gerb the level 11 Higher Archer by gerb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassArcher
Level / Exp11 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity35 (base 34)
Constitution15 (base 15)
Magic16 (base 10)
Willpower16 (base 10)
Cunning28 (base 21)

Resources

Life-12/309
Stamina9/145
Healing Factor1.1960311219417
Regeneration0.29900778048543

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight13
Lite3
Infravision7
See Stealth31.549391208114
See Invisible31.549391208114

Offense: Mainhand

Damage45
Accuracy45
Crit Chance17%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+11%
Light+3%
Cold+3%
Mind+6%
All0%

Offense: Damage Penetration

Light+20%
Mind+5%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense35
Ranged Defense35
Fatigue0
Physical Save10
Spell Save11
Mental Save23

Defense: Resistances

Nature+ 20%( 70%)
Acid+ 37%( 70%)
Light+ 3%( 70%)
Temporal+ 3%( 70%)
Blight+ 20%( 70%)
Cold+ 26%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance78%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
1/5
1/5
0/5
Technique / Reflexes1.30
2/5
1/5
1/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
3/5
0/5
0/5
Technique / Mobility1.00
3/5
1/5
1/5
0/5

Effects

Quests

failed
failed
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By gerb the Higher Archer level 10
4th Mirth 122nd year of Ascendancy at 20:50
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By gerb the Higher Archer level 10
5th Dusk 122nd year of Ascendancy at 23:21
see stats

Log

Insidious Poison from Gerb hits Mayilaith the bandit lord for 13 nature damage.
Gerb shoots!
Mayilaith the bandit lord starts to bleed.

Gerb's Shoot hits Mayilaith the bandit lord for
71 physical, 5 fire (76 total damage).
Mayilaith the bandit lord's Soul Rot hits
gerb for 136 blight damage.
Mayilaith the bandit lord casts
Searing Light.

Mayilaith the bandit lord hits gerb for 57 light damage.
Bleeding from Gerb hits Mayilaith the bandit lord for
8 physical damage.
Insidious Poison from Gerb hits Mayilaith the bandit lord for
13 nature damage.
Gerb uses
Infusion: Healing.
gerb receives 60 healing from Infusion: Healing.
Mayilaith the bandit lord's light area effect hits
gerb for 28 light damage.
Mayilaith the bandit lord casts
Moonlight Ray.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Mayilaith the bandit lord hits gerb for 66 darkness damage.
Mayilaith the bandit lord is no longer poisoned.


Bleeding from Gerb hits Mayilaith the bandit lord for
8 physical damage.
Gerb uses
Infusion: Wild.
Gerb lessens the pain.

Gerb uses
Infusion: Regeneration.
Gerb starts regenerating health quickly.

Something misses
gerb.
Something misses
gerb.
Rogue uses
Infusion: Wild.
Rogue lessens the pain.

Mayilaith the bandit lord's light area effect hits
gerb for 24 light damage.
gerb the level 11 higher archer was jerkied to death by Mayilaith the bandit lord on level 1 of Ruins of Kor'Pul.