




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 9 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 18 (base 18) |
| Dexterity | 18 (base 18) |
| Constitution | 12 (base 12) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 156/253 |
| Mana | 109/132 |
| Stamina | 124/124 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 1.0164835164835 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 43 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (60.452380952381%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 11 |
| Mental Save | 8 |
Defense: Resistances
| Blight | + 6%(100%) |
| Cold | + 2%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | balanced iron greatmaul of erosion (18.5-27.75 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+6 eff.) Disarm immunity: +28% Massive two-handed mauls. |
Inventory
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Achievements
Log
Void Echoes from Void horror hits Straucher for 30 mind damage.
Straucher uses Infusion: Regeneration.
Straucher starts regenerating health quickly.
Temporal Destabilization from Void horror hits Void shard for 12 temporal damage.
Void shard hits Straucher for 13 temporal damage.
Schloss (servant of Straucher) hits Something for (9 dissipated), 22 physical, (2 dissipated), 5 nature (27 total damage).
Melee retaliation hits Schloss (servant of Straucher) for (6 absorbed), 0 temporal, (6 absorbed), 0 darkness (0 total damage).
Talent Channel Staff is ready to use.
Talent Refit Golem is ready to use.
Void Echoes from Void horror hits Straucher for 30 mind damage.
Straucher casts Throw Bomb.
Straucher hits Void shard for 69 cold damage.
Temporal Destabilization from Void horror hits Void shard for 12 temporal damage.
Void shard hits Straucher for 14 temporal damage.
The shield around Schloss (servant of Straucher) crumbles.
Schloss (servant of Straucher) hits Something for (12 dissipated), 31 physical, (2 dissipated), 5 nature (36 total damage).
Melee retaliation hits Schloss (servant of Straucher) for 6 temporal, 6 darkness (11 total damage).
Void Echoes from Void horror hits Straucher for 30 mind damage.
Straucher casts Channel Staff.
Character control switched to Schloss (servant of Straucher).
Something hits Straucher for 25 temporal damage.
Something hits Schloss (servant of Straucher) for 43 temporal, 43 physical (87 total damage).
Straucher's Channel Staff hits Void shard for 71 cold damage.
Something killed Straucher!
Straucher's Channel Staff killed Void shard!
Talent Eye Beam is ready to use.











