Willdierm the level 7 Halfling Summoner by pill_eater

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSummoner
Level / Exp7 / 51%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity14 (base 11)
Constitution16 (base 15)
Magic12 (base 10)
Willpower33 (base 22)
Cunning35.706123483606 (base 19)

Resources

Life241/241
Equilibrium18
Healing Factor1.1045771506545
Regeneration1.3807214383181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth33.781580943689
See Invisible34.781580943689

Offense: Mainhand

Damage36
Accuracy30
Crit Chance10%
APR23
Speed1.00

Offense: Offhand

Damage36
Accuracy30
Crit Chance10%
APR23
Speed1.00

Offense: Spell

Spellpower4
Crit Chance9%
Speed1

Offense: Mind

Mindpower32
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense23
Ranged Defense23
Fatigue3
Physical Save0
Spell Save5
Mental Save14

Defense: Resistances

Blight+ 15%( 70%)
Fire+ 15%( 70%)
Nature+ 17%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.41
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Willdierm can not wear (main armor):
Skin of Many (12 def, 6 armour) (not enough stat).
Willdierm can not wear (main armor):
Skin of Many (12 def, 6 armour) (not enough stat).
Willdierm wears (replacing
rough leather cap (0 def, 1 armour)): cleansing rough leather cap of strength (+3) (0 def, 1 armour).

You gain 0.97 gold from the transmogrification of
grounding iron helm of constitution (+2) (0 def, 3 armour).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (20-27 power, 2 apr).
You gain 2.48 gold from the transmogrification of
balanced iron mace (14-19 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron mace (12-18 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.

Willdierm can not wear (main armor):
Skin of Many (12 def, 6 armour) (not enough stat).

Willdierm picks up (b.):
mossy mindstar (2-2 power, 12 apr, nature damage).