





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 81 (base 54) |
| Dexterity | 20 (base 12) |
| Constitution | 54 (base 26) |
| Magic | 93 (base 60) |
| Willpower | 40 (base 10) |
| Cunning | 33 (base 10) |
Resources
| Life | 1154/1154 |
| Hate | 100/100 |
| Vim | 226/226 |
| Healing Factor | 0.79464285714286 |
| Regeneration | 3.9732142857143 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +4% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 16 |
| See Stealth | 24 |
| See Invisible | 48 |
Offense: Mainhand
| Damage | 106 |
| Accuracy | 74 |
| Crit Chance | 15% |
| APR | 57 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 74 |
| Crit Chance | 14% |
| APR | 23 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 8% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -48% |
| Temporal | -30% |
| Blight | -49% |
| Physical | -30% |
| Mind | -45% |
| All | -60% |
Offense: Damage Penetration
| Physical | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.5 (43.636363636364%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 12 |
| Physical Save | 49 |
| Spell Save | 64 |
| Mental Save | 36 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 45%(100%) |
| Cold | + 72%(100%) |
| All | + 36%(100%) |
| Darkness | + 51%(100%) |
| Light | + 49%(100%) |
| Temporal | + 45%(100%) |
| Physical | + 91%(100%) |
| Lightning | + 60%(100%) |
| Fire | + 27%(100%) |
| Nature | + 45%(100%) |
Defense: Immunities
| Disarm Resistance | 55% |
| Confusion Resistance | 20% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -536 life. The duration and life will increase by 1% for every 1% life you have lost (currently 536 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 704 damage for 8 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 23% all damage resistance. Shared Insanity |
| beneficial effect | The target's skin turns to stone, granting 10 armour, 10 physical save and 10 spell save. Dwarven Resilience |
Quests
Equipment
| Tool | Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
| On fingers | Tundravengeance0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +7 Mag +8 Wil +5 Con dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +9% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +18 Resists +5% arcane +18% cold Spell.save +17 (+5 eff.) ---------- misc Max.stam +29.00 Rings can have magical properties. |
| On fingers | pixie's stralite ring of speed0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Cun +2 Mag dps ---------- Spell.pwr +10 (+2 eff.) Mov.spd +12% Acc +7 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | Tarrurederek the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +17 Mag +8 Cun +5 Con dps ---------- Mind.crit +6% Spell.pwr +15 (+3 eff.) Dmg.mod +12% acid +6% mind ----- def ----- Resists +3% physical Spell.save +36 (+9 eff.) Blind- +50% Disarm- +20% ---------- misc Psi/ret +0.04 Max.stam +40.00 Infravis +6 See.Stealth +24 See.Invis +18 Rings can have magical properties. |
| On fingers | voratun ring 'Bleakparry'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Str +3 Dex +2 Mag +11 Wil +6 Cun +3 Con dps ---------- Mind.pwr +15 (+5 eff.) Mov.spd +25% Acc +32 (+7 eff.) Apr +17 Melee Ret 4 darkness ----- def ----- Armour +18 Defense +31 (+10 eff.) Resists +9% darkness Crit.dmg- 17.75% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 115% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Defense +10 (+3 eff.) Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+6 eff.) Proj.slow +25% Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| Main armor | Bilathayon the voratun mail armour (5 def, 39 armour)14.0 T5 heavy armor [Random Unique] Master While equipped: Stats +4 Str +1 Wil dps ---------- Dmg.mod +3% blight Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 36 * 10% chance to reduce all saves and defense by 25 ----- def ----- Armour +39 Defense +5 (+2 eff.) Fatigue +12% Resists +25% acid +20% physical +12% blight +22% fire +23% lightning +24% cold A suit of armour made of mail. |
| In off hand | Eremoharanik the voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +32 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 36 On Crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+3 eff.) Res.pen +10% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +6% light +2% physical HP.reg +4.00 Poison- +10% Disease- +25% Disarm- +35% One-handed war axes. |
| In main hand | Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 113 temporal damage and slows enemies in radius 6 of the target by 123% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 10 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Inventory
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Frozenslicer the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +9 Wil +3 Cun dps ---------- Dmg.mod +15% cold Res.pen +25% acid On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Resists +9% cold Mind.save +18 (+7 eff.) Rings can have magical properties. |
Vilebloom the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +8 Mag +8 Wil +13 Cun +12 Con dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +6% nature Acc +13 (+3 eff.) Melee Ret 8 blight ----- def ----- Resists +9% nature Phys.save +20 (+6 eff.) ---------- misc Mana/s.crit +1.00 Max.vim +30.00 Light +2 Infravis +1 Rings can have magical properties. |
voratun pearl ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag dps ---------- Melee+ 35 light Ranged+ 29 light Dmg.mod +19% light ----- def ----- Armour +5 Resists +5% all Rings can have magical properties. |
voratun ring 'Salelratira'0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun +15 Wil dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 46% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Mind.save +16 (+7 eff.) Silence- +36% ---------- misc Mana/turn +0.40 Rings can have magical properties. |
Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Str, 5% Mag, 55% Dex Acc+ +0.3% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Anmalice (47-65.8 power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 47.0 - 65.8 Physical Uses 10% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-15 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Everpyre Blade (38-53.2 power, 10 apr)3.0 T4 longsword 1H weapon [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Punae's Blade (46-64.4 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+13 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon Reqs Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Vorureta the stralite longsword (34-47.6 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Nature/Psionic Power 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +12 darkness Against +12% Living On Crit.r2 +59 fire While equipped: Stats +6 Str +7 Dex +7 Mag +9 Wil +13 Cun +9 Con dps ---------- Mind.crit +3% Mind.pwr +20 (+7 eff.) All.spd +7% Res.pen +12% fire ---------- misc Max.hate +10.00 Sharp, long, and deadly. |
Brandtouch (46.5-65.1 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 blight +25 cold On Hit: 20% Epidemic 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 36 On Crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 While equipped: dps ---------- Dmg.mod +3% temporal Res.pen +26% fire Melee Ret 4 temporal 2 fire ----- def ----- Disease- +28% Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
Plaguegrit (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +61 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +9% Dmg.mod +9% arcane Res.pen +5% nature +16% fire Acc +10 (+2 eff.) Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +13 (+4 eff.) Resists +3% nature Disarm- +46% Blunt and deadly. |
Ureslak's Femur (52-72.8 power, 5 apr)3.0 T5 mace 1H weapon Reqs Dex 30 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Kindlewarden the stralite waraxe (29.5-41.3 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master/Psionic Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +3% fire Res.pen +11% all Acc +23 (+5 eff.) Apr +10 On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +7 (+2 eff.) Resists +3% acid +6% nature +9% light +5% arcane Disarm- +44% One-handed war axes. |
Poltergeist's Ivema the Corpsewrither (51.5-72.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 51% While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% nature Res.pen +19% physical Acc +18 (+4 eff.) Apr +7 ----- def ----- Resists +3% lightning +9% darkness +6% light Disarm- +24% Stun/Frz- +60% One-handed war axes. |
Tulomadil the Airdeath (55-77 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 55.0 - 77.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +23 mind On Crit.r2 +23 mind While equipped: dps ---------- Dmg.mod +30% mind Res.pen +15% lightning On Hit (Melee): * 23 arcane resource burn * 23% chance to slow global speed by 51% ----- def ----- Resists +6% arcane +12% darkness Spell.save +12 (+3 eff.) One-handed war axes. |
Unruvon the Blazelore (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 nature While equipped: Stats +6 Dex +2 Mag dps ---------- Crit.mult +20.00% Phys.spd +10% Dmg.mod +3% arcane Res.pen +15% fire +15% physical Acc +35 (+7 eff.) Apr +8 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
Whip of Urh'Rok (55-60.5 power, 0 apr)3.0 T5 whip 1H weapon Reqs Dex 48 [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +0 Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Spiderreek the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +26% lightning +26% fire +3% nature Res.pen +15% acid On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +39% lightning +19% darkness +12% acid +6% nature +39% fire +18% mind +15% all Phys.save +17 (+5 eff.) Spell.save +17 (+5 eff.) Mind.save +31 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
elven-silk robe 'Obsidianwalker' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Dmg.mod +28% lightning +27% cold +6% darkness +23% acid On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Resists +42% lightning +34% acid +40% cold +3% nature +15% all ---------- misc Light +2 See.Invis +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Sulfurreign (30 def, 16 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +9 Cun +9 Dex dps ---------- Melee+ 19 acid 14 fire Dmg.mod +18% nature Res.pen +5% nature Melee Ret 15 acid 14 fire 2 temporal On Hit (Melee): * 10% chance to slow global speed by 51% ----- def ----- Armour +16 Defense +30 (+10 eff.) Fatigue +8% Resists +49% acid +23% fire +6% temporal A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+4 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+10 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 7 Armour, 10 Defense and your attacks will gain 32% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
voratun pickaxe 'Xalratira' (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +17 Str +6 Wil dps ---------- Phys.crit +12.0% Mind.crit +10% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Fatigue -9% Resists +5% arcane +3% mind Crit.dmg- 15.00% Blind- +20% Stun/Frz- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Achievements
Log
There is an item here: Ring of the Archlich
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There is an item here: Unbreakable Greaves (8 def, 20 armour)
There is an item here: Shoes of Slowly Moving Quickly (0 def, 0 armour)
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You transfer Helm of Knowledge (0 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Character control switched to Booba (servant of Kooga).
Kooga activates Blade Flurry.
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Kooga activates Striking Stance.
Kooga deactivates Stealth.
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You transfer Swordbreaker (25-32.5 power, 20 apr) to the online item's vault.
Saving done.
Kooga deactivates Premonition.
Kooga deactivates Beyond the Flesh.
Kooga deactivates Striking Stance.
Kooga deactivates Elemental Harmony.
Kooga deactivates Blade Flurry.
Kooga deactivates Chant of Fortress.
Booba (servant of Kooga) deactivates Worm that Walks Link.
Booba (servant of Kooga) deactivates Infestation.
Booba (servant of Kooga) deactivates Ruin.

























































