













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 41 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by minotaur at level 26 on the 76th Haze 122nd year of Ascendancy at 22:26 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 52 (base 42) |
| Magic | 8 (base 10) |
| Willpower | 100.35075870296 (base 60) |
| Cunning | 88.526138054444 (base 60) |
Resources
| Life | 1480/1480 |
| Equilibrium | 61 |
| Psi | 190/190 |
| Healing Factor | 2.049329218765 |
| Regeneration | 88.732157095945 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 6 |
| See Stealth | 60.454690810785 |
| See Invisible | 60.454690810785 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 55 |
| Crit Chance | 28% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 107 |
| Accuracy | 55 |
| Crit Chance | 29% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 79 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +30% |
| Lightning | +14% |
| Light | +23% |
| Darkness | +17% |
| Blight | +8% |
| Mind | +11% |
| Fire | +14% |
| All | +2% |
Offense: Damage Penetration
| Nature | +39% |
| Acid | +37% |
| Darkness | +10% |
| Cold | +40% |
| Blight | +15% |
| Mind | +20% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (48.304188961773%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 37 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 56%( 70%) |
| Cold | + 42%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 39%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 44%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Disarm Resistance | 37% |
| Bleed Resistance | 74% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Stun Resistance | 55% |
| Poison Resistance | 100% |
| Blind Resistance | 74% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 710% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 245 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Corrosive blades | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Moss | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Slime | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.50 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Mucus | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Psiblades |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Death to Heretics. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by wretchling. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Xanathra the orc warrior. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by Eilinatta the ghoul. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 638. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed green worm. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed vampire lord fang. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed honey tree root. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Blizzardvenom the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +4 Fatigue +3% Resists +3% light +6% blight Phys.save +12 (+4 eff.) Max.HP +100.00 HP.reg +4.00 Heal.mod +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 147, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 382.59 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Offalcrypt the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Wil dps ---------- S.pwr/crit +8 Dmg.mod +18% nature +6% blight ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +5% cold +6% nature Spell.save +3 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +64.00 Heal.mod +12% ---------- misc Breathe water A cap made of leather. |
| On hands | heroic drakeskin leather gloves of the iron hand (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Wil +3 Con ----- def ----- Armour +7 Mind.save +11 (+3 eff.) Max.HP +51.00 Disarm- +37% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 138% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Battle Shout 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of clear mind 'Lustrebreacher' [power 2] (19 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% blight ---------- misc Light +2 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage penetration by 12% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Mayatira0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +20.00% Phys.pwr +5 (+3 eff.) Melee+ 21 physical Ranged+ 16 physical Apr +1 On Hit (Melee): * 16% chance to reduce all saves and defense by 42 On Hit (Ranged): * 17% chance to reduce all saves and defense by 42 ----- def ----- Max.HP +61.00 HP.reg +15.00 Heal.mod +14% Stun/Frz- +35% ---------- misc Hate/m.crit +2.00 Max.stam +30.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| On fingers | Aeretir the Cinderfoe0.1 T3 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% lightning +12% fire Res.pen +20% fire On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Resists +24% lightning +30% fire Max.HP +62.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
| Around neck | steel amulet 'Harihad'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Wil +5 Lck dps ---------- Spell.crit +3% Acc +11 (+6 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +12% lightning Phys.save +12 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +12 (+3 eff.) Unseen.red 11% Stun/Frz- +20% ---------- misc Mana/turn +0.04 Light +1 Amulets make your neck look great! |
| In main hand | Lustrebait the vined mindstar (83% power, 40 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 84% Range: 1.1x Uses 104% Wil, 63% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +3.0% Atk.spd 100% Melee+ +8 light While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +33 (+6 eff.) Dmg.mod +9% mind ----- def ----- Resists +9% light ---------- misc Psi/ret +0.16 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ----- def ----- Talent.cat+ +0.20 Wild-gift Mind.save +15 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Brodegrim the Winterblow (97% power, 54 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 97% Range: 1.1x Uses 104% Wil, 63% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +54 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +8 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +13 (+2 eff.) Res.pen +10% mind +20% cold ----- def ----- Resists +6% mind Spell.save +4 (+2 eff.) ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 150.29 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cyridheba the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+4 eff.) Res.pen +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 42 ----- def ----- Defense +2 (+1 eff.) Resists +12% cold +3% fire Phys.save +6 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -50.00 life Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +19% blight +15% all Max.HP +59.00 HP.reg +2.30 Heal.mod +14% Poison- +35% Disease- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 62; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 58; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 58 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 579%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 749%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 749% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 261; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 101; 12 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 101 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 183; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 183 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 292; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 246; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 246 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 29%; magical, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (551.40 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 562.43 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 19; cd 18)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 19; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 7; phase 25; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 73; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 172; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 50; blocks 3; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 5.2 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 557 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Obsidianpierce =STATS=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Wil +1 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 34% Amulets make your neck look great! |
Vorynor =10 CON=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +3 Mag +5 Cun +10 Con dps ---------- Crit.mult +15.00% Phys.pwr +30 (+12 eff.) Mov.spd +10% ----- def ----- Armour +4 Fatigue -7% Resists +9% mind HP.reg +3.00 ---------- misc Stam/turn +0.90 Light +3 See.Invis +6 Amulets make your neck look great! |
gold amulet of murder0.1 T3 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +13.00% Acc +7 (+4 eff.) Apr +11 Amulets make your neck look great! |
Beeromista the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +13% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +13% blight +2% physical Phys.save +3 (+1 eff.) Max.HP +26.00 Blind- +20% Disarm- +21% Pinning- +24% Knockbk- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
Gloomprophet the steel ring =MIND=0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+4 eff.) Spell.pwr +11 (+11 eff.) Mind.pwr +39 (+8 eff.) Dmg.mod +6% mind +5% all Res.pen +25% darkness +15% mind On Hit (Melee): * 20% chance to reduce damage dealt by 34% ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
Tidecrypt the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +12% acid +3% cold Acc +10 (+5 eff.) Apr +8 ----- def ----- Resists +24% acid Die.at -20.00 life Rings make your fingers look great! |
Wildhunter the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +3 Mag +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 71% ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Light +3 Rings make your fingers look great! |
gold ring 'Shockobeisance' =5 MAG 8 CON=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Mag +5 Cun +8 Con dps ---------- Melee Ret 8 lightning ----- def ----- Resists +10% nature +10% blight Poison- +21% Disease- +21% ---------- misc Light +3 Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +7 Dex dps ---------- Acc +12 (+6 eff.) ----- def ----- Max.HP +69.00 HP.reg +18.00 Heal.mod +14% Rings make your fingers look great! |
Dimdeath (135% power, 6 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Master Power 136% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +6.5% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Crit.mult +10.00% Acc +16 (+8 eff.) Melee Ret 10 darkness ----- def ----- Defense +24 (+12 eff.) Resists +2% physical Phys.save +9 (+3 eff.) Disarm- +41% ---------- misc Light +3 Massive two-handed battleaxes. |
Gelerin the dwarven-steel battleaxe (135% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Nature Power 135% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 nature On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Con dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +27% mind ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +9 Massive two-handed battleaxes. |
Gorewitch (151% power, 2 apr) =t3=3.0 T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 light Against +23% Undead On Hit.r1 +4 light +8 nature While equipped: dps ---------- Phys.crit +12.0% Crit.mult +20.00% Dmg.mod +9% light +6% nature Apr +12 On Hit (Melee): * 20% chance to slow global speed by 71% Massive two-handed battleaxes. |
elemental dwarven-steel battleaxe of crippling (140% power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Arcane/Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +20% fire Res.pen +13% fire Massive two-handed battleaxes. |
Gloriyanne (122% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Arcane Power 122% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 cold While equipped: Stats +6 Str +9 Wil dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +30 (+6 eff.) ---------- misc Psi/ret +0.08 Sharp, short and deadly. |
blazebringer's dwarven-steel dagger of erosion (115% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 115% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 nature On Crit.r2 +56 fire While equipped: dps ---------- All.spd +1% Res.pen +7% fire Sharp, short and deadly. |
chilling voratun dagger of vileness (148% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane Power 149% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 blight +20 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Sharp, short and deadly. |
dwarven-steel dagger of enduring (113% power, 7 apr) =8 CON=1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Con +8 Wil ----- def ----- Max.HP +10.00 Sharp, short and deadly. |
dwarven-steel dagger of enduring (111% power, 7 apr) =8 CON=1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature Power 111% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Con +6 Wil ----- def ----- Max.HP +19.00 Sharp, short and deadly. |
quick dwarven-steel dagger of erosion (123% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature/Master Power 123% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +7 (+4 eff.) Sharp, short and deadly. |
warbringer's voratun dagger (144% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 145% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+5 eff.) Res.pen +15% physical ----- def ----- Disarm- +22% Sharp, short and deadly. |
dwarven-steel greatmaul 'Hellstone' (152% power, 4 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Arcane Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +28 cold While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +25 (+10 eff.) Res.pen +25% physical Acc +30 (+15 eff.) Melee Ret 10 fire Massive two-handed mauls. |
thought-forged dwarven-steel greatsword of phasing (139% power, 16 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane/Psionic Power 139% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +3.5% Atk.spd 100% Phasing +19% Melee+ +16 mind On Hit: * 21% chance to reduce all saves and defense by 42 While equipped: Stats +6 Cun +5 Wil Massive two-handed swords. |
voratun greatsword of crippling (173% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 173% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed swords. |
Galylin the yew longbow4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +20 cold While equipped: dps ---------- Dmg.mod +26% cold ----- def ----- Die.at -80.00 life ---------- misc Reload +4 Stam/turn +3.00 Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +9 Str dps ---------- Phys.crit +15.0% Phys.pwr +14 (+6 eff.) Acc +14 (+7 eff.) Longbows are used to shoot arrows at your foes. |
arcing voratun longsword of amnesia (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, long, and deadly. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 3.0 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 57 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Harasus (109% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 109% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +20 physical While equipped: Stats +2 Cun +2 Con dps ---------- Mind.crit +7% Mind.pwr +10 (+2 eff.) Dmg.mod +31% mind Apr +5 On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
halfling hardened leather sling of enduring4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +9 Con +7 Wil dps ---------- Dmg.mod +13% physical ----- def ----- Max.HP +63.00 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
mighty drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +5 Str dps ---------- Phys.pwr +9 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +12% all Acc +7 (+4 eff.) Apr +9 On Hit (Ranged): * 10 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun of enduring4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +46.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of piercing4.0 T5 steamgun 1H weapon Reqs Dex 48 Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +11% all Acc +19 (+10 eff.) Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Urulefang the stralite waraxe (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Arcane/Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +13 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +22.0% Phys.pwr +10 (+5 eff.) ----- def ----- Resists +9% lightning HP.reg +4.00 Disease- +20% Disarm- +20% Teleport- +20% One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+5 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 18 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rhontir1.0 T3 belt armor [Rare] Psionic While equipped: Stats +11 Str +5 Con dps ---------- Spell.pwr +25 (+18 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +9% blight ----- def ----- Phys.save +11 (+4 eff.) ---------- misc Light +3 A belt that goes around your waist. |
insulating hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Resists +8% fire +9% cold ---------- misc Max.enc +32 A belt that goes around your waist. |
reinforced hardened leather belt of valiance1.0 T3 belt armor [Ego++] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +7 (+4 eff.) Phys.save +17 (+6 eff.) Mind.save +8 (+2 eff.) Max.HP +55.00 A belt that goes around your waist. |
cashmere cloak 'Brightimmortal' (2 def, 0 armour) =6 CON=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +6 Con dps ---------- Res.pen +20% light +10% acid ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the guardian (10 def, 6 armour)2.0 T3 cloak armor [Ego+] Master While equipped: ----- def ----- Armour +6 Defense +10 (+5 eff.) Phys.save +13 (+4 eff.) Spell.save +14 (+6 eff.) Mind.save +16 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of mindcraft (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +10 (+5 eff.) Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Beehor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +9% lightning +3% mind Max.HP +33.00 Disarm- +10% Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +3 (+2 eff.) Resists +12% nature +17% blight HP.reg +1.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turudil the cashmere robe (0 def, 8 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Dmg.mod +19% lightning Phasing +20% Acc +30 (+15 eff.) ----- def ----- Armour +8 Resists +28% lightning +11% all ---------- misc Max.mana +60.00 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour) =MAYBE=2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +9% blight +11% darkness +13% mind +11% all Phys.save +13 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +25 (+7 eff.) Max.HP +49.00 HP.reg +2.10 Heal.mod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Dmg.mod +14% acid +12% physical +18% fire +8% cold ----- def ----- Resists +17% acid +14% physical +17% fire +12% cold +15% all Spell.save +23 (+9 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's cashmere robe of Angolwen (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Crit.mult +16.00% Spell.pwr +9 (+9 eff.) S.pwr/crit +4 ----- def ----- Resists +11% all Silence- +32% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Snowpierce' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Str +4 Mag +4 Wil +3 Cun +3 Con dps ---------- Dmg.mod +14% acid +7% physical +11% cold +5% nature +11% lightning Res.pen +5% cold ----- def ----- Resists +21% acid +12% cold +6% lightning +9% all Poison- +22% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emenor the Doursin (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Wil dps ---------- Spell.crit +7% Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Armour +4 Fatigue -3% Phys.save +11 (+4 eff.) ---------- misc Max.enc +38 Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +60.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gunivor the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +8 Str +7 Con dps ---------- Mind.crit +8% Crit.mult +15.00% Mind.pwr +30 (+6 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Max.psi +50.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blightbringer's pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +5 Mag +3 Con dps ---------- Spell.pwr +5 (+5 eff.) Dmg.mod +7% acid +7% blight ----- def ----- Armour +4 Fatigue +3% Disease- +35% Rush: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Fatigue +3% Rush: Puts all charms on 19 cooldown Level 2.5 Pwr.cost 19 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Drasabar' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Spell.crit +2% Crit.mult +20.00% Mov.spd +10% Dmg.mod +6% mind +12% temporal Res.pen +20% temporal Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ----- def ----- Armour +3 Fatigue -7% Max.HP +48.00 ---------- misc Stam/turn +0.50 Max.vim +50.00 A pair of boots made of leather. |
Glitterweeper the hardened leather gloves (0 def, 7 armour) =STUN=1.0 T2 hands armor [Rare] Master While equipped: ----- def ----- Armour +7 Resists +5% arcane +18% cold Crit.chn- 10.00% Mind.save +9 (+3 eff.) Max.HP +51.00 Poison- +20% Stun/Frz- +20% ---------- misc Light +3 Unarmed combat: Power 126% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Battle Shout 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 6 acid 25 darkness 6 lightning 6 cold 19 mind 7 fire On Hit (Melee): * 17% chance to reduce all saves and defense by 42 ----- def ----- Armour +3 Mind.save -11 (-2 eff.) Unarmed combat: Power 127% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +15 ice +15 fire +15 acid +21 lightning On Hit: 10% Reproach 5 Ruined Earth: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of war-making (0 def, 6 armour) =crit + hp=1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +7% Mind.crit +12% Crit.mult +10.00% ----- def ----- Armour +6 Fatigue +3% Mind.save +10 (+3 eff.) Max.HP +52.00 Unarmed combat: Power 137% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +14.0% Atk.spd 83% On Hit: 10% Battle Shout 3 On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Borumahell the Filthoracle (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Mag dps ---------- Crit.mult +20.00% Dmg.mod +16% mind Res.pen +25% blight +25% arcane ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +5% arcane +16% mind A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +9 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +10 (+3 eff.) A cap made of leather. |
dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +3 (+2 eff.) Fatigue +6% Phys.save +8 (+3 eff.) A suit of armour made of mail. |
drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +15% darkness +9% physical ---------- misc Light +1 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
enlightening drakeskin leather armour of temporal resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +24% temporal Mind.save +19 (+5 eff.) A suit of armour made of leather. |
hardened leather armour 'Blazepall' (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Phys.crit +9.0% Crit.mult +26.00% Phys.pwr +8 (+4 eff.) Dmg.mod +6% light +9% blight Apr +4 ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +12% blight +20% light ---------- misc Max.stam +30.00 A suit of armour made of leather. |
multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +13 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +16% acid +12% physical +16% fire +12% lightning +32% cold A suit of armour made of leather. |
nimble drakeskin leather armour of resilience (28 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Nature/Master While equipped: Stats +8 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +28 (+14 eff.) Fatigue +8% Max.HP +45.00 A suit of armour made of leather. |
searing drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 17 acid 20 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +16% acid +27% fire +25% cold A suit of armour made of leather. |
volcanic drakeskin leather armour of the wind (29 def, 18 armour)9.0 T5 light armor Reqs Str 20 [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Melee+ 7 fire Ranged+ 7 fire Apr +7 ----- def ----- Armour +18 Defense +29 (+14 eff.) Fatigue +8% Resists +19% fire +16% physical ---------- misc Stam/turn +0.80 Second Wind: (Instant) Puts all charms on 26 cooldown Level 6.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 161 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Chilloblivion the voratun plate armour (0 def, 20 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +21% cold Res.pen +25% cold ----- def ----- Armour +20 Fatigue +22% Resists +48% lightning +12% cold +15% acid ---------- misc Breathe water A suit of armour made of metal plates. |
Emelerithra the Blizzardwarden (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +9% cold On Hit (Melee): * 10% chance to slow global speed by 71% ----- def ----- Armour +16 Fatigue +22% Resists +45% blight +3% light +36% nature +18% lightning D.Red.from +11% Unnatural A suit of armour made of metal plates. |
Islekira the voratun shield (10 def, 10 armour, 182% power, 198.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Master When used to Attack: Power 182% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 Melee+ +17 acid +15 fire While equipped: Stats +6 Str +7 Wil +2 Cun +6 Con dps ---------- Melee Ret 22 fire On Melee Ret: * 17% chance to reduce armor by 13% ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +8% Resists +17% acid +19% fire +25% lightning ---------- misc Infravis +3 Talents +1 Block Handheld deflection devices. |
swashbuckler's dwarven-steel shield of resilience (0 def, 6 armour, 132% power, 84.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego+] Nature/Master When used to Attack: Power 133% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 While equipped: Stats +4 Str +3 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +6 Fatigue +8% Max.HP +45.00 ---------- misc Talents +1 Block Handheld deflection devices. |
flaming quiver of dragonbone arrows of wind (9/23, 164% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Arcane/Nature Power 164% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 23 Proj.spd +200% On Hit.r1 +21 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 101 physical damage Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
491 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Silawe the Dimblight (dig speed 24 turns) =15 DARK AFF=3.0 T3 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.crit +2.0% Res.pen +10% darkness Apr +4 ----- def ----- Resists +16% darkness +6% lightning Affinity +15% darkness Phys.save +18 (+6 eff.) ---------- misc Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Cun +2 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Ce'Nemiba =REROLL?=1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+4 eff.) On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Defense +10 (+5 eff.) Resists +10% blight +8% darkness +5% arcane Phys.save +14 (+5 eff.) Spell.save +18 (+7 eff.) Mind.save +15 (+4 eff.) Max.HP +65.00 Heal.mod +5% Blind- +20% ---------- misc Light +5 Infravis +5 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 22 cooldown Level 2.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 43 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cyronne the Magmawend =MAYBE REMAKE=1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +12% arcane Melee Ret 20 fire ----- def ----- Resists +5% arcane +18% fire Mind.save +10 (+3 eff.) ---------- misc Light +10 See.Stealth +16 See.Invis +15 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Layera the Nimbussaw =LIGHT=1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +10% lightning +15% all Apr +14 Melee Ret 4 cold ----- def ----- Resists +30% acid +9% lightning ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of accuracy (20/22, 173% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 173% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +14 Apr +6 Crit +17.0% Capacity 22 On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
elemental pouch of dwarven-steel shots (23/23, 140% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Arcane Power 140% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 23 On Hit: * Create an explosion dealing 15 acid damage (1/turn) Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of annihilation (21/22, 173% power, 18 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 174% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +18 Crit +14.0% Capacity 22 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of grasping (20/20, 166% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Nature Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 20 On Hit: * 20% chance to create vines that bind the target to the ground dealing 293 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Belethad [power 110] (11 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Resists +9% light Phys.save +9 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 112 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
Galeswift [power 49] (19 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Con +3 Mag dps ---------- Mind.pwr +20 (+4 eff.) Dmg.mod +18% lightning ----- def ----- Mind.save +9 (+3 eff.) Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Ulikhad' [power 85] (19 cooldown) =8 CON=2.0 T3 torque charm [Rare] Psionic While equipped: Stats +6 Str +8 Con dps ---------- Dmg.mod +12% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +30 (+14 eff.) Die.at -40.00 life Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 19 cooldown 100% to increase all damage penetration by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Oozetorrent' [power 302] (11 cooldown) =HEAL=2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +10% nature +15% lightning ----- def ----- Resists +15% nature +3% lightning Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 11 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 22% for 2 turns. 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Death to Heretics the Thalore Oozemancer level 39
67th Pyre 123rd year of Ascendancy at 23:04 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Death to Heretics the Thalore Oozemancer level 32
38th Regrowth 123rd year of Ascendancy at 00:16 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Death to Heretics the Thalore Oozemancer level 39
54th Pyre 123rd year of Ascendancy at 18:59 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Death to Heretics the Thalore Oozemancer level 15
67th Dusk 122nd year of Ascendancy at 14:36 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Death to Heretics the Thalore Oozemancer level 32
64th Regrowth 123rd year of Ascendancy at 02:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Death to Heretics the Thalore Oozemancer level 12
35th Dusk 122nd year of Ascendancy at 12:17 see stats
Don't Poosh it! (Insane (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Death to Heretics the Thalore Oozemancer level 39
61st Pyre 123rd year of Ascendancy at 06:53 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Death to Heretics the Thalore Oozemancer level 32
63rd Regrowth 123rd year of Ascendancy at 09:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Death to Heretics the Thalore Oozemancer level 25
70th Haze 122nd year of Ascendancy at 23:09 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Death to Heretics the Thalore Oozemancer level 24
64th Haze 122nd year of Ascendancy at 19:38 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Death to Heretics the Thalore Oozemancer level 32
37th Regrowth 123rd year of Ascendancy at 22:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Death to Heretics the Thalore Oozemancer level 10
13rd Dusk 122nd year of Ascendancy at 00:41 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Death to Heretics the Thalore Oozemancer level 20
13rd Haze 122nd year of Ascendancy at 07:09 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Death to Heretics the Thalore Oozemancer level 30
9th Regrowth 123rd year of Ascendancy at 23:38 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Death to Heretics the Thalore Oozemancer level 40
68th Pyre 123rd year of Ascendancy at 07:43 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Death to Heretics the Thalore Oozemancer level 26
76th Haze 122nd year of Ascendancy at 09:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Death to Heretics the Thalore Oozemancer level 9
7th Dusk 122nd year of Ascendancy at 13:20 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Death to Heretics the Thalore Oozemancer level 32
38th Regrowth 123rd year of Ascendancy at 00:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Death to Heretics the Thalore Oozemancer level 22
48th Haze 122nd year of Ascendancy at 00:53 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Death to Heretics the Thalore Oozemancer level 17
9th Haze 122nd year of Ascendancy at 14:41 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Death to Heretics the Thalore Oozemancer level 38
54th Pyre 123rd year of Ascendancy at 13:18 see stats
Log
--------------------------------
Death to Heretics deactivates Psiblades.
Today is the 76th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 23:15.
--------------------------------
Resting starts...
Infusion: Healing is still on cooldown for 9 turns.
Infusion: Healing is still on cooldown for 8 turns.
Your summoned bloated ooze disappears.
Talent Attune Mindstar is ready to use.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 6 turns.
Infusion: Healing is still on cooldown for 5 turns.
Talent Psiblades is ready to use.
Death to Heretics activates Psiblades.
Talent Infusion: Healing is ready to use.
Talent Attune Mindstar is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).




























































































































































