













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Skirmisher |
| Level / Exp | 50 / 653% |
| Size | medium |
| Lifes / Deaths | Killed by Aryrin the skeleton magus at level 24 on the 1st Voratun 123rd year of Ascendancy at 05:42 0 / 9Killed by Grand Corruptor at level 29 on the 23rd Loss 123rd year of Ascendancy at 00:16 Killed by The Master at level 35 on the 38th Steel 124th year of Ascendancy at 16:33 Killed by Poriyabrenne the Guardian at level 36 on the 40th Steel 124th year of Ascendancy at 04:44 Killed by Poriyabrenne the Guardian at level 36 on the 40th Steel 124th year of Ascendancy at 08:49 Killed by overpowered greater multi-hued wyrm at level 42 on the 26th Voratun 124th year of Ascendancy at 22:22 Killed by Elite Combat Trainer Zubatira at level 50 on the 5th Iron 125th year of Ascendancy at 20:13 Killed by Belikira the orc cryomancer at level 50 on the 25th Iron 125th year of Ascendancy at 02:36 Killed by Vorirevena the orc pyromancer at level 50 on the 25th Iron 125th year of Ascendancy at 02:53 |
Primary Stats
| Strength | 51 (base 18) |
| Dexterity | 67 (base 60) |
| Constitution | 74 (base 42) |
| Magic | 52 (base 34) |
| Willpower | 26 (base 15) |
| Cunning | 100 (base 60) |
Resources
| Life | -700/1878 |
| Stamina | 293/308 |
| Healing Factor | 1.565168050532 |
| Regeneration | 27.764874930124 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 49.683315893437 |
| See Invisible | 49.683315893437 |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 66 |
| Crit Chance | 96% |
| APR | 13 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +49% |
| Lightning | +14% |
| Light | +8% |
| Temporal | +8% |
| Nature | +20% |
| Arcane | +32% |
| Mind | +8% |
| All | +2% |
Offense: Damage Penetration
| Light | +15% |
| Physical | +15% |
| Arcane | +25% |
| All | 0% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 61.764593763945 (78.356353989015%) |
| Defense | 66 |
| Ranged Defense | 66 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 48 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 10%( 70%) |
| Physical | + 33%( 70%) |
| Lightning | + 69%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 40%( 70%) |
| Mind | + 41%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Knockback Resistance | 30% |
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 691 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 205 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1437. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Veluleriabeth the Glintgrit (0 def, 13 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +6% light +12% physical ----- def ----- Armour +13 Resists +13% lightning +15% temporal +12% light Phys.save +9 (+3 eff.) A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots of wind (19/20, 60-72 power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Master Power 60.0 - 72.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 20 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 262 physical damage On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Glogatha the Shaderune1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning +12% arcane Res.pen +25% arcane ----- def ----- Resists +11% blight +6% lightning +18% darkness +5% arcane HP.reg +10.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Hailrock (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +6% mind Apr +7 Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +5 Fatigue +5% Resists +26% cold +15% nature +9% mind Spell.save +8 (+3 eff.) Max.HP +69.00 Heal.mod +17% ---------- misc Breathe water A cap made of leather. |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +16.0% Spell.crit +12% Mind.crit +11% Crit.mult +12.00% ----- def ----- Armour +8 Mind.save +15 (+4 eff.) Max.HP +62.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | cleansing dragonbone totem of healing [power 506] (10 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 506 Puts all charms on 10 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Resists +22% acid +26% fire +10% lightning +28% cold Rings make your fingers look great! |
| On fingers | Salirakira0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% arcane ----- def ----- Armour +6 Resists +12% acid +3% physical +9% blight +9% cold +18% arcane +15% nature Max.HP +101.00 Rings make your fingers look great! |
| Around neck | Belona the Plaguebrace0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun +4 Wil dps ---------- Mind.pwr +15 (+4 eff.) Dmg.mod +18% nature +6% temporal Res.pen +15% light Melee Ret 8 nature ----- def ----- Resists +22% mind +9% temporal Confus- +50% Amulets make your neck look great! |
| In main hand | Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 4.0 Pwr.cost 11 out of 16/16. Range 10 Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
| Around waist | Emelylranor the Moldtrial1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +9% Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Resists +15% acid +9% temporal +3% darkness +5% arcane +3% lightning Mind.save +6 (+2 eff.) A belt that goes around your waist. |
| In off hand | coruscating voratun shield of crushing (0 def, 10 armour, 73-88 power, 210.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 73.0 - 87.6 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +210 Melee+ +13 fire On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str dps ---------- Phys.crit +18.0% Phys.pwr +10 (+2 eff.) Melee Ret 21 fire ----- def ----- Armour +10 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | wyrmwaxed elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: dps ---------- Acc +21 (+5 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +10% acid +9% fire +7% lightning +6% cold Max.HP +90.00 ---------- misc Max.stam +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ivildassra the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% Mind.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +10% acid +13% physical +3% light +26% lightning +17% cold +3% mind +13% fire ---------- misc Max.psi +50.00 A suit of armour made of leather. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 130.13 physical damage and 209.60 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 11; phase 29; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 8; phase 23; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 360 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 274.32 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 72; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tidesquall0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 6 mind 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +3% lightning +16% fire +35% cold Amulets make your neck look great! |
stralite amulet 'Scaldmistress'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% fire +15% light +9% mind Res.pen +10% lightning ----- def ----- Resists +24% fire +13% physical ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
vitalizing voratun amulet of strength (+5)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +5 Str +5 Con ----- def ----- Phys.save +12 (+4 eff.) Max.HP +68.00 HP.reg +10.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
steel ring 'Umbrajustice'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Dmg.mod +14% acid +6% darkness Res.pen +25% darkness +10% physical ----- def ----- Resists +28% acid ---------- misc Max.stam +20.00 Rings make your fingers look great! |
savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +17 (+6 eff.) Max.HP +85.00 HP.reg +16.00 Heal.mod +14% ---------- misc Max.stam +27.00 Rings make your fingers look great! |
magelord's elven-wood magestaff of invocation (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Spell.pwr +26 (+6 eff.) S.pwr/crit +8 Melee+ 19 arcane Dmg.mod +25% cold ---------- misc Max.mana +72.00 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 74.49 to 89.39 cold damage Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Armyntir' (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +4 Mag dps ---------- Phys.crit +2.0% Spell.crit +18% Crit.mult +17.00% Spell.pwr +25 (+6 eff.) S.pwr/crit +12 Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +10% acid ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Crit.mult +34.00% Spell.pwr +23 (+5 eff.) Melee+ 25 fire Dmg.mod +30% fire ---------- misc Max.mana +10.00 See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced stralite greatsword of evisceration (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Nature/Master Power 48.0 - 76.8 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +16 Dex +16 Mag +10 Wil +13 Cun +14 Con dps ---------- Phys.crit +14.0% Phys.pwr +12 (+2 eff.) Massive two-handed swords. |
Bethelle (83-133 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 83.0 - 132.8 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 physical While equipped: Stats +2 Con dps ---------- Dmg.mod +18% physical ----- def ----- Resists +6% blight +12% nature +6% mind Crit.dmg- 10.00% Cut- +20% Massive two-handed swords. |
enhanced voratun longsword of corruption (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Arcane/Nature Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 5 While equipped: Stats +10 Str +8 Dex +12 Mag +9 Wil +8 Cun +11 Con Sharp, long, and deadly. |
Cystmaster the voratun mace (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Arcane Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage While equipped: dps ---------- Dmg.mod +9% arcane +12% acid Res.pen +25% acid +15% arcane +25% nature On Hit (Melee): * 20% chance to slow global speed by 68% Blunt and deadly. |
thought-forged voratun mace of paradox (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego] Arcane/Psionic Power 46.5 - 65.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +14 temporal +21 mind On Hit: * 26% chance to reduce all saves and defense by 39 While equipped: Stats +4 Cun +4 Wil ----- def ----- Resists +16% temporal Blunt and deadly. |
plaguebringer's voratun dagger of massacre (44-57 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 43.5 - 56.6 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 29 While equipped: ----- def ----- Disease- +32% Sharp, short and deadly. |
stormbringer's voratun dagger of evisceration (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +26 lightning +45 cold On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) Mov.spd +31% Res.pen +14% lightning +22% cold Sharp, short and deadly. |
creative living mindstar of sand (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+2 eff.) Melee+ 14 physical Dmg.mod +15% physical Res.pen +15% physical ----- def ----- Resists +6% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning living mindstar of gales (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Disrupt Power 15.0 - 16.5 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 24 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +4% lightning +11% cold +13% physical ----- def ----- Defense +16 (+4 eff.) Resists +4% arcane Pinning- +29% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
warden's dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Mag dps ---------- Dmg.mod +14% temporal +17% physical Res.pen +9% temporal +17% physical +12% all Acc +24 (+6 eff.) Apr +23 ---------- misc Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
enhanced drakeskin leather sling of enduring4.0 T5 sling 1H weapon [Ego++] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +11 Str +13 Dex +7 Mag +17 Wil +7 Cun +20 Con ----- def ----- Max.HP +48.00 Slings are used to hurl stones or metal shots at your foes. |
penetrating drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +11.0% Res.pen +18% physical Acc +11 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Blindvein the pouch of voratun shots (21/21, 54-64 power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 53.5 - 64.2 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +20 mind +35 physical +20 darkness On Hit.r1 +12 nature +20 darkness On Crit.r2 +20 darkness On Hit: * 20% chance to reduce damage dealt by 31% * 20% chance to knock the target back 3 spaces and deal 266 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of torment (20/20, 64-76 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 63.5 - 76.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 20 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Saliyawyn' (18/21, 69-83 power, 6 apr)3.0 T5 shot ammo [Random Unique] Disrupt/Master/Psionic Power 69.0 - 82.8 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +16.0% Capacity 21 Proj.spd +200% Ranged+ +20 physical On Hit.r1 +16 mind On Hit: * 15 arcane resource burn * 20% chance to reduce armor by 39% * 20% chance to knock the target back 3 spaces and deal 266 physical damage On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of annihilation (15/22, 62-75 power, 9 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 62.5 - 75.0 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Capacity 22 Proj.spd +200% Ranged+ +38 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 266 physical damage Shots are used with slings to pummel your foes to death. |
voratun shield of resistance (0 def, 10 armour, 65-78 power, 203.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 65.0 - 78.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +11% acid +9% fire +8% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +18% Spell.pwr +28 (+7 eff.) Dmg.mod +23% light +22% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.20 Max.mana +88.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bregirig the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +4.0% Dmg.mod +9% physical ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +9% blight +30% cold +6% light +18% nature Die.at -40.00 life A suit of armour made of leather. |
radiant drakeskin leather armour of the wind (30 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +7.0% Apr +11 ----- def ----- Armour +8 Defense +30 (+7 eff.) Fatigue +8% Resists +23% blight +21% darkness ---------- misc Stam/turn +1.10 Light +2 Second Wind: (Instant) Puts all charms on 23 cooldown Level 5.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 100 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
iron mail armour of command (9 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +9 (+2 eff.) Fatigue +12% Mind.save +12 (+3 eff.) A suit of armour made of mail. |
Hailwrack the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% cold ----- def ----- Armour +13 Fatigue +22% Resists +21% acid +9% fire +15% mind +6% darkness Crit.dmg- 10.00% Max.HP +48.00 Heal.mod +20% Stun/Frz- +20% A suit of armour made of metal plates. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 42 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Cystpower the drakeskin leather belt1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +6% light +6% nature Res.pen +20% nature ----- def ----- Resists +12% blight +18% fire +3% light +6% cold Phys.save +15 (+5 eff.) A belt that goes around your waist. |
elven-silk cloak 'Dimwreath' (3 def, 11 armour)2.0 T5 cloak armor [Rare] Master While equipped: ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +24% cold +15% light +6% darkness Spell.save +6 (+2 eff.) ---------- misc Light +2 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
elven-silk cloak 'Fireradiance' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +6% fire Res.pen +20% fire ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +21% fire Phys.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Balazilarozor (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 30 darkness 33 mind Dmg.mod +9% acid Res.pen +10% acid On Hit (Melee): * 15% chance to reduce all saves and defense by 39 * 20% chance to reduce armor by 39% ----- def ----- Armour +3 Resists +6% acid +9% fire +12% light +3% blight Mind.save -10 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +9% cold Phys.save +14 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
Arcgash (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +7 Dex +5 Con dps ---------- Phys.crit +2.0% Dmg.mod +18% lightning +31% physical Apr +5 ----- def ----- Armour +5 Fatigue +5% Phys.save +9 (+3 eff.) Die.at -60.00 life A cap made of leather. |
dragonslayer's drakeskin leather cap of might (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +3 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +8% fire +10% lightning +11% cold A cap made of leather. |
leafwalker's voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% nature Spell.save +7 (+2 eff.) Max.HP +54.00 Heal.mod +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
691 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
51 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Gloryvena'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 22 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +20% blight +8% fire +2% physical ---------- misc Stam/turn +3.00 Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lantern of illusion0.0 T5 lite [Ego++] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +14 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 52 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.53 cold damage and 46.06 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 65 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 10 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 131 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Aerenor the Blizzardbreacher [power 560] (10 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Dmg.mod +9% cold Res.pen +25% physical Acc +30 (+7 eff.) Melee Ret 6 cold ---------- misc Max.stam +30.00 Sting an enemy dealing 672 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 cooldown 100% to increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By boobamaster the Dwarf Skirmisher level 36
42nd Steel 124th year of Ascendancy at 18:12 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By boobamaster the Dwarf Skirmisher level 36
40th Steel 124th year of Ascendancy at 11:55 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By boobamaster the Dwarf Skirmisher level 40
18th Voratun 124th year of Ascendancy at 19:33 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By boobamaster the Dwarf Skirmisher level 42
26th Voratun 124th year of Ascendancy at 22:04 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By boobamaster the Dwarf Skirmisher level 49
25th Loss 124th year of Ascendancy at 03:34 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By boobamaster the Dwarf Skirmisher level 39
15th Voratun 124th year of Ascendancy at 04:06 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By boobamaster the Dwarf Skirmisher level 27
30th Dearth 123rd year of Ascendancy at 09:58 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By boobamaster the Dwarf Skirmisher level 7
16th Profit 122nd year of Ascendancy at 20:39 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By boobamaster the Dwarf Skirmisher level 41
25th Voratun 124th year of Ascendancy at 17:17 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By boobamaster the Dwarf Skirmisher level 38
4th Gold 124th year of Ascendancy at 21:31 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By boobamaster the Dwarf Skirmisher level 28
2nd Loss 123rd year of Ascendancy at 23:22 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By boobamaster the Dwarf Skirmisher level 36
40th Steel 124th year of Ascendancy at 12:23 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By boobamaster the Dwarf Skirmisher level 19
14th Gold 123rd year of Ascendancy at 08:05 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By boobamaster the Dwarf Skirmisher level 44
26th Profit 124th year of Ascendancy at 23:35 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By boobamaster the Dwarf Skirmisher level 50
25th Shortage 124th year of Ascendancy at 15:18 see stats
Guiding Hand (Nightmare (Adventure) difficulty)
Saved all escorted adventurers.By boobamaster the Dwarf Skirmisher level 37
3rd Gold 124th year of Ascendancy at 13:11 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By boobamaster the Dwarf Skirmisher level 30
3rd Shortage 123rd year of Ascendancy at 12:42 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By boobamaster the Dwarf Skirmisher level 43
27th Voratun 124th year of Ascendancy at 15:53 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By boobamaster the Dwarf Skirmisher level 10
17th Dearth 122nd year of Ascendancy at 04:47 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By boobamaster the Dwarf Skirmisher level 20
16th Gold 123rd year of Ascendancy at 04:19 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By boobamaster the Dwarf Skirmisher level 30
2nd Shortage 123rd year of Ascendancy at 04:28 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By boobamaster the Dwarf Skirmisher level 40
17th Voratun 124th year of Ascendancy at 16:39 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By boobamaster the Dwarf Skirmisher level 50
9th Shortage 124th year of Ascendancy at 22:32 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By boobamaster the Dwarf Skirmisher level 25
10th Profit 123rd year of Ascendancy at 10:02 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By boobamaster the Dwarf Skirmisher level 29
22nd Loss 123rd year of Ascendancy at 16:33 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By boobamaster the Dwarf Skirmisher level 24
44th Stralite 123rd year of Ascendancy at 23:15 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By boobamaster the Dwarf Skirmisher level 38
4th Gold 124th year of Ascendancy at 22:47 see stats
Squadmate (Nightmare (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By boobamaster the Dwarf Skirmisher level 5
18th Voratun 122nd year of Ascendancy at 15:55 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By boobamaster the Dwarf Skirmisher level 13
5th Shortage 122nd year of Ascendancy at 13:52 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By boobamaster the Dwarf Skirmisher level 30
3rd Shortage 123rd year of Ascendancy at 16:09 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By boobamaster the Dwarf Skirmisher level 24
38th Stralite 123rd year of Ascendancy at 17:23 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By boobamaster the Dwarf Skirmisher level 43
27th Voratun 124th year of Ascendancy at 10:51 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By boobamaster the Dwarf Skirmisher level 13
4th Shortage 122nd year of Ascendancy at 03:20 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By boobamaster the Dwarf Skirmisher level 44
18th Profit 124th year of Ascendancy at 09:51 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By boobamaster the Dwarf Skirmisher level 26
28th Dearth 123rd year of Ascendancy at 13:33 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By boobamaster the Dwarf Skirmisher level 18
8th Gold 123rd year of Ascendancy at 23:44 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By boobamaster the Dwarf Skirmisher level 50
25th Iron 125th year of Ascendancy at 02:36 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By boobamaster the Dwarf Skirmisher level 35
38th Steel 124th year of Ascendancy at 21:52 see stats
Log
Talent Infusion: Regeneration is ready to use.
Talent Kneecapper is ready to use.
Boobamaster uses Infusion: Regeneration.
Boobamaster starts regenerating health quickly.
Aether Breach from Vorirevena the orc pyromancer hits boobamaster for 569 arcane damage.
Boobamaster uses Kneecapper.
Boobamaster's Kneecapper performs a ranged critical strike against Vorirevena the orc pyromancer!
Vorirevena the orc pyromancer is pinned to the ground.
Vorirevena the orc pyromancer is cut deeply.
Boobamaster's Kneecapper hits Vorirevena the orc pyromancer for 1257 physical damage.
Vorirevena the orc pyromancer roars with rage shaking off 1 mental debuffs!
Aether Breach from Vorirevena the orc pyromancer hits boobamaster for 525 arcane damage.
Deep Wound from Boobamaster hits Vorirevena the orc pyromancer for 99 physical damage.
Vorirevena the orc pyromancer casts Aether Avatar.
Vorirevena the orc pyromancer is no longer pinned.
Vorirevena the orc pyromancer's deep wound closes.
Boobamaster activates Trained Reactions.
Boobamaster casts Rune: Blink.
Boobamaster is out of phase.
Vorirevena the orc pyromancer casts Manathrust.
Vorirevena the orc pyromancer's spell attains critical power!
boobamaster reacts to damage from Vorirevena the orc pyromancer, mitigating the blow!.
Vorirevena the orc pyromancer hits boobamaster for (194 reacted , -5 stam), 370 arcane (370 total damage).
Vorirevena the orc pyromancer roars triumphantly.
Aether Breach from Vorirevena the orc pyromancer hits boobamaster for 707 arcane damage.
boobamaster the level 50 dwarf skirmisher was energised to death by Vorirevena the orc pyromancer on level 1 of Vor Pride.




























































































































