









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 50 / 719% |
| Size | small |
| Lifes / Deaths | Killed by Rison's Inner Demon at level 50 on the 74th Dusk 123rd year of Ascendancy at 04:11 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 7) |
| Dexterity | 74 (base 41) |
| Constitution | 74 (base 64) |
| Magic | 22 (base 13) |
| Willpower | 117.54546726106 (base 62) |
| Cunning | 101 (base 58) |
Resources
| Life | -234/1189 |
| Hate | 100/100 |
| Equilibrium | 48 |
| Healing Factor | 1.5558179457377 |
| Regeneration | 31.505313401189 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 2 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 62 |
| Crit Chance | 43% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 109 |
| Accuracy | 62 |
| Crit Chance | 43% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 92 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Acid | +6% |
| Nature | +24% |
| Darkness | +12% |
| Cold | +19% |
| Physical | +7% |
| Mind | +59% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +25% |
| Nature | +10% |
| Cold | +5% |
| Mind | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 69 (48.304188961773%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 7.0695406001848 |
| Physical Save | 64 |
| Spell Save | 55 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 70%( 70%) |
| All | + 29%( 70%) |
| Physical | + 33%( 72%) |
| Lightning | + 70%( 70%) |
| Light | + 57%( 70%) |
| Temporal | + 54%( 70%) |
| Mind | + 67%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Confusion Resistance | 100% |
| Fear Resistance | 18% |
| Poison Resistance | 20% |
| Blind Resistance | 27% |
| Silence Resistance | 57% |
| Bleed Resistance | 20% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 965% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Cursed / Punishments | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.3)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 11% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +4 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 92 mind and 65 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 162 Mind damage, and deal 114 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Elyldalrada the red crystal. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by Velewyn the forest wight. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Rison. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Shardskin. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bloated horror heart. * You've found the needed minotaur nose. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed red crystal shard. * You've found the needed xorn fragment. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | reinforced pair of hardened leather boots of evasion (Corpses) (7 def, 7 armour)2.0 T3 feet armor [Ego++] Master While equipped: ----- def ----- Armour +7 Defense +7 (+1 eff.) Resists +8% acid +7% fire +5% lightning +7% cold Curse of Corpses Evasion: (Instant) Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | dwarven lantern 'Duathelspawner'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +13 Wil dps ---------- Phys.crit +6.0% Mind.crit +10% Crit.mult +19.00% Phys.pwr +10 (+3 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +6% acid +15% mind +12% darkness Res.pen +15% acid On Hit (Melee): * 10% chance to reduce damage dealt by 37% * 20% chance to reduce armor by 25% ----- def ----- Resists +12% cold Mind.save +12 (+3 eff.) Max.HP +73.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Hidir (Nightmares) (7 def, 19 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +7 Wil +5 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +19 Defense +7 (+1 eff.) Fatigue +5% Resists +10% blight +4% all Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Nightmares Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dairista the Obsidianwish (Corpses) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 12 cold Dmg.mod +10% cold Res.pen +25% light ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness +9% blight +10% cold +5% arcane +12% mind Phys.save +9 (+2 eff.) Mind.save +9 (+2 eff.) Cut- +20% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Xeralaith the Shocknight [power 335] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Mind.crit +7% Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Armour +16 Resists +9% lightning +2% physical Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 814 Base Damage: 391 Armor: 30 All Resist: 40 Puts all charms on 25 cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Dredunaruirab the gold ring (Shrouds)0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Dex +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +15% mind Acc +8 (+2 eff.) ----- def ----- Resists +6% acid +3% temporal +15% mind +15% nature Curse of Shrouds Rings make your fingers look great! |
| On fingers | voratun ring 'Glomira' (Shrouds)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +9 Dex +9 Cun dps ---------- Dmg.mod +15% nature Acc +11 (+3 eff.) ----- def ----- Resists +6% acid +6% temporal +6% lightning +3% blight +6% cold +30% nature +6% mind Max.HP +100.00 HP.reg +19.00 Heal.mod +18% Blind- +10% Curse of Shrouds Rings make your fingers look great! |
| Around neck | Khelirekath the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% On Hit (Melee): * 10% chance to slow global speed by 77% ----- def ----- Fatigue -5% Resists +13% lightning +3% temporal +9% acid +6% blight HP.reg +1.00 Blind- +17% Stun/Frz- +26% ---------- misc Stam/turn +0.50 Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Nexus of the Way (Corpses) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +23 (+5 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Mind.save +15 (+4 eff.) Confus- +30% ---------- misc Masteries +0.20 Race/Yeek Curse of Corpses Wayist: (Instant) Level 3.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 102 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Around waist | Chargemight (Corpses)1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +14 Str +13 Dex +14 Wil +13 Cun dps ---------- Dmg.mod +3% lightning Res.pen +5% cold On Hit (Melee): * 24 arcane resource burn ----- def ----- Armour +14 Defense +15 (+3 eff.) Resists +3% lightning +3% temporal +3% light +6% cold +9% nature +3% darkness Phys.save +64 (+16 eff.) Spell.save +39 (+11 eff.) Mind.save +39 (+8 eff.) Max.HP +70.00 Curse of Corpses A belt that goes around your waist. |
| In off hand | nature's living mindstar of gales (Madness) (117% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% lightning +9% cold +9% nature +7% physical ----- def ----- Defense +24 (+6 eff.) Resists +10% blight Disease- +19% Pinning- +24% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Oakglean (Shrouds) (22 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% nature Melee Ret 4 nature ----- def ----- Defense +22 (+5 eff.) Resists +8% acid +16% light +27% fire +33% cold +8% lightning Phys.save +11 (+3 eff.) Stealth +5 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Breath of Eyal (Shrouds) (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) Curse of Shrouds This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
movement infusion of the sneak (speed 725%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 725% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
serendipitous voratun amulet of healing0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +12 Lck dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +17 (+4 eff.) Unseen.red 16% Heal.mod +26% Cut- +60% Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 628 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Icenail (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +17 Cun +12 Dex dps ---------- Dmg.mod +18% cold +15% arcane +15% fire Res.pen +5% arcane Acc +19 (+6 eff.) ----- def ----- Resists +5% arcane +30% fire Curse of Nightmares Rings make your fingers look great! |
voratun greatmaul of evisceration (Misfortune) (179% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 179% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +16 (+4 eff.) Curse of Misfortune Massive two-handed mauls. |
stormbringer's voratun greatsword (Corpses) (174% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Power 174% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +55 lightning +44 cold While equipped: dps ---------- Mov.spd +41% Res.pen +28% lightning +27% cold Curse of Corpses Massive two-handed swords. |
voratun longsword 'Demonresolve' (Corpses) (169% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +21 darkness On Crit.r2 +21 darkness While equipped: dps ---------- Dmg.mod +12% darkness +6% fire Res.pen +26% light ----- def ----- Resists +6% light +21% darkness ---------- misc Light +3 Curse of Corpses Sharp, long, and deadly. |
Amethyst of Sanctuary (Nightmares) (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% Curse of Nightmares This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Betyrivena the Infernovenom (Shrouds) (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +12 fire On Crit.r2 +21 mind While equipped: Stats +4 Dex +6 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee Ret 10 fire ----- def ----- Resists +15% mind Crit.chn- 15.52% Max.HP +42.00 HP.reg +1.50 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pitchransom (Nightmares) (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +11.0% Atk.spd 100% On Hit: * 21% chance to reduce damage dealt by 37% While equipped: Stats +6 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% darkness Res.pen +20% fire Melee Ret 10 temporal ----- def ----- Armour +10 Resists +12% fire Max.HP +50.00 HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of storms (Madness) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str +5 Dex +3 Mag +5 Wil +4 Cun +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 13 lightning Dmg.mod +10% lightning Res.pen +10% lightning ----- def ----- Resists +14% lightning Heal.mod +16% Heal/summ +31 ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous pulsing mindstar of frost (Madness) (105% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Melee+ 7 cold Dmg.mod +13% mind +6% cold Res.pen +5% cold ----- def ----- Armour +12 Resists +13% cold ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of gales (Madness) (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 106% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 7 lightning 5 physical 6 cold 6 acid 4 fire Dmg.mod +6% lightning +8% cold +8% physical ----- def ----- Defense +12 (+3 eff.) Resists +5% lightning +4% physical +3% fire +4% cold +5% acid Pinning- +25% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ethereal dragonbone magestaff of protection (Shrouds) (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+3 eff.) Dmg.mod +30% lightning Phasing +23% ----- def ----- Defense +19 (+4 eff.) Resists +15% lightning Shield.pwr +10% ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of might (Corpses) (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +36.00% Spell.pwr +24 (+4 eff.) Melee+ 27 fire Dmg.mod +30% lightning ---------- misc See.Invis +17 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff (Misfortune) (129% power, 5 apr, temporal element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego+] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +10 (+3 eff.) Spell.pwr +20 (+3 eff.) Dmg.mod +25% temporal Acc +9 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of wizardry (Nightmares) (143% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 144% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +21 (+3 eff.) Dmg.mod +35% blight ---------- misc Max.mana +92.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
swiftstrike voratun steamgun of acid (Madness)4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +800% Ranged+ +8 acid Uses 2.0 Steam While equipped: Stats +5 Cun dps ---------- Phys.spd +10% Dmg.mod +19% acid Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
plaguebringer's voratun waraxe of phasing (Misfortune) (149% power, 21 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +7.0% Atk.spd 100% Phasing +13% Melee+ +12 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 16 While equipped: ----- def ----- Disease- +31% Curse of Misfortune One-handed war axes. |
Huralathaldil the hardened leather belt (Nightmares)1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% acid +6% temporal +7% cold +12% fire +7% lightning Crit.chn- 15.00% Blind- +20% Silence- +20% Curse of Nightmares A belt that goes around your waist. |
Ragakhad the drakeskin leather belt (Nightmares)1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +14 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Melee Ret 6 mind ----- def ----- Defense +23 (+5 eff.) Anom.red +20 Stealth +15 Max.HP +113.00 Poison- +24% Disease- +20% Confus- +10% ---------- misc Max.mana +80.00 Max.stam +55.00 Max.hate +18.00 Max.psi +40.00 Max.vim +33.00 Max.P.En +36.00 Max.N.En +40.00 Curse of Nightmares A belt that goes around your waist. |
cashmere cloak 'Charpride' (Madness) (2 def, 10 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +15% acid +25% fire On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Armour +10 Defense +2 (+0 eff.) Resists +9% acid +6% darkness +22% cold +5% arcane +18% light Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Camegoblek the Phoenixdeath (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +12% fire +15% cold +19% mind +16% nature Res.pen +18% mind +15% acid On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Resists +22% cold +15% all Poison- +39% Disease- +45% ---------- misc Psi/turn +0.43 Max.psi +22.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dreamer's elven-silk robe of Linaniil (Corpses) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +11% Spell.pwr +20 (+3 eff.) ----- def ----- Resists +15% darkness +16% mind +15% all Phys.save +15 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +29 (+6 eff.) ---------- misc Mana/turn +0.26 Max.mana +79.00 The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Blackstreak' (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Cun dps ---------- Mind.crit +1% Dmg.mod +28% acid +6% darkness +30% lightning Res.pen +5% mind ----- def ----- Resists +42% acid +17% blight +45% lightning +15% all Max.HP +100.00 HP.reg +6.00 Heal.mod +30% ---------- misc Equi/ret +0.04 Psi/ret +0.12 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Polulaith (Misfortune) (15 def, 19 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +6 Str +5 Dex dps ---------- Phys.crit +3.0% Crit.mult +20.00% Phys.pwr +20 (+5 eff.) ----- def ----- Armour +19 Defense +15 (+3 eff.) Resists +30% cold Spell.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Will of Ul'Gruth (Misfortune) (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Curse of Misfortune Obliterating Smash: Level 4.5 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
drakeskin leather gloves 'Squalorhunger' (Shrouds) (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 13 nature Dmg.mod +10% nature +9% fire Res.pen +26% nature Acc +15 (+5 eff.) Melee Ret 4 fire On Hit (Melee): * 10% chance to slow global speed by 77% On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +3 Resists +3% fire +18% nature +15% darkness Spell.save +20 (+6 eff.) ---------- misc Infravis +4 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of strength (+4) (Shrouds) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +20 (+5 eff.) On Melee Ret: * 31 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +19 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of the verdant (Shrouds) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt While equipped: dps ---------- On Melee Ret: * 24 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +17% blight +10% darkness +5% arcane Affinity +13% nature Spell.save +20 (+6 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Gloroma the Skypain (Shrouds) (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +7 Wil +5 Cun dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +3% lightning Res.pen +10% cold Apr +7 Melee Ret 4 arcane ----- def ----- Armour +11 Fatigue +5% Resists +24% lightning +15% physical +9% cold Phys.save +40 (+10 eff.) ---------- misc Infravis +4 Curse of Shrouds A cap made of leather. |
Omniscience (Madness) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Madness Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Porunor the elven-silk wizard hat (Corpses) (3 def, 6 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Wil dps ---------- Mind.crit +7% Mind.pwr +19 (+4 eff.) Dmg.mod +17% physical +19% darkness +14% cold ----- def ----- Armour +6 Defense +3 (+0 eff.) Resists +9% lightning +17% physical +18% darkness +21% cold +12% fire Phys.save +14 (+3 eff.) ---------- misc Max.hate +13.00 Curse of Corpses A pointy cloth hat, very wizardly... |
Splendourwedge the voratun helm (Madness) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +26% light On Hit (Melee): * 21% chance to reduce all saves and defense by 47 ----- def ----- Armour +5 Fatigue +5% Resists +9% cold +31% fire +9% nature +6% mind Phys.save +22 (+5 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Wintersaw the elven-silk wizard hat (Misfortune) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +12% lightning +6% fire Res.pen +20% fire +25% cold ----- def ----- Defense +3 (+0 eff.) Resists +18% lightning +23% fire +27% cold Curse of Misfortune A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Squalorknight' (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+1 eff.) Dmg.mod +12% mind +3% blight Res.pen +15% blight +25% nature Melee Ret 8 nature ----- def ----- Defense +3 (+0 eff.) Resists +13% lightning +11% temporal +15% mind +6% blight Shield.pwr +11% Phys.save +10 (+2 eff.) Mind.save +10 (+3 eff.) HP.reg +5.40 ---------- misc Max.psi +32.00 Curse of Shrouds A pointy cloth hat, very wizardly... |
voratun helm 'Eremuthad' (Nightmares) (11 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Cun +5 Con dps ---------- Dmg.mod +6% arcane +6% mind Res.pen +5% mind +20% arcane Acc +11 (+3 eff.) Melee Ret 2 mind 4 arcane On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+2 eff.) Fatigue +5% Phys.save +10 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Stam/ret +3.00 Equi/ret +2.60 Curse of Nightmares Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Earidig the Curerace (Corpses) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: dps ---------- Dmg.mod +15% arcane +24% nature Melee Ret 6 acid On Hit (Melee): * 21% chance to slow global speed by 77% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% fire +18% nature +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses A suit of armour made of mail. |
fearforged voratun mail armour (Corpses) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +21% Resists +11% fire -16% light +11% darkness Phys.save +8 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+2 eff.) Curse of Corpses A suit of armour made of mail. |
rejuvenating iron mail armour of delving (Madness) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +5 Str ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +12% darkness +6% physical HP.reg +3.00 ---------- misc Stam/turn +0.80 Light +2 Curse of Madness Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of delving (Shrouds) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +8 Str ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +16% darkness +14% physical ---------- misc Light +1 Curse of Shrouds Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
icy voratun shield of the stars (Madness) (0 def, 10 armour, 179% power, 200 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Nature When used to Attack: Power 180% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 Melee+ +17 light +16 darkness While equipped: Stats +8 Cun +2 Mag dps ---------- Melee+ 26 cold Dmg.mod +14% light +11% darkness Melee Ret 13 ice ----- def ----- Armour +10 Fatigue +8% Resists +19% light +16% darkness ---------- misc Talents +1 Block Curse of Madness Handheld deflection devices. |
1335 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Loraruikan' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +4 Str dps ---------- Res.pen +5% mind ----- def ----- Resists +12% mind ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gymina the Obsidianthorn1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +11 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +8 (+2 eff.) Dmg.mod +12% mind +6% darkness Res.pen +5% darkness ----- def ----- Defense +10 (+2 eff.) Resists +3% blight Phys.save +23 (+6 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+5 eff.) Die.at -40.00 life Max.HP +80.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(162 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
79 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 357.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of erosion (19/19, 176% power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Master Power 176% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 19 Ranged+ +18 nature On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
high-capacity pouch of voratun shots of crippling (44/50, 168% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 168% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +19.0% Capacity 50 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
Gloomwill [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +6% Mind.pwr +30 (+6 eff.) Dmg.mod +18% fire Res.pen +20% darkness ----- def ----- Resists +15% darkness Blast the opponent's mind dealing 755 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Samydil [power 11] (15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Wil ----- def ----- Resists +15% lightning +2% physical +6% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Max.mana +40.00 Reveal the area around you, dispelling darkness (radius 11, power 47 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Rison the Yeek Doomed level 37
62nd Regrowth 123rd year of Ascendancy at 18:12 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rison the Yeek Doomed level 50
49th Dusk 123rd year of Ascendancy at 12:31 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Rison the Yeek Doomed level 37
60th Regrowth 123rd year of Ascendancy at 23:58 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Rison the Yeek Doomed level 45
48th Pyre 123rd year of Ascendancy at 05:35 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Rison the Yeek Doomed level 43
11st Pyre 123rd year of Ascendancy at 22:41 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Rison the Yeek Doomed level 50
24th Dusk 123rd year of Ascendancy at 12:02 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Rison the Yeek Doomed level 41
7th Pyre 123rd year of Ascendancy at 14:53 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Rison the Yeek Doomed level 39
3rd Pyre 123rd year of Ascendancy at 07:35 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Rison the Yeek Doomed level 34
57th Regrowth 123rd year of Ascendancy at 07:00 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Rison the Yeek Doomed level 25
1st Wintertide 123rd year of Ascendancy at 08:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Rison the Yeek Doomed level 50
70th Dusk 123rd year of Ascendancy at 15:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Rison the Yeek Doomed level 10
56th Dusk 122nd year of Ascendancy at 02:17 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Rison the Yeek Doomed level 20
80th Haze 122nd year of Ascendancy at 06:25 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Rison the Yeek Doomed level 30
27th Regrowth 123rd year of Ascendancy at 09:10 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Rison the Yeek Doomed level 40
3rd Pyre 123rd year of Ascendancy at 07:35 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Rison the Yeek Doomed level 50
24th Dusk 123rd year of Ascendancy at 06:33 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rison the Yeek Doomed level 50
61st Dusk 123rd year of Ascendancy at 02:19 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Rison the Yeek Doomed level 30
27th Regrowth 123rd year of Ascendancy at 12:40 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Rison the Yeek Doomed level 41
8th Pyre 123rd year of Ascendancy at 04:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Rison the Yeek Doomed level 27
17th Regrowth 123rd year of Ascendancy at 11:48 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Rison the Yeek Doomed level 40
3rd Pyre 123rd year of Ascendancy at 16:01 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Rison the Yeek Doomed level 11
57th Dusk 122nd year of Ascendancy at 09:09 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Rison the Yeek Doomed level 44
42nd Pyre 123rd year of Ascendancy at 02:30 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rison the Yeek Doomed level 25
2nd Wintertide 123rd year of Ascendancy at 03:17 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rison the Yeek Doomed level 19
78th Haze 122nd year of Ascendancy at 07:30 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Rison the Yeek Doomed level 36
60th Regrowth 123rd year of Ascendancy at 15:38 see stats
Log
Terrified from Rison's Inner Demon hits Rison for 37 mind, (5 antimagic), 0 darkness, 14 healing (37 total damage) [14 healing].
Rison's Inner Demon hits Rison for (54 deflected), 54 physical (54 total damage).
Haunted from Rison's Inner Demon hits Rison for (44 deflected), 46 mind, (13 antimagic), 0 darkness, 37 healing (46 total damage) [37 healing].
Reproach is still on cooldown for 6 turns.
Rison uses Unseen Force.
An unseen force begins to swirl around Rison!
Rison attunes to the damage.
Rison HEALS from darkness damage!
Rison's Inner Demon's creeping dark hits Rison for (32 antimagic), 0 darkness, 89 healing (0 total damage) [89 healing].
Rison's Inner Demon uses Reproach.
Rison's Inner Demon's mind surges with critical power!
Rison uses Retch.
Rison VOMITS on the ground!
Talent Hateful Whisper is ready to use.
Rison's mania hastens cooldowns.
Rison reacts immediately after taking severe wounds!
You have deflected 30 incoming damage!
You collect a new ingredient: orc heart (1).
Rison's Inner Demon strikes Rison in the darkness (+27% damage).
Rison's Inner Demon hits Rison for (30 deflected), 1312 mind (1312 total damage).
Rison's Inner Demon's manaburn arcane area effect hits Velyba the orc summoner for 0 arcane damage.
Rison's Inner Demon's manaburn arcane area effect hits Rison's Inner Demon for 0 arcane damage.
Rison's Inner Demon's manaburn arcane area effect hits Ritch flamespitter for 0 arcane damage.
Rison's purging blight area effect hits Velyba the orc summoner for 66 blight damage.
Rison's Inner Demon receives 105 healing from Rison's purging blight area effect.
Rison's purging blight area effect hits Ritch flamespitter for 43 blight damage.
Rison the level 50 yeek doomed was mindraped to death by a Rison's Inner Demon on level 1 of Gorbat Pride.
The unseen force around Rison subsides.
You feel the power of the Way within you!







































































































































