Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 18 / 94% |
Size | medium |
Lifes / Deaths | Killed by Vorurinor the degenerated skeleton archer at level 12 on the 1st Summertide 122nd year of Ascendancy at 05:40 / 2Killed by Urkis, the High Tempest at level 18 on the 28th Dusk 122nd year of Ascendancy at 15:15 |
Antimagic | Follower |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 17 (base 10) |
Constitution | 30 (base 21) |
Magic | 11 (base 10) |
Willpower | 63 (base 44) |
Cunning | 58 (base 42) |
Resources
Life | -53/678 |
Equilibrium | 42 |
Psi | 153/153 |
Healing Factor | 1.35 |
Regeneration | 18.198634577387 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 35.84903874937 |
See Invisible | 44.84903874937 |
Offense: Mainhand
Damage | 68 |
Accuracy | 44 |
Crit Chance | 24% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 63 |
Accuracy | 44 |
Crit Chance | 22% |
APR | 35 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.5 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +6% |
Fire | +12% |
Physical | +10% |
Mind | +3% |
Nature | +5% |
Offense: Damage Penetration
Physical | +6% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 8 (35.629139072848%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 35 |
Mental Save | 38 |
Defense: Resistances
Acid | + 21%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 47%( 70%) |
All | + 7%( 70%) |
Darkness | + 18%( 70%) |
Light | + 21%( 70%) |
Temporal | + 10%( 70%) |
Physical | + 19%( 70%) |
Lightning | + 47%( 70%) |
Fire | + 29%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Bleed Resistance | 64% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Poison Resistance | 99% |
Blind Resistance | 64% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Moss | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.60 |
| 4/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Effects
talent | Psiblades |
talent | Mitosis |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 116 HP on the iceblock remaining. Frozen |
beneficial effect | You gain 43% resistance against lightning and cold. Resolve |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is in the center of a lightning hurricane, doing 61.41 to 184.23 lightning damage to itself and others around every turn. Hurricane |
beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 2.6 Equilibrium per turn. Natural Replenishment |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Demonfiend' (0 def, 1 armour) pair of rough leather boots 'Demonfiend' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes stats: +1 Wil Changes damage: +3% darkness Critical mult.: +10.00% Maximum encumbrance: +20 Physical save: +7 (+3 eff.) Mental crit. chance: +2% A pair of boots made of leather. |
Light source | Pitchbreeze PitchbreezeInfused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% blight / +3% temporal / +6% darkness / +3% all Changes resistances penetration: +10% acid Spell save: +6 (+3 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | linen wizard hat 'Ereludas' (1 def, 0 armour) linen wizard hat 'Ereludas' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +5 (+2 eff.) Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +1% physical Critical mult.: +10.00% Physical save: +6 (+3 eff.) See invisible: +9 A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Fulagadudar the elm totem of healing [power 122] (10 cooldown) Fulagadudar the elm totem of healing [power 122] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +6% acid / +3% darkness Changes damage: +3% mind Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 10 turns. When used: * Heal for 34. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring 'Starwalker' copper ring 'Starwalker'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +15% light Changes damage: +6% light Mental save: +7 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
On fingers | Velubeth VelubethInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Wil / +5 Cun / +4 Con Changes resistances: +6% blight / +24% fire / +6% nature Changes damage: +12% fire Poison immunity: +15% Disease immunity: +11% Mindpower: +7 (+2 eff.) Infravision radius: +1 Rings can have magical properties. |
Around neck | Zerutolin ZerutolinCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% darkness / +2% physical Talent mastery: +0.12 Wild-gift / Oozing blades Disease immunity: +20% Confusion immunity: +10% Amulets can have magical properties. |
In main hand | Bloomsoul (8-8.8 power, 25 apr, nature damage) Bloomsoul (8-8.8 power, 25 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 27 power out of 27/40) : Effective talent level: 1.0 Power cost: 27 out of 27/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Around waist | Mayamina MayaminaCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +1 Mag / +3 Cun / +2 Con / +5 Lck Critical mult.: +10.00% Trap disarming bonus: +6 Stealth bonus: +6 Mental save: +6 (+2 eff.) Light radius: +1 Infravision radius: +4 A belt that goes around your waist. |
In off hand | Kinetic Focus (6-6.6 power, 35 apr, physical damage) Kinetic Focus (6-6.6 power, 35 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 95% Wil, 57% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +35 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Cloak | Grinidir the linen cloak (7 def, 0 armour) Grinidir the linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 11% Changes stats: +3 Str / +3 Con Changes resistances: +9% acid / +3% nature Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | duelist's rough leather armour (6 def, 5 armour) duelist's rough leather armour (6 def, 5 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +6 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Dex A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (res 20%; magical; dur 2; cd 13)wild infusion (res 20%; magical; dur 2; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. wild infusion (res 19%; magical; dur 3; cd 16)wild infusion (res 19%; magical; dur 3; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. manasurge rune of the psychic (regen 1334% over 10 turns; mana 67; cd 16)manasurge rune of the psychic (regen 1334% over 10 turns; mana 67; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1334% for 10 turns (0 total) and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune (absorb 52; cd 15)shatter afflictions rune (absorb 52; cd 15) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shielding rune of the duelist (absorb 186; dur 3; cd 17)shielding rune of the duelist (absorb 186; dur 3; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shielding rune of the warrior (absorb 213; dur 4; cd 18)shielding rune of the warrior (absorb 213; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. Duathelvortex (23-34.5 power, 2 apr)Duathelvortex (23-34.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Defense: +10 (+0 eff.) Changes resistances: +12% acid / +12% cold / +15% darkness Spell save: +6 (+3 eff.) Maximum life: +40.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Furnacelash the steel battleaxe (20.5-30.75 power, 2 apr)Furnacelash the steel battleaxe (20.5-30.75 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 fire Damage (radius 2) on crit: +55 fire When wielded/worn: Changes stats: +4 Dex / +6 Mag Changes resistances penetration: +17% fire Light radius: +3 Global speed: +6% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Betorin (13.5-17.55 power, 6 apr)Betorin (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +10 acid / +20 nature When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Armour: +4 Changes stats: +4 Str Changes resistances: +2% physical Changes resistances penetration: +10% acid / +11% nature Only die when reaching: -40.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of amnesia (18-23.4 power, 7 apr)dwarven-steel dagger of amnesia (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger (32-41.6 power, 9 apr)elemental stralite dagger (32-41.6 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +10% lightning Changes damage: +14% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel greatsword (36.5-58.4 power, 2 apr)acidic dwarven-steel greatsword (36.5-58.4 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced steel greatsword of massacre (34-54.4 power, 2 apr)balanced steel greatsword of massacre (34-54.4 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +9 (+0 eff.) Disarm immunity: +28% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword 'Torig' (37.5-60 power, 2 apr)dwarven-steel greatsword 'Torig' (37.5-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 3). Damage (Melee): +12 light Damage (radius 1) on hit: +16 fire Damage against: +14% Undead When wielded/worn: Changes stats: +4 Mag / +3 Wil / +1 Con Changes resistances penetration: +10% blight Infravision radius: +1 Massive two-handed swords. |
Islysevena (17.5-24.5 power, 3 apr) Islysevena (17.5-24.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 11% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 light Damage (radius 1) on hit: +7 fire Damage (radius 2) on crit: +4 acid Damage against: +9% Undead When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +9% acid Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. ash starstaff 'Ce'Nugawen' (15-18 power, 3 apr, physical element)ash starstaff 'Ce'Nugawen' (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +5 (+2 eff.) Armour: +4 Changes stats: +1 Str / +5 Wil Changes resistances: +9% temporal Changes damage: +15% physical Talent granted: +1 Command Staff Stamina each turn: +3.00 Spellpower: +13 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew starstaff of illumination (20-24 power, 4 apr, darkness element)lifebinding yew starstaff of illumination (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +7 (+0 eff.) Changes stats: +5 Con Changes damage: +20% darkness Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +14 (+6 eff.) Spell crit. chance: +3% Light radius: +3 Healing mod.: +16% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 32.62 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Wildwrest (11-15.4 power, 3 apr)Wildwrest (11-15.4 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 nature Damage (radius 1) on hit: +8 nature / +8 fire When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 61% Changes resistances: +6% lightning Spell save: +18 (+7 eff.) Disease immunity: +20% One-handed war axes. |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 8.83 to 26.49 lightning damage (based on Magic and Dexterity) Activation costs 7 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. dreamer's woollen robe (0 def, 0 armour)dreamer's woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% mind / +12% darkness / +9% all Physical save: +13 (+6 eff.) Spell save: +12 (+5 eff.) Mental save: +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of frost (+11%) (0 def, 0 armour)mindwoven cashmere robe of frost (+11%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +22% cold / +11% all Changes damage: +15% cold Mental save: +18 (+6 eff.) Mindpower: +5 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanawe (0 def, 2 armour) Xanawe (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical power: +13 (+6 eff.) Armour: +2 Changes stats: +10 Str / +3 Wil / +3 Con Changes resistances: +6% blight / +5% arcane Talent mastery: +0.20 Technique / Grappling Disarm immunity: +26% Knockback immunity: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of blight (+11%) (2 def, 0 armour)cashmere wizard hat of blight (+11%) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +11% blight Changes damage: +11% blight A pointy cloth hat, very wizardly... |
Manifast the cured leather armour (6 def, 4 armour) Manifast the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Fatigue: +7% Changes resistances: +17% acid / +3% blight / +6% fire / +9% lightning / +3% cold Life regen: +6.40 Maximum life: +54.00 Healing mod.: +23% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder's hardened leather armour (13 def, 6 armour)marauder's hardened leather armour (13 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +5 Dex Physical save: +13 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour (6 def, 4 armour)prismatic cured leather armour (6 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+0 eff.) Fatigue: +7% Changes resistances: +12% light / +10% darkness A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
145 alchemist agate 145 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 133 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Jetreek [power 180] (10 cooldown)Jetreek [power 180] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage when hit (Melee): 4 darkness Changes resistances: +15% darkness Maximum wards: +4 darkness / +3 temporal / +3 light / +3 cold Changes resistances penetration: +10% temporal Changes damage: +6% temporal Talent granted: +1 Ward It can be used to fire a magical bolt dealing 153 fire damage Activation puts all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Caergoliath the Cornac Oozemancer level 17
11st Dusk 122nd year of Ascendancy at 17:55 see stats
By Caergoliath the Cornac Oozemancer level 10
5th Mirth 122nd year of Ascendancy at 09:47 see stats
By Caergoliath the Cornac Oozemancer level 11
10th Mirth 122nd year of Ascendancy at 01:19 see stats
By Caergoliath the Cornac Oozemancer level 15
6th Flare 122nd year of Ascendancy at 18:08 see stats
By Caergoliath the Cornac Oozemancer level 12
1st Summertide 122nd year of Ascendancy at 05:40 see stats
Log
Poison from Caergoliath hits Urkis, the High Tempest for 107 nature damage.
Caergoliath is dazed!
Urkis, the High Tempest casts Freeze.
Caergoliath is not dazed anymore.
Caergoliath is encased in ice!
Caergoliath shares damage with his oozes!
Urkis, the High Tempest hits Caergoliath for 108 cold damage.
Caergoliath performs a melee critical strike against Caergoliath!
Melee retaliation hits Iceblock for 4 mind, 4 mind (7 total damage).
Caergoliath hits Iceblock for 96 nature, 0 arcane, 60 physical, 0 arcane (156 total damage).
Caergoliath shares damage with his oozes!
Hurricane from Urkis, the High Tempest hits Bloated ooze for 102 lightning damage.
Hurricane from Urkis, the High Tempest hits Caergoliath for (19 to ice), 29 lightning (29 total damage).
Urkis, the High Tempest speeds up.
Bloated ooze is caught inside a Hurricane.
Urkis, the High Tempest's spell attains critical power!
Caergoliath shares damage with his oozes!
Thunderstorm hits Bloated ooze for 17 lightning, 115 lightning (133 total damage).
Thunderstorm hits Caergoliath for (3 to ice), 5 lightning, (18 to ice), 28 lightning (32 total damage).
Thorn Grab from Caergoliath hits Iceblock for 9 nature damage.
Poison from Caergoliath hits Iceblock for 131 nature damage.
Thunderstorm killed Bloated ooze!
Melee retaliation hits Iceblock for 4 mind, 4 mind (7 total damage).
Caergoliath hits Iceblock for 67 nature, 0 arcane, 65 physical, 0 arcane (131 total damage).
Urkis, the High Tempest casts Lightning.
Urkis, the High Tempest's spell attains critical power!
Caergoliath resists!
Urkis, the High Tempest hits Caergoliath for (242 to ice), 364 lightning (364 total damage).