The Black Knight the level 50 Whitehoof Demonologist by pig

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassDemonologist
Level / Exp50 / 1019%
Sizebig
Lifes / Deaths

Primary Stats

Strength136 (base 60)
Dexterity20 (base 17)
Constitution75 (base 60)
Magic95 (base 60)
Willpower23 (base 10)
Cunning31 (base 22)

Resources

Mana0/339
Vim150/266
Life1979/1979
Stamina262/262
Steam100/100
Healing Factor1.2979591836734
Regeneration0.32448979591835

Speed

Mental0%
Attack0%
Movement+192.5%
Spell0%
Global+100%

Vision

Sight10
Lite16
Infravision19
See Invisible10

Offense: Mainhand

Damage259
Accuracy49
Crit Chance24%
APR20
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower80
Crit Chance59%
Speed1

Offense: Mind

Mindpower29
Crit Chance7%
Speed1

Offense: Damage Bonus

Darkness+112%
Light+15%
Temporal+12%
Arcane+15%
Cold+20%
All0%

Offense: Damage Penetration

Darkness+55%
All+45%

Defense: Base

Armour (hardiness)114.58763019193 (74.117647058824%)
Defense38
Ranged Defense43
Fatigue0
Physical Save67
Spell Save68
Mental Save54

Defense: Resistances

Acid+ 43%( 70%)
Blight+ 64%( 70%)
Arcane+ 41%( 70%)
Cold+ 54%( 70%)
All+ 33%( 70%)
Lightning+ 55%( 70%)
Temporal+ 44%( 70%)
Fire+ 50%( 70%)
Darkness+ 70%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance100%
Fear Resistance100%
Poison Resistance100%
Blind Resistance100%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Implants
Implants
Runes
Runes

Class Talents

Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Corruption / Infernal combat1.50
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
5/5
0/5
0/5
0/5
Corruption / Doom covenant1.50
4/5
3/5
2/5
0/5
Corruption / Spellblaze1.30
5/5
1/5
5/5
1/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Doom shield1.50
5/5
5/5
4/5
5/5
Technique / Shield offense1.50
1/5
1/5
1/5
1/5
Corruption / Demonic pact1.50
5/5
5/5
1/5
5/5

Generic Talents

Corruption / Black-magic1.50
3/5
5/5
0/5
0/5
Technique / Combat training1.00
5/5
3/5
0/5
5/5
5/5
0/5
Steamtech / Physics1.00
1/5
2/5
1/5
0/5
Steamtech / Chemistry1.00
3/5
2/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
4/5
1/5
1/5
5/5
Race / Whitehooves1.00
4/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By The Black Knight the Whitehoof Demonologist level 4
15th Retaking 124th year of Ascendancy at 04:42
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By The Black Knight the Whitehoof Demonologist level 11
36th Retaking 124th year of Ascendancy at 23:20
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By The Black Knight the Whitehoof Demonologist level 27
33rd Revenge 124th year of Ascendancy at 18:47
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By The Black Knight the Whitehoof Demonologist level 10
32nd Retaking 124th year of Ascendancy at 01:49
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By The Black Knight the Whitehoof Demonologist level 20
18th Revenge 124th year of Ascendancy at 19:27
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By The Black Knight the Whitehoof Demonologist level 30
50th Revenge 124th year of Ascendancy at 01:26
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By The Black Knight the Whitehoof Demonologist level 40
19th Dearth 124th year of Ascendancy at 05:38
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By The Black Knight the Whitehoof Demonologist level 50
29th Loss 124th year of Ascendancy at 02:31
see stats
No Steam, No Palace. No Palace, No Palace! (Nightmare (Adventure) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By The Black Knight the Whitehoof Demonologist level 50
29th Loss 124th year of Ascendancy at 04:45
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By The Black Knight the Whitehoof Demonologist level 50
29th Loss 124th year of Ascendancy at 04:45
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By The Black Knight the Whitehoof Demonologist level 33
13rd Pain 124th year of Ascendancy at 21:03
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By The Black Knight the Whitehoof Demonologist level 43
47th Dearth 124th year of Ascendancy at 16:36
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By The Black Knight the Whitehoof Demonologist level 27
26th Revenge 124th year of Ascendancy at 08:39
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By The Black Knight the Whitehoof Demonologist level 50
50th Loss 124th year of Ascendancy at 19:25
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By The Black Knight the Whitehoof Demonologist level 37
17th Dearth 124th year of Ascendancy at 11:29
see stats
The Rat Lich (Nightmare (Adventure) difficulty) Killed the terrible Rat Lich.
By The Black Knight the Whitehoof Demonologist level 45
48th Dearth 124th year of Ascendancy at 18:02
see stats
The Restless Dead (Nightmare (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By The Black Knight the Whitehoof Demonologist level 42
25th Dearth 124th year of Ascendancy at 12:46
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By The Black Knight the Whitehoof Demonologist level 50
48th Loss 124th year of Ascendancy at 21:23
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By The Black Knight the Whitehoof Demonologist level 21
19th Revenge 124th year of Ascendancy at 23:28
see stats
To the Bitter End (Nightmare (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By The Black Knight the Whitehoof Demonologist level 50
51st Loss 124th year of Ascendancy at 00:24
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By The Black Knight the Whitehoof Demonologist level 27
34th Revenge 124th year of Ascendancy at 04:29
see stats

Log

The Black Knight deactivates Chant of Fortitude.
The Black Knight deactivates
Tale of Destruction.
The Black Knight deactivates
Overkill.
The Black Knight deactivates
Shattered Mind.
The Black Knight deactivates
Hardened Core.
The Black Knight deactivates
Blood Vengeance.
The Black Knight deactivates
Premonition.
The Black Knight deactivates
Bleak Outcome.