
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 14 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Yvodatha the large white snake at level 12 on the 78th Dusk 122nd year of Ascendancy at 01:41 3 / 2Killed by skeleton mage at level 13 on the 78th Dusk 122nd year of Ascendancy at 12:53 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 16 (base 11) |
| Constitution | 16 (base 15) |
| Magic | 8 (base 10) |
| Willpower | 41 (base 32) |
| Cunning | 42 (base 33) |
Resources
| Life | 467/467 |
| Hate | 20/100 |
| Equilibrium | 18 |
| Healing Factor | 0.76559386864401 |
| Regeneration | 2.3350612993642 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 37 |
| Crit Chance | 12% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 37 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Acid | +14% |
| Arcane | +3% |
| Mind | +2% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +5% |
| Darkness | +5% |
| Cold | +5% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 6 (35.65183292883%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 17 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 15%( 70%) |
| All | + 7%( 70%) |
| Light | + 15%( 70%) |
| Mind | + 7%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 41% |
| Fear Resistance | 41% |
| Stun Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 81 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Shadows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| talent | Psiblades |
| beneficial effect | Increases defense by 8. Mobile Defense |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | Chaliredor the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +15% mind ----- def ----- Resists +3% light +3% cold Die.at -60.00 life Max.HP +40.00 Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Blizzardbore' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +5% light +5% cold ----- def ----- Defense +1 (+0 eff.) Resists +6% fire +6% light +6% cold A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves 'Adobeth' (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Spell.crit +1% S.pwr/crit +6 Dmg.mod +3% arcane Acc +10 (+5 eff.) ----- def ----- Armour +1 ---------- misc Mana/s.crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of healing [power 110] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | Cloudroar the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +10% lightning ----- def ----- Resists +34% acid +3% nature Rings make your fingers look great! |
| Around neck | copper amulet 'Jetsquall'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +5% darkness ----- def ----- Armour +2 Resists +3% nature +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
| In main hand | horrifying mossy mindstar of life (72% power, 14 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 70% Wil, 42% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +14 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +3 (+2 eff.) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +2% darkness ----- def ----- Max.HP +10.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Eclipsedash'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str dps ---------- Acc +10 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 20% ----- def ----- Resists +6% blight Max.HP +32.00 ---------- misc Stam/turn +1.00 A belt that goes around your waist. |
| In off hand | vined mindstar of life (83% power, 21 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 84% Range: 1.1x Uses 70% Wil, 42% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +21 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Bethetira' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Apr +3 ----- def ----- Armour +2 Defense +1 (+0 eff.) Resists +1% physical Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% blight +7% all Mind.save +16 (+7 eff.) Max.HP +44.00 HP.reg +1.60 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
vined mindstar 'Moldbone' (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +4 nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% physical +3% nature +9% light Res.pen +3% physical On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +3% blight +3% physical Spell.save +3 (+3 eff.) Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen cloak 'Arethra' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +3% Mind.pwr +20 (+7 eff.) Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron helm 'Snowfoe' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +9% fire +2% physical Max.HP +40.00 Disarm- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
65 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
brass lantern 'Brodaneg'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- Spell.pwr +5 (+5 eff.) Res.pen +15% blight +5% physical ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By DroedDOOMED the Thalore Doomed level 11
70th Dusk 122nd year of Ascendancy at 09:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DroedDOOMED the Thalore Doomed level 10
3rd Mirth 122nd year of Ascendancy at 00:06 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DroedDOOMED the Thalore Doomed level 10
3rd Mirth 122nd year of Ascendancy at 16:16 see stats
Log
You gain 2.57 gold from the transmogrification of potent ash starstaff of power (117% power, 3 apr, darkness element).
You gain 10.99 gold from the transmogrification of Maniregostir the Frozenpython (111% power, 3 apr, cold element).
You gain 2.23 gold from the transmogrification of steady rough leather sling of cold.
You gain 1.15 gold from the transmogrification of rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of mossy mindstar (77% power, 12 apr, mind damage).
You gain 7.88 gold from the transmogrification of iron mace 'Torchblack' (105% power, 2 apr).
You gain 1.00 gold from the transmogrification of arcing steel mace (113% power, 3 apr).
You gain 2.17 gold from the transmogrification of slime-covered iron longsword of erosion (103% power, 2 apr).
You gain 3.27 gold from the transmogrification of mighty elm longbow of acid.
You gain 3.13 gold from the transmogrification of steel greatsword of crippling (125% power, 2 apr).
You gain 4.77 gold from the transmogrification of balanced iron greatsword of persecution (110% power, 1 apr).
You gain 1.00 gold from the transmogrification of acidic steel greatsword (127% power, 2 apr).
You gain 10.95 gold from the transmogrification of Hanudunanik (112% power, 1 apr).
You gain 1.03 gold from the transmogrification of flaming iron greatmaul (118% power, 1 apr).
You gain 2.71 gold from the transmogrification of elemental iron greatmaul (112% power, 1 apr).
You gain 4.37 gold from the transmogrification of balanced iron greatmaul of dampening (118% power, 1 apr).
You gain 1.25 gold from the transmogrification of steel dagger of amnesia (105% power, 6 apr).
You gain 1.60 gold from the transmogrification of quick iron dagger of massacre (115% power, 5 apr).
You gain 1.24 gold from the transmogrification of chilling steel dagger (104% power, 6 apr).
You gain 0.95 gold from the transmogrification of acidic iron dagger of massacre (113% power, 5 apr).
You gain 1.00 gold from the transmogrification of iron battleaxe of projection (109% power, 1 apr).
You gain 9.82 gold from the transmogrification of iron battleaxe 'Emelikira' (108% power, 1 apr).
You gain 0.95 gold from the transmogrification of acidic iron battleaxe of massacre (126% power, 1 apr).
You gain 10.17 gold from the transmogrification of steel ring 'Ce'Numira'.
You gain 10.12 gold from the transmogrification of Belulrana.
You gain 1.83 gold from the transmogrification of shielding rune of the warrior (absorb 158; dur 4; cd 16).
You gain 1.20 gold from the transmogrification of biting gale rune (damage 40; dur 4; cd 23).
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.


































































