











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 34 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Nerumira the xaren at level 32 on the 13rd Pyre 123rd year of Ascendancy at 02:20 2 / 5Killed by Ce'Nowe the cutpurse at level 33 on the 36th Pyre 123rd year of Ascendancy at 02:08 Killed by Ce'Nowe the cutpurse at level 33 on the 36th Pyre 123rd year of Ascendancy at 02:28 Killed by black jelly at level 34 on the 37th Pyre 123rd year of Ascendancy at 00:51 Killed by Ulbeieina at level 34 on the 37th Pyre 123rd year of Ascendancy at 00:57 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 24 (base 10) |
| Constitution | 40 (base 28) |
| Magic | 11 (base 10) |
| Willpower | 83 (base 60) |
| Cunning | 10 (base 10) |
Resources
| Life | 1132/1132 |
| Stamina | 382/382 |
| Equilibrium | 30 |
| Healing Factor | 1.2222297605397 |
| Regeneration | 17.296667324891 |
Speed
| Mental | +12.02863780958% |
| Attack | +12.02863780958% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 49 |
| Crit Chance | 10% |
| APR | 32 |
| Speed | 0.89 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 7% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +32% |
| Blight | +23% |
| Physical | +20% |
| Cold | +35% |
| All | 0% |
| Lightning | +20% |
| Darkness | +23% |
| Fire | +35% |
| Nature | +40% |
Offense: Damage Penetration
| Acid | +70% |
| Blight | +60% |
| Physical | +39% |
| Cold | +35% |
| Lightning | +30% |
| Darkness | +30% |
| Mind | +15% |
| Fire | +30% |
| Nature | +47% |
Defense: Base
| Armour (hardiness) | 59.08934837382 (100%) |
| Defense | 25 |
| Ranged Defense | 30 |
| Fatigue | 60 |
| Physical Save | 39 |
| Spell Save | 30 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 70%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 57%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 19%( 70%) |
| Lightning | + 63%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Disarm Resistance | 32% |
| Confusion Resistance | 10% |
| Knockback Resistance | 67% |
| Stun Resistance | 42% |
| Instadeath Resistance | 100% |
| Blind Resistance | 39% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Ulbeieina. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Ivyselle the ghoul. Escort: repented thief (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 445. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Xinor' (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Apr +6 Melee Ret 10 acid ----- def ----- Armour +8 Resists +8% acid +10% temporal +6% darkness +9% fire +9% cold +5% arcane +22% lightning A pair of boots made of leather. |
| Light source | alchemist's lamp 'Rimereeve'1.0 T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Mind.crit +6% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +12% acid Res.pen +10% acid +5% cold Melee Ret 4 acid ----- def ----- Resists +3% all Spell.save +5 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eilinimira the Blizzardbone (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +12% cold +3% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Fogstreaker the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +2 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Loravon [power 296] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +25% acid ----- def ----- Armour +8 Resists +6% lightning +12% cold Mind.save +12 (+4 eff.) Die.at -40.00 life Sting an enemy dealing 414 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 17% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Glessra'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+3 eff.) Res.pen +15% mind ----- def ----- Resists +6% lightning +6% temporal +6% cold +3% blight HP.reg +3.00 Stun/Frz- +23% ---------- misc Max.psi +10.00 Rings make your fingers look great! |
| On fingers | Cuthedegas the Blizzardwreck0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +12% temporal +6% fire Crit.chn- 15.00% Phys.save +6 (+2 eff.) Die.at -40.00 life Max.HP +30.00 Disarm- +32% Pinning- +29% Knockbk- +28% Rings make your fingers look great! |
| Around neck | Fulalen0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +5 Dex +4 Con ----- def ----- Resists +3% lightning +9% temporal +6% light +21% fire +18% cold Phys.save +6 (+2 eff.) Max.HP +51.00 HP.reg +4.00 Amulets make your neck look great! |
| In main hand | Umbraspiker (159% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Nature/Master Power 160% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +9 acid +37 nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% acid +9% physical +17% nature +15% blight Acc +13 (+4 eff.) Apr +21 ----- def ----- Resists +12% darkness Blunt and deadly. |
| Around waist | Tidetreason1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +3% blight +3% cold Res.pen +15% blight ----- def ----- Resists +6% blight +3% cold Phys.save +5 (+2 eff.) A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+5 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Bokarim the Ravenscar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +8% acid +6% darkness +16% fire +22% cold +5% lightning Crit.chn- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerudhenne the Strikepython (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Melee Ret 6 lightning ----- def ----- Armour +9 Fatigue +22% Resists +5% arcane +18% cold +12% darkness +15% fire Die.at -20.00 life Blind- +20% A suit of armour made of metal plates. |
Inventory
healing infusion (heal 85; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 481%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 481% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 638%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 638% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 545%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of the Rift (482.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 482.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 18%; move 45%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 45% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 56; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xorin the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str +1 Wil dps ---------- Mind.pwr +15 (+3 eff.) Res.pen +5% mind ----- def ----- Resists +12% mind Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Confus- +22% ---------- misc Hate/m.crit +1.00 Amulets make your neck look great! |
Arythra0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Con ----- def ----- Resists +3% acid Crit.chn- 15.00% HP.reg +3.00 Stun/Frz- +21% ---------- misc Light +3 Rings make your fingers look great! |
Dagekalthokath (154% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 154% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 4 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Str dps ---------- Phys.crit +13.0% Dmg.mod +12% acid +16% physical Res.pen +20% acid Acc +20 (+7 eff.) Melee Ret 6 arcane ----- def ----- Resists +6% acid Disease- +31% Massive two-handed battleaxes. |
elemental dwarven-steel greatsword (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 146% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +21% lightning Massive two-handed swords. |
manaburning voratun greatsword of dampening (174% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt Power 174% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 21 arcane resource burn While equipped: ----- def ----- Resists +13% acid +13% lightning +17% cold +16% fire +9% all Spell.save +13 (+7 eff.) Massive two-handed swords. |
quick steel greatsword of corruption (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Arcane/Master Power 126% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Impotence 2 While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +12 (+4 eff.) Massive two-handed swords. |
blazebringer's voratun longsword of rage (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 152% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +19 fire While equipped: Stats +6 Str dps ---------- All.spd +5% Dmg.mod +12% physical Res.pen +12% fire Acc +12 (+4 eff.) Sharp, long, and deadly. |
Sootstreak the dwarven-steel mace (144% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 144% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +3% blight +12% darkness Spell.save +3 (+2 eff.) Blunt and deadly. |
Xerurareda the steel mace (110% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 110% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +7 Con dps ---------- Mind.crit +6% Mind.pwr +20 (+5 eff.) Acc +25 (+8 eff.) Apr +4 ----- def ----- Phys.save +9 (+3 eff.) Blunt and deadly. |
Yvobrelle (146% power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master/Psionic Power 146% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +9 Str dps ---------- Phys.crit +11.0% Crit.mult +24.00% Phys.pwr +5 (+2 eff.) Dmg.mod +18% physical Acc +17 (+6 eff.) Apr +15 ----- def ----- Armour +4 Defense +20 (+10 eff.) Blunt and deadly. |
blooming thorny mindstar of nightfall (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 96% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% darkness Res.pen +4% darkness ----- def ----- Resists +8% darkness Heal.mod +15% Heal/summ +26 Blind- +14% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering pulsing mindstar of gales (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 106% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% lightning +8% cold +8% physical ----- def ----- Defense +16 (+8 eff.) Pinning- +22% ---------- misc Hate/kill +2.00 Psi/kill +1.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 122.20 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Bethugann' (96% power, 34 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +34 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Phys.crit +3.0% Mind.crit +6% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +12% physical ----- def ----- Defense +15 (+8 eff.) ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ce'Nille the yew magestaff (120% power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +34.00% Spell.pwr +9 (+4 eff.) Dmg.mod +20% lightning Res.pen +10% temporal ----- def ----- Defense +10 (+5 eff.) Resists +2% physical +3% light +9% blight +5% arcane +9% nature Disease- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Bones (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Darkness Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+7 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Urtharim (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +3 Mag +6 Cun +3 Con dps ---------- Spell.crit +9% Spell.pwr +6 (+3 eff.) Dmg.mod +15% physical Res.pen +15% arcane ---------- misc Light +3 Infravis +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of protection (120% power, 4 apr, cold element)5.0 T3 staff 1H weapon Reqs Mag 24 [Ego++] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +8 (+3 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +20% cold Acc +5 (+2 eff.) ----- def ----- Resists +10% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew starstaff of wizardry (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +14 (+6 eff.) S.pwr/crit +3 Dmg.mod +20% physical ---------- misc Max.mana +27.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
insulating hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) ----- def ----- Resists +9% fire +10% cold A belt that goes around your waist. |
insulating hardened leather belt of the mystic1.0 T3 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +10% fire +6% cold Mind.save +8 (+3 eff.) A belt that goes around your waist. |
cashmere cloak of fog (8 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +8 (+4 eff.) Resists +15% light +14% fire Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of implacability (9 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Defense +9 (+5 eff.) Phys.save +18 (+6 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
mindwoven silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Spell.pwr +14 (+6 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +15% all ----- def ----- Resists +13% all Mind.save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Linaniil (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +7% Spell.pwr +21 (+8 eff.) ----- def ----- Resists +13% all ---------- misc Mana/turn +0.19 Max.mana +60.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of protection (2 def, 3 armour)2.0 T3 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) ----- def ----- Armour +3 Defense +2 (+1 eff.) Resists +11% all Phys.save +18 (+6 eff.) Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Berakhad the pair of hardened leather boots (25 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 37 ----- def ----- Armour +3 Defense +25 (+13 eff.) Resists +6% mind ---------- misc Stam/turn +2.30 Max.stam +23.00 A pair of boots made of leather. |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
thaloren dwarven-steel helm of precognition (6 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Cun +2 Wil dps ---------- Acc +5 (+2 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +4% Resists +8% blight Mind.save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Mind.save +15 (+5 eff.) Max.HP +34.00 A suit of armour made of mail. |
rejuvenating iron mail armour of acid resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% acid HP.reg +2.30 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +9% acid +9% cold ---------- misc Breathe water A suit of armour made of mail. |
cured leather armour 'Blazeoath' (10 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +5 Str +4 Dex dps ---------- Phys.pwr +30 (+9 eff.) Acc +30 (+10 eff.) Melee Ret 6 light ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +7% Resists +9% lightning Phys.save +27 (+9 eff.) A suit of armour made of leather. |
Gevea the dwarven-steel shield (0 def, 13 armour, 151% power, 79.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 152% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +4 blight On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * Deal physical damage equal to your armor (59) On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) Res.pen +5% temporal ----- def ----- Armour +13 Fatigue +8% Resists +3% temporal Max.HP +59.00 ---------- misc Talents +1 Block Handheld deflection devices. |
living stralite shield of earthen fury (0 def, 11 armour, 155% power, 141.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature When used to Attack: Power 155% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +142 Melee+ +14 nature On Hit: * Deal physical damage equal to your armor (59) While equipped: ----- def ----- Armour +11 Fatigue +8% Resists +15% nature +14% blight Max.HP +45.00 ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe (dig speed 29 turns)3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp1.0 T3 lite [Normal] While equipped: ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ulbeieina the Thalore Wyrmic level 26
31st Regrowth 123rd year of Ascendancy at 05:57 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Ulbeieina the Thalore Wyrmic level 18
3rd Regrowth 123rd year of Ascendancy at 11:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ulbeieina the Thalore Wyrmic level 15
3rd Decay 122nd year of Ascendancy at 01:09 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ulbeieina the Thalore Wyrmic level 31
11st Pyre 123rd year of Ascendancy at 18:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ulbeieina the Thalore Wyrmic level 22
25th Regrowth 123rd year of Ascendancy at 17:36 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Ulbeieina the Thalore Wyrmic level 28
1st Time of Balance 123rd year of Ascendancy at 02:24 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ulbeieina the Thalore Wyrmic level 26
31st Regrowth 123rd year of Ascendancy at 08:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ulbeieina the Thalore Wyrmic level 10
6th Mirth 122nd year of Ascendancy at 22:02 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ulbeieina the Thalore Wyrmic level 20
14th Regrowth 123rd year of Ascendancy at 02:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ulbeieina the Thalore Wyrmic level 30
7th Pyre 123rd year of Ascendancy at 01:48 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ulbeieina the Thalore Wyrmic level 26
43rd Regrowth 123rd year of Ascendancy at 16:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ulbeieina the Thalore Wyrmic level 22
23rd Regrowth 123rd year of Ascendancy at 03:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Ulbeieina the Thalore Wyrmic level 29
2nd Pyre 123rd year of Ascendancy at 00:40 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ulbeieina the Thalore Wyrmic level 9
3rd Mirth 122nd year of Ascendancy at 16:35 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Ulbeieina the Thalore Wyrmic level 26
31st Regrowth 123rd year of Ascendancy at 05:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ulbeieina the Thalore Wyrmic level 22
19th Regrowth 123rd year of Ascendancy at 02:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ulbeieina the Thalore Wyrmic level 15
3rd Haze 122nd year of Ascendancy at 02:51 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Ulbeieina the Thalore Wyrmic level 34
37th Pyre 123rd year of Ascendancy at 00:57 see stats
Log
Ulbeieina misses Something.
Talent Prismatic Slash is ready to use.
Talent Venomous Breath is ready to use.
Ulbeieina misses Something.
Talent Dissolve is ready to use.
Ulbeieina misses Something.
Ulbeieina misses Something.
Ulbeieina HEALS from nature damage!
Something steals healing from Ulbeieina!
Something hits Ulbeieina for 80 nature damage.
Ulbeieina misses Something.
Talent Vitality is ready to use.
Talent Infusion: Wild is ready to use.
Something hits Ulbeieina for 101 physical damage.
Something hits Ulbeieina for 76 nature damage.
Ulbeieina the level 34 thalore wyrmic was splurged to death by a black jelly on level 4 of Dreadfell.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Ulbeieina!
Saving game...
Ulbeieina activates Antimagic Shield.
Talent Corrosive Breath is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!






























































































































