











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 21 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Zubyyana the honey tree at level 21 on the 47th Regrowth 123rd year of Ascendancy at 13:20 / 1 |
Primary Stats
| Strength | 38 (base 27) |
| Dexterity | 21 (base 10) |
| Constitution | 37 (base 25) |
| Magic | 56 (base 50) |
| Willpower | 10 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | -103/720 |
| Positive | 18/110 |
| Stamina | 160/160 |
| Healing Factor | 1.3541015905906 |
| Regeneration | 14.692002257908 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 51 |
| Crit Chance | 20% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +12% |
| Cold | +21% |
| Blight | +6% |
| Arcane | +3% |
| Fire | 0% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Mind | +20% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 41.118138619369 (56.297102139833%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 28 |
| Physical Save | 23 |
| Spell Save | 24 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 20%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 54%( 70%) |
| All | + 6%( 70%) |
| Physical | + 7%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 11%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Confusion Resistance | 21% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 64% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 613% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by Yvuma the deformed white wolf. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed red crystal shard. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Armuyon (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +2% Resists +6% lightning +5% temporal +1% physical +6% blight Max.HP +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Alechik the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% acid Crit.chn- 15.00% Max.HP +43.00 Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Sparkvein' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +12% light Res.pen +15% lightning Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +5% arcane A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Boreruithad the Floearc (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +1 Cun dps ---------- Crit.mult +10.00% Phys.pwr +5 (+2 eff.) Res.pen +15% mind Acc +26 (+8 eff.) Apr +1 Melee Ret 4 cold ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 101% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Floethorn the elm wand of shielding [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Resists +6% acid Spell.save +6 (+3 eff.) Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Brenydin the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +15% acid +12% cold Res.pen +5% mind ----- def ----- Resists +3% mind +24% cold Mind.save +6 (+3 eff.) Confus- +21% Rings make your fingers look great! |
| On fingers | copper ring 'Beladheleta'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% arcane +6% blight Melee Ret 2 arcane ----- def ----- Resists +9% blight Rings make your fingers look great! |
| Around neck | grounding copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great! |
| In main hand | arcing dwarven-steel longsword of crippling (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 125% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, long, and deadly. |
| Around waist | Alanik the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +3% nature +6% darkness +3% mind Max.HP +30.00 A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Hailvortex' (0 def, 6 armour, 136% power, 79 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 137% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +79 On Hit: * 17% chance to reduce armor by 30% While equipped: dps ---------- Melee+ 7 acid Res.pen +25% cold Melee Ret 2 acid 2 cold On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Fatigue +8% Resists +5% acid +14% temporal +16% cold +8% fire +6% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Airmaim' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% lightning +11% cold +3% mind Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yvydhessra (14 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Dex +1 Mag +7 Cun +2 Con ----- def ----- Armour +16 Defense +14 (+7 eff.) Fatigue +12% Mind.save +15 (+8 eff.) Max.HP +56.00 HP.reg +10.60 Heal.mod +15% ---------- misc Stam/turn +1.30 Infravis +2 A suit of armour made of mail. |
Inventory
regeneration infusion of the wizard (heal 268; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of clarity0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +23% Rings make your fingers look great! |
gladiator's steel ring of power0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +7 (+6 eff.) Rings make your fingers look great! |
dwarven-steel greatmaul 'Silubrevea' (149% power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Master Power 149% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +13 light Against +16% Undead On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +9% lightning Spell.save +3 (+2 eff.) Disease- +20% Disarm- +39% Massive two-handed mauls. |
dwarven-steel greatsword of crippling (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 143% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Massive two-handed swords. |
truestriking dwarven-steel greatsword of rage (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 145% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Res.pen +10% physical Acc +24 (+8 eff.) Apr +10 Massive two-handed swords. |
iron longsword of paradox (102% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Resists +8% temporal Sharp, long, and deadly. |
arcing steel longsword of the mystic (113% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 113% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 66 damage While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.pwr +7 (+3 eff.) Sharp, long, and deadly. |
acidic iron mace (103% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 Blunt and deadly. |
Glinor the Woeslice (119% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 120% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 20 On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: dps ---------- Res.pen +10% fire Melee Ret 2 fire On Hit (Melee): * 20% chance to reduce damage dealt by 9% ----- def ----- Disease- +14% Blunt and deadly. |
Betarin (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Cun dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Resists +3% blight Phys.save +9 (+4 eff.) Die.at -40.00 life One-handed war axes. |
iron waraxe 'Morningzephyr' (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 darkness Against +5% Living While equipped: dps ---------- Mind.crit +3% Mind.pwr +20 (+12 eff.) Dmg.mod +3% light +9% mind One-handed war axes. |
Runysakath the Glacierspitter (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Disrupt Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 lightning +16 cold On Hit: * 7% chance to slow global speed by 35% While equipped: dps ---------- Dmg.mod +12% cold Res.pen +15% cold Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce armor by 30% Sharp, short and deadly. |
Wretchwyrd the steel shield (0 def, 4 armour, 104% power, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master/Psionic When used to Attack: Power 105% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 Melee+ +8 nature +14 physical While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% arcane ----- def ----- Armour +4 Fatigue +8% Resists +22% physical +11% light +10% darkness Shield.near.proj +32 Proj.slow +19% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling steel shield of purity (0 def, 4 armour, 101% power, 43 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature/Psionic When used to Attack: Power 101% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +43 Melee+ +11 physical While equipped: Stats +1 Wil ----- def ----- Armour +4 Fatigue +8% Resists +12% blight +12% physical +13% nature Shield.near.proj +30 Proj.slow +12% ---------- misc Talents +1 Block Handheld deflection devices. |
linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +7% all Max.HP +43.00 HP.reg +2.10 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +9% all ---------- misc Mana/turn +0.14 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+7 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +11% all Poison- +26% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
rough leather belt 'Layasema'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +5 Wil +3 Con ----- def ----- Resists +9% acid +3% fire +6% nature Crit.chn- 10.00% Max.HP +32.00 A belt that goes around your waist. |
Noonpeal the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +3 Resists +3% light ---------- misc Max.hate +4.00 Light +3 Infravis +1 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
Ce'Nibeth the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +1% Crit.mult +15.00% ----- def ----- Armour +3 Fatigue +2% Resists +6% temporal Silence- +23% Confus- +22% Stun/Frz- +20% ---------- misc Mana/s.crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 100% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +2 Fatigue +3% Resists +5% acid Unarmed combat: Power 116% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +5 acid On Hit: 10% Corrosive Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Acc +4 (+1 eff.) Apr +6 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Spell.save +10 (+5 eff.) Unarmed combat: Power 122% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +16 Crit +8.0% Atk.spd 83% On Hit: * 12% chance to slow global speed by 35% * 14% chance to reduce armor by 30% Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
Zudir the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +4 Con dps ---------- Dmg.mod +12% arcane Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +1 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
335 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful steel torque of mindblast [power 160] (15 cooldown)2.0 T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By gerb the Cornac Sun Paladin level 12
4th Haze 122nd year of Ascendancy at 02:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By gerb the Cornac Sun Paladin level 10
29th Dusk 122nd year of Ascendancy at 12:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By gerb the Cornac Sun Paladin level 20
75th Haze 122nd year of Ascendancy at 20:16 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By gerb the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 20:01 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By gerb the Cornac Sun Paladin level 7
23rd Dusk 122nd year of Ascendancy at 09:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By gerb the Cornac Sun Paladin level 18
67th Haze 122nd year of Ascendancy at 09:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By gerb the Cornac Sun Paladin level 15
29th Haze 122nd year of Ascendancy at 22:10 see stats
Log
Zubyyana the Honey Tree's mucus ooze's mind surges with critical power!
Gerb deactivates Second Life.
Gerb has been healed by a blast of positive energy!
Gerb slows down.
gerb receives 228 healing.
Zubyyana the Honey Tree's mucus ooze hits gerb for 0 nature damage.
gerb receives 7 healing from Shield of Light.
Gerb casts Path of the Sun.
Gerb stops being poisoned.
Spydric Poison from Zubyyana the honey tree hits gerb for 16 nature damage.
Thorn Grab from Zubyyana the honey tree hits gerb for 15 nature damage.
Shield of Light hits gerb for 7 healing, 7 healing (0 total damage) [15 healing].
Searing Sight hits Zubyyana the Honey Tree's mucus ooze for 25 light damage.
Searing Sight hits Zubyyana the honey tree for 12 light damage.
Searing Sight hits Zubyyana the Honey Tree's mucus ooze for 25 light damage.
Searing Sight hits Bloated ooze for 11 light damage.
Zubyyana the honey tree recovers sight.
Searing Sight killed Bloated ooze!
Zubyyana the Honey Tree's mucus ooze uses Slime Spit.
Zubyyana the Honey Tree's mucus ooze hits gerb for 63 nature damage.
gerb receives 7 healing from Shield of Light.
Zubyyana the honey tree uses Slime Spit.
Zubyyana the honey tree's mind surges with critical power!
Zubyyana the Honey Tree's mucus ooze uses Slime Spit.
Zubyyana the Honey Tree's mucus ooze hits gerb for 63 nature damage.
gerb receives 7 healing from Shield of Light.
Zubyyana the honey tree's Slime Spit hits gerb for 225 nature damage.
gerb receives 7 healing from Shield of Light.
gerb the level 21 cornac sun paladin was slimed to death by Zubyyana the honey tree on level 2 of Old Forest.


























































































