VanCleef the level 12 Cornac Marauder by Ugadawgs114

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassMarauder
Level / Exp12 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength36 (base 31)
Dexterity35 (base 30)
Constitution15 (base 10)
Magic14 (base 10)
Willpower10 (base 10)
Cunning16 (base 14)

Resources

Life361/361
Stamina113/113
Healing Factor1.0405405405405
Regeneration0.26013513513513

Speed

Mental-10%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage52
Accuracy52
Crit Chance20%
APR8
Speed1.11

Offense: Offhand

Damage35
Accuracy52
Crit Chance20%
APR31
Speed1.11

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+20%
Light+15%
Temporal+6%
Arcane+3%
Cold+10%

Offense: Damage Penetration

Fire+10%
Light+5%

Defense: Base

Armour (hardiness)11 (38.536585365854%)
Defense34
Ranged Defense34
Fatigue0
Physical Save21
Spell Save16
Mental Save15

Defense: Resistances

Lightning+ 30%( 70%)
Light+ 28%( 70%)
Darkness+ 21%( 70%)
Cold+ 10%( 70%)
Fire+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Bleed Resistance20%
Confusion Resistance19%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
3/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
5/5
0/5
0/5
Technique / Battle tactics1.30
3/5
0/5
0/5
0/5
Technique / Bloodthirst1.00
2/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
0/5
Technique / Thuggery1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
3/5
2/5

Effects

talent
beneficial effect

Quests

active
done
done
active
active
done

Equipment

On feet
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By VanCleef the Cornac Marauder level 10
8th Flare 122nd year of Ascendancy at 04:57
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By VanCleef the Cornac Marauder level 9
4th Flare 122nd year of Ascendancy at 14:24
see stats

Log

Resting starts...
Rested for 16 turns (stop reason: all resources and life at maximum).


Talent Rush is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


VanCleef wears (replacing
iron mace of massacre (17-23.8 power, 2 apr)): iron mace 'Erelytir' (18.5-25.9 power, 2 apr).

You gain 5.00 gold from the transmogrification of
elm totem of summon tentacle [power 95] (25 cooldown).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 4.55 gold from the transmogrification of
pair of iron boots of speed (0 def, 3 armour).
You gain 2.47 gold from the transmogrification of
cleansing rough leather belt of the giants.
You gain 1.96 gold from the transmogrification of
earthen elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 5.15 gold from the transmogrification of
iron mace 'Lisadalle' (17.5-24.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (13.5-18.9 power, 2 apr).
You gain 3.13 gold from the transmogrification of
balanced iron greatmaul (18-27 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.
Elven guard is pinned to the ground.

Ce'Negana the black ooze's Kneecapper hits Elven guard for
51 physical damage.
Ran for 3 turns (stop reason: hostile spotted to the south (elven guard - offscreen)).


Elven guard hits Something for 14 physical, 4 nature (18 total damage).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (elven guard - offscreen)).

Elven guard is no longer pinned.

Something repels an attack from
Elven guard.

VanCleef deactivates
Precise Strikes.