical damage.
bbb hits Gurumi the dwarf for 28 physical, 5 light (33 total damage).
Melee retaliation hits bbb for 7 lightning damage.