Darkin the level 12 Dwarf Bulwark by TH3_BL1ND_ON3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp12 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 33)
Dexterity19 (base 12)
Constitution30 (base 25)
Magic8 (base 10)
Willpower24 (base 15)
Cunning11 (base 10)

Resources

Life532/532
Stamina150/150
Healing Factor1.2500000000001
Regeneration4.5844337206069

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage52
Accuracy38
Crit Chance4%
APR17
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower4
Crit Chance1%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+5%
Lightning+4%
Light+13%
Physical+3%

Defense: Base

Armour (hardiness)49.003069362872 (81.030927835052%)
Defense9
Ranged Defense9
Fatigue28
Physical Save27
Spell Save23
Mental Save12

Defense: Resistances

Acid+ 10%( 70%)
Blight+ 15%( 70%)
Arcane+ 14%( 70%)
Cold+ 7%( 70%)
All+ 4%( 70%)
Lightning+ 9%( 70%)
Light+ 33%( 70%)
Darkness+ 13%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Stun Resistance51%
Instadeath Resistance100%
Disarm Resistance20%
Pinning Resistance21%
Poison Resistance20%
Knockback Resistance71%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
1/5
1/5
0/5
Technique / Battle tactics1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
4/5
1/5
1/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.30
1/5
1/5
1/5
1/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
1/5
4/5
0/5
2/5
3/5
0/5

Effects

talent

Quests

failed
done
done
active
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Darkin the Dwarf Bulwark level 10
6th Profit 122nd year of Ascendancy at 23:56
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Darkin the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 02:42
see stats

Log

You gain 1.69 gold from the transmogrification of horrifying mossy mindstar of balance (77% power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (118% power, 2 apr).
You gain 6.06 gold from the transmogrification of
Toxinwalker the iron mace (108% power, 2 apr).
You gain 3.44 gold from the transmogrification of
balanced iron longsword of erosion (103% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (101% power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (111% power, 25 apr).
You gain 0.75 gold from the transmogrification of
copper ring of light (+22%).
You gain 2.56 gold from the transmogrification of
stabilizing copper amulet of dexterity (+2).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
You are no longer encumbered.
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (0 def, 13 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 100% power, 21 block).
You gain 5.95 gold from the transmogrification of
Brightbile the rough leather armour (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.49 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 1.13 gold from the transmogrification of
grounding iron helm of strength (+3) (0 def, 3 armour).
You gain 0.86 gold from the transmogrification of
naturalist's iron gauntlets (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 2.38 gold from the transmogrification of
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.42 gold from the transmogrification of
linen cloak of battle (1 def, 0 armour).
You gain 0.39 gold from the transmogrification of
rough leather belt of transcendence.
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 5.41 gold from the transmogrification of
Polarinn the Growoath (14/14, 108% power, 5 apr).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (21/21, 110% power, 1 apr).

Darkin deactivates
Shield Wall.