Mad God the level 6 Ogre Marauder by Ugadawgs114

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassMarauder
Level / Exp6 / 8%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity24 (base 25)
Constitution10 (base 10)
Magic12 (base 10)
Willpower8 (base 10)
Cunning23 (base 11)

Resources

Life-16/198
Stamina110/110
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.402973447325
See Invisible26.402973447325

Offense: Mainhand

Damage26
Accuracy36
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage18
Accuracy36
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense12
Ranged Defense12
Fatigue9
Physical Save16
Spell Save7
Mental Save10

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
0/5
1/5

Effects

Quests

active
done
done
active

Equipment

On fingers
On feet
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

The shield around Mad God crumbles.
Talent Flurry is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


Mad God misses Something.
Mad God hits Something for 20 physical, 16 light (36 total damage).
Mad God hits Bandit for 15 light damage.
Something performs a melee critical strike against Mad God!
Bandit deactivates
Stealth.
Mad God is recovering from the damage!

Something hits
Mad God for 47 physical, 6 nature, (9 parried), 11 physical, 6 darkness (69 total damage).
Bandit hits Mad God for 30 physical, 16 physical (46 total damage).

Mad God hits Bandit for 30 physical, 5 darkness, 16 light, 19 physical, 16 light (87 total damage).
Mad God hits Bandit for 15 light, 15 light (30 total damage).
Mad God hits Thief for 16 light, 16 light (33 total damage).
Bandit's spell attains critical power!
Bandit performs a melee critical strike against Mad God!
Bandit hits Mad God for 31 physical, 6 nature, 15 physical, 6 darkness (58 total damage).
Bandit hits Mad God for (9 parried), 25 physical, 27 lightning (52 total damage).
Mad God the level 6 ogre marauder was shocked to death by a bandit on level 1 of Trollmire.