











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Writhing One |
| Level / Exp | 31 / 78% |
| Size | medium |
| Lifes / Deaths | Killed by Silelle the red ooze at level 18 on the 48th Dusk 122nd year of Ascendancy at 17:24 / 2Killed by The Master at level 31 on the 42nd Pyre 123rd year of Ascendancy at 10:26 |
Primary Stats
| Strength | 62 (base 58) |
| Dexterity | 16 (base 10) |
| Constitution | 23 (base 13) |
| Magic | 62 (base 60) |
| Willpower | 20 (base 10) |
| Cunning | 17 (base 11) |
Resources
| Life | -214/776 |
| Mana | 190/210 |
| Insanity | 28/100 |
| Healing Factor | 0.30103626943003 |
| Regeneration | 0.62331533534293 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -38.90613238968% |
| Spell | 0% |
| Global | +70.298769771529% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 21.623446600691 |
| See Invisible | 21.623446600691 |
Offense: Mainhand
| Damage | 146 |
| Accuracy | 52 |
| Crit Chance | 25% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| Lightning | +60% |
| Light | +35% |
| Darkness | +36% |
| Blight | +30% |
| Arcane | +39% |
| Acid | +42% |
| All | +21% |
Offense: Damage Penetration
| Lightning | +54% |
| Light | +42% |
| Physical | +54% |
| Arcane | +17% |
| Cold | +22% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 56.551211628464 (74.117647058824%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 23 |
| Physical Save | 43 |
| Spell Save | 28 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 70%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 29%( 70%) |
| Physical | + 9%( 70%) |
| Lightning | + 59%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 35% |
| Poison Resistance | 15% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -399 life. The duration and life will increase by 1% for every 1% life you have lost (currently 908 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Premonition |
| talent | Chaos Orbs |
| talent | Chant of Fortitude |
| detrimental effect | Reduces global action speed by 42%. Slow |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| beneficial effect | Reduces arcane damage received by 16%. Premonition Shield |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 54.88 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
| detrimental effect | The target takes 30% more damage from necrotic minions. Rigor Mortis |
| beneficial effect | 2 pustules increasing resistance by 4%. Putrescent Pustule |
| beneficial effect | The target has 2 increased life regeneration. Recovery |
| detrimental effect | The target is blinded, unable to see anything and takes 27.59 darkness damage per turn. Bane of Blindness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you learnt talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by blade horror. Escort: worried loremaster (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 106. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of elder vampire blood. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed bloated horror heart. * You've found the needed vial of squid ink. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances penetration: +7% physical Mindpower: +6 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Salamivea the alchemist's lampPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +4 Changes resistances: +5% darkness Changes resistances penetration: +5% arcane / +10% physical Changes damage: +5% light Damage affinity(heal): +5% light Critical mult.: +10.00% Physical save: +12 (+4 eff.) Only die when reaching: -60.00 life Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 68.73 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Silenor the Quenchtooth (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 23 Changes resistances: +6% blight / +18% cold / +9% light Changes resistances penetration: +10% cold Light radius: +3 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Mayywyn the Glarequarry [power 230] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% acid / +9% fire / +12% cold / +3% blight Changes damage: +9% light Spell save: +3 (+2 eff.) It can be used to project a gust of wind in a cone knocking enemies back 9 spaces and dealing 127 physical damage Activation puts all charms on cooldown for 14 turns. When used: * Reduce fatigue by 31% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | GloomknaveInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +2.0% Changes stats: +1 Str / +5 Dex / +5 Cun Changes resistances: +7% blight / +2% physical / +11% nature / +30% acid Changes resistances penetration: +10% physical Changes damage: +15% acid / +6% darkness Poison immunity: +15% Disease immunity: +13% Only die when reaching: -40.00 life Rings can have magical properties. |
| On fingers | Gleamjeer the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% lightning / +15% cold / +5% arcane / +9% light Changes resistances penetration: +10% light Changes damage: +13% lightning / +6% arcane Light radius: +3 Rings can have magical properties. |
| Around waist | reinforced hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+3 eff.) Changes resistances: +6% acid / +7% fire / +6% lightning / +5% cold Physical save: +13 (+5 eff.) A belt that goes around your waist. |
| In main hand | Bogund the voratun longsword (156% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 156% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 78 lightning damage (1/turn) Damage (Melee): +7 light Damage (radius 1) on hit: +12 acid Damage against: +23% Undead When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +13 Changes stats: +3 Wil Changes resistances penetration: +22% lightning / +12% all Changes damage: +26% lightning / +6% acid Mental save: +12 (+4 eff.) Mental crit. chance: +3% Sharp, long, and deadly. |
| On hands | Torchfiend the drakeskin leather gloves (20 def, 11 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +11 Defense: +20 (+7 eff.) Damage (Melee): 15 physical Changes resistances: +6% blight / +9% fire / +18% lightning Changes damage: +9% physical Physical save: +9 (+3 eff.) Mental save: +18 (+6 eff.) When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Sand Breath (10% chance level 5). Damage (radius 1) on hit: +9 physical Damage (radius 2) on crit: +11 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | dwarven-steel plate armour 'Galeminister' (0 def, 18 armour)Requires: - Massive armour training - Strength 35 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Fatigue: +16% Damage (Melee): 13 acid / 16 fire Damage when hit (Melee): 9 acid / 12 fire Changes resistances: +20% acid / +6% light / +15% fire / +22% cold / +6% lightning Changes resistances penetration: +20% lightning / +20% light Physical save: +5 (+2 eff.) A suit of armour made of metal plates. This object's appearance was changed to dwarven-steel plate armour. |
| Cloak | Aerynn (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +2 (+1 eff.) Damage when hit (Melee): 2 arcane Changes stats: +5 Str Changes damage: +12% arcane Physical save: +3 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | StokestreakInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Defense: +25 (+9 eff.) Changes stats: +6 Con Changes resistances: +30% fire / +24% cold Changes resistances penetration: +15% physical Stamina each turn: +3.00 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the warrior (heal 170; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.steel waraxe 'Bethubeth' (109% power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 109% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +20 blight When wielded/worn: Changes stats: +4 Str / +8 Mag Changes resistances penetration: +25% mind Infravision radius: +2 See invisible: +9 One-handed war axes. |
eldritch pair of hardened leather boots of disengagement (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Dex / +3 Mag / +2 Wil / +2 Cun Mana each turn: +0.33 Maximum mana: +28.00 Spell crit. chance: +3% It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This object's appearance was changed to pair of iron boots. |
alchemist's hardened leather gloves of the nighthunter (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +2 Damage (Melee): 4 acid / 4 fire / 6 cold / 4 lightning Changes stats: +3 Mag / +3 Wil / +3 Cun Changes resistances: +8% darkness Infravision radius: +2 When used to modify unarmed attacks: Power: 111% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +7 Armour Penetration: +3 Crit. chance: +8.0% Attack speed: 100% When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +6 ice / +4 darkness / +4 fire / +8 lightning / +10 acid It can be used to activate talent Track, placing all other charms into a 14 cooldown : Effective talent level: 2.4 Power cost: 14 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to dwarven-steel gauntlets. |
dwarven-steel helm 'Eilinuba' (20 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Armour: +4 Defense: +20 (+7 eff.) Fatigue: +4% Changes resistances: +8% fire / +8% cold Maximum psi: +50.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
This item will automatically be transmogrified when you leave the level.Revenant (8 def, 20 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+4 eff.) Silence immunity: +20% Confusion immunity: +20% Pinning immunity: +20% Stun/Freeze immunity: +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
50 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Kriggydos the Shalore Writhing One level 18
48th Dusk 122nd year of Ascendancy at 07:30 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Kriggydos the Shalore Writhing One level 11
4th Flare 122nd year of Ascendancy at 18:53 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Kriggydos the Shalore Writhing One level 18
48th Dusk 122nd year of Ascendancy at 16:25 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kriggydos the Shalore Writhing One level 20
71st Dusk 122nd year of Ascendancy at 10:44 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kriggydos the Shalore Writhing One level 28
50th Regrowth 123rd year of Ascendancy at 11:51 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kriggydos the Shalore Writhing One level 31
27th Pyre 123rd year of Ascendancy at 02:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By Kriggydos the Shalore Writhing One level 10
6th Mirth 122nd year of Ascendancy at 13:41 see stats
Level 20 (Roguelike)
Got a character to level 20.By Kriggydos the Shalore Writhing One level 20
56th Dusk 122nd year of Ascendancy at 07:26 see stats
Level 30 (Roguelike)
Got a character to level 30.By Kriggydos the Shalore Writhing One level 30
17th Pyre 123rd year of Ascendancy at 00:32 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Kriggydos the Shalore Writhing One level 20
28th Haze 122nd year of Ascendancy at 07:15 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kriggydos the Shalore Writhing One level 27
26th Regrowth 123rd year of Ascendancy at 07:05 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Kriggydos the Shalore Writhing One level 28
49th Regrowth 123rd year of Ascendancy at 00:35 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Kriggydos the Shalore Writhing One level 19
54th Dusk 122nd year of Ascendancy at 01:28 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Kriggydos the Shalore Writhing One level 9
4th Mirth 122nd year of Ascendancy at 16:52 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Kriggydos the Shalore Writhing One level 20
69th Dusk 122nd year of Ascendancy at 08:10 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Kriggydos the Shalore Writhing One level 26
20th Regrowth 123rd year of Ascendancy at 16:38 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Kriggydos the Shalore Writhing One level 17
44th Dusk 122nd year of Ascendancy at 18:03 see stats
Unstoppable (Roguelike)
Returned from the dead.By Kriggydos the Shalore Writhing One level 18
48th Dusk 122nd year of Ascendancy at 17:25 see stats
Log
Kriggydos is recovering from the damage!
Bane of Blindness from The Master hits Kriggydos for 20 darkness damage.
Impending Doom from The Master hits Kriggydos for 33 arcane damage.
Something teleports some damage to Kriggydos!
Weakness Disease from Worm That Loves (servant of Kriggydos) hits Kriggydos for 13 teleported damage.
Dissolved Face from Kriggydos hits Kriggydos for 11 teleported, 12 teleported (23 total damage).
Kriggydos slows down.
Kriggydos feels death coming!
Something hits Kriggydos for 227 darkness damage.
Kriggydos is free from the illness.
Kriggydos warms up.
Bane of Blindness from The Master hits Kriggydos for 25 darkness damage.
Impending Doom from The Master hits Kriggydos for 41 arcane damage.
Character control switched to Worm That Loves (servant of Kriggydos).
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 35.
Your hatred grows even as your life fades! (+19 hate)
Character control switched to Kriggydos.
Something teleports some damage to Kriggydos!
Something hits Kriggydos for 6 teleported, 5 teleported, 6 teleported (17 total damage).
Kriggydos the level 31 shalore writhing one was blasted to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.
Kriggydos deactivates Premonition.
Kriggydos is not stunned anymore.
Kriggydos speeds up.
Kriggydos recovers sight.
Kriggydos deactivates Chant of Fortitude.
Kriggydos is freed from the impending doom.
Kriggydos is freed from the rigor mortis.
Kriggydos has finished recovering.
Kriggydos deactivates Chaos Orbs.
The protective shield of Kriggydos disappears.











































































