











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Reaver |
| Level / Exp | 25 / 76% |
| Size | medium |
| Lifes / Deaths | Killed by bloated horror at level 25 on the 49th Haze 122nd year of Ascendancy at 23:04 / 1 |
Primary Stats
| Strength | 57 (base 38) |
| Dexterity | 17 (base 11) |
| Constitution | 45 (base 34) |
| Magic | 58 (base 44) |
| Willpower | 19 (base 10) |
| Cunning | 32 (base 10) |
Resources
| Life | -97/761 |
| Vim | 114/314 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 4.0662992113402 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 16 |
| Infravision | 7 |
| See Stealth | 12 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 171 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 107 |
| Accuracy | 47 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +6% |
| Light | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Lightning | +5% |
| Arcane | +10% |
| Cold | +15% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 33.317011280365 (72.903125182002%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 30%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 29%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 39% |
| Disarm Resistance | 52% |
| Confusion Resistance | 24% |
| Knockback Resistance | 27% |
| Stun Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 85% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 300 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Gloralravea the treant. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed honey tree root. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Relgudin (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue -10% Resists +5% lightning +9% temporal Crit.chn- 15.00% Phys.save +12 (+4 eff.) Blind- +20% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +54 A pair of boots made of leather. |
| Light source | Glittergrinder the alchemist's lamp-1.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+3 eff.) ----- def ----- Resists +6% nature Max.HP +20.00 Blind- +30% Confus- +14% ---------- misc Light +15 See.Stealth +7 See.Invis +10 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Porymina' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Wil +9 Cun +7 Con ----- def ----- Armour +4 Fatigue +4% Crit.chn- 15.00% Mind.save +8 (+4 eff.) ---------- misc Light +1 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves 'Tudig' (0 def, 6 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Mind.crit +2% Phys.pwr +20 (+4 eff.) ----- def ----- Armour +6 Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Belylatharak [power 302] (18/20 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Resists +6% darkness +6% cold HP.reg +2.00 Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 302 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 59. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Isulaith the Woestreak0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +12% temporal Max.HP +27.00 Blind- +20% Disarm- +24% Pinning- +29% Knockbk- +27% ---------- misc Infravis +4 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
| On fingers | mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Stun/Frz- +21% ---------- misc Max.enc +20 Rings make your fingers look great! |
| Around neck | gold amulet 'Tidewrest'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% acid Res.pen +5% acid +15% cold Melee Ret 6 cold ----- def ----- Resists +3% lightning +9% cold Amulets make your neck look great! |
| In main hand | Morrigor (161% power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 162% Range: 1.4x Uses 110% Mag, 60% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 29.00 arcane and 29.00 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) ---------- misc Talents +1 Soul Purge Blindside: Level 3.0 Pwr.cost 10 out of 10/10. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | Bonarirand the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Fatigue -4% Die.at -20.00 life Pinning- +10% Stun/Frz- +20% Teleport- +10% ---------- misc Max.enc +21 A belt that goes around your waist. |
| In off hand | stralite longsword 'Stormshaper' (140% power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 140% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Death 4 On Crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +9 (+5 eff.) Resists +6% lightning Disarm- +28% Sharp, long, and deadly. |
| Cloak | cashmere cloak 'Brodedohek' (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +7 Wil +3 Cun dps ---------- Spell.crit +6% Mind.crit +3% Res.pen +15% mind ----- def ----- Defense +9 (+5 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glintseam the voratun mail armour (5 def, 12 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +10% arcane ----- def ----- Armour +12 Defense +5 (+3 eff.) Fatigue +12% Resists +26% lightning +9% light +11% acid +25% fire +5% arcane +7% cold ---------- misc Breathe water A suit of armour made of mail. |
Inventory
Ivabrebrebeth the steel mace (113% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 113% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +5 Str +5 Dex +4 Mag +5 Wil +5 Cun +6 Con ----- def ----- Resists +6% blight +12% light HP.reg +2.00 Silence- +20% Teleport- +10% Blunt and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
dwarven-steel waraxe 'Eilinyna' (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 121% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Con +6 Wil ----- def ----- Resists +6% blight +12% cold +5% arcane Spell.save +3 (+2 eff.) Max.HP +21.00 ---------- misc Infravis +3 One-handed war axes. |
Torchwhisper the linen cloak (1 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +6% fire ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% fire Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Belylevea' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +3% temporal Melee Ret 2 temporal On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +3 Fatigue -3% Resists +3% temporal Phys.save +6 (+2 eff.) ---------- misc Max.enc +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Polyriakira the hardened leather gloves (10 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 8 mind Dmg.mod +5% mind ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +9% temporal +12% fire +5% arcane +8% mind Heal.mod +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 8 lightning Dmg.mod +4% lightning Acc +12 (+4 eff.) ----- def ----- Armour +2 Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sootravager (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Mag +4 Wil +2 Cun dps ---------- Mind.pwr +4 (+2 eff.) S.pwr/crit +2 Dmg.mod +3% blight Melee Ret 6 darkness ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
iron helm 'Runurach' (0 def, 17 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +2.0% Phys.pwr +10 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +17 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Getyruidil (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% mind Res.pen +10% arcane Melee Ret 4 arcane ----- def ----- Armour +9 Fatigue +22% Resists +19% lightning +11% light +11% darkness Mind.save +10 (+5 eff.) A suit of armour made of metal plates. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
418 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bolbrypal the Higher Reaver level 16
6th Haze 122nd year of Ascendancy at 22:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bolbrypal the Higher Reaver level 23
39th Haze 122nd year of Ascendancy at 16:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bolbrypal the Higher Reaver level 10
2nd Mirth 122nd year of Ascendancy at 05:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bolbrypal the Higher Reaver level 20
23rd Haze 122nd year of Ascendancy at 06:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bolbrypal the Higher Reaver level 10
2nd Mirth 122nd year of Ascendancy at 22:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bolbrypal the Higher Reaver level 10
4th Mirth 122nd year of Ascendancy at 10:49 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bolbrypal the Higher Reaver level 21
25th Haze 122nd year of Ascendancy at 04:03 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bolbrypal the Higher Reaver level 15
1st Flare 122nd year of Ascendancy at 16:44 see stats
Log
Acid Splash from Bolbrypal hits Xomira the midge swarm for (4 to psi shield), 6 acid (6 total damage).
Acid Splash from Bolbrypal hits Cyradatira the fox for (12 to psi shield), 0 acid (0 total damage).
Carrion worm mass hits Xomira the midge swarm for (4 to psi shield), 6 physical, 15 blight (21 total damage).
Xomira the midge swarm hits Something for 26 physical, 7 mind (33 total damage).
Bolbrypal's aura of power vanishes.
Talent Virulent Disease is ready to use.
Talent Worm Walk is ready to use.
Talent Virulent Strike is ready to use.
Talent Soul Rot is ready to use.
Agony from Bloated horror hits Bolbrypal for 15 mind damage.
Xomira the midge swarm uses Realign.
Xomira the midge swarm is cured!
Xomira the midge swarm receives 226 healing.
Your summoned carrion worm mass disappears.
Bloated horror casts Mind Disruption.
Bolbrypal wanders around!
Weakness Disease from Bolbrypal hits Bloated horror for 11 blight damage.
Acid Splash from Bolbrypal hits Bloated horror for 8 acid damage.
Acid Splash from Bolbrypal hits Xomira the midge swarm for (3 to psi shield), 5 acid (5 total damage).
Acid Splash from Bolbrypal hits Cyradatira the fox for (10 to psi shield), 0 acid (0 total damage).
Blight Poison from Carrion worm mass hits Xomira the midge swarm for 36 blight damage.
Xomira the midge swarm activates Kinetic Aura.
Bolbrypal speeds up.
Agony from Bloated horror hits Bolbrypal for (57 to bones), 0 mind (0 total damage).
Bolbrypal is confused and fails to use Worm Walk.
Bloated horror uses Mind Sear.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 49.
Bloated horror hits Bolbrypal for 112 mind damage.
Bolbrypal the level 25 higher reaver was psyched to death by a bloated horror on level 1 of Daikara.






















































































