Zur the level 1 Higher Doombringer by Volstaz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassDoombringer
Level / Exp1 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic13 (base 12)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life-11/128
Stamina82/102
Vim100/100
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy21
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save8
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Burning from Demonic clerk hits
Zur for 6 fire damage.
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (investigator - offscreen)).

You pickup 0.75 gold pieces.

You pickup 0.70 gold pieces.

Zur stops burning.


Talent Burning Sacrifice is ready to use.

You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

Zur's is no longer blazing.


Investigator casts
Abduction.
Investigator hits Zur for 15 physical, 5 light, 5 mind, 24 physical, 5 light, 5 mind (59 total damage).
Talent Draining Assault is ready to use.

Investigator casts
Abduction.
Investigator misses Zur.
Investigator hits Zur for 21 physical damage.
Zur shrugs off the effect 'Exposed'!
Investigator hits Zur for 21 physical, 5 light, 5 mind (31 total damage).
Talent Infusion: Regeneration is ready to use.

Infusion: Healing is still on cooldown for 1 turns.

Zur uses
Infusion: Regeneration.
Zur starts regenerating health quickly.

Investigator hits Zur for 24 physical damage.
Zur the level 1 higher doombringer was disembowelled to death by an investigator on level 1 of Searing Halls.