Enkk the level 1 Skeleton Necromancer by Razzzzar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 11)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic17 (base 17)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life35/35
Mana115/115
Soul11/12
Healing Factor0.6
Regeneration0.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy15
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save10
Spell Save10
Mental Save8

Defense: Resistances

All+ 22%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
2/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Call of the Crypt is still on cooldown for 13 turns.

Call of the Crypt is still on cooldown for 13 turns.

Call of the Crypt is still on cooldown for 13 turns.

Command Staff is still on cooldown for 3 turns.

Enkk casts
Invoke Darkness.
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Necromancer)).

Command Staff is still on cooldown for 3 turns.

Enkk casts
Invoke Darkness.
Enkk hits Necromancer for 43 darkness damage.
Necromancer's Soul Rot hits Skeleton warrior for
54 blight damage.

Invoke Darkness is still on cooldown for 2 turns.

Invoke Darkness is still on cooldown for 2 turns.

Command Staff is still on cooldown for 2 turns.

Call of the Crypt is still on cooldown for 12 turns.

Enkk casts
Rune: Shielding.
A shield forms around Enkk.

Rune: Shielding is still on cooldown for 14 turns.

Enkk casts
Rune: Manasurge.
Enkk starts to surge mana.


Invoke Darkness is still on cooldown for 1 turns.

Call of the Crypt is still on cooldown for 11 turns.

Command Staff is still on cooldown for 1 turns.

Invoke Darkness is still on cooldown for 1 turns.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Necromancer)).