Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 14 / 49% |
Size | medium |
Lifes / Deaths | Killed by Saluritha the deformed honey tree at level 14 on the 26th Dusk 122nd year of Ascendancy at 22:50 / 1 |
Primary Stats
Strength | 53 (base 40) |
Dexterity | 36 (base 29) |
Constitution | 16 (base 12) |
Magic | 12 (base 10) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -83/472 |
Stamina | 9/139 |
Healing Factor | 1.3445771506545 |
Regeneration | 3.8320448793653 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
Offense: Mainhand
Damage | 60 |
Accuracy | 38 |
Crit Chance | 3% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +9% |
Light | +11% |
Nature | +11% |
Physical | +6% |
Acid | +4% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 27.450656766708 (90.676516984895%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 22 |
Physical Save | 22 |
Spell Save | 13 |
Mental Save | 19 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 19%( 70%) |
All | + 4%( 70%) |
Darkness | + 19%( 70%) |
Light | + 16%( 70%) |
Temporal | + 9%( 70%) |
Lightning | + 26%( 70%) |
Fire | + 19%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Confusion Resistance | 42% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 20% |
Silence Resistance | 44% |
Bleed Resistance | 100% |
Disarm Resistance | 22% |
Instadeath Resistance | 100% |
Pinning Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Battle tactics | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.43 |
| 1/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Aerildalle the midge swarm. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bloated horror heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Halogrim the Blackwing (0 def, 1 armour) Halogrim the Blackwing (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 20% chance to reduce damage dealt by 6% Damage when hit (Melee): 6 mind Changes resistances: +3% darkness Changes damage: +3% darkness Silence immunity: +24% Confusion immunity: +22% Stun/Freeze immunity: +21% A pair of boots made of leather. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects Activation costs 40 power out of 21/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Emykira the Tundrawing (0 def, 1 armour) Emykira the Tundrawing (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 6 acid Changes resistances: +5% lightning / +5% temporal / +18% acid A cap made of leather. |
On hands | Isoda the Dimsin (0 def, 1 armour) Isoda the Dimsin (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10 arcane resource burn * 10% chance to reduce damage dealt by 6% Damage (Melee): 6 acid Changes resistances: +8% acid / +3% fire / +12% lightning Changes resistances penetration: +5% nature Changes damage: +4% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | cleansing elm totem of healing [power 110] (12/15 cooldown) cleansing elm totem of healing [power 110] (12/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | Chamigen ChamigenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Damage (Melee): 12 light Damage (Ranged): 13 light Changes stats: +2 Mag Changes resistances: +9% blight Changes damage: +11% light Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Pinning immunity: +20% Rings make your fingers look great! |
On fingers | Radhydraldir the copper ring Radhydraldir the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% acid / +3% fire / +22% nature / +9% cold Changes damage: +11% nature Reduces incoming crit damage: 5.00% Spell save: +6 (+6 eff.) Mental save: +12 (+6 eff.) Rings make your fingers look great! |
Around neck | starlit steel amulet of mastery (0.13 Technique / Combat training) starlit steel amulet of mastery (0.13 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% light / +12% darkness Talent mastery: +0.13 Technique / Combat training Blindness immunity: +20% Amulets make your neck look great! |
In main hand | Corpseusher the steel longsword (24-33 power, 3 apr) Corpseusher the steel longsword (24-33 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 31% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +4 mind When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +5 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 6 Disarm immunity: +22% Sharp, long, and deadly. |
Around waist | Blizzardmark BlizzardmarkInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +5 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +10% cold Changes damage: +6% physical Life regen: +0.60 Only die when reaching: -40.00 life Healing mod.: +12% A belt that goes around your waist. |
In off hand | flaming dwarven-steel shield of resistance (0 def, 6 armour, 30-37 power, 86.5 block) flaming dwarven-steel shield of resistance (0 def, 6 armour, 30-37 power, 86.5 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +86 Damage (radius 1) on hit: +10 fire When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 6 fire Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Talent granted: +1 Block Handheld deflection devices. |
Cloak | Mayoratta (1 def, 0 armour) Mayoratta (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +3% nature / +5% arcane Reduces incoming crit damage: 5.00% Silence immunity: +20% Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Haryrain the Duathelwaker (2 def, 4 armour) Haryrain the Duathelwaker (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +3% fire Changes damage: +6% darkness Confusion immunity: +20% Pinning immunity: +20% Life regen: +2.00 Psi when hit: +0.04 Maximum life: +24.00 Healing mod.: +12% A suit of armour made of mail. |
Inventory
blink rune of the duelist (range 5; phase 16; cd 20) blink rune of the duelist (range 5; phase 16; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 95; cd 16) shatter afflictions rune of the duelist (absorb 95; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 161; dur 4; cd 15) shielding rune of the titan (absorb 161; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
wizard's copper ring of fire (+22%) wizard's copper ring of fire (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% fire Changes damage: +11% fire Spell save: +6 (+6 eff.) Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level. Greenwreath the iron longsword (17-24 power, 2 apr)Greenwreath the iron longsword (17-24 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 31% When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 6 Changes damage: +3% nature / +3% fire Sharp, long, and deadly. |
Hanuzilasahad the Murksteel (10-12 power, 2 apr, cold element) =4CON= Hanuzilasahad the Murksteel (10-12 power, 2 apr, cold element) =4CON=Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 31% Changes stats: +2 Cun / +4 Con Changes resistances: +3% nature Changes damage: +15% nature / +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Light radius: +1 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Radhugaharavor the Daymalice (10-12 power, 2 apr, arcane element)Radhugaharavor the Daymalice (10-12 power, 2 apr, arcane element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Damage when hit (Melee): 4 cold Changes resistances: +9% light Changes resistances penetration: +5% light / +5% cold Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 56.73 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
rough leather belt 'Brodagakhad' rough leather belt 'Brodagakhad'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +3% light / +12% fire Mental save: +6 (+3 eff.) Spellpower: +2 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Coalenvy' =4CON= rough leather belt 'Coalenvy' =4CON=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 6% Changes stats: +1 Str / +4 Con Changes resistances: +6% fire / +6% darkness / +6% cold Changes resistances penetration: +15% blight Infravision radius: +1 A belt that goes around your waist. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. Nedugas the linen cloak (1 def, 0 armour)Nedugas the linen cloak (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +1 (+1 eff.) Changes stats: +3 Wil Changes resistances: +3% nature / +6% temporal Mental save: +5 (+3 eff.) Blindness immunity: +10% Stamina each turn: +1.00 Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Chillvortex' (1 def, 0 armour) =2CON= linen cloak 'Chillvortex' (1 def, 0 armour) =2CON=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 2 acid Changes stats: +2 Str / +2 Con Changes resistances: +3% acid / +3% fire Changes resistances penetration: +10% fire / +20% cold Changes damage: +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Goredash the linen wizard hat (1 def, 0 armour) =4CON= Goredash the linen wizard hat (1 def, 0 armour) =4CON=Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +5 (+2 eff.) Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to slow global speed by 31% Changes stats: +4 Con Psi each turn: +0.11 Mindpower: +3 (+3 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. linen wizard hat 'Aerelewen' (1 def, 0 armour)linen wizard hat 'Aerelewen' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +4.0% Defense: +1 (+1 eff.) Changes stats: +2 Str Changes resistances: +16% acid Changes damage: +11% acid Stamina each turn: +2.00 Maximum stamina: +20.00 Infravision radius: +1 A pointy cloth hat, very wizardly... |
radiant steel mail armour (2 def, 6 armour) radiant steel mail armour (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +10% blight / +12% darkness Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Glidhewe the Pitchbreak (3 def, 2 armour)Glidhewe the Pitchbreak (3 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +1 Dex / +4 Con Changes resistances: +9% darkness Changes resistances penetration: +5% darkness Changes damage: +6% cold Maximum life: +20.00 A suit of armour made of leather. |
Zubedawe the rough leather armour (3 def, 2 armour) =4con= Zubedawe the rough leather armour (3 def, 2 armour) =4con=Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Mag / +2 Wil / +4 Con Changes resistances: +6% mind Critical mult.: +5.00% Mental save: +11 (+6 eff.) Hate when firing a critical mind attack: +1.00 Light radius: +2 A suit of armour made of leather. |
Arekalthodan the Chillsorrow (0 def, 4 armour, 16-19 power, 42.5 block) =2CON= Arekalthodan the Chillsorrow (0 def, 4 armour, 16-19 power, 42.5 block) =2CON=Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.5 - 18.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 Damage (Melee): +10 lightning / +12 acid When wielded/worn: Armour: +4 Fatigue: +8% Effects when hit in melee: * 10% chance to reduce armor by 17% Damage when hit (Melee): 8 lightning On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) Changes stats: +2 Dex / +2 Con Changes resistances: +10% lightning / +6% temporal / +11% acid Changes resistances penetration: +10% cold Talent granted: +1 Block Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
95 alchemist agate 95 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gloomsever the iron pickaxe (dig speed 36 turns) =2CON= Gloomsever the iron pickaxe (dig speed 36 turns) =2CON=Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 darkness Changes stats: +1 Str / +1 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +11% nature Changes damage: +5% nature / +9% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ragurahor RagurahorInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 17% Damage when hit (Melee): 2 blight Changes resistances: +3% mind Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Glatha the Squalorroar (11/11, 20-23 power, 1 apr)Glatha the Squalorroar (11/11, 20-23 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 19.5 - 23.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 11 On weapon hit: * 20% chance to slow global speed by 31% On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +20 fire / +8 darkness / +12 nature Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nzy the Skeleton Bulwark level 10
4th Dusk 122nd year of Ascendancy at 09:32 see stats
By Nzy the Skeleton Bulwark level 5
6th Mirth 122nd year of Ascendancy at 23:43 see stats
Log
Saluritha the deformed honey tree's ice area effect hits Sick brown bear for 20 cold damage.
Saluritha the deformed honey tree's ice area effect hits Ritch flamespitter for (11 to ice), 16 cold (16 total damage).
Saluritha the deformed honey tree's ice area effect hits Sick brown bear for 20 cold damage.
Saluritha the deformed honey tree's ice area effect hits Nzy for 26 cold damage.
Saluritha the deformed honey tree's ice area effect hits Shadow for 0 cold damage.
Melee retaliation hits Saluritha the deformed honey tree for 6 fire, 3 mind, 6 acid, 6 fire, 3 mind, 6 acid (28 total damage).
Saluritha the deformed honey tree receives 26 healing from Unnatural Body.
Saluritha the deformed honey tree's creeping dark hits Nzy for 8 darkness damage.
Nzy casts Rune: Blink.
Nzy casts Rune: Blink.
Nzy casts Rune: Blink.
Nzy hits Shadow for 78 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter resists!
Ritch flamespitter resists!
Nzy killed Shadow!
Ritch flamespitter hits Iceblock for 55 fire damage.
Saluritha the deformed honey tree's ice area effect hits Ritch flamespitter for (11 to ice), 16 cold (16 total damage).
Saluritha the deformed honey tree's ice area effect hits Sick brown bear for 20 cold damage.
Saluritha the deformed honey tree's ice area effect hits Nzy for 22 cold damage.
Saluritha the deformed honey tree's ice area effect hits Shadow for 0 cold damage.
Saluritha the deformed honey tree's ice area effect hits Ritch flamespitter for (11 to ice), 16 cold (16 total damage).
Saluritha the deformed honey tree's ice area effect hits Sick brown bear for 20 cold damage.
Saluritha the deformed honey tree's ice area effect hits Nzy for 22 cold damage.
Saluritha the deformed honey tree's ice area effect hits Shadow for 0 cold damage.
Saluritha the deformed honey tree uses Willful Strike.
Saluritha the deformed honey tree's mind surges with critical power!
Saluritha the deformed honey tree hits Nzy for 158 physical damage.
Nzy the level 14 skeleton bulwark was pierced to death by Saluritha the deformed honey tree on level 2 of Heart of the Gloom.